virtualx-engine/servers/physics_2d/constraint_2d_sw.h
Ferenc Arn eae94ba1c8 Use real_t as floating point type in physics code.
This is a continuation of an on-going work for 64-bit floating point builds, started in PR #7528. Covers physics, physics/joints and physics_2d code.

Also removed matrixToEulerXYZ function in favor of Basis::get_euler.
2017-02-13 17:42:02 -06:00

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/*************************************************************************/
/* constraint_2d_sw.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/*************************************************************************/
#ifndef CONSTRAINT_2D_SW_H
#define CONSTRAINT_2D_SW_H
#include "body_2d_sw.h"
class Constraint2DSW : public RID_Data {
Body2DSW **_body_ptr;
int _body_count;
uint64_t island_step;
Constraint2DSW *island_next;
Constraint2DSW *island_list_next;
RID self;
protected:
Constraint2DSW(Body2DSW **p_body_ptr=NULL,int p_body_count=0) { _body_ptr=p_body_ptr; _body_count=p_body_count; island_step=0; }
public:
_FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
_FORCE_INLINE_ RID get_self() const { return self; }
_FORCE_INLINE_ uint64_t get_island_step() const { return island_step; }
_FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step=p_step; }
_FORCE_INLINE_ Constraint2DSW* get_island_next() const { return island_next; }
_FORCE_INLINE_ void set_island_next(Constraint2DSW* p_next) { island_next=p_next; }
_FORCE_INLINE_ Constraint2DSW* get_island_list_next() const { return island_list_next; }
_FORCE_INLINE_ void set_island_list_next(Constraint2DSW* p_next) { island_list_next=p_next; }
_FORCE_INLINE_ Body2DSW **get_body_ptr() const { return _body_ptr; }
_FORCE_INLINE_ int get_body_count() const { return _body_count; }
virtual bool setup(real_t p_step)=0;
virtual void solve(real_t p_step)=0;
virtual ~Constraint2DSW() {}
};
#endif // CONSTRAINT_2D_SW_H