virtualx-engine/tools/editor
Juan Linietsky b324ff7ea5 A bit of everything:
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM.
-New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally.
-Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept.
-Several fixes and improvements to SurfaceTool.
-Anti Aliasing added to WorldEnvironment effects (using FXAA)
-2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which.
-2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before)
-Viewport render target textures can now be filtered.
-Few fixes in GDscript make it easier to work with static functions and class members.
-Several and many bugfixes.
2014-05-14 01:22:15 -03:00
..
fileserver Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
icons Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
io_plugins A bit of everything: 2014-05-14 01:22:15 -03:00
plugins A bit of everything: 2014-05-14 01:22:15 -03:00
animation_editor.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
animation_editor.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
call_dialog.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
call_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
code_editor.cpp remove degud output 2014-05-07 15:42:55 +04:00
code_editor.h Add auto code completion (without press Ctrl+Space manually) 2014-05-06 21:06:03 +08:00
connections_dialog.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
connections_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
console.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
console.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
create_dialog.cpp -run script in editor 2014-02-20 23:01:44 -03:00
create_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
default_saver.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
default_saver.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
doc_code_font.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
doc_font.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
doc_title_font.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_data.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_data.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_dir_dialog.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_dir_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_file_system.cpp -Fixed a few bugs in Viewport 2014-04-10 00:18:27 -03:00
editor_file_system.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_fonts.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_fonts.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_help.cpp User can use '.METHOD' or 'METHOD(' to seach exact method in Search Classes dialog 2014-05-13 01:57:00 +08:00
editor_help.h Update EditorHelp to response help request other than class; Make sure EditorHelpSearch dialog popup with search results 2014-05-06 19:21:21 +08:00
editor_icons.cpp Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
editor_icons.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_import_export.cpp -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
editor_import_export.h -Added ATITC texture support 2014-02-26 10:08:17 -03:00
editor_log.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_log.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_node.cpp A bit of everything: 2014-05-14 01:22:15 -03:00
editor_node.h Another small fix 2014-05-04 23:33:31 -03:00
editor_path.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_path.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_plugin.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_reimport_dialog.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_reimport_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_run.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_run.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_run_native.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_run_native.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_run_script.cpp -run script in editor 2014-02-20 23:01:44 -03:00
editor_run_script.h -run script in editor 2014-02-20 23:01:44 -03:00
editor_selection.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_selection.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_settings.cpp Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
editor_settings.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_shape_gizmos.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_shape_gizmos.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_sub_scene.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_sub_scene.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_vu.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_vu.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
file_type_cache.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
file_type_cache.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
groups_editor.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
groups_editor.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
import_settings.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
import_settings.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
optimized_save_dialog.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
optimized_save_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
output_strings.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
output_strings.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
pane_drag.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
pane_drag.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
progress_dialog.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
progress_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
project_export.cpp -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
project_export.h -Added ATITC texture support 2014-02-26 10:08:17 -03:00
project_manager.cpp Sort projects by last modified/accessed date in project manager 2014-05-01 19:31:24 +08:00
project_manager.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
project_settings.cpp -project settings are saved when changed 2014-02-15 21:16:33 -03:00
project_settings.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
property_editor.cpp A bit of everything: 2014-05-14 01:22:15 -03:00
property_editor.h A bit of everything: 2014-05-14 01:22:15 -03:00
pvrtc_compress.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
pvrtc_compress.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
quick_open.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
quick_open.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
register_exporters.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
reparent_dialog.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
reparent_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
resources_dock.cpp -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
resources_dock.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
run_settings_dialog.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
run_settings_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_tree_dock.cpp Shift+Del to delete nodes without confirmation 2014-05-10 10:35:26 +08:00
scene_tree_dock.h Shift+Del to delete nodes without confirmation 2014-05-10 10:35:26 +08:00
scene_tree_editor.cpp Make visibility icon always last to display in scene tree 2014-05-09 00:20:46 +08:00
scene_tree_editor.h Add lock and group icon to scene tree editor 2014-05-08 13:46:10 +08:00
scenes.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scenes.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scenes_dock.cpp Instance button of SceneDock now working 2014-02-23 17:12:36 +08:00
scenes_dock.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
script_create_dialog.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
script_create_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
script_editor_debugger.cpp -fixed export templates not loading/exporting on Windows 2014-02-13 18:03:28 -03:00
script_editor_debugger.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub Fixed #93 Build error with latest commit 2014-02-16 15:54:09 +08:00
settings_config_dialog.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
settings_config_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_editor_gizmos.cpp Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
spatial_editor_gizmos.h Lots of 3D improvements: 2014-05-04 22:50:23 -03:00