172 lines
4.9 KiB
C++
172 lines
4.9 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2018 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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///This file was written by Erwin Coumans
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#include "btMultiBodySphericalJointMotor.h"
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#include "btMultiBody.h"
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#include "btMultiBodyLinkCollider.h"
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#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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#include "LinearMath/btTransformUtil.h"
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#include "BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h"
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btMultiBodySphericalJointMotor::btMultiBodySphericalJointMotor(btMultiBody* body, int link, btScalar maxMotorImpulse)
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: btMultiBodyConstraint(body, body, link, body->getLink(link).m_parent, 3, true),
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m_desiredVelocity(0, 0, 0),
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m_desiredPosition(0,0,0,1),
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m_kd(1.),
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m_kp(0.2),
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m_erp(1),
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m_rhsClamp(SIMD_INFINITY)
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{
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m_maxAppliedImpulse = maxMotorImpulse;
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}
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void btMultiBodySphericalJointMotor::finalizeMultiDof()
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{
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allocateJacobiansMultiDof();
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// note: we rely on the fact that data.m_jacobians are
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// always initialized to zero by the Constraint ctor
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int linkDoF = 0;
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unsigned int offset = 6 + (m_bodyA->getLink(m_linkA).m_dofOffset + linkDoF);
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// row 0: the lower bound
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// row 0: the lower bound
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jacobianA(0)[offset] = 1;
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m_numDofsFinalized = m_jacSizeBoth;
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}
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btMultiBodySphericalJointMotor::~btMultiBodySphericalJointMotor()
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{
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}
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int btMultiBodySphericalJointMotor::getIslandIdA() const
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{
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if (this->m_linkA < 0)
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{
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btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
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if (col)
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return col->getIslandTag();
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}
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else
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{
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if (m_bodyA->getLink(m_linkA).m_collider)
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{
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return m_bodyA->getLink(m_linkA).m_collider->getIslandTag();
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}
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}
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return -1;
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}
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int btMultiBodySphericalJointMotor::getIslandIdB() const
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{
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if (m_linkB < 0)
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{
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btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
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if (col)
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return col->getIslandTag();
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}
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else
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{
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if (m_bodyB->getLink(m_linkB).m_collider)
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{
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return m_bodyB->getLink(m_linkB).m_collider->getIslandTag();
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}
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}
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return -1;
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}
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void btMultiBodySphericalJointMotor::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
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btMultiBodyJacobianData& data,
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const btContactSolverInfo& infoGlobal)
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{
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// only positions need to be updated -- data.m_jacobians and force
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// directions were set in the ctor and never change.
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if (m_numDofsFinalized != m_jacSizeBoth)
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{
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finalizeMultiDof();
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}
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//don't crash
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if (m_numDofsFinalized != m_jacSizeBoth)
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return;
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if (m_maxAppliedImpulse == 0.f)
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return;
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const btScalar posError = 0;
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const btVector3 dummy(0, 0, 0);
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btVector3 axis[3] = { btVector3(1, 0, 0), btVector3(0, 1, 0), btVector3(0, 0, 1) };
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btQuaternion desiredQuat = m_desiredPosition;
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btQuaternion currentQuat(m_bodyA->getJointPosMultiDof(m_linkA)[0],
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m_bodyA->getJointPosMultiDof(m_linkA)[1],
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m_bodyA->getJointPosMultiDof(m_linkA)[2],
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m_bodyA->getJointPosMultiDof(m_linkA)[3]);
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btQuaternion relRot = currentQuat.inverse() * desiredQuat;
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btVector3 angleDiff;
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btGeneric6DofSpring2Constraint::matrixToEulerXYZ(btMatrix3x3(relRot), angleDiff);
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for (int row = 0; row < getNumRows(); row++)
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{
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btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
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int dof = row;
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btScalar currentVelocity = m_bodyA->getJointVelMultiDof(m_linkA)[dof];
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btScalar desiredVelocity = this->m_desiredVelocity[row];
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btScalar velocityError = desiredVelocity - currentVelocity;
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btMatrix3x3 frameAworld;
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frameAworld.setIdentity();
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frameAworld = m_bodyA->localFrameToWorld(m_linkA, frameAworld);
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btScalar posError = 0;
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{
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btAssert(m_bodyA->getLink(m_linkA).m_jointType == btMultibodyLink::eSpherical);
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switch (m_bodyA->getLink(m_linkA).m_jointType)
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{
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case btMultibodyLink::eSpherical:
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{
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btVector3 constraintNormalAng = frameAworld.getColumn(row % 3);
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posError = m_kp*angleDiff[row % 3];
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fillMultiBodyConstraint(constraintRow, data, 0, 0, constraintNormalAng,
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btVector3(0,0,0), dummy, dummy,
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posError,
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infoGlobal,
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-m_maxAppliedImpulse, m_maxAppliedImpulse, true);
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constraintRow.m_orgConstraint = this;
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constraintRow.m_orgDofIndex = row;
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break;
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}
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default:
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{
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btAssert(0);
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}
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};
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}
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}
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}
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