967bfb0c4a
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
517 lines
20 KiB
XML
517 lines
20 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ParticlesMaterial" inherits="Material" category="Core" version="3.0-alpha">
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<brief_description>
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Particle properties for [Particles] and [Particles2D] nodes.
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</brief_description>
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<description>
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ParticlesMaterial defines particle properties and behavior. It is used in the [code]process_material[/code] of [Particles] and [Particles2D] emitter nodes.
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Some of this material's properties are applied to each particle when emitted, while others can have a [CurveTexture] applied to vary values over the lifetime of the particle.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_color" qualifiers="const">
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<return type="Color">
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</return>
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<description>
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</description>
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</method>
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<method name="get_color_ramp" qualifiers="const">
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<return type="Texture">
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</return>
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<description>
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</description>
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</method>
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<method name="get_emission_box_extents" qualifiers="const">
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<return type="Vector3">
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</return>
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<description>
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</description>
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</method>
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<method name="get_emission_color_texture" qualifiers="const">
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<return type="Texture">
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</return>
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<description>
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</description>
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</method>
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<method name="get_emission_normal_texture" qualifiers="const">
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<return type="Texture">
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</return>
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<description>
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</description>
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</method>
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<method name="get_emission_point_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_emission_point_texture" qualifiers="const">
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<return type="Texture">
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</return>
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<description>
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</description>
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</method>
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<method name="get_emission_shape" qualifiers="const">
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<return type="int" enum="ParticlesMaterial.EmissionShape">
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</return>
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<description>
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</description>
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</method>
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<method name="get_emission_sphere_radius" qualifiers="const">
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<return type="float">
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</return>
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<description>
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</description>
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</method>
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<method name="get_flag" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="flag" type="int" enum="ParticlesMaterial.Flags">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_flatness" qualifiers="const">
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<return type="float">
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</return>
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<description>
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</description>
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</method>
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<method name="get_gravity" qualifiers="const">
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<return type="Vector3">
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</return>
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<description>
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</description>
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</method>
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<method name="get_param" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_param_randomness" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_param_texture" qualifiers="const">
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<return type="Texture">
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</return>
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<argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter">
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</argument>
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<description>
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</description>
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</method>
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<method name="get_spread" qualifiers="const">
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<return type="float">
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</return>
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<description>
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</description>
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</method>
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<method name="get_trail_color_modifier" qualifiers="const">
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<return type="GradientTexture">
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</return>
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<description>
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</description>
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</method>
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<method name="get_trail_divisor" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_trail_size_modifier" qualifiers="const">
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<return type="CurveTexture">
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</return>
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<description>
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</description>
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</method>
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<method name="set_color">
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<return type="void">
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</return>
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<argument index="0" name="color" type="Color">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_color_ramp">
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<return type="void">
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</return>
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<argument index="0" name="ramp" type="Texture">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_emission_box_extents">
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<return type="void">
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</return>
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<argument index="0" name="extents" type="Vector3">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_emission_color_texture">
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<return type="void">
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</return>
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<argument index="0" name="texture" type="Texture">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_emission_normal_texture">
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<return type="void">
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</return>
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<argument index="0" name="texture" type="Texture">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_emission_point_count">
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<return type="void">
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</return>
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<argument index="0" name="point_count" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_emission_point_texture">
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<return type="void">
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</return>
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<argument index="0" name="texture" type="Texture">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_emission_shape">
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<return type="void">
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</return>
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<argument index="0" name="shape" type="int" enum="ParticlesMaterial.EmissionShape">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_emission_sphere_radius">
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<return type="void">
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</return>
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<argument index="0" name="radius" type="float">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_flag">
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<return type="void">
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</return>
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<argument index="0" name="flag" type="int" enum="ParticlesMaterial.Flags">
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</argument>
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<argument index="1" name="enable" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_flatness">
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<return type="void">
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</return>
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<argument index="0" name="amount" type="float">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_gravity">
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<return type="void">
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</return>
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<argument index="0" name="accel_vec" type="Vector3">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_param">
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<return type="void">
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</return>
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<argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter">
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</argument>
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<argument index="1" name="value" type="float">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_param_randomness">
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<return type="void">
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</return>
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<argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter">
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</argument>
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<argument index="1" name="randomness" type="float">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_param_texture">
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<return type="void">
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</return>
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<argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter">
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</argument>
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<argument index="1" name="texture" type="Texture">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_spread">
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<return type="void">
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</return>
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<argument index="0" name="degrees" type="float">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_trail_color_modifier">
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<return type="void">
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</return>
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<argument index="0" name="texture" type="GradientTexture">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_trail_divisor">
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<return type="void">
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</return>
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<argument index="0" name="divisor" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_trail_size_modifier">
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<return type="void">
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</return>
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<argument index="0" name="texture" type="CurveTexture">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="angle" type="float" setter="set_param" getter="get_param">
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Initial rotation applied to each particle.
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</member>
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<member name="angle_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
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Each particle's rotation will be animated along this [CurveTexture].
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</member>
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<member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
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Rotation randomness ratio. Default value: [code]0[/code].
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</member>
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<member name="angular_velocity" type="float" setter="set_param" getter="get_param">
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Initial angular velocity applied to each particle.
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</member>
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<member name="angular_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
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Each particle's angular velocity will vary along this [CurveTexture].
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</member>
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<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
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Angular velocity randomness ratio. Default value: [code]0[/code].
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</member>
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<member name="anim_loop" type="bool" setter="set_flag" getter="get_flag">
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If [code]true[/code] animation will loop. Default value: [code]false[/code].
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</member>
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<member name="anim_offset" type="float" setter="set_param" getter="get_param">
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Particle animation offset.
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</member>
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<member name="anim_offset_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
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Each particle's animation offset will vary along this [CurveTexture].
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</member>
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<member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
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Animation offset randomness ratio. Default value: [code]0[/code].
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</member>
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<member name="anim_speed" type="float" setter="set_param" getter="get_param">
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Particle animation speed.
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</member>
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<member name="anim_speed_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
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Each particle's animation speed will vary along this [CurveTexture].
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</member>
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<member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
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Animation speed randomness ratio. Default value: [code]0[/code].
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</member>
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<member name="color" type="Color" setter="set_color" getter="get_color">
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Each particle's initial color. If the [Particle2D]'s [code]texture[/code] is defined, it will be multiplied by this color.
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</member>
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<member name="color_ramp" type="Texture" setter="set_color_ramp" getter="get_color_ramp">
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Each particle's color will vary along this [GradientTexture].
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</member>
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<member name="damping" type="float" setter="set_param" getter="get_param">
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The rate at which particles lose velocity.
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</member>
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<member name="damping_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
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Damping will vary along this [CurveTexture].
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</member>
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<member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
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Damping randomness ratio. Default value: [code]0[/code].
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</member>
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<member name="emission_box_extents" type="Vector3" setter="set_emission_box_extents" getter="get_emission_box_extents">
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The box's extents if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_BOX[/code].
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</member>
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<member name="emission_color_texture" type="Texture" setter="set_emission_color_texture" getter="get_emission_color_texture">
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</member>
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<member name="emission_normal_texture" type="Texture" setter="set_emission_normal_texture" getter="get_emission_normal_texture">
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</member>
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<member name="emission_point_count" type="int" setter="set_emission_point_count" getter="get_emission_point_count">
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The number of emission points if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_POINTS[/code] or [code]EMISSION_SHAPE_DIRECTED_POINTS[/code].
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</member>
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<member name="emission_point_texture" type="Texture" setter="set_emission_point_texture" getter="get_emission_point_texture">
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</member>
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<member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="ParticlesMaterial.EmissionShape">
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Particles will be emitted inside this region. Use [code]EMISSION_SHAPE_*[/code] constants for values. Default value: [code]EMISSION_SHAPE_POINT[/code].
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</member>
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<member name="emission_sphere_radius" type="float" setter="set_emission_sphere_radius" getter="get_emission_sphere_radius">
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The sphere's radius if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_SPHERE[/code].
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</member>
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<member name="flag_align_y" type="bool" setter="set_flag" getter="get_flag">
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</member>
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<member name="flag_disable_z" type="bool" setter="set_flag" getter="get_flag">
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If [code]true[/code] particles will not move on the z axis. Default value: [code]true[/code] for [Particles2D], [code]false[/code] for [Particles].
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</member>
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<member name="flag_rotate_y" type="bool" setter="set_flag" getter="get_flag">
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</member>
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<member name="flatness" type="float" setter="set_flatness" getter="get_flatness">
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</member>
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<member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity">
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Gravity applied to every particle. Default value: [code](0, 98, 0)[/code].
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</member>
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<member name="hue_variation" type="float" setter="set_param" getter="get_param">
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Initial hue variation applied to each particle.
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</member>
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<member name="hue_variation_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
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Each particle's hue will vary along this [CurveTexture].
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</member>
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<member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
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Hue variation randomness ratio. Default value: [code]0[/code].
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</member>
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<member name="initial_velocity" type="float" setter="set_param" getter="get_param">
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Initial velocity for each particle.
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</member>
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<member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
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Initial velocity randomness ratio. Default value: [code]0[/code].
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</member>
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<member name="linear_accel" type="float" setter="set_param" getter="get_param">
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Linear acceleration applied to each particle.
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</member>
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<member name="linear_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
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Each particle's linear acceleration will vary along this [CurveTexture].
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</member>
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<member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
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Linear acceleration randomness ratio. Default value: [code]0[/code].
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</member>
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<member name="orbit_velocity" type="float" setter="set_param" getter="get_param">
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Orbital velocity applied to each particle.
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</member>
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<member name="orbit_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
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Each particle's orbital velocity will vary along this [CurveTexture].
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</member>
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<member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
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Orbital velocity randomness ratio. Default value: [code]0[/code].
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</member>
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<member name="radial_accel" type="float" setter="set_param" getter="get_param">
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Linear acceleration applied to each particle.
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</member>
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<member name="radial_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
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Each particle's radial acceleration will vary along this [CurveTexture].
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</member>
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<member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
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Radial acceleration randomness ratio. Default value: [code]0[/code].
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</member>
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<member name="scale" type="float" setter="set_param" getter="get_param">
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Initial scale applied to each particle.
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</member>
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<member name="scale_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
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Each particle's scale will vary along this [CurveTexture].
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</member>
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<member name="scale_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
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Scale randomness ratio. Default value: [code]0[/code].
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</member>
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<member name="spread" type="float" setter="set_spread" getter="get_spread">
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Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Default value: [code]45[/code].
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</member>
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<member name="tangential_accel" type="float" setter="set_param" getter="get_param">
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Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity.
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</member>
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<member name="tangential_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
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Each particle's tangential acceleration will vary along this [CurveTexture].
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</member>
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<member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
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Tangential acceleration randomness ratio. Default value: [code]0[/code].
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</member>
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<member name="trail_color_modifier" type="GradientTexture" setter="set_trail_color_modifier" getter="get_trail_color_modifier">
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Trail particles' color will vary along this [GradientTexture].
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</member>
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<member name="trail_divisor" type="int" setter="set_trail_divisor" getter="get_trail_divisor">
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Emitter will emit [code]amount[/code] divided by [code]trail_divisor[/code] particles. The remaining particles will be used as trail(s).
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</member>
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<member name="trail_size_modifier" type="CurveTexture" setter="set_trail_size_modifier" getter="get_trail_size_modifier">
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Trail particles' size will vary along this [CurveTexture].
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</member>
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</members>
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<constants>
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<constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0">
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Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set initial velocity properties.
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</constant>
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<constant name="PARAM_ANGULAR_VELOCITY" value="1">
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Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angular velocity properties.
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</constant>
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<constant name="PARAM_ORBIT_VELOCITY" value="2">
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Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set orbital_velocity properties.
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</constant>
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<constant name="PARAM_LINEAR_ACCEL" value="3">
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Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set linear acceleration properties.
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</constant>
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<constant name="PARAM_RADIAL_ACCEL" value="4">
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Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set radial acceleration properties.
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</constant>
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<constant name="PARAM_TANGENTIAL_ACCEL" value="5">
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Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set tangential acceleration properties.
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</constant>
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<constant name="PARAM_DAMPING" value="6">
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Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set damping properties.
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</constant>
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<constant name="PARAM_ANGLE" value="7">
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Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angle properties.
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</constant>
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<constant name="PARAM_SCALE" value="8">
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Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set scale properties.
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</constant>
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|
<constant name="PARAM_HUE_VARIATION" value="9">
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Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set hue_variation properties.
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</constant>
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|
<constant name="PARAM_ANIM_SPEED" value="10">
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Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation speed properties.
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</constant>
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|
<constant name="PARAM_ANIM_OFFSET" value="11">
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Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation offset properties.
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</constant>
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|
<constant name="PARAM_MAX" value="12">
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</constant>
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|
<constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0">
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Use with [method set_flag] to set [member flag_align_y].
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</constant>
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|
<constant name="FLAG_ROTATE_Y" value="1">
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|
Use with [method set_flag] to set [member flag_rotate_y]
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</constant>
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|
<constant name="FLAG_MAX" value="4">
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</constant>
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<constant name="EMISSION_SHAPE_POINT" value="0">
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All particles will be emitted from a single point.
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</constant>
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<constant name="EMISSION_SHAPE_SPHERE" value="1">
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|
Particles will be emitted in the volume of a sphere.
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</constant>
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|
<constant name="EMISSION_SHAPE_BOX" value="2">
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|
Particles will be emitted in the volume of a box.
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|
</constant>
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|
<constant name="EMISSION_SHAPE_POINTS" value="3">
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|
</constant>
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|
<constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4">
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|
</constant>
|
|
</constants>
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|
</class>
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