b087538119
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
40 lines
1.5 KiB
XML
40 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeColorFunc" inherits="VisualShaderNode" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A [Color] function to be used within the visual shader graph.
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</brief_description>
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<description>
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Accept a [Color] to the input port and transform it according to [member function].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeColorFunc.Function" default="0">
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A function to be applied to the input color. See [enum Function] for options.
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</member>
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</members>
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<constants>
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<constant name="FUNC_GRAYSCALE" value="0" enum="Function">
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Converts the color to grayscale using the following formula:
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[codeblock]
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vec3 c = input;
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float max1 = max(c.r, c.g);
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float max2 = max(max1, c.b);
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float max3 = max(max1, max2);
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return vec3(max3, max3, max3);
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[/codeblock]
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</constant>
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<constant name="FUNC_SEPIA" value="1" enum="Function">
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Applies sepia tone effect using the following formula:
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[codeblock]
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vec3 c = input;
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float r = (c.r * 0.393) + (c.g * 0.769) + (c.b * 0.189);
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float g = (c.r * 0.349) + (c.g * 0.686) + (c.b * 0.168);
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float b = (c.r * 0.272) + (c.g * 0.534) + (c.b * 0.131);
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return vec3(r, g, b);
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[/codeblock]
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</constant>
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</constants>
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</class>
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