virtualx-engine/modules/mono/editor
2024-08-28 20:12:09 +03:00
..
Godot.NET.Sdk Merge pull request #94599 from juanjp600/node-array-export-diagnostic 2024-08-16 23:45:26 +02:00
GodotTools C#: Use Godot's LipO implementation instead of Xcode's lipo command 2024-08-17 17:52:35 +02:00
script_templates * Changed the VisualShaderNodeCustom template to use the correct overrides and added the GlobalClass attribute 2024-08-16 07:26:53 +02:00
bindings_generator.cpp Allow ClassDB to create a Object without postinitialization for GDExtension. 2024-08-20 20:19:02 +08:00
bindings_generator.h Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
code_completion.cpp
code_completion.h
editor_internal_calls.cpp C#: Use Godot's LipO implementation instead of Xcode's lipo command 2024-08-17 17:52:35 +02:00
editor_internal_calls.h
hostfxr_resolver.cpp [Windows] Fix OS.open_dynamic_library 2024-08-28 20:12:09 +03:00
hostfxr_resolver.h
semver.cpp
semver.h