b0d41847ed
It's the recommended way to set those, and is more portable (automatically prepends -D for GCC/Clang and /D for MSVC). We still use CPPFLAGS for some pre-processor flags which are not defines.
23 lines
654 B
Python
23 lines
654 B
Python
#!/usr/bin/env python
|
|
|
|
Import('env')
|
|
|
|
if (env["platform"] in ["haiku", "osx", "windows", "x11"]):
|
|
# Thirdparty source files
|
|
thirdparty_dir = "#thirdparty/glad/"
|
|
thirdparty_sources = [
|
|
"glad.c",
|
|
]
|
|
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
|
|
|
|
env.Prepend(CPPPATH=[thirdparty_dir])
|
|
|
|
env.Append(CPPDEFINES=['GLAD_ENABLED'])
|
|
env.Append(CPPDEFINES=['GLES_OVER_GL'])
|
|
|
|
env_thirdparty = env.Clone()
|
|
env_thirdparty.disable_warnings()
|
|
env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources)
|
|
|
|
# Godot source files
|
|
env.add_source_files(env.drivers_sources, "*.cpp")
|