2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
51 lines
2.5 KiB
XML
51 lines
2.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="KinematicCollision" inherits="Reference" version="3.2">
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<brief_description>
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Collision data for [KinematicBody] collisions.
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</brief_description>
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<description>
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Contains collision data for [KinematicBody] collisions. When a [KinematicBody] is moved using [method KinematicBody.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision object is returned.
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This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="collider" type="Object" setter="" getter="get_collider">
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The colliding body.
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</member>
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<member name="collider_id" type="int" setter="" getter="get_collider_id" default="0">
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The colliding body's unique instance ID. See [method Object.get_instance_id].
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</member>
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<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
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The colliding body's metadata. See [Object].
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</member>
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<member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
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The colliding body's shape.
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</member>
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<member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index" default="0">
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The colliding shape's index. See [CollisionObject].
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</member>
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<member name="collider_velocity" type="Vector3" setter="" getter="get_collider_velocity" default="Vector3( 0, 0, 0 )">
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The colliding object's velocity.
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</member>
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<member name="local_shape" type="Object" setter="" getter="get_local_shape">
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The moving object's colliding shape.
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</member>
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<member name="normal" type="Vector3" setter="" getter="get_normal" default="Vector3( 0, 0, 0 )">
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The colliding body's shape's normal at the point of collision.
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</member>
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<member name="position" type="Vector3" setter="" getter="get_position" default="Vector3( 0, 0, 0 )">
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The point of collision, in global coordinates.
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</member>
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<member name="remainder" type="Vector3" setter="" getter="get_remainder" default="Vector3( 0, 0, 0 )">
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The moving object's remaining movement vector.
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</member>
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<member name="travel" type="Vector3" setter="" getter="get_travel" default="Vector3( 0, 0, 0 )">
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The distance the moving object traveled before collision.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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