virtualx-engine/platform/linuxbsd/x11
Alvin Wong 97aa278edb Pass window exclusive and transient properties for subwindow creation
On Windows this allows to avoid having to change the owner of the window
after it has been created, which in rare circumstances may cause the
window to bug out.
2024-07-25 00:27:27 +08:00
..
dynwrappers [X11] Add support for dead keys without active IME. Fix IME focus and cleanup. 2023-01-30 13:31:48 +02:00
detect_prime_x11.cpp [X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam. 2023-11-06 12:40:44 +02:00
detect_prime_x11.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
display_server_x11.cpp Pass window exclusive and transient properties for subwindow creation 2024-07-25 00:27:27 +08:00
display_server_x11.h Pass window exclusive and transient properties for subwindow creation 2024-07-25 00:27:27 +08:00
gl_manager_x11.cpp Tweak warning messages related to V-Sync on OpenGL 2024-06-16 21:22:10 +02:00
gl_manager_x11.h Polish interaction between windowing, input and rendering 2024-04-10 18:47:42 +02:00
gl_manager_x11_egl.cpp [X11] Add support for using EGL/GLES instead of GLX. 2023-10-04 14:15:36 +03:00
gl_manager_x11_egl.h [X11] Add support for using EGL/GLES instead of GLX. 2023-10-04 14:15:36 +03:00
key_mapping_x11.cpp Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
key_mapping_x11.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
rendering_context_driver_vulkan_x11.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_context_driver_vulkan_x11.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
SCsub Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00