967bfb0c4a
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
51 lines
1.8 KiB
XML
51 lines
1.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisibilityEnabler" inherits="VisibilityNotifier" category="Core" version="3.0-alpha">
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<brief_description>
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Enable certain nodes only when visible.
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</brief_description>
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<description>
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The VisibilityEnabler will disable [RigidBody] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="is_enabler_enabled" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="enabler" type="int" enum="VisibilityEnabler.Enabler">
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</argument>
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<description>
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Returns whether the specified enabler was set to true or not.
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</description>
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</method>
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<method name="set_enabler">
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<return type="void">
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</return>
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<argument index="0" name="enabler" type="int" enum="VisibilityEnabler.Enabler">
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</argument>
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<argument index="1" name="enabled" type="bool">
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</argument>
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<description>
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Set an enabler to true for all nodes of its type to be disabled when the VisibilityEnabler is not in view. See the constants for enablers and what they affect.
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</description>
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</method>
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</methods>
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<members>
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<member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled">
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</member>
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<member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled">
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</member>
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</members>
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<constants>
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<constant name="ENABLER_PAUSE_ANIMATIONS" value="0">
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This enabler will pause [AnimationPlayer] nodes.
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</constant>
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<constant name="ENABLER_FREEZE_BODIES" value="1">
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This enabler will freeze [RigidBody] nodes.
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</constant>
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<constant name="ENABLER_MAX" value="2">
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</constant>
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</constants>
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</class>
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