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rasterizer_rd
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Merge pull request #37268 from clayjohn/VULKAN-sky-color
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2020-03-24 19:22:55 +01:00 |
rasterizer.cpp
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Rewrote large part of rendering, omni and spot shadows now work.
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2020-02-11 12:01:18 +01:00 |
rasterizer.h
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Working sky shader implementation
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2020-03-21 20:43:44 -07:00 |
rendering_device.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
rendering_device.h
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
SCsub
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |
shader_language.cpp
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Fix incorrect shader block parsing
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2020-03-20 17:24:00 +03:00 |
shader_language.h
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Allow to reassign local variables in shaders
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2020-03-20 14:09:43 +03:00 |
shader_types.cpp
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Replace subpass textures with color in sky shader
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2020-03-24 10:11:00 -07:00 |
shader_types.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
visual_server_canvas.cpp
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Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'
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2020-03-04 09:32:34 -03:00 |
visual_server_canvas.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
visual_server_globals.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
visual_server_globals.h
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Custom material support seems complete.
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2020-02-11 11:53:29 +01:00 |
visual_server_raster.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
visual_server_raster.h
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Working sky shader implementation
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2020-03-21 20:43:44 -07:00 |
visual_server_scene.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
visual_server_scene.h
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
visual_server_viewport.cpp
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |
visual_server_viewport.h
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Reflection probes working
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2020-02-11 12:01:21 +01:00 |
visual_server_wrap_mt.cpp
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Reimplement Mutex with C++'s <mutex>
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2020-02-26 20:40:10 +01:00 |
visual_server_wrap_mt.h
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Working sky shader implementation
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2020-03-21 20:43:44 -07:00 |