virtualx-engine/drivers/gles2
Juan Linietsky 2af2a84a03 Misc Fixes
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-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
2014-06-27 23:21:45 -03:00
..
shaders Misc Fixes 2014-06-27 23:21:45 -03:00
rasterizer_gles2.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
rasterizer_gles2.h Misc Fixes 2014-06-27 23:21:45 -03:00
rasterizer_instance_gles2.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer_instance_gles2.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler_gles2.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
shader_compiler_gles2.h Misc Fixes 2014-06-27 23:21:45 -03:00
shader_gles2.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
shader_gles2.h Misc Fixes 2014-06-27 23:21:45 -03:00