virtualx-engine/platform/android/java
Juan Linietsky 1a2cb755e2 3D Physics and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=

-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-09-02 23:13:40 -03:00
..
res Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
src/com/android 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
ant.properties -Support for changing fonts 2014-04-05 12:39:30 -03:00
build.properties GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
build.xml GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
default.properties GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
my-release-key.keystore GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
proguard-project.txt GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
proguard.cfg GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00