3fd23da5ee
That "revision" was inherited from SVN days but had been since then used to give information about the build: "custom_build", "official", "<some distro's build>". It can now be overridden with the BUILD_NAME environment variable.
39 lines
1.3 KiB
Text
39 lines
1.3 KiB
Text
#include "core/version.h"
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#ifndef _STR
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#define _STR(m_x) #m_x
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#define _MKSTR(m_x) _STR(m_x)
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#endif
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#ifndef VERSION_PATCH
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#define VERSION_PATCH 0
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#define PATCH_STRING
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#else
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#define PATCH_STRING "." _MKSTR(VERSION_PATCH)
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#endif
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GODOT_ICON ICON platform/windows/godot.ico
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1 VERSIONINFO
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FILEVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
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PRODUCTVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
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FILEOS 4
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FILETYPE 1
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040904b0"
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BEGIN
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VALUE "CompanyName", "Godot Engine"
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VALUE "FileDescription", VERSION_NAME " Editor"
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VALUE "FileVersion", _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) "." _MKSTR(VERSION_PATCH)
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VALUE "ProductName", VERSION_NAME
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VALUE "Licence", "MIT"
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VALUE "LegalCopyright", "Copyright (c) 2007-" _MKSTR(VERSION_YEAR) " Juan Linietsky, Ariel Manzur"
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VALUE "Info", "https://godotengine.org"
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VALUE "ProductVersion", _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) PATCH_STRING "." VERSION_BUILD
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x409, 1200
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END
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END
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