..
dummy
Fix crash when executing VisualShaderNodeParticleMeshEmitter.set_mesh
with headless Godot
2022-09-07 21:31:16 +08:00
environment
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
renderer_rd
Merge pull request #65544 from clayjohn/lambert-wrap
2022-09-12 20:42:27 +02:00
storage
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
2022-09-02 13:49:53 +02:00
renderer_canvas_cull.cpp
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
renderer_canvas_cull.h
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
renderer_canvas_render.cpp
Fix typo, call mesh_instance_free not mesh_free
2022-07-12 22:30:08 +10:00
renderer_canvas_render.h
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
renderer_compositor.cpp
Add startup flag to override XR mode settings
2022-07-28 11:50:34 +10:00
renderer_compositor.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
renderer_geometry_instance.cpp
Rename shader parameter uniform setter/getter methods for consistency
2022-08-04 23:17:06 +02:00
renderer_geometry_instance.h
Rename shader parameter uniform setter/getter methods for consistency
2022-08-04 23:17:06 +02:00
renderer_scene.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
renderer_scene.h
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
2022-09-02 13:57:02 +02:00
renderer_scene_cull.cpp
Replace AABB has_no_volume with has_volume
2022-09-04 23:03:36 -05:00
renderer_scene_cull.h
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
2022-09-02 13:57:02 +02:00
renderer_scene_occlusion_cull.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
renderer_scene_occlusion_cull.h
Remove ThreadWorkPool, replace by WorkerThreadPool
2022-07-25 15:39:50 +02:00
renderer_scene_render.cpp
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
2022-09-01 23:52:34 +02:00
renderer_scene_render.h
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
2022-09-02 13:57:02 +02:00
renderer_viewport.cpp
Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
2022-09-12 17:30:50 -07:00
renderer_viewport.h
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
rendering_device.cpp
Change Array arguments to TypedArray
2022-09-01 13:13:19 +02:00
rendering_device.h
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
2022-09-02 13:57:02 +02:00
rendering_device_binds.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
rendering_device_binds.h
Replace Array return types with TypedArray 2
2022-08-23 23:21:32 +02:00
rendering_server_default.cpp
Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
2022-09-12 17:30:50 -07:00
rendering_server_default.h
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
2022-09-02 13:57:02 +02:00
rendering_server_globals.cpp
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
rendering_server_globals.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
SCsub
Split dependency logic
2022-06-28 00:10:29 +10:00
shader_compiler.cpp
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
2022-09-02 13:49:53 +02:00
shader_compiler.h
Add shader uniform hints for screen textures so users can specify custom filter and repeat modes.
2022-08-09 12:29:49 -04:00
shader_language.cpp
Remove shader_type
from completion (when it does not need any more)
2022-09-07 16:19:36 +03:00
shader_language.h
Add shader uniform hints for screen textures so users can specify custom filter and repeat modes.
2022-08-09 12:29:49 -04:00
shader_preprocessor.cpp
Add defined
keyword support to shader preprocessor
2022-08-20 11:26:59 +03:00
shader_preprocessor.h
Add defined
keyword support to shader preprocessor
2022-08-20 11:26:59 +03:00
shader_types.cpp
Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)
2022-08-02 17:30:41 +02:00
shader_types.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
shader_warnings.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
shader_warnings.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00