b087538119
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
76 lines
2.6 KiB
XML
76 lines
2.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="LargeTexture" inherits="Texture" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with offsets.
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</brief_description>
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<description>
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[i]Deprecated (will be removed in Godot 4.0).[/i] A [Texture] capable of storing many smaller textures with offsets.
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You can dynamically add pieces ([Texture]s) to this [LargeTexture] using different offsets.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_piece">
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<return type="int" />
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<argument index="0" name="ofs" type="Vector2" />
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<argument index="1" name="texture" type="Texture" />
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<description>
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Adds [code]texture[/code] to this [LargeTexture], starting on offset [code]ofs[/code].
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</description>
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</method>
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<method name="clear">
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<return type="void" />
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<description>
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Clears the [LargeTexture].
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</description>
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</method>
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<method name="get_piece_count" qualifiers="const">
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<return type="int" />
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<description>
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Returns the number of pieces currently in this [LargeTexture].
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</description>
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</method>
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<method name="get_piece_offset" qualifiers="const">
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<return type="Vector2" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns the offset of the piece with the index [code]idx[/code].
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</description>
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</method>
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<method name="get_piece_texture" qualifiers="const">
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<return type="Texture" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns the [Texture] of the piece with the index [code]idx[/code].
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</description>
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</method>
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<method name="set_piece_offset">
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<return type="void" />
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<argument index="0" name="idx" type="int" />
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<argument index="1" name="ofs" type="Vector2" />
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<description>
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Sets the offset of the piece with the index [code]idx[/code] to [code]ofs[/code].
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</description>
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</method>
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<method name="set_piece_texture">
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<return type="void" />
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<argument index="0" name="idx" type="int" />
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<argument index="1" name="texture" type="Texture" />
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<description>
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Sets the [Texture] of the piece with index [code]idx[/code] to [code]texture[/code].
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</description>
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</method>
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<method name="set_size">
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<return type="void" />
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<argument index="0" name="size" type="Vector2" />
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<description>
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Sets the size of this [LargeTexture].
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</description>
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</method>
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</methods>
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<members>
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<member name="flags" type="int" setter="set_flags" getter="get_flags" overrides="Texture" default="0" />
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</members>
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<constants>
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</constants>
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</class>
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