virtualx-engine/editor/animation_bezier_editor.cpp
Hugo Locurcio ef35ca2d8f
Use antialiased line drawing in animation Bezier editor
This applies both to tangents and general line drawing, making the
animation Bezier editor match the Curve editor inspector.
2024-09-04 11:54:38 +02:00

1964 lines
72 KiB
C++

/**************************************************************************/
/* animation_bezier_editor.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "animation_bezier_editor.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_spin_slider.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/view_panner.h"
#include "scene/resources/text_line.h"
#include <limits.h>
float AnimationBezierTrackEdit::_bezier_h_to_pixel(float p_h) {
float h = p_h;
h = (h - timeline_v_scroll) / timeline_v_zoom;
h = (get_size().height / 2.0) - h;
return h;
}
void AnimationBezierTrackEdit::_draw_track(int p_track, const Color &p_color) {
float scale = timeline->get_zoom_scale();
int limit = timeline->get_name_limit();
int right_limit = get_size().width;
// Selection may have altered the order of keys.
RBMap<real_t, int> key_order;
for (int i = 0; i < animation->track_get_key_count(p_track); i++) {
real_t ofs = animation->track_get_key_time(p_track, i);
if (moving_selection && selection.has(IntPair(p_track, i))) {
ofs += moving_selection_offset.x;
}
key_order[ofs] = i;
}
for (RBMap<real_t, int>::Element *E = key_order.front(); E; E = E->next()) {
int i = E->get();
if (!E->next()) {
break;
}
int i_n = E->next()->get();
float offset = animation->track_get_key_time(p_track, i);
float height = animation->bezier_track_get_key_value(p_track, i);
Vector2 out_handle = animation->bezier_track_get_key_out_handle(p_track, i);
if (p_track == moving_handle_track && (moving_handle == -1 || moving_handle == 1) && moving_handle_key == i) {
out_handle = moving_handle_right;
}
if (moving_selection && selection.has(IntPair(p_track, i))) {
offset += moving_selection_offset.x;
height += moving_selection_offset.y;
}
out_handle += Vector2(offset, height);
float offset_n = animation->track_get_key_time(p_track, i_n);
float height_n = animation->bezier_track_get_key_value(p_track, i_n);
Vector2 in_handle = animation->bezier_track_get_key_in_handle(p_track, i_n);
if (p_track == moving_handle_track && (moving_handle == -1 || moving_handle == 1) && moving_handle_key == i_n) {
in_handle = moving_handle_left;
}
if (moving_selection && selection.has(IntPair(p_track, i_n))) {
offset_n += moving_selection_offset.x;
height_n += moving_selection_offset.y;
}
in_handle += Vector2(offset_n, height_n);
Vector2 start(offset, height);
Vector2 end(offset_n, height_n);
int from_x = (offset - timeline->get_value()) * scale + limit;
int point_start = from_x;
int to_x = (offset_n - timeline->get_value()) * scale + limit;
int point_end = to_x;
if (from_x > right_limit) { // Not visible.
continue;
}
if (to_x < limit) { // Not visible.
continue;
}
from_x = MAX(from_x, limit);
to_x = MIN(to_x, right_limit);
Vector<Vector2> lines;
Vector2 prev_pos;
for (int j = from_x; j <= to_x; j++) {
float t = (j - limit) / scale + timeline->get_value();
float h;
if (j == point_end) {
h = end.y; // Make sure it always connects.
} else if (j == point_start) {
h = start.y; // Make sure it always connects.
} else { // Custom interpolation, used because it needs to show paths affected by moving the selection or handles.
int iterations = 10;
float low = 0;
float high = 1;
// Narrow high and low as much as possible.
for (int k = 0; k < iterations; k++) {
float middle = (low + high) / 2.0;
Vector2 interp = start.bezier_interpolate(out_handle, in_handle, end, middle);
if (interp.x < t) {
low = middle;
} else {
high = middle;
}
}
// Interpolate the result.
Vector2 low_pos = start.bezier_interpolate(out_handle, in_handle, end, low);
Vector2 high_pos = start.bezier_interpolate(out_handle, in_handle, end, high);
float c = (t - low_pos.x) / (high_pos.x - low_pos.x);
h = low_pos.lerp(high_pos, c).y;
}
h = _bezier_h_to_pixel(h);
Vector2 pos(j, h);
if (j > from_x) {
lines.push_back(prev_pos);
lines.push_back(pos);
}
prev_pos = pos;
}
if (lines.size() >= 2) {
draw_multiline(lines, p_color, Math::round(EDSCALE), true);
}
}
}
void AnimationBezierTrackEdit::_draw_line_clipped(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, int p_clip_left, int p_clip_right) {
Vector2 from = p_from;
Vector2 to = p_to;
if (from.x == to.x && from.y == to.y) {
return;
}
if (to.x < from.x) {
SWAP(to, from);
}
if (to.x < p_clip_left) {
return;
}
if (from.x > p_clip_right) {
return;
}
if (to.x > p_clip_right) {
float c = (p_clip_right - from.x) / (to.x - from.x);
to = from.lerp(to, c);
}
if (from.x < p_clip_left) {
float c = (p_clip_left - from.x) / (to.x - from.x);
from = from.lerp(to, c);
}
draw_line(from, to, p_color, Math::round(EDSCALE), true);
}
void AnimationBezierTrackEdit::_notification(int p_what) {
switch (p_what) {
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
if (EditorSettings::get_singleton()->check_changed_settings_in_group("editors/panning")) {
panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/animation_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning")));
}
} break;
case NOTIFICATION_ENTER_TREE: {
panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/animation_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning")));
[[fallthrough]];
}
case NOTIFICATION_THEME_CHANGED: {
bezier_icon = get_editor_theme_icon(SNAME("KeyBezierPoint"));
bezier_handle_icon = get_editor_theme_icon(SNAME("KeyBezierHandle"));
selected_icon = get_editor_theme_icon(SNAME("KeyBezierSelected"));
} break;
case NOTIFICATION_DRAW: {
if (animation.is_null()) {
return;
}
int limit = timeline->get_name_limit();
const Ref<Font> font = get_theme_font(SceneStringName(font), SNAME("Label"));
const int font_size = get_theme_font_size(SceneStringName(font_size), SNAME("Label"));
const Color color = get_theme_color(SceneStringName(font_color), SNAME("Label"));
const Color h_line_color = get_theme_color(SNAME("h_line_color"), SNAME("AnimationBezierTrackEdit"));
const Color v_line_color = get_theme_color(SNAME("v_line_color"), SNAME("AnimationBezierTrackEdit"));
const Color focus_color = get_theme_color(SNAME("focus_color"), SNAME("AnimationBezierTrackEdit"));
const Color track_focus_color = get_theme_color(SNAME("track_focus_color"), SNAME("AnimationBezierTrackEdit"));
const int h_separation = get_theme_constant(SNAME("h_separation"), SNAME("AnimationBezierTrackEdit"));
const int v_separation = get_theme_constant(SNAME("h_separation"), SNAME("AnimationBezierTrackEdit"));
if (has_focus()) {
draw_rect(Rect2(Point2(), get_size()), focus_color, false, Math::round(EDSCALE));
}
draw_line(Point2(limit, 0), Point2(limit, get_size().height), v_line_color, Math::round(EDSCALE));
int right_limit = get_size().width;
track_v_scroll_max = v_separation;
int vofs = v_separation + track_v_scroll;
int margin = 0;
RBMap<int, Color> subtrack_colors;
Color selected_track_color;
subtracks.clear();
subtrack_icons.clear();
RBMap<String, Vector<int>> track_indices;
int track_count = animation->get_track_count();
for (int i = 0; i < track_count; ++i) {
if (!_is_track_displayed(i)) {
continue;
}
String base_path = animation->track_get_path(i);
int end = base_path.find(":");
if (end != -1) {
base_path = base_path.substr(0, end + 1);
}
Vector<int> indices = track_indices.has(base_path) ? track_indices[base_path] : Vector<int>();
indices.push_back(i);
track_indices[base_path] = indices;
}
for (const KeyValue<String, Vector<int>> &E : track_indices) {
String base_path = E.key;
Vector<int> tracks = E.value;
// Names and icon.
{
NodePath path = animation->track_get_path(tracks[0]);
Node *node = nullptr;
if (root && root->has_node(path)) {
node = root->get_node(path);
}
String text;
if (node) {
int ofs = 0;
Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(node, "Node");
text = node->get_name();
ofs += h_separation;
TextLine text_buf = TextLine(text, font, font_size);
text_buf.set_width(limit - ofs - icon->get_width() - h_separation);
int h = MAX(text_buf.get_size().y, icon->get_height());
draw_texture(icon, Point2(ofs, vofs + int(h - icon->get_height()) / 2.0));
ofs += icon->get_width() + h_separation;
margin = icon->get_width();
Vector2 string_pos = Point2(ofs, vofs);
string_pos = string_pos.floor();
text_buf.draw(get_canvas_item(), string_pos, color);
vofs += h + v_separation;
track_v_scroll_max += h + v_separation;
}
}
const Color dc = get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor));
Ref<Texture2D> remove = get_editor_theme_icon(SNAME("Remove"));
float remove_hpos = limit - h_separation - remove->get_width();
Ref<Texture2D> lock = get_editor_theme_icon(SNAME("Lock"));
Ref<Texture2D> unlock = get_editor_theme_icon(SNAME("Unlock"));
float lock_hpos = remove_hpos - h_separation - lock->get_width();
Ref<Texture2D> visibility_visible = get_editor_theme_icon(SNAME("GuiVisibilityVisible"));
Ref<Texture2D> visibility_hidden = get_editor_theme_icon(SNAME("GuiVisibilityHidden"));
float visibility_hpos = lock_hpos - h_separation - visibility_visible->get_width();
Ref<Texture2D> solo = get_editor_theme_icon(SNAME("AudioBusSolo"));
float solo_hpos = visibility_hpos - h_separation - solo->get_width();
float buttons_width = remove->get_width() + lock->get_width() + visibility_visible->get_width() + solo->get_width() + h_separation * 3;
for (int i = 0; i < tracks.size(); ++i) {
// Related track titles.
int current_track = tracks[i];
String path = animation->track_get_path(current_track);
path = path.replace_first(base_path, "");
Color cc = color;
TextLine text_buf = TextLine(path, font, font_size);
text_buf.set_width(limit - margin - buttons_width - h_separation * 2);
Rect2 rect = Rect2(margin, vofs, solo_hpos - h_separation - solo->get_width(), text_buf.get_size().y + v_separation);
cc.a *= 0.7;
float h;
if (path.ends_with(":x")) {
h = 0;
} else if (path.ends_with(":y")) {
h = 0.33f;
} else if (path.ends_with(":z")) {
h = 0.66f;
} else {
uint32_t hash = path.hash();
hash = ((hash >> 16) ^ hash) * 0x45d9f3b;
hash = ((hash >> 16) ^ hash) * 0x45d9f3b;
hash = (hash >> 16) ^ hash;
h = (hash % 65535) / 65536.0;
}
if (current_track != selected_track) {
Color track_color;
if (locked_tracks.has(current_track)) {
track_color.set_hsv(h, 0, 0.4);
} else {
track_color.set_hsv(h, 0.2, 0.8);
}
track_color.a = 0.5;
draw_rect(Rect2(0, vofs, margin - h_separation, text_buf.get_size().y * 0.8), track_color);
subtrack_colors[current_track] = track_color;
subtracks[current_track] = rect;
} else {
draw_rect(rect, track_focus_color);
if (locked_tracks.has(selected_track)) {
selected_track_color.set_hsv(h, 0.0, 0.4);
} else {
selected_track_color.set_hsv(h, 0.8, 0.8);
}
}
Vector2 string_pos = Point2(margin + h_separation, vofs);
text_buf.draw(get_canvas_item(), string_pos, cc);
float icon_start_height = vofs + rect.size.y / 2.0;
Rect2 remove_rect = Rect2(remove_hpos, icon_start_height - remove->get_height() / 2.0, remove->get_width(), remove->get_height());
if (read_only) {
draw_texture(remove, remove_rect.position, dc);
} else {
draw_texture(remove, remove_rect.position);
}
Rect2 lock_rect = Rect2(lock_hpos, icon_start_height - lock->get_height() / 2.0, lock->get_width(), lock->get_height());
if (locked_tracks.has(current_track)) {
draw_texture(lock, lock_rect.position);
} else {
draw_texture(unlock, lock_rect.position);
}
Rect2 visible_rect = Rect2(visibility_hpos, icon_start_height - visibility_visible->get_height() / 2.0, visibility_visible->get_width(), visibility_visible->get_height());
if (hidden_tracks.has(current_track)) {
draw_texture(visibility_hidden, visible_rect.position);
} else {
draw_texture(visibility_visible, visible_rect.position);
}
Rect2 solo_rect = Rect2(solo_hpos, icon_start_height - solo->get_height() / 2.0, solo->get_width(), solo->get_height());
draw_texture(solo, solo_rect.position);
RBMap<int, Rect2> track_icons;
track_icons[REMOVE_ICON] = remove_rect;
track_icons[LOCK_ICON] = lock_rect;
track_icons[VISIBILITY_ICON] = visible_rect;
track_icons[SOLO_ICON] = solo_rect;
subtrack_icons[current_track] = track_icons;
vofs += text_buf.get_size().y + v_separation;
track_v_scroll_max += text_buf.get_size().y + v_separation;
}
}
const Color accent = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
// Guides.
{
float min_left_scale = font->get_height(font_size) + v_separation;
float scale = (min_left_scale * 2) * timeline_v_zoom;
float step = Math::pow(10.0, Math::round(Math::log(scale / 5.0) / Math::log(10.0))) * 5.0;
scale = Math::snapped(scale, step);
while (scale / timeline_v_zoom < min_left_scale * 2) {
scale += step;
}
bool first = true;
int prev_iv = 0;
for (int i = font->get_height(font_size); i < get_size().height; i++) {
float ofs = get_size().height / 2.0 - i;
ofs *= timeline_v_zoom;
ofs += timeline_v_scroll;
int iv = int(ofs / scale);
if (ofs < 0) {
iv -= 1;
}
if (!first && iv != prev_iv) {
Color lc = h_line_color;
lc.a *= 0.5;
draw_line(Point2(limit, i), Point2(right_limit, i), lc, Math::round(EDSCALE));
Color c = color;
c.a *= 0.5;
draw_string(font, Point2(limit + 8, i - 2), TS->format_number(rtos(Math::snapped((iv + 1) * scale, step))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, c);
}
first = false;
prev_iv = iv;
}
}
// Draw other curves.
{
float scale = timeline->get_zoom_scale();
Ref<Texture2D> point = get_editor_theme_icon(SNAME("KeyValue"));
for (const KeyValue<int, Color> &E : subtrack_colors) {
if (hidden_tracks.has(E.key)) {
continue;
}
_draw_track(E.key, E.value);
for (int i = 0; i < animation->track_get_key_count(E.key); i++) {
float offset = animation->track_get_key_time(E.key, i);
float value = animation->bezier_track_get_key_value(E.key, i);
Vector2 pos((offset - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value));
if (pos.x >= limit && pos.x <= right_limit) {
draw_texture(point, pos - point->get_size() / 2.0, E.value);
}
}
}
if (track_count > 0 && !hidden_tracks.has(selected_track)) {
// Draw edited curve.
_draw_track(selected_track, selected_track_color);
}
}
// Draw editor handles.
{
edit_points.clear();
float scale = timeline->get_zoom_scale();
for (int i = 0; i < track_count; ++i) {
if (!_is_track_curves_displayed(i) || locked_tracks.has(i)) {
continue;
}
int key_count = animation->track_get_key_count(i);
for (int j = 0; j < key_count; ++j) {
float offset = animation->track_get_key_time(i, j);
float value = animation->bezier_track_get_key_value(i, j);
if (moving_selection && selection.has(IntPair(i, j))) {
offset += moving_selection_offset.x;
value += moving_selection_offset.y;
}
Vector2 pos((offset - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value));
Vector2 in_vec = animation->bezier_track_get_key_in_handle(i, j);
if ((moving_handle == 1 || moving_handle == -1) && moving_handle_track == i && moving_handle_key == j) {
in_vec = moving_handle_left;
}
Vector2 pos_in(((offset + in_vec.x) - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value + in_vec.y));
Vector2 out_vec = animation->bezier_track_get_key_out_handle(i, j);
if ((moving_handle == 1 || moving_handle == -1) && moving_handle_track == i && moving_handle_key == j) {
out_vec = moving_handle_right;
}
Vector2 pos_out(((offset + out_vec.x) - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value + out_vec.y));
if (i == selected_track || selection.has(IntPair(i, j))) {
_draw_line_clipped(pos, pos_in, accent, limit, right_limit);
_draw_line_clipped(pos, pos_out, accent, limit, right_limit);
}
EditPoint ep;
ep.track = i;
ep.key = j;
if (pos.x >= limit && pos.x <= right_limit) {
ep.point_rect.position = (pos - bezier_icon->get_size() / 2.0).floor();
ep.point_rect.size = bezier_icon->get_size();
if (selection.has(IntPair(i, j))) {
draw_texture(selected_icon, ep.point_rect.position);
draw_string(font, ep.point_rect.position + Vector2(8, -font->get_height(font_size) - 8), TTR("Time:") + " " + TS->format_number(rtos(Math::snapped(offset, 0.0001))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, accent);
draw_string(font, ep.point_rect.position + Vector2(8, -8), TTR("Value:") + " " + TS->format_number(rtos(Math::snapped(value, 0.001))), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, accent);
} else {
Color track_color = Color(1, 1, 1, 1);
if (i != selected_track) {
track_color = subtrack_colors[i];
}
draw_texture(bezier_icon, ep.point_rect.position, track_color);
}
ep.point_rect = ep.point_rect.grow(ep.point_rect.size.width * 0.5);
}
ep.point_rect = ep.point_rect.grow(ep.point_rect.size.width * 0.5);
if (i == selected_track || selection.has(IntPair(i, j))) {
if (animation->bezier_track_get_key_handle_mode(i, j) != Animation::HANDLE_MODE_LINEAR) {
if (pos_in.x >= limit && pos_in.x <= right_limit) {
ep.in_rect.position = (pos_in - bezier_handle_icon->get_size() / 2.0).floor();
ep.in_rect.size = bezier_handle_icon->get_size();
draw_texture(bezier_handle_icon, ep.in_rect.position);
ep.in_rect = ep.in_rect.grow(ep.in_rect.size.width * 0.5);
}
if (pos_out.x >= limit && pos_out.x <= right_limit) {
ep.out_rect.position = (pos_out - bezier_handle_icon->get_size() / 2.0).floor();
ep.out_rect.size = bezier_handle_icon->get_size();
draw_texture(bezier_handle_icon, ep.out_rect.position);
ep.out_rect = ep.out_rect.grow(ep.out_rect.size.width * 0.5);
}
}
}
if (!locked_tracks.has(i)) {
edit_points.push_back(ep);
}
}
}
for (int i = 0; i < edit_points.size(); ++i) {
if (edit_points[i].track == selected_track) {
EditPoint ep = edit_points[i];
edit_points.remove_at(i);
edit_points.insert(0, ep);
}
}
}
if (box_selecting) {
Vector2 bs_from = box_selection_from;
Vector2 bs_to = box_selection_to;
if (bs_from.x > bs_to.x) {
SWAP(bs_from.x, bs_to.x);
}
if (bs_from.y > bs_to.y) {
SWAP(bs_from.y, bs_to.y);
}
draw_rect(
Rect2(bs_from, bs_to - bs_from),
get_theme_color(SNAME("box_selection_fill_color"), EditorStringName(Editor)));
draw_rect(
Rect2(bs_from, bs_to - bs_from),
get_theme_color(SNAME("box_selection_stroke_color"), EditorStringName(Editor)),
false,
Math::round(EDSCALE));
}
} break;
}
}
// Check if a track is displayed in the bezier editor (track type = bezier and track not filtered).
bool AnimationBezierTrackEdit::_is_track_displayed(int p_track_index) {
if (animation->track_get_type(p_track_index) != Animation::TrackType::TYPE_BEZIER) {
return false;
}
if (is_filtered) {
String path = animation->track_get_path(p_track_index);
if (root && root->has_node(path)) {
Node *node = root->get_node(path);
if (!node) {
return false; // No node, no filter.
}
if (!EditorNode::get_singleton()->get_editor_selection()->is_selected(node)) {
return false; // Skip track due to not selected.
}
}
}
return true;
}
// Check if the curves for a track are displayed in the editor (not hidden). Includes the check on the track visibility.
bool AnimationBezierTrackEdit::_is_track_curves_displayed(int p_track_index) {
// Is the track is visible in the editor?
if (!_is_track_displayed(p_track_index)) {
return false;
}
// And curves visible?
if (hidden_tracks.has(p_track_index)) {
return false;
}
return true;
}
Ref<Animation> AnimationBezierTrackEdit::get_animation() const {
return animation;
}
void AnimationBezierTrackEdit::set_animation_and_track(const Ref<Animation> &p_animation, int p_track, bool p_read_only) {
animation = p_animation;
read_only = p_read_only;
selected_track = p_track;
queue_redraw();
}
Size2 AnimationBezierTrackEdit::get_minimum_size() const {
return Vector2(1, 1);
}
void AnimationBezierTrackEdit::set_timeline(AnimationTimelineEdit *p_timeline) {
timeline = p_timeline;
timeline->connect("zoom_changed", callable_mp(this, &AnimationBezierTrackEdit::_zoom_changed));
timeline->connect("name_limit_changed", callable_mp(this, &AnimationBezierTrackEdit::_zoom_changed));
}
void AnimationBezierTrackEdit::set_editor(AnimationTrackEditor *p_editor) {
editor = p_editor;
connect("clear_selection", callable_mp(editor, &AnimationTrackEditor::_clear_selection).bind(false));
connect("select_key", callable_mp(editor, &AnimationTrackEditor::_key_selected), CONNECT_DEFERRED);
connect("deselect_key", callable_mp(editor, &AnimationTrackEditor::_key_deselected), CONNECT_DEFERRED);
}
void AnimationBezierTrackEdit::_play_position_draw() {
if (!animation.is_valid() || play_position_pos < 0) {
return;
}
float scale = timeline->get_zoom_scale();
int h = get_size().height;
int limit = timeline->get_name_limit();
int px = (-timeline->get_value() + play_position_pos) * scale + limit;
if (px >= limit && px < (get_size().width)) {
const Color color = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
play_position->draw_line(Point2(px, 0), Point2(px, h), color, Math::round(2 * EDSCALE));
}
}
void AnimationBezierTrackEdit::set_play_position(real_t p_pos) {
play_position_pos = p_pos;
play_position->queue_redraw();
}
void AnimationBezierTrackEdit::update_play_position() {
play_position->queue_redraw();
}
void AnimationBezierTrackEdit::set_root(Node *p_root) {
root = p_root;
}
void AnimationBezierTrackEdit::set_filtered(bool p_filtered) {
is_filtered = p_filtered;
if (animation.is_null()) {
return;
}
String base_path = animation->track_get_path(selected_track);
if (is_filtered) {
if (root && root->has_node(base_path)) {
Node *node = root->get_node(base_path);
if (!node || !EditorNode::get_singleton()->get_editor_selection()->is_selected(node)) {
for (int i = 0; i < animation->get_track_count(); ++i) {
if (animation->track_get_type(i) != Animation::TrackType::TYPE_BEZIER) {
continue;
}
base_path = animation->track_get_path(i);
if (root && root->has_node(base_path)) {
node = root->get_node(base_path);
if (!node) {
continue; // No node, no filter.
}
if (!EditorNode::get_singleton()->get_editor_selection()->is_selected(node)) {
continue; // Skip track due to not selected.
}
set_animation_and_track(animation, i, read_only);
break;
}
}
}
}
}
queue_redraw();
}
void AnimationBezierTrackEdit::auto_fit_vertically() {
int track_count = animation->get_track_count();
real_t minimum_value = INFINITY;
real_t maximum_value = -INFINITY;
int nb_track_visible = 0;
for (int i = 0; i < track_count; ++i) {
if (!_is_track_curves_displayed(i) || locked_tracks.has(i)) {
continue;
}
int key_count = animation->track_get_key_count(i);
for (int j = 0; j < key_count; ++j) {
real_t value = animation->bezier_track_get_key_value(i, j);
minimum_value = MIN(value, minimum_value);
maximum_value = MAX(value, maximum_value);
// We also want to includes the handles...
Vector2 in_vec = animation->bezier_track_get_key_in_handle(i, j);
Vector2 out_vec = animation->bezier_track_get_key_out_handle(i, j);
minimum_value = MIN(value + in_vec.y, minimum_value);
maximum_value = MAX(value + in_vec.y, maximum_value);
minimum_value = MIN(value + out_vec.y, minimum_value);
maximum_value = MAX(value + out_vec.y, maximum_value);
}
nb_track_visible++;
}
if (nb_track_visible == 0) {
// No visible track... we will not adjust the vertical zoom
return;
}
if (Math::is_finite(minimum_value) && Math::is_finite(maximum_value)) {
_zoom_vertically(minimum_value, maximum_value);
queue_redraw();
}
}
void AnimationBezierTrackEdit::_zoom_vertically(real_t p_minimum_value, real_t p_maximum_value) {
real_t target_height = p_maximum_value - p_minimum_value;
if (target_height <= CMP_EPSILON) {
timeline_v_scroll = p_maximum_value;
return;
}
timeline_v_scroll = (p_maximum_value + p_minimum_value) / 2.0;
timeline_v_zoom = target_height / ((get_size().height - timeline->get_size().height) * 0.9);
}
void AnimationBezierTrackEdit::_zoom_changed() {
queue_redraw();
play_position->queue_redraw();
}
void AnimationBezierTrackEdit::_update_locked_tracks_after(int p_track) {
if (locked_tracks.has(p_track)) {
locked_tracks.erase(p_track);
}
Vector<int> updated_locked_tracks;
for (const int &E : locked_tracks) {
updated_locked_tracks.push_back(E);
}
locked_tracks.clear();
for (int i = 0; i < updated_locked_tracks.size(); ++i) {
if (updated_locked_tracks[i] > p_track) {
locked_tracks.insert(updated_locked_tracks[i] - 1);
} else {
locked_tracks.insert(updated_locked_tracks[i]);
}
}
}
void AnimationBezierTrackEdit::_update_hidden_tracks_after(int p_track) {
if (hidden_tracks.has(p_track)) {
hidden_tracks.erase(p_track);
}
Vector<int> updated_hidden_tracks;
for (const int &E : hidden_tracks) {
updated_hidden_tracks.push_back(E);
}
hidden_tracks.clear();
for (int i = 0; i < updated_hidden_tracks.size(); ++i) {
if (updated_hidden_tracks[i] > p_track) {
hidden_tracks.insert(updated_hidden_tracks[i] - 1);
} else {
hidden_tracks.insert(updated_hidden_tracks[i]);
}
}
}
String AnimationBezierTrackEdit::get_tooltip(const Point2 &p_pos) const {
return Control::get_tooltip(p_pos);
}
void AnimationBezierTrackEdit::_clear_selection() {
selection.clear();
emit_signal(SNAME("clear_selection"));
queue_redraw();
}
void AnimationBezierTrackEdit::_change_selected_keys_handle_mode(Animation::HandleMode p_mode, bool p_auto) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Update Selected Key Handles"), UndoRedo::MERGE_DISABLE, animation.ptr());
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
const IntPair track_key_pair = E->get();
undo_redo->add_undo_method(editor, "_bezier_track_set_key_handle_mode", animation.ptr(), track_key_pair.first, track_key_pair.second, animation->bezier_track_get_key_handle_mode(track_key_pair.first, track_key_pair.second), Animation::HANDLE_SET_MODE_NONE);
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", track_key_pair.first, track_key_pair.second, animation->bezier_track_get_key_in_handle(track_key_pair.first, track_key_pair.second));
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", track_key_pair.first, track_key_pair.second, animation->bezier_track_get_key_out_handle(track_key_pair.first, track_key_pair.second));
undo_redo->add_do_method(editor, "_bezier_track_set_key_handle_mode", animation.ptr(), track_key_pair.first, track_key_pair.second, p_mode, p_auto ? Animation::HANDLE_SET_MODE_AUTO : Animation::HANDLE_SET_MODE_RESET);
}
undo_redo->commit_action();
}
void AnimationBezierTrackEdit::_clear_selection_for_anim(const Ref<Animation> &p_anim) {
if (!(animation == p_anim) || !is_visible()) {
return;
}
_clear_selection();
}
void AnimationBezierTrackEdit::_select_at_anim(const Ref<Animation> &p_anim, int p_track, real_t p_pos, bool p_single) {
if (!(animation == p_anim) || !is_visible()) {
return;
}
int idx = animation->track_find_key(p_track, p_pos, Animation::FIND_MODE_APPROX);
ERR_FAIL_COND(idx < 0);
selection.insert(IntPair(p_track, idx));
emit_signal(SNAME("select_key"), idx, p_single, p_track);
queue_redraw();
}
void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
if (panner->gui_input(p_event)) {
accept_event();
return;
}
if (p_event->is_pressed()) {
if (ED_IS_SHORTCUT("animation_editor/duplicate_selected_keys", p_event)) {
if (!read_only) {
duplicate_selected_keys(-1.0, false);
}
accept_event();
}
if (ED_IS_SHORTCUT("animation_editor/cut_selected_keys", p_event)) {
if (!read_only) {
copy_selected_keys(true);
}
accept_event();
}
if (ED_IS_SHORTCUT("animation_editor/copy_selected_keys", p_event)) {
if (!read_only) {
copy_selected_keys(false);
}
accept_event();
}
if (ED_IS_SHORTCUT("animation_editor/paste_keys", p_event)) {
if (!read_only) {
paste_keys(-1.0, false);
}
accept_event();
}
if (ED_IS_SHORTCUT("animation_editor/delete_selection", p_event)) {
if (!read_only) {
delete_selection();
}
accept_event();
}
}
Ref<InputEventKey> key_press = p_event;
if (key_press.is_valid() && key_press->is_pressed()) {
if (ED_IS_SHORTCUT("animation_bezier_editor/focus", p_event)) {
SelectionSet focused_keys;
if (selection.is_empty()) {
for (int i = 0; i < edit_points.size(); ++i) {
IntPair key_pair = IntPair(edit_points[i].track, edit_points[i].key);
focused_keys.insert(key_pair);
}
} else {
for (const IntPair &E : selection) {
focused_keys.insert(E);
if (E.second > 0) {
IntPair previous_key = IntPair(E.first, E.second - 1);
focused_keys.insert(previous_key);
}
if (E.second < animation->track_get_key_count(E.first) - 1) {
IntPair next_key = IntPair(E.first, E.second + 1);
focused_keys.insert(next_key);
}
}
}
if (focused_keys.is_empty()) {
accept_event();
return;
}
real_t minimum_time = INFINITY;
real_t maximum_time = -INFINITY;
real_t minimum_value = INFINITY;
real_t maximum_value = -INFINITY;
for (const IntPair &E : focused_keys) {
IntPair key_pair = E;
real_t time = animation->track_get_key_time(key_pair.first, key_pair.second);
real_t value = animation->bezier_track_get_key_value(key_pair.first, key_pair.second);
minimum_time = MIN(time, minimum_time);
maximum_time = MAX(time, maximum_time);
minimum_value = MIN(value, minimum_value);
maximum_value = MAX(value, maximum_value);
}
float width = get_size().width - timeline->get_name_limit() - timeline->get_buttons_width();
float padding = width * 0.1;
float desired_scale = (width - padding / 2.0) / (maximum_time - minimum_time);
minimum_time = MAX(0, minimum_time - (padding / 2.0) / desired_scale);
float zv = Math::pow(100 / desired_scale, 0.125f);
if (zv < 1) {
zv = Math::pow(desired_scale / 100, 0.125f) - 1;
zv = 1 - zv;
}
float zoom_value = timeline->get_zoom()->get_max() - zv;
if (Math::is_finite(minimum_time) && Math::is_finite(maximum_time) && maximum_time - minimum_time > CMP_EPSILON) {
timeline->get_zoom()->set_value(zoom_value);
callable_mp((Range *)timeline, &Range::set_value).call_deferred(minimum_time);
}
if (Math::is_finite(minimum_value) && Math::is_finite(maximum_value)) {
_zoom_vertically(minimum_value, maximum_value);
}
queue_redraw();
accept_event();
return;
} else if (ED_IS_SHORTCUT("animation_bezier_editor/select_all_keys", p_event)) {
for (int i = 0; i < edit_points.size(); ++i) {
_select_at_anim(animation, edit_points[i].track, animation->track_get_key_time(edit_points[i].track, edit_points[i].key), i == 0);
}
queue_redraw();
accept_event();
return;
} else if (ED_IS_SHORTCUT("animation_bezier_editor/deselect_all_keys", p_event)) {
selection.clear();
emit_signal(SNAME("clear_selection"));
queue_redraw();
accept_event();
return;
}
}
Ref<InputEventMouseButton> mb = p_event;
int limit = timeline->get_name_limit();
if (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
menu_insert_key = mb->get_position();
if (menu_insert_key.x >= limit && menu_insert_key.x <= get_size().width) {
if (!read_only) {
Vector2 popup_pos = get_screen_position() + mb->get_position();
bool selected = _try_select_at_ui_pos(mb->get_position(), mb->is_shift_pressed(), false);
menu->clear();
menu->add_icon_item(bezier_icon, TTR("Insert Key Here"), MENU_KEY_INSERT);
if (selected || selection.size()) {
menu->add_separator();
menu->add_icon_item(get_editor_theme_icon(SNAME("Duplicate")), TTR("Duplicate Selected Key(s)"), MENU_KEY_DUPLICATE);
menu->add_icon_item(get_editor_theme_icon(SNAME("ActionCut")), TTR("Cut Selected Key(s)"), MENU_KEY_CUT);
menu->add_icon_item(get_editor_theme_icon(SNAME("ActionCopy")), TTR("Copy Selected Key(s)"), MENU_KEY_COPY);
}
if (editor->is_key_clipboard_active()) {
menu->add_icon_item(get_editor_theme_icon(SNAME("ActionPaste")), TTR("Paste Key(s)"), MENU_KEY_PASTE);
}
if (selected || selection.size()) {
menu->add_separator();
menu->add_icon_item(get_editor_theme_icon(SNAME("Remove")), TTR("Delete Selected Key(s)"), MENU_KEY_DELETE);
menu->add_separator();
menu->add_icon_item(get_editor_theme_icon(SNAME("BezierHandlesFree")), TTR("Make Handles Free"), MENU_KEY_SET_HANDLE_FREE);
menu->add_icon_item(get_editor_theme_icon(SNAME("BezierHandlesLinear")), TTR("Make Handles Linear"), MENU_KEY_SET_HANDLE_LINEAR);
menu->add_icon_item(get_editor_theme_icon(SNAME("BezierHandlesBalanced")), TTR("Make Handles Balanced"), MENU_KEY_SET_HANDLE_BALANCED);
menu->add_icon_item(get_editor_theme_icon(SNAME("BezierHandlesMirror")), TTR("Make Handles Mirrored"), MENU_KEY_SET_HANDLE_MIRRORED);
menu->add_separator();
menu->add_icon_item(get_editor_theme_icon(SNAME("BezierHandlesBalanced")), TTR("Make Handles Balanced (Auto Tangent)"), MENU_KEY_SET_HANDLE_AUTO_BALANCED);
menu->add_icon_item(get_editor_theme_icon(SNAME("BezierHandlesMirror")), TTR("Make Handles Mirrored (Auto Tangent)"), MENU_KEY_SET_HANDLE_AUTO_MIRRORED);
}
if (menu->get_item_count()) {
menu->reset_size();
menu->set_position(popup_pos);
menu->popup();
}
}
}
}
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
for (const KeyValue<int, Rect2> &E : subtracks) {
if (E.value.has_point(mb->get_position())) {
if (!locked_tracks.has(E.key) && !hidden_tracks.has(E.key)) {
set_animation_and_track(animation, E.key, read_only);
_clear_selection();
}
return;
}
}
for (const KeyValue<int, RBMap<int, Rect2>> &E : subtrack_icons) {
int track = E.key;
RBMap<int, Rect2> track_icons = E.value;
for (const KeyValue<int, Rect2> &I : track_icons) {
if (I.value.has_point(mb->get_position())) {
if (I.key == REMOVE_ICON) {
if (!read_only) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action("Remove Bezier Track", UndoRedo::MERGE_DISABLE, animation.ptr());
undo_redo->add_do_method(this, "_update_locked_tracks_after", track);
undo_redo->add_do_method(this, "_update_hidden_tracks_after", track);
undo_redo->add_do_method(animation.ptr(), "remove_track", track);
undo_redo->add_undo_method(animation.ptr(), "add_track", Animation::TrackType::TYPE_BEZIER, track);
undo_redo->add_undo_method(animation.ptr(), "track_set_path", track, animation->track_get_path(track));
for (int i = 0; i < animation->track_get_key_count(track); ++i) {
undo_redo->add_undo_method(
this,
"_bezier_track_insert_key_at_anim",
animation,
track,
animation->track_get_key_time(track, i),
animation->bezier_track_get_key_value(track, i),
animation->bezier_track_get_key_in_handle(track, i),
animation->bezier_track_get_key_out_handle(track, i),
animation->bezier_track_get_key_handle_mode(track, i));
}
undo_redo->commit_action();
selected_track = CLAMP(selected_track, 0, animation->get_track_count() - 1);
}
return;
} else if (I.key == LOCK_ICON) {
if (locked_tracks.has(track)) {
locked_tracks.erase(track);
} else {
locked_tracks.insert(track);
if (selected_track == track) {
for (int i = 0; i < animation->get_track_count(); ++i) {
if (!locked_tracks.has(i) && animation->track_get_type(i) == Animation::TrackType::TYPE_BEZIER) {
set_animation_and_track(animation, i, read_only);
break;
}
}
}
}
queue_redraw();
return;
} else if (I.key == VISIBILITY_ICON) {
if (hidden_tracks.has(track)) {
hidden_tracks.erase(track);
} else {
hidden_tracks.insert(track);
if (selected_track == track) {
for (int i = 0; i < animation->get_track_count(); ++i) {
if (!hidden_tracks.has(i) && animation->track_get_type(i) == Animation::TrackType::TYPE_BEZIER) {
set_animation_and_track(animation, i, read_only);
break;
}
}
}
}
Vector<int> visible_tracks;
for (int i = 0; i < animation->get_track_count(); ++i) {
if (!hidden_tracks.has(i) && animation->track_get_type(i) == Animation::TrackType::TYPE_BEZIER) {
visible_tracks.push_back(i);
}
}
if (visible_tracks.size() == 1) {
solo_track = visible_tracks[0];
} else {
solo_track = -1;
}
queue_redraw();
return;
} else if (I.key == SOLO_ICON) {
if (solo_track == track) {
solo_track = -1;
hidden_tracks.clear();
} else {
if (hidden_tracks.has(track)) {
hidden_tracks.erase(track);
}
for (int i = 0; i < animation->get_track_count(); ++i) {
if (animation->track_get_type(i) == Animation::TrackType::TYPE_BEZIER) {
if (i != track && !hidden_tracks.has(i)) {
hidden_tracks.insert(i);
}
}
}
set_animation_and_track(animation, track, read_only);
solo_track = track;
}
queue_redraw();
return;
}
return;
}
}
}
// First, check keyframe.
// Command/Control makes it ignore the keyframe, so control point editors can be force-edited.
if (!mb->is_command_or_control_pressed()) {
if (_try_select_at_ui_pos(mb->get_position(), mb->is_shift_pressed(), true)) {
return;
}
}
// Second, check handles.
for (int i = 0; i < edit_points.size(); i++) {
if (!read_only) {
if (edit_points[i].in_rect.has_point(mb->get_position())) {
moving_handle = -1;
moving_handle_key = edit_points[i].key;
moving_handle_track = edit_points[i].track;
moving_handle_left = animation->bezier_track_get_key_in_handle(edit_points[i].track, edit_points[i].key);
moving_handle_right = animation->bezier_track_get_key_out_handle(edit_points[i].track, edit_points[i].key);
queue_redraw();
return;
}
if (edit_points[i].out_rect.has_point(mb->get_position())) {
moving_handle = 1;
moving_handle_key = edit_points[i].key;
moving_handle_track = edit_points[i].track;
moving_handle_left = animation->bezier_track_get_key_in_handle(edit_points[i].track, edit_points[i].key);
moving_handle_right = animation->bezier_track_get_key_out_handle(edit_points[i].track, edit_points[i].key);
queue_redraw();
return;
}
}
}
// Insert new point.
if (mb->get_position().x >= limit && mb->get_position().x < get_size().width && mb->is_command_or_control_pressed()) {
float h = (get_size().height / 2.0 - mb->get_position().y) * timeline_v_zoom + timeline_v_scroll;
Array new_point = animation->make_default_bezier_key(h);
real_t time = ((mb->get_position().x - limit) / timeline->get_zoom_scale()) + timeline->get_value();
while (animation->track_find_key(selected_track, time, Animation::FIND_MODE_APPROX) != -1) {
time += 0.0001;
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Add Bezier Point"));
undo_redo->add_do_method(animation.ptr(), "bezier_track_insert_key", selected_track, time, new_point[0], Vector2(new_point[1], new_point[2]), Vector2(new_point[3], new_point[4]));
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", selected_track, time);
undo_redo->commit_action();
// Then attempt to move.
int index = animation->track_find_key(selected_track, time, Animation::FIND_MODE_APPROX);
ERR_FAIL_COND(index == -1);
_clear_selection();
_select_at_anim(animation, selected_track, animation->track_get_key_time(selected_track, index), true);
moving_selection_attempt = true;
moving_selection = false;
moving_selection_mouse_begin_x = mb->get_position().x;
moving_selection_from_key = index;
moving_selection_from_track = selected_track;
moving_selection_offset = Vector2();
select_single_attempt = IntPair(-1, -1);
queue_redraw();
return;
}
// Box select.
if (mb->get_position().x >= limit && mb->get_position().x < get_size().width) {
box_selecting_attempt = true;
box_selecting = false;
box_selecting_add = false;
box_selection_from = mb->get_position();
return;
}
}
if (box_selecting_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (box_selecting) {
// Do actual select.
if (!box_selecting_add) {
_clear_selection();
}
Vector2 bs_from = box_selection_from;
Vector2 bs_to = box_selection_to;
if (bs_from.x > bs_to.x) {
SWAP(bs_from.x, bs_to.x);
}
if (bs_from.y > bs_to.y) {
SWAP(bs_from.y, bs_to.y);
}
Rect2 selection_rect(bs_from, bs_to - bs_from);
bool track_set = false;
int j = 0;
for (int i = 0; i < edit_points.size(); i++) {
if (edit_points[i].point_rect.intersects(selection_rect)) {
_select_at_anim(animation, edit_points[i].track, animation->track_get_key_time(edit_points[i].track, edit_points[i].key), j == 0 && !box_selecting_add);
if (!track_set) {
track_set = true;
set_animation_and_track(animation, edit_points[i].track, read_only);
}
j++;
}
}
} else {
_clear_selection(); // Clicked and nothing happened, so clear the selection.
// Select by clicking on curve.
int track_count = animation->get_track_count();
real_t animation_length = animation->get_length();
animation->set_length(real_t(INT_MAX)); // bezier_track_interpolate doesn't find keys if they exist beyond anim length.
real_t time = ((mb->get_position().x - limit) / timeline->get_zoom_scale()) + timeline->get_value();
for (int i = 0; i < track_count; ++i) {
if (animation->track_get_type(i) != Animation::TrackType::TYPE_BEZIER || hidden_tracks.has(i) || locked_tracks.has(i)) {
continue;
}
float track_h = animation->bezier_track_interpolate(i, time);
float track_height = _bezier_h_to_pixel(track_h);
if (abs(mb->get_position().y - track_height) < 10) {
set_animation_and_track(animation, i, read_only);
break;
}
}
animation->set_length(animation_length);
}
box_selecting_attempt = false;
box_selecting = false;
queue_redraw();
}
if (moving_selection_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (!read_only) {
if (moving_selection && (abs(moving_selection_offset.x) > CMP_EPSILON || abs(moving_selection_offset.y) > CMP_EPSILON)) {
//combit it
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Move Bezier Points"));
List<AnimMoveRestore> to_restore;
List<Animation::HandleMode> to_restore_handle_modes;
// 1 - Remove the keys.
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
undo_redo->add_do_method(animation.ptr(), "track_remove_key", E->get().first, E->get().second);
}
// 2 - Remove overlapped keys.
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
real_t newtime = animation->track_get_key_time(E->get().first, E->get().second) + moving_selection_offset.x;
int idx = animation->track_find_key(E->get().first, newtime, Animation::FIND_MODE_APPROX);
if (idx == -1) {
continue;
}
if (selection.has(IntPair(E->get().first, idx))) {
continue; // Already in selection, don't save.
}
undo_redo->add_do_method(animation.ptr(), "track_remove_key_at_time", E->get().first, newtime);
AnimMoveRestore amr;
amr.key = animation->track_get_key_value(E->get().first, idx);
amr.track = E->get().first;
amr.time = newtime;
to_restore.push_back(amr);
to_restore_handle_modes.push_back(animation->bezier_track_get_key_handle_mode(E->get().first, idx));
}
// 3 - Move the keys (re-insert them).
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
real_t newpos = animation->track_get_key_time(E->get().first, E->get().second) + moving_selection_offset.x;
Array key = animation->track_get_key_value(E->get().first, E->get().second);
real_t h = key[0];
h += moving_selection_offset.y;
key[0] = h;
undo_redo->add_do_method(
this,
"_bezier_track_insert_key_at_anim",
animation,
E->get().first,
newpos,
key[0],
Vector2(key[1], key[2]),
Vector2(key[3], key[4]),
animation->bezier_track_get_key_handle_mode(E->get().first, E->get().second));
}
// 4 - (undo) Remove inserted keys.
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
real_t newpos = animation->track_get_key_time(E->get().first, E->get().second) + moving_selection_offset.x;
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", E->get().first, newpos);
}
// 5 - (undo) Reinsert keys.
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
real_t oldpos = animation->track_get_key_time(E->get().first, E->get().second);
Array key = animation->track_get_key_value(E->get().first, E->get().second);
undo_redo->add_undo_method(
this,
"_bezier_track_insert_key_at_anim",
animation,
E->get().first,
oldpos,
key[0],
Vector2(key[1], key[2]),
Vector2(key[3], key[4]),
animation->bezier_track_get_key_handle_mode(E->get().first, E->get().second));
}
// 6 - (undo) Reinsert overlapped keys.
List<AnimMoveRestore>::ConstIterator restore_itr = to_restore.begin();
List<Animation::HandleMode>::ConstIterator handle_itr = to_restore_handle_modes.begin();
for (; restore_itr != to_restore.end() && handle_itr != to_restore_handle_modes.end(); ++restore_itr, ++handle_itr) {
const AnimMoveRestore &amr = *restore_itr;
Array key = amr.key;
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", amr.track, amr.time, amr.key, 1);
undo_redo->add_undo_method(
this,
"_bezier_track_insert_key_at_anim",
animation,
amr.track,
amr.time,
key[0],
Vector2(key[1], key[2]),
Vector2(key[3], key[4]),
*handle_itr);
}
undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
// 7 - Reselect.
int i = 0;
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
real_t oldpos = animation->track_get_key_time(E->get().first, E->get().second);
real_t newpos = oldpos + moving_selection_offset.x;
undo_redo->add_do_method(this, "_select_at_anim", animation, E->get().first, newpos, i == 0);
undo_redo->add_undo_method(this, "_select_at_anim", animation, E->get().first, oldpos, i == 0);
i++;
}
undo_redo->commit_action();
} else if (select_single_attempt != IntPair(-1, -1)) {
selection.clear();
set_animation_and_track(animation, select_single_attempt.first, read_only);
_select_at_anim(animation, select_single_attempt.first, animation->track_get_key_time(select_single_attempt.first, select_single_attempt.second), true);
}
moving_selection = false;
moving_selection_attempt = false;
moving_selection_mouse_begin_x = 0.0;
queue_redraw();
}
}
Ref<InputEventMouseMotion> mm = p_event;
if (moving_selection_attempt && mm.is_valid()) {
if (!moving_selection) {
moving_selection = true;
select_single_attempt = IntPair(-1, -1);
}
if (!read_only) {
float y = (get_size().height / 2.0 - mm->get_position().y) * timeline_v_zoom + timeline_v_scroll;
float moving_selection_begin_time = ((moving_selection_mouse_begin_x - limit) / timeline->get_zoom_scale()) + timeline->get_value();
float new_time = ((mm->get_position().x - limit) / timeline->get_zoom_scale()) + timeline->get_value();
float moving_selection_pivot = animation->track_get_key_time(moving_selection_from_track, moving_selection_from_key);
float time_delta = new_time - moving_selection_begin_time;
float snapped_time = editor->snap_time(moving_selection_pivot + time_delta);
float time_offset = 0.0;
if (abs(moving_selection_offset.x) > CMP_EPSILON || (snapped_time > moving_selection_pivot && time_delta > CMP_EPSILON) || (snapped_time < moving_selection_pivot && time_delta < -CMP_EPSILON)) {
time_offset = snapped_time - moving_selection_pivot;
}
float moving_selection_begin_value = animation->bezier_track_get_key_value(moving_selection_from_track, moving_selection_from_key);
float y_offset = y - moving_selection_begin_value;
moving_selection_offset = Vector2(time_offset, y_offset);
}
additional_moving_handle_lefts.clear();
additional_moving_handle_rights.clear();
queue_redraw();
}
if (box_selecting_attempt && mm.is_valid()) {
if (!box_selecting) {
box_selecting = true;
box_selecting_add = mm->is_shift_pressed();
}
box_selection_to = mm->get_position();
if (get_local_mouse_position().y < 0) {
// Avoid cursor from going too above, so it does not lose focus with viewport.
warp_mouse(Vector2(get_local_mouse_position().x, 0));
}
queue_redraw();
}
if ((moving_handle == 1 || moving_handle == -1) && mm.is_valid()) {
float y = (get_size().height / 2.0 - mm->get_position().y) * timeline_v_zoom + timeline_v_scroll;
float x = editor->snap_time((mm->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value();
Vector2 key_pos = Vector2(animation->track_get_key_time(selected_track, moving_handle_key), animation->bezier_track_get_key_value(selected_track, moving_handle_key));
Vector2 moving_handle_value = Vector2(x, y) - key_pos;
moving_handle_left = animation->bezier_track_get_key_in_handle(moving_handle_track, moving_handle_key);
moving_handle_right = animation->bezier_track_get_key_out_handle(moving_handle_track, moving_handle_key);
if (moving_handle == -1) {
moving_handle_left = moving_handle_value;
Animation::HandleMode handle_mode = animation->bezier_track_get_key_handle_mode(moving_handle_track, moving_handle_key);
if (handle_mode == Animation::HANDLE_MODE_BALANCED) {
real_t ratio = timeline->get_zoom_scale() * timeline_v_zoom;
Transform2D xform;
xform.set_scale(Vector2(1.0, 1.0 / ratio));
Vector2 vec_out = xform.xform(moving_handle_right);
Vector2 vec_in = xform.xform(moving_handle_left);
moving_handle_right = xform.affine_inverse().xform(-vec_in.normalized() * vec_out.length());
} else if (handle_mode == Animation::HANDLE_MODE_MIRRORED) {
moving_handle_right = -moving_handle_left;
}
} else if (moving_handle == 1) {
moving_handle_right = moving_handle_value;
Animation::HandleMode handle_mode = animation->bezier_track_get_key_handle_mode(moving_handle_track, moving_handle_key);
if (handle_mode == Animation::HANDLE_MODE_BALANCED) {
real_t ratio = timeline->get_zoom_scale() * timeline_v_zoom;
Transform2D xform;
xform.set_scale(Vector2(1.0, 1.0 / ratio));
Vector2 vec_in = xform.xform(moving_handle_left);
Vector2 vec_out = xform.xform(moving_handle_right);
moving_handle_left = xform.affine_inverse().xform(-vec_out.normalized() * vec_in.length());
} else if (handle_mode == Animation::HANDLE_MODE_MIRRORED) {
moving_handle_left = -moving_handle_right;
}
}
queue_redraw();
}
if ((moving_handle == -1 || moving_handle == 1) && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (!read_only) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Move Bezier Points"));
if (moving_handle == -1) {
real_t ratio = timeline->get_zoom_scale() * timeline_v_zoom;
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", moving_handle_track, moving_handle_key, moving_handle_left, ratio);
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", moving_handle_track, moving_handle_key, animation->bezier_track_get_key_in_handle(moving_handle_track, moving_handle_key), ratio);
} else if (moving_handle == 1) {
real_t ratio = timeline->get_zoom_scale() * timeline_v_zoom;
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", moving_handle_track, moving_handle_key, moving_handle_right, ratio);
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", moving_handle_track, moving_handle_key, animation->bezier_track_get_key_out_handle(moving_handle_track, moving_handle_key), ratio);
}
undo_redo->commit_action();
moving_handle = 0;
queue_redraw();
}
}
}
bool AnimationBezierTrackEdit::_try_select_at_ui_pos(const Point2 &p_pos, bool p_aggregate, bool p_deselectable) {
for (int i = 0; i < edit_points.size(); i++) {
// Path 2D editing in the 3D and 2D editors works the same way. (?)
if (edit_points[i].point_rect.has_point(p_pos)) {
IntPair pair = IntPair(edit_points[i].track, edit_points[i].key);
if (p_aggregate) {
// Add to selection.
if (selection.has(pair)) {
if (p_deselectable) {
selection.erase(pair);
emit_signal(SNAME("deselect_key"), edit_points[i].key, edit_points[i].track);
}
} else {
_select_at_anim(animation, edit_points[i].track, animation->track_get_key_time(edit_points[i].track, edit_points[i].key), false);
}
queue_redraw();
select_single_attempt = IntPair(-1, -1);
} else {
if (p_deselectable) {
moving_selection_attempt = true;
moving_selection_from_key = pair.second;
moving_selection_from_track = pair.first;
moving_selection_mouse_begin_x = p_pos.x;
moving_selection_offset = Vector2();
moving_handle_track = pair.first;
moving_handle_left = animation->bezier_track_get_key_in_handle(pair.first, pair.second);
moving_handle_right = animation->bezier_track_get_key_out_handle(pair.first, pair.second);
if (selection.has(pair)) {
moving_selection = false;
} else {
moving_selection = true;
}
select_single_attempt = pair;
}
set_animation_and_track(animation, pair.first, read_only);
if (!selection.has(pair)) {
selection.clear();
_select_at_anim(animation, edit_points[i].track, animation->track_get_key_time(edit_points[i].track, edit_points[i].key), true);
}
}
return true;
}
}
return false;
}
void AnimationBezierTrackEdit::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
if (mm->get_position().x > timeline->get_name_limit()) {
timeline_v_scroll += p_scroll_vec.y * timeline_v_zoom;
timeline_v_scroll = CLAMP(timeline_v_scroll, -100000, 100000);
timeline->set_value(timeline->get_value() - p_scroll_vec.x / timeline->get_zoom_scale());
} else {
track_v_scroll += p_scroll_vec.y;
if (track_v_scroll < -track_v_scroll_max) {
track_v_scroll = -track_v_scroll_max;
} else if (track_v_scroll > 0) {
track_v_scroll = 0;
}
}
queue_redraw();
}
}
void AnimationBezierTrackEdit::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
const float v_zoom_orig = timeline_v_zoom;
Ref<InputEventWithModifiers> iewm = p_event;
if (iewm.is_valid() && iewm->is_alt_pressed()) {
// Alternate zoom (doesn't affect timeline).
timeline_v_zoom = CLAMP(timeline_v_zoom * p_zoom_factor, 0.000001, 100000);
} else {
float zoom_factor = p_zoom_factor > 1.0 ? AnimationTimelineEdit::SCROLL_ZOOM_FACTOR_IN : AnimationTimelineEdit::SCROLL_ZOOM_FACTOR_OUT;
timeline->_zoom_callback(zoom_factor, p_origin, p_event);
}
timeline_v_scroll = timeline_v_scroll + (p_origin.y - get_size().y / 2.0) * (timeline_v_zoom - v_zoom_orig);
queue_redraw();
}
float AnimationBezierTrackEdit::get_bezier_key_value(Array p_bezier_key_array) {
return p_bezier_key_array[0];
}
void AnimationBezierTrackEdit::_menu_selected(int p_index) {
int limit = timeline->get_name_limit();
real_t time = ((menu_insert_key.x - limit) / timeline->get_zoom_scale()) + timeline->get_value();
switch (p_index) {
case MENU_KEY_INSERT: {
if (animation->get_track_count() > 0) {
if (editor->snap_keys->is_pressed() && editor->step->get_value() != 0) {
time = editor->snap_time(time);
}
while (animation->track_find_key(selected_track, time, Animation::FIND_MODE_APPROX) != -1) {
time += 0.001;
}
float h = (get_size().height / 2.0 - menu_insert_key.y) * timeline_v_zoom + timeline_v_scroll;
Array new_point = animation->make_default_bezier_key(h);
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Add Bezier Point"));
undo_redo->add_do_method(animation.ptr(), "track_insert_key", selected_track, time, new_point);
undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", selected_track, time);
undo_redo->commit_action();
queue_redraw();
}
} break;
case MENU_KEY_DUPLICATE: {
duplicate_selected_keys(time, true);
} break;
case MENU_KEY_DELETE: {
delete_selection();
} break;
case MENU_KEY_CUT: {
copy_selected_keys(true);
} break;
case MENU_KEY_COPY: {
copy_selected_keys(false);
} break;
case MENU_KEY_PASTE: {
paste_keys(time, true);
} break;
case MENU_KEY_SET_HANDLE_FREE: {
_change_selected_keys_handle_mode(Animation::HANDLE_MODE_FREE);
} break;
case MENU_KEY_SET_HANDLE_LINEAR: {
_change_selected_keys_handle_mode(Animation::HANDLE_MODE_LINEAR);
} break;
case MENU_KEY_SET_HANDLE_BALANCED: {
_change_selected_keys_handle_mode(Animation::HANDLE_MODE_BALANCED);
} break;
case MENU_KEY_SET_HANDLE_MIRRORED: {
_change_selected_keys_handle_mode(Animation::HANDLE_MODE_MIRRORED);
} break;
case MENU_KEY_SET_HANDLE_AUTO_BALANCED: {
_change_selected_keys_handle_mode(Animation::HANDLE_MODE_BALANCED, true);
} break;
case MENU_KEY_SET_HANDLE_AUTO_MIRRORED: {
_change_selected_keys_handle_mode(Animation::HANDLE_MODE_MIRRORED, true);
} break;
}
}
void AnimationBezierTrackEdit::duplicate_selected_keys(real_t p_ofs, bool p_ofs_valid) {
if (selection.size() == 0) {
return;
}
real_t top_time = 1e10;
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
real_t t = animation->track_get_key_time(E->get().first, E->get().second);
if (t < top_time) {
top_time = t;
}
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Animation Duplicate Keys"));
List<Pair<int, real_t>> new_selection_values;
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
real_t t = animation->track_get_key_time(E->get().first, E->get().second);
real_t insert_pos = p_ofs_valid ? p_ofs : timeline->get_play_position();
if (p_ofs_valid) {
if (editor->snap_keys->is_pressed() && editor->step->get_value() != 0) {
insert_pos = editor->snap_time(insert_pos);
}
}
real_t dst_time = t + (insert_pos - top_time);
int existing_idx = animation->track_find_key(E->get().first, dst_time, Animation::FIND_MODE_APPROX);
undo_redo->add_do_method(animation.ptr(), "track_insert_key", E->get().first, dst_time, animation->track_get_key_value(E->get().first, E->get().second), animation->track_get_key_transition(E->get().first, E->get().second));
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", E->get().first, dst_time);
Pair<int, real_t> p;
p.first = E->get().first;
p.second = dst_time;
new_selection_values.push_back(p);
if (existing_idx != -1) {
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", E->get().first, dst_time, animation->track_get_key_value(E->get().first, existing_idx), animation->track_get_key_transition(E->get().first, existing_idx));
}
}
undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
// Reselect duplicated.
int i = 0;
for (const Pair<int, real_t> &E : new_selection_values) {
undo_redo->add_do_method(this, "_select_at_anim", animation, E.first, E.second, i == 0);
i++;
}
i = 0;
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
real_t time = animation->track_get_key_time(E->get().first, E->get().second);
undo_redo->add_undo_method(this, "_select_at_anim", animation, E->get().first, time, i == 0);
i++;
}
undo_redo->add_do_method(this, "queue_redraw");
undo_redo->add_undo_method(this, "queue_redraw");
undo_redo->commit_action();
}
void AnimationBezierTrackEdit::copy_selected_keys(bool p_cut) {
if (selection.is_empty()) {
return;
}
float top_time = 1e10;
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
float t = animation->track_get_key_time(E->get().first, E->get().second);
if (t < top_time) {
top_time = t;
}
}
RBMap<AnimationTrackEditor::SelectedKey, AnimationTrackEditor::KeyInfo> keys;
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
AnimationTrackEditor::SelectedKey sk;
AnimationTrackEditor::KeyInfo ki;
sk.track = E->get().first;
sk.key = E->get().second;
ki.pos = animation->track_get_key_time(E->get().first, E->get().second);
keys.insert(sk, ki);
}
editor->_set_key_clipboard(selected_track, top_time, keys);
if (p_cut) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Animation Cut Keys"), UndoRedo::MERGE_DISABLE, animation.ptr());
undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
int i = 0;
for (RBMap<AnimationTrackEditor::SelectedKey, AnimationTrackEditor::KeyInfo>::Element *E = keys.back(); E; E = E->prev()) {
int track_idx = E->key().track;
int key_idx = E->key().key;
float time = E->value().pos;
undo_redo->add_do_method(animation.ptr(), "track_remove_key_at_time", track_idx, time);
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", track_idx, time, animation->track_get_key_value(track_idx, key_idx), animation->track_get_key_transition(track_idx, key_idx));
undo_redo->add_undo_method(this, "_select_at_anim", animation, track_idx, time, i == 0);
i++;
}
i = 0;
for (RBMap<AnimationTrackEditor::SelectedKey, AnimationTrackEditor::KeyInfo>::Element *E = keys.back(); E; E = E->prev()) {
undo_redo->add_undo_method(this, "_select_at_anim", animation, E->key().track, E->value().pos, i == 0);
i++;
}
undo_redo->commit_action();
}
}
void AnimationBezierTrackEdit::paste_keys(real_t p_ofs, bool p_ofs_valid) {
if (editor->is_key_clipboard_active() && animation.is_valid() && (selected_track >= 0 && selected_track < animation->get_track_count())) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Animation Paste Keys"));
bool same_track = true;
bool all_compatible = true;
for (int i = 0; i < editor->key_clipboard.keys.size(); i++) {
const AnimationTrackEditor::KeyClipboard::Key key = editor->key_clipboard.keys[i];
if (key.track != 0) {
same_track = false;
break;
}
if (!editor->_is_track_compatible(selected_track, key.value.get_type(), key.track_type)) {
all_compatible = false;
break;
}
}
ERR_FAIL_COND_MSG(!all_compatible, "Paste failed: Not all animation keys were compatible with their target tracks");
if (!same_track) {
WARN_PRINT("Pasted animation keys from multiple tracks into single Bezier track");
}
List<Pair<int, float>> new_selection_values;
for (int i = 0; i < editor->key_clipboard.keys.size(); i++) {
const AnimationTrackEditor::KeyClipboard::Key key = editor->key_clipboard.keys[i];
float insert_pos = p_ofs_valid ? p_ofs : timeline->get_play_position();
if (p_ofs_valid) {
if (editor->snap_keys->is_pressed() && editor->step->get_value() != 0) {
insert_pos = editor->snap_time(insert_pos);
}
}
float dst_time = key.time + insert_pos;
int existing_idx = animation->track_find_key(selected_track, dst_time, Animation::FIND_MODE_APPROX);
Variant value = key.value;
if (key.track_type != Animation::TYPE_BEZIER) {
value = animation->make_default_bezier_key(key.value);
}
undo_redo->add_do_method(animation.ptr(), "track_insert_key", selected_track, dst_time, value, key.transition);
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", selected_track, dst_time);
Pair<int, float> p;
p.first = selected_track;
p.second = dst_time;
new_selection_values.push_back(p);
if (existing_idx != -1) {
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", selected_track, dst_time, animation->track_get_key_value(selected_track, existing_idx), animation->track_get_key_transition(selected_track, existing_idx));
}
}
undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
// Reselect pasted.
int i = 0;
for (const Pair<int, float> &E : new_selection_values) {
undo_redo->add_do_method(this, "_select_at_anim", animation, E.first, E.second, i == 0);
i++;
}
i = 0;
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
undo_redo->add_undo_method(this, "_select_at_anim", animation, E->get().first, animation->track_get_key_time(E->get().first, E->get().second), i == 0);
i++;
}
undo_redo->commit_action();
queue_redraw();
}
}
void AnimationBezierTrackEdit::delete_selection() {
if (selection.size()) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Animation Delete Keys"));
for (SelectionSet::Element *E = selection.back(); E; E = E->prev()) {
undo_redo->add_do_method(animation.ptr(), "track_remove_key", E->get().first, E->get().second);
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", E->get().first, animation->track_get_key_time(E->get().first, E->get().second), animation->track_get_key_value(E->get().first, E->get().second), 1);
}
undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
undo_redo->commit_action();
//selection.clear();
}
}
void AnimationBezierTrackEdit::_bezier_track_insert_key_at_anim(const Ref<Animation> &p_anim, int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle, const Animation::HandleMode p_handle_mode) {
int idx = p_anim->bezier_track_insert_key(p_track, p_time, p_value, p_in_handle, p_out_handle);
p_anim->bezier_track_set_key_handle_mode(p_track, idx, p_handle_mode);
}
void AnimationBezierTrackEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("_clear_selection"), &AnimationBezierTrackEdit::_clear_selection);
ClassDB::bind_method(D_METHOD("_clear_selection_for_anim"), &AnimationBezierTrackEdit::_clear_selection_for_anim);
ClassDB::bind_method(D_METHOD("_select_at_anim"), &AnimationBezierTrackEdit::_select_at_anim);
ClassDB::bind_method(D_METHOD("_update_hidden_tracks_after"), &AnimationBezierTrackEdit::_update_hidden_tracks_after);
ClassDB::bind_method(D_METHOD("_update_locked_tracks_after"), &AnimationBezierTrackEdit::_update_locked_tracks_after);
ClassDB::bind_method(D_METHOD("_bezier_track_insert_key_at_anim"), &AnimationBezierTrackEdit::_bezier_track_insert_key_at_anim);
ADD_SIGNAL(MethodInfo("select_key", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "single"), PropertyInfo(Variant::INT, "track")));
ADD_SIGNAL(MethodInfo("deselect_key", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::INT, "track")));
ADD_SIGNAL(MethodInfo("clear_selection"));
}
AnimationBezierTrackEdit::AnimationBezierTrackEdit() {
panner.instantiate();
panner->set_callbacks(callable_mp(this, &AnimationBezierTrackEdit::_pan_callback), callable_mp(this, &AnimationBezierTrackEdit::_zoom_callback));
play_position = memnew(Control);
play_position->set_mouse_filter(MOUSE_FILTER_PASS);
add_child(play_position);
play_position->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
play_position->connect(SceneStringName(draw), callable_mp(this, &AnimationBezierTrackEdit::_play_position_draw));
set_focus_mode(FOCUS_CLICK);
set_clip_contents(true);
ED_SHORTCUT("animation_bezier_editor/focus", TTR("Focus"), Key::F);
ED_SHORTCUT("animation_bezier_editor/select_all_keys", TTR("Select All Keys"), KeyModifierMask::CMD_OR_CTRL | Key::A);
ED_SHORTCUT("animation_bezier_editor/deselect_all_keys", TTR("Deselect All Keys"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::A);
menu = memnew(PopupMenu);
add_child(menu);
menu->connect(SceneStringName(id_pressed), callable_mp(this, &AnimationBezierTrackEdit::_menu_selected));
}