virtualx-engine/servers/rendering/renderer_rd/shaders/environment
clayjohn 8fa76a5272 Move debanding into internal sky shader code so that it is applied after everything else.
This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
..
gi.glsl
SCsub
sdfgi_debug.glsl
sdfgi_debug_probes.glsl
sdfgi_direct_light.glsl
sdfgi_integrate.glsl
sdfgi_preprocess.glsl
sky.glsl Move debanding into internal sky shader code so that it is applied after everything else. 2022-09-13 10:39:04 -07:00
volumetric_fog.glsl
volumetric_fog_process.glsl
voxel_gi.glsl
voxel_gi_debug.glsl
voxel_gi_sdf.glsl