..
effects
Fix various bugs in GLES3 renderer that stopped it from running on web
2022-08-01 16:45:32 -04:00
environment
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
shaders
Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing by PI
2022-09-12 08:45:40 -07:00
storage
Use proper color type for transparent render targets in GLES3
2022-09-12 08:19:03 -07:00
rasterizer_canvas_gles3.cpp
Fix rendering when using WebGL2.
2022-09-06 14:42:08 -07:00
rasterizer_canvas_gles3.h
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
rasterizer_gles3.cpp
Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
2022-09-12 17:30:50 -07:00
rasterizer_gles3.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
rasterizer_scene_gles3.cpp
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
2022-09-02 13:57:02 +02:00
rasterizer_scene_gles3.h
Fix various uninitialized member pointers
2022-09-06 11:20:27 +02:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
shader_gles3.cpp
Rename String plus_file
to path_join
2022-08-29 19:38:13 -05:00
shader_gles3.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00