5a1156347d
'HTML5' is the platform tag, the 'JavaScript' tag indicates availability of the JavaScript.eval singleton. Also report texture compression support.
165 lines
6.1 KiB
C++
165 lines
6.1 KiB
C++
/*************************************************************************/
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/* os_javascript.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OS_JAVASCRIPT_H
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#define OS_JAVASCRIPT_H
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#include "audio_driver_javascript.h"
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#include "drivers/unix/os_unix.h"
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#include "main/input_default.h"
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#include "os/input.h"
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#include "os/main_loop.h"
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#include "power_javascript.h"
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#include "servers/audio_server.h"
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#include "servers/visual/rasterizer.h"
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#include <emscripten/html5.h>
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typedef String (*GetUserDataDirFunc)();
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class OS_JavaScript : public OS_Unix {
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bool idbfs_available;
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int64_t time_to_save_sync;
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int64_t last_sync_time;
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VisualServer *visual_server;
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AudioDriverJavaScript audio_driver_javascript;
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InputDefault *input;
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Vector2 windowed_size;
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bool window_maximized;
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bool soft_fs_enabled;
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bool canvas_size_adjustment_requested;
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VideoMode video_mode;
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CursorShape cursor_shape;
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MainLoop *main_loop;
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GetUserDataDirFunc get_user_data_dir_func;
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PowerJavascript *power_manager;
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static void _close_notification_funcs(const String &p_file, int p_flags);
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void process_joypads();
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void set_css_cursor(const char *);
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const char *get_css_cursor() const;
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public:
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// functions used by main to initialize/deintialize the OS
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virtual int get_video_driver_count() const;
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virtual const char *get_video_driver_name(int p_driver) const;
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virtual int get_audio_driver_count() const;
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virtual const char *get_audio_driver_name(int p_driver) const;
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virtual void initialize_core();
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virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
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virtual void set_main_loop(MainLoop *p_main_loop);
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virtual void delete_main_loop();
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virtual void finalize();
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typedef int64_t ProcessID;
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//static OS* get_singleton();
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virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
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virtual void set_mouse_mode(MouseMode p_mode);
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virtual MouseMode get_mouse_mode() const;
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virtual Point2 get_mouse_position() const;
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virtual int get_mouse_button_state() const;
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virtual void set_window_title(const String &p_title);
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//virtual void set_clipboard(const String& p_text);
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//virtual String get_clipboard() const;
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virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0);
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virtual VideoMode get_video_mode(int p_screen = 0) const;
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virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
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virtual Size2 get_screen_size(int p_screen = -1) const;
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virtual void set_window_size(const Size2);
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virtual Size2 get_window_size() const;
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virtual void set_window_maximized(bool p_enabled);
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virtual bool is_window_maximized() const { return window_maximized; }
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virtual void set_window_fullscreen(bool p_enable);
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virtual bool is_window_fullscreen() const;
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void request_canvas_size_adjustment();
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virtual String get_name();
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virtual MainLoop *get_main_loop() const;
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virtual bool can_draw() const;
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virtual bool is_userfs_persistent() const;
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virtual void set_cursor_shape(CursorShape p_shape);
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virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot);
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void main_loop_begin();
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bool main_loop_iterate();
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void main_loop_request_quit();
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void main_loop_end();
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void main_loop_focusout();
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void main_loop_focusin();
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virtual bool has_touchscreen_ui_hint() const;
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virtual Error shell_open(String p_uri);
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virtual String get_user_data_dir() const;
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String get_executable_path() const;
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virtual String get_resource_dir() const;
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void process_accelerometer(const Vector3 &p_accelerometer);
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void push_input(const Ref<InputEvent> &p_ev);
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virtual bool is_joy_known(int p_device);
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virtual String get_joy_guid(int p_device) const;
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bool joy_connection_changed(int p_type, const EmscriptenGamepadEvent *p_event);
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virtual OS::PowerState get_power_state();
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virtual int get_power_seconds_left();
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virtual int get_power_percent_left();
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virtual bool _check_internal_feature_support(const String &p_feature);
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void set_idbfs_available(bool p_idbfs_available);
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OS_JavaScript(const char *p_execpath, GetUserDataDirFunc p_get_user_data_dir_func);
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~OS_JavaScript();
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};
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#endif
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