d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
497 lines
26 KiB
C++
497 lines
26 KiB
C++
/**************************************************************************/
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/* navigation_server_3d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "navigation_server_3d.h"
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#ifdef DEBUG_ENABLED
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#include "core/config/project_settings.h"
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#endif // DEBUG_ENABLED
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NavigationServer3D *NavigationServer3D::singleton = nullptr;
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void NavigationServer3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_maps"), &NavigationServer3D::get_maps);
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ClassDB::bind_method(D_METHOD("map_create"), &NavigationServer3D::map_create);
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ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &NavigationServer3D::map_set_active);
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ClassDB::bind_method(D_METHOD("map_is_active", "map"), &NavigationServer3D::map_is_active);
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ClassDB::bind_method(D_METHOD("map_set_up", "map", "up"), &NavigationServer3D::map_set_up);
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ClassDB::bind_method(D_METHOD("map_get_up", "map"), &NavigationServer3D::map_get_up);
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ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &NavigationServer3D::map_set_cell_size);
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ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer3D::map_get_cell_size);
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ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer3D::map_set_edge_connection_margin);
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ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer3D::map_get_edge_connection_margin);
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ClassDB::bind_method(D_METHOD("map_set_link_connection_radius", "map", "radius"), &NavigationServer3D::map_set_link_connection_radius);
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ClassDB::bind_method(D_METHOD("map_get_link_connection_radius", "map"), &NavigationServer3D::map_get_link_connection_radius);
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ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "navigation_layers"), &NavigationServer3D::map_get_path, DEFVAL(1));
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ClassDB::bind_method(D_METHOD("map_get_closest_point_to_segment", "map", "start", "end", "use_collision"), &NavigationServer3D::map_get_closest_point_to_segment, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &NavigationServer3D::map_get_closest_point);
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ClassDB::bind_method(D_METHOD("map_get_closest_point_normal", "map", "to_point"), &NavigationServer3D::map_get_closest_point_normal);
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ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &NavigationServer3D::map_get_closest_point_owner);
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ClassDB::bind_method(D_METHOD("map_get_links", "map"), &NavigationServer3D::map_get_links);
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ClassDB::bind_method(D_METHOD("map_get_regions", "map"), &NavigationServer3D::map_get_regions);
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ClassDB::bind_method(D_METHOD("map_get_agents", "map"), &NavigationServer3D::map_get_agents);
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ClassDB::bind_method(D_METHOD("map_force_update", "map"), &NavigationServer3D::map_force_update);
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ClassDB::bind_method(D_METHOD("query_path", "parameters", "result"), &NavigationServer3D::query_path);
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ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer3D::region_create);
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ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &NavigationServer3D::region_set_enter_cost);
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ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer3D::region_get_enter_cost);
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ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &NavigationServer3D::region_set_travel_cost);
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ClassDB::bind_method(D_METHOD("region_get_travel_cost", "region"), &NavigationServer3D::region_get_travel_cost);
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ClassDB::bind_method(D_METHOD("region_set_owner_id", "region", "owner_id"), &NavigationServer3D::region_set_owner_id);
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ClassDB::bind_method(D_METHOD("region_get_owner_id", "region"), &NavigationServer3D::region_get_owner_id);
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ClassDB::bind_method(D_METHOD("region_owns_point", "region", "point"), &NavigationServer3D::region_owns_point);
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ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer3D::region_set_map);
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ClassDB::bind_method(D_METHOD("region_get_map", "region"), &NavigationServer3D::region_get_map);
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ClassDB::bind_method(D_METHOD("region_set_navigation_layers", "region", "navigation_layers"), &NavigationServer3D::region_set_navigation_layers);
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ClassDB::bind_method(D_METHOD("region_get_navigation_layers", "region"), &NavigationServer3D::region_get_navigation_layers);
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ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer3D::region_set_transform);
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ClassDB::bind_method(D_METHOD("region_set_navigation_mesh", "region", "navigation_mesh"), &NavigationServer3D::region_set_navigation_mesh);
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ClassDB::bind_method(D_METHOD("region_bake_navigation_mesh", "navigation_mesh", "root_node"), &NavigationServer3D::region_bake_navigation_mesh);
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ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer3D::region_get_connections_count);
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ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer3D::region_get_connection_pathway_start);
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ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer3D::region_get_connection_pathway_end);
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ClassDB::bind_method(D_METHOD("link_create"), &NavigationServer3D::link_create);
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ClassDB::bind_method(D_METHOD("link_set_map", "link", "map"), &NavigationServer3D::link_set_map);
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ClassDB::bind_method(D_METHOD("link_get_map", "link"), &NavigationServer3D::link_get_map);
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ClassDB::bind_method(D_METHOD("link_set_bidirectional", "link", "bidirectional"), &NavigationServer3D::link_set_bidirectional);
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ClassDB::bind_method(D_METHOD("link_is_bidirectional", "link"), &NavigationServer3D::link_is_bidirectional);
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ClassDB::bind_method(D_METHOD("link_set_navigation_layers", "link", "navigation_layers"), &NavigationServer3D::link_set_navigation_layers);
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ClassDB::bind_method(D_METHOD("link_get_navigation_layers", "link"), &NavigationServer3D::link_get_navigation_layers);
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ClassDB::bind_method(D_METHOD("link_set_start_location", "link", "location"), &NavigationServer3D::link_set_start_location);
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ClassDB::bind_method(D_METHOD("link_get_start_location", "link"), &NavigationServer3D::link_get_start_location);
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ClassDB::bind_method(D_METHOD("link_set_end_location", "link", "location"), &NavigationServer3D::link_set_end_location);
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ClassDB::bind_method(D_METHOD("link_get_end_location", "link"), &NavigationServer3D::link_get_end_location);
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ClassDB::bind_method(D_METHOD("link_set_enter_cost", "link", "enter_cost"), &NavigationServer3D::link_set_enter_cost);
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ClassDB::bind_method(D_METHOD("link_get_enter_cost", "link"), &NavigationServer3D::link_get_enter_cost);
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ClassDB::bind_method(D_METHOD("link_set_travel_cost", "link", "travel_cost"), &NavigationServer3D::link_set_travel_cost);
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ClassDB::bind_method(D_METHOD("link_get_travel_cost", "link"), &NavigationServer3D::link_get_travel_cost);
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ClassDB::bind_method(D_METHOD("link_set_owner_id", "link", "owner_id"), &NavigationServer3D::link_set_owner_id);
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ClassDB::bind_method(D_METHOD("link_get_owner_id", "link"), &NavigationServer3D::link_get_owner_id);
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ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer3D::agent_create);
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ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer3D::agent_set_map);
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ClassDB::bind_method(D_METHOD("agent_get_map", "agent"), &NavigationServer3D::agent_get_map);
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ClassDB::bind_method(D_METHOD("agent_set_neighbor_distance", "agent", "distance"), &NavigationServer3D::agent_set_neighbor_distance);
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ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &NavigationServer3D::agent_set_max_neighbors);
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ClassDB::bind_method(D_METHOD("agent_set_time_horizon", "agent", "time"), &NavigationServer3D::agent_set_time_horizon);
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ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &NavigationServer3D::agent_set_radius);
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ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &NavigationServer3D::agent_set_max_speed);
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ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &NavigationServer3D::agent_set_velocity);
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ClassDB::bind_method(D_METHOD("agent_set_target_velocity", "agent", "target_velocity"), &NavigationServer3D::agent_set_target_velocity);
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ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer3D::agent_set_position);
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ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer3D::agent_is_map_changed);
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ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "object_id", "method", "userdata"), &NavigationServer3D::agent_set_callback, DEFVAL(Variant()));
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ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer3D::free);
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ClassDB::bind_method(D_METHOD("set_active", "active"), &NavigationServer3D::set_active);
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ClassDB::bind_method(D_METHOD("process", "delta_time"), &NavigationServer3D::process);
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ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
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ADD_SIGNAL(MethodInfo("navigation_debug_changed"));
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}
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const NavigationServer3D *NavigationServer3D::get_singleton() {
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return singleton;
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}
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NavigationServer3D *NavigationServer3D::get_singleton_mut() {
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return singleton;
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}
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NavigationServer3D::NavigationServer3D() {
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ERR_FAIL_COND(singleton != nullptr);
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singleton = this;
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#ifdef DEBUG_ENABLED
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debug_navigation_edge_connection_color = GLOBAL_DEF("debug/shapes/navigation/edge_connection_color", Color(1.0, 0.0, 1.0, 1.0));
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debug_navigation_geometry_edge_color = GLOBAL_DEF("debug/shapes/navigation/geometry_edge_color", Color(0.5, 1.0, 1.0, 1.0));
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debug_navigation_geometry_face_color = GLOBAL_DEF("debug/shapes/navigation/geometry_face_color", Color(0.5, 1.0, 1.0, 0.4));
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debug_navigation_geometry_edge_disabled_color = GLOBAL_DEF("debug/shapes/navigation/geometry_edge_disabled_color", Color(0.5, 0.5, 0.5, 1.0));
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debug_navigation_geometry_face_disabled_color = GLOBAL_DEF("debug/shapes/navigation/geometry_face_disabled_color", Color(0.5, 0.5, 0.5, 0.4));
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debug_navigation_link_connection_color = GLOBAL_DEF("debug/shapes/navigation/link_connection_color", Color(1.0, 0.5, 1.0, 1.0));
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debug_navigation_link_connection_disabled_color = GLOBAL_DEF("debug/shapes/navigation/link_connection_disabled_color", Color(0.5, 0.5, 0.5, 1.0));
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debug_navigation_enable_edge_connections = GLOBAL_DEF("debug/shapes/navigation/enable_edge_connections", true);
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debug_navigation_enable_edge_connections_xray = GLOBAL_DEF("debug/shapes/navigation/enable_edge_connections_xray", true);
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debug_navigation_enable_edge_lines = GLOBAL_DEF("debug/shapes/navigation/enable_edge_lines", true);
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debug_navigation_enable_edge_lines_xray = GLOBAL_DEF("debug/shapes/navigation/enable_edge_lines_xray", true);
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debug_navigation_enable_geometry_face_random_color = GLOBAL_DEF("debug/shapes/navigation/enable_geometry_face_random_color", true);
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debug_navigation_enable_link_connections = GLOBAL_DEF("debug/shapes/navigation/enable_link_connections", true);
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debug_navigation_enable_link_connections_xray = GLOBAL_DEF("debug/shapes/navigation/enable_link_connections_xray", true);
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if (Engine::get_singleton()->is_editor_hint()) {
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// enable NavigationServer3D when in Editor or else navigation mesh edge connections are invisible
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// on runtime tests SceneTree has "Visible Navigation" set and main iteration takes care of this
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set_debug_enabled(true);
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}
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#endif // DEBUG_ENABLED
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}
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NavigationServer3D::~NavigationServer3D() {
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singleton = nullptr;
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}
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NavigationServer3DCallback NavigationServer3DManager::create_callback = nullptr;
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void NavigationServer3DManager::set_default_server(NavigationServer3DCallback p_callback) {
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create_callback = p_callback;
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}
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NavigationServer3D *NavigationServer3DManager::new_default_server() {
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ERR_FAIL_COND_V(create_callback == nullptr, nullptr);
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return create_callback();
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}
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#ifdef DEBUG_ENABLED
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void NavigationServer3D::_emit_navigation_debug_changed_signal() {
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if (debug_dirty) {
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debug_dirty = false;
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emit_signal(SNAME("navigation_debug_changed"));
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}
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}
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#endif // DEBUG_ENABLED
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#ifdef DEBUG_ENABLED
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Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_face_material() {
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if (debug_navigation_geometry_face_material.is_valid()) {
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return debug_navigation_geometry_face_material;
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}
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bool enabled_geometry_face_random_color = get_debug_navigation_enable_geometry_face_random_color();
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Ref<StandardMaterial3D> face_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
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face_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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face_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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face_material->set_albedo(get_debug_navigation_geometry_face_color());
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if (enabled_geometry_face_random_color) {
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face_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
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face_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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}
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debug_navigation_geometry_face_material = face_material;
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return debug_navigation_geometry_face_material;
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}
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Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_edge_material() {
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if (debug_navigation_geometry_edge_material.is_valid()) {
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return debug_navigation_geometry_edge_material;
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}
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bool enabled_edge_lines_xray = get_debug_navigation_enable_edge_lines_xray();
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Ref<StandardMaterial3D> line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
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line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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line_material->set_albedo(get_debug_navigation_geometry_edge_color());
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if (enabled_edge_lines_xray) {
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line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
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}
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debug_navigation_geometry_edge_material = line_material;
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return debug_navigation_geometry_edge_material;
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}
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Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_face_disabled_material() {
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if (debug_navigation_geometry_face_disabled_material.is_valid()) {
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return debug_navigation_geometry_face_disabled_material;
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}
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Ref<StandardMaterial3D> face_disabled_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
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face_disabled_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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face_disabled_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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face_disabled_material->set_albedo(get_debug_navigation_geometry_face_disabled_color());
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debug_navigation_geometry_face_disabled_material = face_disabled_material;
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return debug_navigation_geometry_face_disabled_material;
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}
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Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_geometry_edge_disabled_material() {
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if (debug_navigation_geometry_edge_disabled_material.is_valid()) {
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return debug_navigation_geometry_edge_disabled_material;
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}
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bool enabled_edge_lines_xray = get_debug_navigation_enable_edge_lines_xray();
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Ref<StandardMaterial3D> line_disabled_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
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line_disabled_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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line_disabled_material->set_albedo(get_debug_navigation_geometry_edge_disabled_color());
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if (enabled_edge_lines_xray) {
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line_disabled_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
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}
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debug_navigation_geometry_edge_disabled_material = line_disabled_material;
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return debug_navigation_geometry_edge_disabled_material;
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}
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Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_edge_connections_material() {
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if (debug_navigation_edge_connections_material.is_valid()) {
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return debug_navigation_edge_connections_material;
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}
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bool enabled_edge_connections_xray = get_debug_navigation_enable_edge_connections_xray();
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Ref<StandardMaterial3D> edge_connections_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
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edge_connections_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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edge_connections_material->set_albedo(get_debug_navigation_edge_connection_color());
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if (enabled_edge_connections_xray) {
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edge_connections_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
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}
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edge_connections_material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MAX - 2);
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debug_navigation_edge_connections_material = edge_connections_material;
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return debug_navigation_edge_connections_material;
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}
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Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_link_connections_material() {
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if (debug_navigation_link_connections_material.is_valid()) {
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return debug_navigation_link_connections_material;
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}
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Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
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material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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material->set_albedo(debug_navigation_link_connection_color);
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if (debug_navigation_enable_link_connections_xray) {
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material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
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}
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material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MAX - 2);
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debug_navigation_link_connections_material = material;
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return debug_navigation_link_connections_material;
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}
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Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_link_connections_disabled_material() {
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if (debug_navigation_link_connections_disabled_material.is_valid()) {
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return debug_navigation_link_connections_disabled_material;
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}
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Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
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material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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material->set_albedo(debug_navigation_link_connection_disabled_color);
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if (debug_navigation_enable_link_connections_xray) {
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material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
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}
|
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material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MAX - 2);
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|
|
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debug_navigation_link_connections_disabled_material = material;
|
|
return debug_navigation_link_connections_disabled_material;
|
|
}
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|
|
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void NavigationServer3D::set_debug_navigation_edge_connection_color(const Color &p_color) {
|
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debug_navigation_edge_connection_color = p_color;
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|
if (debug_navigation_edge_connections_material.is_valid()) {
|
|
debug_navigation_edge_connections_material->set_albedo(debug_navigation_edge_connection_color);
|
|
}
|
|
}
|
|
|
|
Color NavigationServer3D::get_debug_navigation_edge_connection_color() const {
|
|
return debug_navigation_edge_connection_color;
|
|
}
|
|
|
|
void NavigationServer3D::set_debug_navigation_geometry_edge_color(const Color &p_color) {
|
|
debug_navigation_geometry_edge_color = p_color;
|
|
if (debug_navigation_geometry_edge_material.is_valid()) {
|
|
debug_navigation_geometry_edge_material->set_albedo(debug_navigation_geometry_edge_color);
|
|
}
|
|
}
|
|
|
|
Color NavigationServer3D::get_debug_navigation_geometry_edge_color() const {
|
|
return debug_navigation_geometry_edge_color;
|
|
}
|
|
|
|
void NavigationServer3D::set_debug_navigation_geometry_face_color(const Color &p_color) {
|
|
debug_navigation_geometry_face_color = p_color;
|
|
if (debug_navigation_geometry_face_material.is_valid()) {
|
|
debug_navigation_geometry_face_material->set_albedo(debug_navigation_geometry_face_color);
|
|
}
|
|
}
|
|
|
|
Color NavigationServer3D::get_debug_navigation_geometry_face_color() const {
|
|
return debug_navigation_geometry_face_color;
|
|
}
|
|
|
|
void NavigationServer3D::set_debug_navigation_geometry_edge_disabled_color(const Color &p_color) {
|
|
debug_navigation_geometry_edge_disabled_color = p_color;
|
|
if (debug_navigation_geometry_edge_disabled_material.is_valid()) {
|
|
debug_navigation_geometry_edge_disabled_material->set_albedo(debug_navigation_geometry_edge_disabled_color);
|
|
}
|
|
}
|
|
|
|
Color NavigationServer3D::get_debug_navigation_geometry_edge_disabled_color() const {
|
|
return debug_navigation_geometry_edge_disabled_color;
|
|
}
|
|
|
|
void NavigationServer3D::set_debug_navigation_geometry_face_disabled_color(const Color &p_color) {
|
|
debug_navigation_geometry_face_disabled_color = p_color;
|
|
if (debug_navigation_geometry_face_disabled_material.is_valid()) {
|
|
debug_navigation_geometry_face_disabled_material->set_albedo(debug_navigation_geometry_face_disabled_color);
|
|
}
|
|
}
|
|
|
|
Color NavigationServer3D::get_debug_navigation_geometry_face_disabled_color() const {
|
|
return debug_navigation_geometry_face_disabled_color;
|
|
}
|
|
|
|
void NavigationServer3D::set_debug_navigation_link_connection_color(const Color &p_color) {
|
|
debug_navigation_link_connection_color = p_color;
|
|
if (debug_navigation_link_connections_material.is_valid()) {
|
|
debug_navigation_link_connections_material->set_albedo(debug_navigation_link_connection_color);
|
|
}
|
|
}
|
|
|
|
Color NavigationServer3D::get_debug_navigation_link_connection_color() const {
|
|
return debug_navigation_link_connection_color;
|
|
}
|
|
|
|
void NavigationServer3D::set_debug_navigation_link_connection_disabled_color(const Color &p_color) {
|
|
debug_navigation_link_connection_disabled_color = p_color;
|
|
if (debug_navigation_link_connections_disabled_material.is_valid()) {
|
|
debug_navigation_link_connections_disabled_material->set_albedo(debug_navigation_link_connection_disabled_color);
|
|
}
|
|
}
|
|
|
|
Color NavigationServer3D::get_debug_navigation_link_connection_disabled_color() const {
|
|
return debug_navigation_link_connection_disabled_color;
|
|
}
|
|
|
|
void NavigationServer3D::set_debug_navigation_enable_edge_connections(const bool p_value) {
|
|
debug_navigation_enable_edge_connections = p_value;
|
|
debug_dirty = true;
|
|
call_deferred("_emit_navigation_debug_changed_signal");
|
|
}
|
|
|
|
bool NavigationServer3D::get_debug_navigation_enable_edge_connections() const {
|
|
return debug_navigation_enable_edge_connections;
|
|
}
|
|
|
|
void NavigationServer3D::set_debug_navigation_enable_edge_connections_xray(const bool p_value) {
|
|
debug_navigation_enable_edge_connections_xray = p_value;
|
|
if (debug_navigation_edge_connections_material.is_valid()) {
|
|
debug_navigation_edge_connections_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_edge_connections_xray);
|
|
}
|
|
}
|
|
|
|
bool NavigationServer3D::get_debug_navigation_enable_edge_connections_xray() const {
|
|
return debug_navigation_enable_edge_connections_xray;
|
|
}
|
|
|
|
void NavigationServer3D::set_debug_navigation_enable_edge_lines(const bool p_value) {
|
|
debug_navigation_enable_edge_lines = p_value;
|
|
debug_dirty = true;
|
|
call_deferred("_emit_navigation_debug_changed_signal");
|
|
}
|
|
|
|
bool NavigationServer3D::get_debug_navigation_enable_edge_lines() const {
|
|
return debug_navigation_enable_edge_lines;
|
|
}
|
|
|
|
void NavigationServer3D::set_debug_navigation_enable_edge_lines_xray(const bool p_value) {
|
|
debug_navigation_enable_edge_lines_xray = p_value;
|
|
if (debug_navigation_geometry_edge_material.is_valid()) {
|
|
debug_navigation_geometry_edge_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_edge_lines_xray);
|
|
}
|
|
}
|
|
|
|
bool NavigationServer3D::get_debug_navigation_enable_edge_lines_xray() const {
|
|
return debug_navigation_enable_edge_lines_xray;
|
|
}
|
|
|
|
void NavigationServer3D::set_debug_navigation_enable_geometry_face_random_color(const bool p_value) {
|
|
debug_navigation_enable_geometry_face_random_color = p_value;
|
|
debug_dirty = true;
|
|
call_deferred("_emit_navigation_debug_changed_signal");
|
|
}
|
|
|
|
bool NavigationServer3D::get_debug_navigation_enable_geometry_face_random_color() const {
|
|
return debug_navigation_enable_geometry_face_random_color;
|
|
}
|
|
|
|
void NavigationServer3D::set_debug_navigation_enable_link_connections(const bool p_value) {
|
|
debug_navigation_enable_link_connections = p_value;
|
|
debug_dirty = true;
|
|
call_deferred("_emit_navigation_debug_changed_signal");
|
|
}
|
|
|
|
bool NavigationServer3D::get_debug_navigation_enable_link_connections() const {
|
|
return debug_navigation_enable_link_connections;
|
|
}
|
|
|
|
void NavigationServer3D::set_debug_navigation_enable_link_connections_xray(const bool p_value) {
|
|
debug_navigation_enable_link_connections_xray = p_value;
|
|
if (debug_navigation_link_connections_material.is_valid()) {
|
|
debug_navigation_link_connections_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_link_connections_xray);
|
|
}
|
|
}
|
|
|
|
bool NavigationServer3D::get_debug_navigation_enable_link_connections_xray() const {
|
|
return debug_navigation_enable_link_connections_xray;
|
|
}
|
|
|
|
void NavigationServer3D::set_debug_enabled(bool p_enabled) {
|
|
if (debug_enabled != p_enabled) {
|
|
debug_dirty = true;
|
|
}
|
|
|
|
debug_enabled = p_enabled;
|
|
|
|
if (debug_dirty) {
|
|
call_deferred("_emit_navigation_debug_changed_signal");
|
|
}
|
|
}
|
|
|
|
bool NavigationServer3D::get_debug_enabled() const {
|
|
return debug_enabled;
|
|
}
|
|
#endif // DEBUG_ENABLED
|
|
|
|
///////////////////////////////////////////////////////
|
|
|
|
void NavigationServer3D::query_path(const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result) const {
|
|
ERR_FAIL_COND(!p_query_parameters.is_valid());
|
|
ERR_FAIL_COND(!p_query_result.is_valid());
|
|
|
|
const NavigationUtilities::PathQueryResult _query_result = _query_path(p_query_parameters->get_parameters());
|
|
|
|
p_query_result->set_path(_query_result.path);
|
|
p_query_result->set_path_types(_query_result.path_types);
|
|
p_query_result->set_path_rids(_query_result.path_rids);
|
|
p_query_result->set_path_owner_ids(_query_result.path_owner_ids);
|
|
}
|