fe52458154
Happy new year to the wonderful Godot community!
89 lines
3.5 KiB
C++
89 lines
3.5 KiB
C++
/*************************************************************************/
|
|
/* gradient_editor_plugin.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef GRADIENT_EDITOR_PLUGIN_H
|
|
#define GRADIENT_EDITOR_PLUGIN_H
|
|
|
|
#include "editor/editor_node.h"
|
|
#include "editor/editor_plugin.h"
|
|
#include "scene/gui/gradient_edit.h"
|
|
|
|
class GradientEditor : public GradientEdit {
|
|
GDCLASS(GradientEditor, GradientEdit);
|
|
|
|
bool editing;
|
|
Ref<Gradient> gradient;
|
|
|
|
void _gradient_changed();
|
|
void _ramp_changed();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual Size2 get_minimum_size() const override;
|
|
void set_gradient(const Ref<Gradient> &p_gradient);
|
|
void reverse_gradient();
|
|
GradientEditor();
|
|
};
|
|
|
|
class GradientReverseButton : public BaseButton {
|
|
GDCLASS(GradientReverseButton, BaseButton);
|
|
|
|
int margin = 2;
|
|
|
|
void _notification(int p_what);
|
|
virtual Size2 get_minimum_size() const override;
|
|
};
|
|
|
|
class EditorInspectorPluginGradient : public EditorInspectorPlugin {
|
|
GDCLASS(EditorInspectorPluginGradient, EditorInspectorPlugin);
|
|
|
|
GradientEditor *editor;
|
|
HBoxContainer *gradient_tools_hbox;
|
|
GradientReverseButton *reverse_btn;
|
|
|
|
void _reverse_button_pressed();
|
|
|
|
public:
|
|
virtual bool can_handle(Object *p_object) override;
|
|
virtual void parse_begin(Object *p_object) override;
|
|
};
|
|
|
|
class GradientEditorPlugin : public EditorPlugin {
|
|
GDCLASS(GradientEditorPlugin, EditorPlugin);
|
|
|
|
public:
|
|
virtual String get_name() const override { return "Gradient"; }
|
|
|
|
GradientEditorPlugin(EditorNode *p_node);
|
|
};
|
|
|
|
#endif // GRADIENT_EDITOR_PLUGIN_H
|