e086bccd63
-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -If re-importing from the "dependency changed" dialog, edited scene will keep the local changes. -Imported scene will keep track of changes in the source asset -Geometry changes in source geometry or nodes with a different transform will be updated. -Materials will be kept if changed locally. -New nodes added will be kept -If nodes were reparented or renamed, they will still keep track -Deleted notes will be restored, use the -noimp option to avoid this. -In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import. -Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh. Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time. So Please test!!
14 lines
501 B
C++
14 lines
501 B
C++
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#include "global_defaults.h"
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#include "globals.h"
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void register_android_global_defaults() {
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GLOBAL_DEF("rasterizer.Android/use_fragment_lighting",false);
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GLOBAL_DEF("rasterizer.Android/fp16_framebuffer",false);
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GLOBAL_DEF("display.Android/driver","GLES2");
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// GLOBAL_DEF("rasterizer.Android/trilinear_mipmap_filter",false);
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Globals::get_singleton()->set_custom_property_info("display.Android/driver",PropertyInfo(Variant::STRING,"display.Android/driver",PROPERTY_HINT_ENUM,"GLES1,GLES2"));
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}
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