virtualx-engine/servers/rendering/renderer_rd/forward_clustered
Rémi Verschelde 63cded6a85
Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipeline
Use opaque rendering pipeline for alpha hash materials
2022-11-14 11:08:35 +01:00
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render_forward_clustered.cpp Properly set TIME shader uniform when rendering shadows 2022-11-12 10:51:02 -08:00
render_forward_clustered.h Use radial distance for making LOD decisions. 2022-10-12 07:21:42 -06:00
scene_shader_forward_clustered.cpp Merge pull request #61884 from Calinou/alpha-hash-use-opaque-pipeline 2022-11-14 11:08:35 +01:00
scene_shader_forward_clustered.h Extract shared scene data into a separate class 2022-09-15 12:09:57 +10:00
SCsub