0fa94a9690
-=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
40 lines
861 B
Text
40 lines
861 B
Text
Import('env')
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iphone_lib = [
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'os_iphone.cpp',
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#'rasterizer_iphone.cpp',
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'audio_driver_iphone.cpp',
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'sem_iphone.cpp',
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'gl_view.mm',
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'main.m',
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'app_delegate.mm',
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'view_controller.mm',
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'game_center.mm',
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'in_app_store.mm',
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'Appirater.m',
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]
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#env.Depends('#core/math/vector3.h', 'vector3_psp.h')
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#iphone_lib = env.Library('iphone', iphone_lib)
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env_ios = env.Clone();
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if env['ios_gles22_override'] == "yes":
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env_ios.Append(CPPFLAGS=['-DGLES2_OVERRIDE'])
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if env['ios_GLES1_override'] == "yes":
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env_ios.Append(CPPFLAGS=['-DGLES1_OVERRIDE'])
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if env['ios_appirater'] == "yes":
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env_ios.Append(CPPFLAGS=['-DAPPIRATER_ENABLED'])
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obj = env_ios.Object('godot_iphone.cpp')
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prog = None
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prog = env_ios.Program('#bin/godot', [obj] + iphone_lib)
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action = "dsymutil "+File(prog)[0].path+" -o " + File(prog)[0].path + ".dSYM"
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env.AddPostAction(prog, action)
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