virtualx-engine/modules/mono/editor
Ignacio Roldán Etcheverry 97713ff77a C#: Add source generator for signals as events
Changed the signal declaration signal to:

```
// The following generates a MySignal event
[Signal] public delegate void MySignalEventHandler(int param);
```
2022-08-22 03:36:52 +02:00
..
Godot.NET.Sdk C#: Add source generator for signals as events 2022-08-22 03:36:52 +02:00
GodotTools C#: Add source generator for signals as events 2022-08-22 03:36:52 +02:00
script_templates Fix EditorScenePostImport templates for C# 2022-06-16 19:29:59 +02:00
bindings_generator.cpp C#: Upgrade to .NET 6 (5.0 -> 6.0) 2022-08-22 03:36:51 +02:00
bindings_generator.h C#: Static marshaling for bindings and source generators 2022-08-22 03:36:51 +02:00
code_completion.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
code_completion.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_internal_calls.cpp C#/netcore: Add base desktop game export implementation 2022-08-22 03:36:51 +02:00
editor_internal_calls.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00