e1f17a0b35
Not sure if we should check revision too, but this is good enough for what we want.
This will be needed to load the correct Microsoft.Build when we switch to the nuget version.
Manual cherry-pick of af4acb5b11
(relevant parts)
341 lines
10 KiB
C++
341 lines
10 KiB
C++
/*************************************************************************/
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/* gd_mono.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GD_MONO_H
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#define GD_MONO_H
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#include "core/io/config_file.h"
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#include "../godotsharp_defs.h"
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#include "gd_mono_assembly.h"
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#include "gd_mono_log.h"
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#ifdef WINDOWS_ENABLED
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#include "../utils/mono_reg_utils.h"
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#endif
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namespace ApiAssemblyInfo {
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enum Type {
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API_CORE,
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API_EDITOR
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};
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struct Version {
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uint64_t godot_api_hash;
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uint32_t bindings_version;
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uint32_t cs_glue_version;
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bool operator==(const Version &p_other) const {
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return godot_api_hash == p_other.godot_api_hash &&
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bindings_version == p_other.bindings_version &&
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cs_glue_version == p_other.cs_glue_version;
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}
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Version() :
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godot_api_hash(0),
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bindings_version(0),
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cs_glue_version(0) {
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}
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Version(uint64_t p_godot_api_hash,
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uint32_t p_bindings_version,
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uint32_t p_cs_glue_version) :
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godot_api_hash(p_godot_api_hash),
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bindings_version(p_bindings_version),
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cs_glue_version(p_cs_glue_version) {
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}
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static Version get_from_loaded_assembly(GDMonoAssembly *p_api_assembly, Type p_api_type);
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};
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String to_string(Type p_type);
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} // namespace ApiAssemblyInfo
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class GDMono {
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public:
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enum UnhandledExceptionPolicy {
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POLICY_TERMINATE_APP,
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POLICY_LOG_ERROR
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};
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struct LoadedApiAssembly {
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GDMonoAssembly *assembly;
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bool out_of_sync;
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LoadedApiAssembly() :
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assembly(NULL),
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out_of_sync(false) {
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}
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};
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private:
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bool runtime_initialized;
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bool finalizing_scripts_domain;
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UnhandledExceptionPolicy unhandled_exception_policy;
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MonoDomain *root_domain;
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MonoDomain *scripts_domain;
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HashMap<uint32_t, HashMap<String, GDMonoAssembly *> > assemblies;
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GDMonoAssembly *corlib_assembly;
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GDMonoAssembly *project_assembly;
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#ifdef TOOLS_ENABLED
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GDMonoAssembly *tools_assembly;
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GDMonoAssembly *tools_project_editor_assembly;
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#endif
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LoadedApiAssembly core_api_assembly;
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LoadedApiAssembly editor_api_assembly;
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typedef bool (*CoreApiAssemblyLoadedCallback)();
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bool _are_api_assemblies_out_of_sync();
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bool _temp_domain_load_are_assemblies_out_of_sync(const String &p_config);
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bool _load_core_api_assembly(LoadedApiAssembly &r_loaded_api_assembly, const String &p_config, bool p_refonly);
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#ifdef TOOLS_ENABLED
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bool _load_editor_api_assembly(LoadedApiAssembly &r_loaded_api_assembly, const String &p_config, bool p_refonly);
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#endif
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static bool _on_core_api_assembly_loaded();
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bool _load_corlib_assembly();
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#ifdef TOOLS_ENABLED
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bool _load_tools_assemblies();
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#endif
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bool _load_project_assembly();
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bool _try_load_api_assemblies(LoadedApiAssembly &r_core_api_assembly, LoadedApiAssembly &r_editor_api_assembly,
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const String &p_config, bool p_refonly, CoreApiAssemblyLoadedCallback p_callback);
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bool _try_load_api_assemblies_preset();
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void _load_api_assemblies();
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void _install_trace_listener();
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void _register_internal_calls();
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#ifndef GD_MONO_SINGLE_APPDOMAIN
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Error _load_scripts_domain();
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Error _unload_scripts_domain();
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#endif
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void _domain_assemblies_cleanup(uint32_t p_domain_id);
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uint64_t api_core_hash;
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#ifdef TOOLS_ENABLED
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uint64_t api_editor_hash;
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#endif
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void _init_godot_api_hashes();
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void _init_exception_policy();
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GDMonoLog *gdmono_log;
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#if defined(WINDOWS_ENABLED) && defined(TOOLS_ENABLED)
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MonoRegInfo mono_reg_info;
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#endif
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void add_mono_shared_libs_dir_to_path();
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void determine_mono_dirs(String &r_assembly_rootdir, String &r_config_dir);
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protected:
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static GDMono *singleton;
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public:
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#ifdef DEBUG_METHODS_ENABLED
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uint64_t get_api_core_hash() {
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if (api_core_hash == 0)
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api_core_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
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return api_core_hash;
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}
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#ifdef TOOLS_ENABLED
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uint64_t get_api_editor_hash() {
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if (api_editor_hash == 0)
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api_editor_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
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return api_editor_hash;
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}
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#endif // TOOLS_ENABLED
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#endif // DEBUG_METHODS_ENABLED
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_FORCE_INLINE_ static String get_expected_api_build_config() {
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#ifdef TOOLS_ENABLED
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return "Debug";
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#else
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#ifdef DEBUG_ENABLED
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return "Debug";
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#else
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return "Release";
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#endif
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#endif
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}
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#ifdef TOOLS_ENABLED
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bool copy_prebuilt_api_assembly(ApiAssemblyInfo::Type p_api_type, const String &p_config);
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String update_api_assemblies_from_prebuilt(const String &p_config, const bool *p_core_api_out_of_sync = NULL, const bool *p_editor_api_out_of_sync = NULL);
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#endif
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static GDMono *get_singleton() { return singleton; }
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GD_NORETURN static void unhandled_exception_hook(MonoObject *p_exc, void *p_user_data);
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UnhandledExceptionPolicy get_unhandled_exception_policy() const { return unhandled_exception_policy; }
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// Do not use these, unless you know what you're doing
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void add_assembly(uint32_t p_domain_id, GDMonoAssembly *p_assembly);
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GDMonoAssembly *get_loaded_assembly(const String &p_name);
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_FORCE_INLINE_ bool is_runtime_initialized() const { return runtime_initialized && !mono_runtime_is_shutting_down() /* stays true after shutdown finished */; }
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_FORCE_INLINE_ bool is_finalizing_scripts_domain() { return finalizing_scripts_domain; }
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_FORCE_INLINE_ MonoDomain *get_scripts_domain() { return scripts_domain; }
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_FORCE_INLINE_ GDMonoAssembly *get_corlib_assembly() const { return corlib_assembly; }
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_FORCE_INLINE_ GDMonoAssembly *get_core_api_assembly() const { return core_api_assembly.assembly; }
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_FORCE_INLINE_ GDMonoAssembly *get_project_assembly() const { return project_assembly; }
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#ifdef TOOLS_ENABLED
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_FORCE_INLINE_ GDMonoAssembly *get_editor_api_assembly() const { return editor_api_assembly.assembly; }
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_FORCE_INLINE_ GDMonoAssembly *get_tools_assembly() const { return tools_assembly; }
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_FORCE_INLINE_ GDMonoAssembly *get_tools_project_editor_assembly() const { return tools_project_editor_assembly; }
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#endif
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#if defined(WINDOWS_ENABLED) && defined(TOOLS_ENABLED)
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const MonoRegInfo &get_mono_reg_info() { return mono_reg_info; }
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#endif
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GDMonoClass *get_class(MonoClass *p_raw_class);
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GDMonoClass *get_class(const StringName &p_namespace, const StringName &p_name);
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#ifdef GD_MONO_HOT_RELOAD
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Error reload_scripts_domain();
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#endif
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bool load_assembly(const String &p_name, GDMonoAssembly **r_assembly, bool p_refonly = false);
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bool load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly = false);
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bool load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly, const Vector<String> &p_search_dirs);
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bool load_assembly_from(const String &p_name, const String &p_path, GDMonoAssembly **r_assembly, bool p_refonly = false);
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Error finalize_and_unload_domain(MonoDomain *p_domain);
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void initialize();
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void initialize_load_assemblies();
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GDMono();
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~GDMono();
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};
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namespace gdmono {
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class ScopeDomain {
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MonoDomain *prev_domain;
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public:
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ScopeDomain(MonoDomain *p_domain) {
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MonoDomain *prev_domain = mono_domain_get();
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if (prev_domain != p_domain) {
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this->prev_domain = prev_domain;
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mono_domain_set(p_domain, false);
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} else {
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this->prev_domain = NULL;
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}
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}
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~ScopeDomain() {
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if (prev_domain)
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mono_domain_set(prev_domain, false);
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}
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};
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class ScopeExitDomainUnload {
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MonoDomain *domain;
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public:
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ScopeExitDomainUnload(MonoDomain *p_domain) :
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domain(p_domain) {
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}
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~ScopeExitDomainUnload() {
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if (domain)
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GDMono::get_singleton()->finalize_and_unload_domain(domain);
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}
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};
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} // namespace gdmono
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#define _GDMONO_SCOPE_DOMAIN_(m_mono_domain) \
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gdmono::ScopeDomain __gdmono__scope__domain__(m_mono_domain); \
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(void)__gdmono__scope__domain__;
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#define _GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(m_mono_domain) \
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gdmono::ScopeExitDomainUnload __gdmono__scope__exit__domain__unload__(m_mono_domain); \
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(void)__gdmono__scope__exit__domain__unload__;
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class _GodotSharp : public Object {
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GDCLASS(_GodotSharp, Object);
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friend class GDMono;
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bool _is_domain_finalizing_for_unload(int32_t p_domain_id);
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List<NodePath *> np_delete_queue;
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List<RID *> rid_delete_queue;
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void _reload_assemblies(bool p_soft_reload);
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protected:
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static _GodotSharp *singleton;
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static void _bind_methods();
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public:
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static _GodotSharp *get_singleton() { return singleton; }
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void attach_thread();
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void detach_thread();
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int32_t get_domain_id();
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int32_t get_scripts_domain_id();
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bool is_scripts_domain_loaded();
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bool is_domain_finalizing_for_unload();
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bool is_domain_finalizing_for_unload(int32_t p_domain_id);
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bool is_domain_finalizing_for_unload(MonoDomain *p_domain);
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bool is_runtime_shutting_down();
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bool is_runtime_initialized();
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_GodotSharp();
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~_GodotSharp();
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};
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#endif // GD_MONO_H
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