f9c19298ce
This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer. This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
140 lines
5.6 KiB
C++
140 lines
5.6 KiB
C++
/*************************************************************************/
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/* os_android.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OS_ANDROID_H
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#define OS_ANDROID_H
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#include "audio_driver_opensl.h"
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#include "core/os/main_loop.h"
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#include "drivers/unix/os_unix.h"
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#include "servers/audio_server.h"
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class GodotJavaWrapper;
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class GodotIOJavaWrapper;
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struct ANativeWindow;
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class OS_Android : public OS_Unix {
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private:
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Size2i display_size;
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bool use_apk_expansion;
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#if defined(GLES3_ENABLED)
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const char *gl_extensions;
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#endif
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#if defined(VULKAN_ENABLED)
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ANativeWindow *native_window = nullptr;
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#endif
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mutable String data_dir_cache;
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mutable String cache_dir_cache;
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AudioDriverOpenSL audio_driver_android;
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MainLoop *main_loop = nullptr;
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GodotJavaWrapper *godot_java = nullptr;
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GodotIOJavaWrapper *godot_io_java = nullptr;
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public:
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static const char *ANDROID_EXEC_PATH;
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virtual void initialize_core() override;
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virtual void initialize() override;
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virtual void initialize_joypads() override;
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virtual void set_main_loop(MainLoop *p_main_loop) override;
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virtual void delete_main_loop() override;
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virtual void finalize() override;
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typedef int64_t ProcessID;
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static OS_Android *get_singleton();
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GodotJavaWrapper *get_godot_java();
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GodotIOJavaWrapper *get_godot_io_java();
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virtual bool request_permission(const String &p_name) override;
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virtual bool request_permissions() override;
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virtual Vector<String> get_granted_permissions() const override;
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virtual void alert(const String &p_alert, const String &p_title) override;
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virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false, String *r_resolved_path = nullptr) override;
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virtual String get_name() const override;
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virtual MainLoop *get_main_loop() const override;
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void main_loop_begin();
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bool main_loop_iterate(bool *r_should_swap_buffers = nullptr);
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void main_loop_end();
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void main_loop_focusout();
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void main_loop_focusin();
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void set_display_size(const Size2i &p_size);
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Size2i get_display_size() const;
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void set_opengl_extensions(const char *p_gl_extensions);
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void set_native_window(ANativeWindow *p_native_window);
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ANativeWindow *get_native_window() const;
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virtual Error shell_open(String p_uri) override;
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virtual String get_executable_path() const override;
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virtual String get_user_data_dir() const override;
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virtual String get_data_path() const override;
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virtual String get_cache_path() const override;
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virtual String get_resource_dir() const override;
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virtual String get_locale() const override;
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virtual String get_model_name() const override;
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virtual String get_unique_id() const override;
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virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const override;
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virtual Error move_to_trash(const String &p_path) override;
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void vibrate_handheld(int p_duration_ms) override;
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virtual String get_config_path() const override;
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virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr, bool p_open_console = false) override;
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virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr, bool p_open_console = false) override;
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virtual Error create_instance(const List<String> &p_arguments, ProcessID *r_child_id = nullptr) override;
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virtual bool _check_internal_feature_support(const String &p_feature) override;
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OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion);
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~OS_Android();
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};
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#endif // OS_ANDROID_H
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