.. |
default_controller_mappings.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
gamecontrollerdb.txt
|
Sync controller mappings DB with SDL 2 community repo
|
2024-04-24 11:55:55 +02:00 |
godotcontrollerdb.txt
|
Fix gamepad triggers not working on web exports
|
2024-08-14 16:13:16 -03:00 |
input.compat.inc
|
Implement amplitude to Input.vibrate_handheld
|
2024-05-02 19:09:42 +03:00 |
input.cpp
|
Memory cleanup and optimizations
|
2024-08-16 09:27:41 -07:00 |
input.h
|
Memory cleanup and optimizations
|
2024-08-16 09:27:41 -07:00 |
input_builders.py
|
Style: Add WARNING: as new comment admonition
|
2024-09-25 09:44:42 -05:00 |
input_enums.h
|
Fix mouse-button-mask on button release in unit test
|
2023-02-08 01:17:40 +01:00 |
input_event.cpp
|
Allow JOY_AXIS_INVALID in InputEventJoypadMotion's axis
|
2024-09-16 12:12:27 +02:00 |
input_event.h
|
Add event_index to InputEventAction
|
2024-05-30 12:51:15 +02:00 |
input_map.compat.inc
|
Changed the default deadzone value for new actions from 0.5 to 0.2
|
2024-10-01 16:47:44 +04:00 |
input_map.cpp
|
Changed the default deadzone value for new actions from 0.5 to 0.2
|
2024-10-01 16:47:44 +04:00 |
input_map.h
|
Changed the default deadzone value for new actions from 0.5 to 0.2
|
2024-10-01 16:47:44 +04:00 |
SCsub
|
SCons: Add unobtrusive type hints in SCons files
|
2024-09-25 09:34:35 -05:00 |
shortcut.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
shortcut.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |