virtualx-engine/scene
Juan Linietsky 78f4b93703 Fixes to GraphEdit:
-Working area is bigger now, solves #1148
-Using Position now works, fixes #1141
-RGB ops now work, fixes #1139
-Missing bindings to GraphEdit and GraphNode added
-Shader Graph Editor Shows errors on cyclic links and missing connections
2015-01-08 00:41:34 -03:00
..
2d Changes to 2D physics engine 2015-01-05 18:37:12 -03:00
3d Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-03 16:53:39 -03:00
animation -fixed NODE_OUT error in animtreeplayer #1078 2015-01-02 12:52:51 -03:00
audio -refresh play options in property when setting samplelibrary (#1016) 2015-01-02 14:32:05 -03:00
gui Fixes to GraphEdit: 2015-01-08 00:41:34 -03:00
io Bug Fixes 2014-11-02 11:31:01 -03:00
main Add Stop pause mode implementation 2014-12-28 00:29:12 +08:00
resources Fixes to GraphEdit: 2015-01-08 00:41:34 -03:00
register_scene_types.cpp -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
register_scene_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_string_names.cpp Fixes to GraphEdit: 2015-01-08 00:41:34 -03:00
scene_string_names.h Fixes to GraphEdit: 2015-01-08 00:41:34 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00