virtualx-engine/platform/android/SCsub
Juan Linietsky 0fa94a9690 Build System Changes
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Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
2014-10-07 01:31:49 -03:00

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import shutil
Import('env')
android_files = [
'os_android.cpp',
'godot_android.cpp',
'file_access_android.cpp',
'dir_access_android.cpp',
'audio_driver_opensl.cpp',
'file_access_jandroid.cpp',
'dir_access_jandroid.cpp',
'thread_jandroid.cpp',
'audio_driver_jandroid.cpp',
'ifaddrs_android.cpp',
'android_native_app_glue.c',
'java_glue.cpp',
'cpu-features.c',
'java_class_wrapper.cpp'
]
#env.Depends('#core/math/vector3.h', 'vector3_psp.h')
#obj = env.SharedObject('godot_android.cpp')
env_android = env.Clone()
if env['target'] == "profile":
env_android.Append(CPPFLAGS=['-DPROFILER_ENABLED'])
android_objects=[]
for x in android_files:
android_objects.append( env_android.SharedObject( x ) )
prog = None
abspath=env.Dir(".").abspath
pp_basein = open(abspath+"/project.properties.template","rb")
pp_baseout = open(abspath+"/java/project.properties","wb")
pp_baseout.write( pp_basein.read() )
refcount=1
for x in env.android_source_modules:
pp_baseout.write("android.library.reference."+str(refcount)+"="+x+"\n")
refcount+=1
pp_baseout.close()
pp_basein = open(abspath+"/AndroidManifest.xml.template","rb")
pp_baseout = open(abspath+"/java/AndroidManifest.xml","wb")
manifest = pp_basein.read()
manifest = manifest.replace("$$ADD_APPLICATION_CHUNKS$$",env.android_manifest_chunk)
pp_baseout.write( manifest )
for x in env.android_source_files:
shutil.copy(x,abspath+"/java/src/com/android/godot")
for x in env.android_module_libraries:
shutil.copy(x,abspath+"/java/libs")
env_android.SharedLibrary("#bin/libgodot_android",[android_objects],SHLIBSUFFIX=env["SHLIBSUFFIX"])
#env.Command('#bin/libgodot_android.so', '#platform/android/libgodot_android.so', Copy('bin/libgodot_android.so', 'platform/android/libgodot_android.so'))