9e4315bb50
This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module should be included with relative paths (relative to the root folder of the modular component, e.g. `platform/linuxbsd/`), in their own section before Godot's "core" includes. The `api` and `export` subfolders also need to be handled as self-contained (and thus use relative paths for their "local" includes) as they are all compiled for each editor platform, without necessarily having the api/export matching platform folder in the include path. E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp` and those need to use relative includes for it to work.
256 lines
9.2 KiB
C++
256 lines
9.2 KiB
C++
/**************************************************************************/
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/* os_uwp.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef OS_UWP_H
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#define OS_UWP_H
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#include "context_egl_uwp.h"
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#include "joypad_uwp.h"
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#include "core/input/input.h"
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#include "core/math/transform_2d.h"
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#include "core/os/os.h"
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#include "core/string/ustring.h"
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#include "drivers/xaudio2/audio_driver_xaudio2.h"
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#include "servers/audio_server.h"
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#include "servers/rendering/renderer_compositor.h"
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#include "servers/rendering_server.h"
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#include <io.h>
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#include <stdio.h>
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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class OS_UWP : public OS {
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public:
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struct KeyEvent {
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enum MessageType {
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KEY_EVENT_MESSAGE,
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CHAR_EVENT_MESSAGE
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};
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bool alt = false, shift = false, control = false;
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MessageType type = KEY_EVENT_MESSAGE;
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bool pressed = false;
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Key keycode = Key::NONE;
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unsigned int physical_keycode = 0;
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unsigned int unicode = 0;
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bool echo = false;
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CorePhysicalKeyStatus status;
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};
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private:
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enum {
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JOYPADS_MAX = 8,
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JOY_AXIS_COUNT = 6,
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MAX_JOY_AXIS = 32768, // I've no idea
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KEY_EVENT_BUFFER_SIZE = 512
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};
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FILE *stdo = nullptr;
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KeyEvent key_event_buffer[KEY_EVENT_BUFFER_SIZE];
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int key_event_pos;
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uint64_t ticks_start;
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uint64_t ticks_per_second;
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bool minimized;
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bool old_invalid;
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bool outside;
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int old_x, old_y;
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Point2i center;
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RenderingServer *rendering_server = nullptr;
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int pressrc;
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ContextEGL_UWP *gl_context = nullptr;
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Windows::UI::Core::CoreWindow ^ window;
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VideoMode video_mode;
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int video_driver_index;
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MainLoop *main_loop = nullptr;
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AudioDriverXAudio2 audio_driver;
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MouseMode mouse_mode;
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bool alt_mem;
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bool gr_mem;
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bool shift_mem;
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bool control_mem;
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bool meta_mem;
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MouseButton last_button_state = MouseButton::NONE;
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CursorShape cursor_shape;
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InputDefault *input = nullptr;
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JoypadUWP ^ joypad;
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Windows::System::Display::DisplayRequest ^ display_request;
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ref class ManagedType {
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public:
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property bool alert_close_handle;
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property Platform::String ^ clipboard;
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void alert_close(Windows::UI::Popups::IUICommand ^ command);
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void on_clipboard_changed(Platform::Object ^ sender, Platform::Object ^ ev);
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void update_clipboard();
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void on_accelerometer_reading_changed(Windows::Devices::Sensors::Accelerometer ^ sender, Windows::Devices::Sensors::AccelerometerReadingChangedEventArgs ^ args);
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void on_magnetometer_reading_changed(Windows::Devices::Sensors::Magnetometer ^ sender, Windows::Devices::Sensors::MagnetometerReadingChangedEventArgs ^ args);
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void on_gyroscope_reading_changed(Windows::Devices::Sensors::Gyrometer ^ sender, Windows::Devices::Sensors::GyrometerReadingChangedEventArgs ^ args);
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/** clang-format breaks this, it does not understand this token. */
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/* clang-format off */
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internal:
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ManagedType() { alert_close_handle = false; }
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property OS_UWP* os;
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/* clang-format on */
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};
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ManagedType ^ managed_object;
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Windows::Devices::Sensors::Accelerometer ^ accelerometer;
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Windows::Devices::Sensors::Magnetometer ^ magnetometer;
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Windows::Devices::Sensors::Gyrometer ^ gyrometer;
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// functions used by main to initialize/deinitialize the OS
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protected:
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virtual int get_video_driver_count() const;
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virtual int get_current_video_driver() const;
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virtual void initialize_core();
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virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
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virtual void set_main_loop(MainLoop *p_main_loop);
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virtual void delete_main_loop();
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virtual void finalize();
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virtual void finalize_core();
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void process_events();
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void process_key_events();
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public:
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// Event to send to the app wrapper
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HANDLE mouse_mode_changed;
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virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
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String get_stdin_string();
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void set_mouse_mode(MouseMode p_mode);
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MouseMode get_mouse_mode() const;
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virtual Point2 get_mouse_position() const;
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virtual MouseButton get_mouse_button_state() const;
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virtual void set_window_title(const String &p_title);
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virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0);
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virtual VideoMode get_video_mode(int p_screen = 0) const;
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virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
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virtual Size2 get_window_size() const;
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virtual void set_window_size(const Size2 p_size);
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virtual void set_window_fullscreen(bool p_enabled);
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virtual bool is_window_fullscreen() const;
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virtual void set_keep_screen_on(bool p_enabled);
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virtual MainLoop *get_main_loop() const;
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virtual String get_name() const;
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virtual String get_distribution_name() const;
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virtual String get_version() const;
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virtual DateTime get_datetime(bool p_utc) const;
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virtual TimeZoneInfo get_time_zone_info() const;
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virtual uint64_t get_unix_time() const;
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virtual Error set_cwd(const String &p_cwd);
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virtual void delay_usec(uint32_t p_usec) const;
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virtual uint64_t get_ticks_usec() const;
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virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr, bool p_open_console = false);
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virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr, bool p_open_console = false);
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virtual Error kill(const ProcessID &p_pid);
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virtual bool is_process_running(const ProcessID &p_pid) const;
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virtual bool has_environment(const String &p_var) const;
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virtual String get_environment(const String &p_var) const;
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virtual bool set_environment(const String &p_var, const String &p_value) const;
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virtual void set_clipboard(const String &p_text);
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virtual String get_clipboard() const;
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void set_cursor_shape(CursorShape p_shape);
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CursorShape get_cursor_shape() const;
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virtual void set_custom_mouse_cursor(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot);
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void set_icon(const Ref<Image> &p_icon);
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virtual String get_executable_path() const;
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virtual String get_locale() const;
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virtual void move_window_to_foreground();
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virtual String get_user_data_dir() const;
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virtual bool _check_internal_feature_support(const String &p_feature);
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void set_window(Windows::UI::Core::CoreWindow ^ p_window);
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void screen_size_changed();
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virtual void release_rendering_thread();
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virtual void make_rendering_thread();
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virtual void swap_buffers();
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virtual bool has_touchscreen_ui_hint() const;
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virtual bool has_virtual_keyboard() const;
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virtual void show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), VirtualKeyboardType p_type = KEYBOARD_TYPE_DEFAULT, int p_max_input_length = -1, int p_cursor_start = -1, int p_cursor_end = -1);
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virtual void hide_virtual_keyboard();
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virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false, String *r_resolved_path = nullptr);
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virtual Error close_dynamic_library(void *p_library_handle);
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virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false);
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virtual Error shell_open(String p_uri);
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void run();
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virtual bool get_swap_cancel_ok() { return true; }
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void input_event(const Ref<InputEvent> &p_event);
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void queue_key_event(KeyEvent &p_event);
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OS_UWP();
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~OS_UWP();
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};
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#endif // OS_UWP_H
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