b087538119
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
61 lines
3.1 KiB
XML
61 lines
3.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="KinematicCollision2D" inherits="Reference" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Collision data for [KinematicBody2D] collisions.
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</brief_description>
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<description>
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Contains collision data for [KinematicBody2D] collisions. When a [KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned.
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This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_angle" qualifiers="const">
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<return type="float" />
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<argument index="0" name="up_direction" type="Vector2" default="Vector2( 0, -1 )" />
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<description>
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The collision angle according to [code]up_direction[/code], which is [code]Vector2.UP[/code] by default. This value is always positive.
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</description>
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</method>
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</methods>
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<members>
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<member name="collider" type="Object" setter="" getter="get_collider">
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The colliding body.
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</member>
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<member name="collider_id" type="int" setter="" getter="get_collider_id" default="0">
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The colliding body's unique instance ID. See [method Object.get_instance_id].
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</member>
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<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
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The colliding body's metadata. See [Object].
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</member>
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<member name="collider_rid" type="RID" setter="" getter="get_collider_rid">
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The colliding body's [RID] used by the [Physics2DServer].
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</member>
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<member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
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The colliding body's shape.
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</member>
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<member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index" default="0">
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The colliding shape's index. See [CollisionObject2D].
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</member>
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<member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity" default="Vector2( 0, 0 )">
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The colliding object's velocity.
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</member>
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<member name="local_shape" type="Object" setter="" getter="get_local_shape">
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The moving object's colliding shape.
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</member>
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<member name="normal" type="Vector2" setter="" getter="get_normal" default="Vector2( 0, 0 )">
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The colliding body's shape's normal at the point of collision.
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</member>
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<member name="position" type="Vector2" setter="" getter="get_position" default="Vector2( 0, 0 )">
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The point of collision, in global coordinates.
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</member>
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<member name="remainder" type="Vector2" setter="" getter="get_remainder" default="Vector2( 0, 0 )">
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The moving object's remaining movement vector.
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</member>
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<member name="travel" type="Vector2" setter="" getter="get_travel" default="Vector2( 0, 0 )">
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The distance the moving object traveled before collision.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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