88 lines
3.8 KiB
C++
88 lines
3.8 KiB
C++
/*************************************************************************/
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/* godot_transform2d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "godot_transform2d.h"
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#include "../godot.h"
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#include "math/math_2d.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void _transform2d_api_anchor() {
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}
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void GDAPI godot_transform2d_new_identity(godot_transform2d *p_t) {
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Transform2D *t = (Transform2D *)p_t;
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*t = Transform2D();
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}
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void GDAPI godot_transform2d_new_elements(godot_transform2d *p_t, const godot_vector2 *p_a, const godot_vector2 *p_b, const godot_vector2 *p_c) {
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Transform2D *t = (Transform2D *)p_t;
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Vector2 *a = (Vector2 *)p_a;
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Vector2 *b = (Vector2 *)p_b;
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Vector2 *c = (Vector2 *)p_c;
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*t = Transform2D(a->x, a->y, b->x, b->y, c->x, c->y);
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}
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void GDAPI godot_transform2d_new(godot_transform2d *p_t, const godot_real p_rot, const godot_vector2 *p_pos) {
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Transform2D *t = (Transform2D *)p_t;
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Vector2 *pos = (Vector2 *)p_pos;
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*t = Transform2D(p_rot, *pos);
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}
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godot_vector2 const GDAPI *godot_transform2d_const_index(const godot_transform2d *p_t, const godot_int p_idx) {
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const Transform2D *t = (const Transform2D *)p_t;
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const Vector2 *e = &t->operator[](p_idx);
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return (godot_vector2 const *)e;
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}
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godot_vector2 GDAPI *godot_transform2d_index(godot_transform2d *p_t, const godot_int p_idx) {
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Transform2D *t = (Transform2D *)p_t;
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Vector2 *e = &t->operator[](p_idx);
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return (godot_vector2 *)e;
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}
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godot_vector2 GDAPI godot_transform2d_get_axis(const godot_transform2d *p_t, const godot_int p_axis) {
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return *godot_transform2d_const_index(p_t, p_axis);
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}
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void GDAPI godot_transform2d_set_axis(godot_transform2d *p_t, const godot_int p_axis, const godot_vector2 *p_vec) {
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godot_vector2 *origin_v = godot_transform2d_index(p_t, p_axis);
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*origin_v = *p_vec;
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}
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// @Incomplete
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// See header file
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#ifdef __cplusplus
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}
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#endif
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