virtualx-engine/scene/theme/theme_db.cpp
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

236 lines
11 KiB
C++

/**************************************************************************/
/* theme_db.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "theme_db.h"
#include "core/config/project_settings.h"
#include "core/io/resource_loader.h"
#include "scene/resources/default_theme/default_theme.h"
#include "scene/resources/font.h"
#include "scene/resources/style_box.h"
#include "scene/resources/texture.h"
#include "scene/resources/theme.h"
#include "servers/text_server.h"
// Default engine theme creation and configuration.
void ThemeDB::initialize_theme() {
// Allow creating the default theme at a different scale to suit higher/lower base resolutions.
float default_theme_scale = GLOBAL_DEF("gui/theme/default_theme_scale", 1.0);
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_theme_scale", PropertyInfo(Variant::FLOAT, "gui/theme/default_theme_scale", PROPERTY_HINT_RANGE, "0.5,8,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
String theme_path = GLOBAL_DEF_RST("gui/theme/custom", "");
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom", PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
String font_path = GLOBAL_DEF_RST("gui/theme/custom_font", "");
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res,*.otf,*.ttf,*.woff,*.woff2,*.fnt,*.font,*.pfb,*.pfm", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
TextServer::FontAntialiasing font_antialiasing = (TextServer::FontAntialiasing)(int)GLOBAL_DEF_RST("gui/theme/default_font_antialiasing", 1);
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_antialiasing", PropertyInfo(Variant::INT, "gui/theme/default_font_antialiasing", PROPERTY_HINT_ENUM, "None,Grayscale,LCD Subpixel", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
TextServer::Hinting font_hinting = (TextServer::Hinting)(int)GLOBAL_DEF_RST("gui/theme/default_font_hinting", TextServer::HINTING_LIGHT);
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_hinting", PropertyInfo(Variant::INT, "gui/theme/default_font_hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
TextServer::SubpixelPositioning font_subpixel_positioning = (TextServer::SubpixelPositioning)(int)GLOBAL_DEF_RST("gui/theme/default_font_subpixel_positioning", TextServer::SUBPIXEL_POSITIONING_AUTO);
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_subpixel_positioning", PropertyInfo(Variant::INT, "gui/theme/default_font_subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One Half of a Pixel,One Quarter of a Pixel", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
const bool font_msdf = GLOBAL_DEF_RST("gui/theme/default_font_multichannel_signed_distance_field", false);
const bool font_generate_mipmaps = GLOBAL_DEF_RST("gui/theme/default_font_generate_mipmaps", false);
GLOBAL_DEF_RST("gui/theme/lcd_subpixel_layout", 1);
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/lcd_subpixel_layout", PropertyInfo(Variant::INT, "gui/theme/lcd_subpixel_layout", PROPERTY_HINT_ENUM, "Disabled,Horizontal RGB,Horizontal BGR,Vertical RGB,Vertical BGR"));
ProjectSettings::get_singleton()->set_restart_if_changed("gui/theme/lcd_subpixel_layout", false);
Ref<Font> font;
if (!font_path.is_empty()) {
font = ResourceLoader::load(font_path);
if (font.is_valid()) {
set_fallback_font(font);
} else {
ERR_PRINT("Error loading custom font '" + font_path + "'");
}
}
// Always make the default theme to avoid invalid default font/icon/style in the given theme.
if (RenderingServer::get_singleton()) {
make_default_theme(default_theme_scale, font, font_subpixel_positioning, font_hinting, font_antialiasing, font_msdf, font_generate_mipmaps);
}
if (!theme_path.is_empty()) {
Ref<Theme> theme = ResourceLoader::load(theme_path);
if (theme.is_valid()) {
set_project_theme(theme);
} else {
ERR_PRINT("Error loading custom theme '" + theme_path + "'");
}
}
}
void ThemeDB::initialize_theme_noproject() {
if (RenderingServer::get_singleton()) {
make_default_theme(1.0, Ref<Font>());
}
}
// Universal fallback Theme resources.
void ThemeDB::set_default_theme(const Ref<Theme> &p_default) {
default_theme = p_default;
}
Ref<Theme> ThemeDB::get_default_theme() {
return default_theme;
}
void ThemeDB::set_project_theme(const Ref<Theme> &p_project_default) {
project_theme = p_project_default;
}
Ref<Theme> ThemeDB::get_project_theme() {
return project_theme;
}
// Universal fallback values for theme item types.
void ThemeDB::set_fallback_base_scale(float p_base_scale) {
if (fallback_base_scale == p_base_scale) {
return;
}
fallback_base_scale = p_base_scale;
emit_signal(SNAME("fallback_changed"));
}
float ThemeDB::get_fallback_base_scale() {
return fallback_base_scale;
}
void ThemeDB::set_fallback_font(const Ref<Font> &p_font) {
if (fallback_font == p_font) {
return;
}
fallback_font = p_font;
emit_signal(SNAME("fallback_changed"));
}
Ref<Font> ThemeDB::get_fallback_font() {
return fallback_font;
}
void ThemeDB::set_fallback_font_size(int p_font_size) {
if (fallback_font_size == p_font_size) {
return;
}
fallback_font_size = p_font_size;
emit_signal(SNAME("fallback_changed"));
}
int ThemeDB::get_fallback_font_size() {
return fallback_font_size;
}
void ThemeDB::set_fallback_icon(const Ref<Texture2D> &p_icon) {
if (fallback_icon == p_icon) {
return;
}
fallback_icon = p_icon;
emit_signal(SNAME("fallback_changed"));
}
Ref<Texture2D> ThemeDB::get_fallback_icon() {
return fallback_icon;
}
void ThemeDB::set_fallback_stylebox(const Ref<StyleBox> &p_stylebox) {
if (fallback_stylebox == p_stylebox) {
return;
}
fallback_stylebox = p_stylebox;
emit_signal(SNAME("fallback_changed"));
}
Ref<StyleBox> ThemeDB::get_fallback_stylebox() {
return fallback_stylebox;
}
// Object methods.
void ThemeDB::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_default_theme"), &ThemeDB::get_default_theme);
ClassDB::bind_method(D_METHOD("get_project_theme"), &ThemeDB::get_project_theme);
ClassDB::bind_method(D_METHOD("set_fallback_base_scale", "base_scale"), &ThemeDB::set_fallback_base_scale);
ClassDB::bind_method(D_METHOD("get_fallback_base_scale"), &ThemeDB::get_fallback_base_scale);
ClassDB::bind_method(D_METHOD("set_fallback_font", "font"), &ThemeDB::set_fallback_font);
ClassDB::bind_method(D_METHOD("get_fallback_font"), &ThemeDB::get_fallback_font);
ClassDB::bind_method(D_METHOD("set_fallback_font_size", "font_size"), &ThemeDB::set_fallback_font_size);
ClassDB::bind_method(D_METHOD("get_fallback_font_size"), &ThemeDB::get_fallback_font_size);
ClassDB::bind_method(D_METHOD("set_fallback_icon", "icon"), &ThemeDB::set_fallback_icon);
ClassDB::bind_method(D_METHOD("get_fallback_icon"), &ThemeDB::get_fallback_icon);
ClassDB::bind_method(D_METHOD("set_fallback_stylebox", "stylebox"), &ThemeDB::set_fallback_stylebox);
ClassDB::bind_method(D_METHOD("get_fallback_stylebox"), &ThemeDB::get_fallback_stylebox);
ADD_GROUP("Fallback values", "fallback_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fallback_base_scale", PROPERTY_HINT_RANGE, "0.0,2.0,0.01,or_greater"), "set_fallback_base_scale", "get_fallback_base_scale");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_font", PROPERTY_HINT_RESOURCE_TYPE, "Font", PROPERTY_USAGE_NONE), "set_fallback_font", "get_fallback_font");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fallback_font_size", PROPERTY_HINT_RANGE, "0,256,1,or_greater,suffix:px"), "set_fallback_font_size", "get_fallback_font_size");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NONE), "set_fallback_icon", "get_fallback_icon");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_stylebox", PROPERTY_HINT_RESOURCE_TYPE, "StyleBox", PROPERTY_USAGE_NONE), "set_fallback_stylebox", "get_fallback_stylebox");
ADD_SIGNAL(MethodInfo("fallback_changed"));
}
// Memory management, reference, and initialization
ThemeDB *ThemeDB::singleton = nullptr;
ThemeDB *ThemeDB::get_singleton() {
return singleton;
}
ThemeDB::ThemeDB() {
singleton = this;
// Universal default values, final fallback for every theme.
fallback_base_scale = 1.0;
fallback_font_size = 16;
}
ThemeDB::~ThemeDB() {
default_theme.unref();
project_theme.unref();
fallback_font.unref();
fallback_icon.unref();
fallback_stylebox.unref();
singleton = nullptr;
}