virtualx-engine/servers/rendering/renderer_rd/forward_clustered
Hugo Locurcio 989a7d9270
Allow disabling the depth prepass in the Vulkan Clustered backend
In scenes that have little to no overdraw, disabling the depth prepass
can give a small performance boost. Nonetheless, in most other scenarios,
the depth prepass should be left enabled as it improves performance
significantly.
2021-11-27 17:54:45 +01:00
..
render_forward_clustered.cpp Allow disabling the depth prepass in the Vulkan Clustered backend 2021-11-27 17:54:45 +01:00
render_forward_clustered.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
scene_shader_forward_clustered.cpp Fix Depth-Prepass transparency mode 2021-11-18 12:49:46 +01:00
scene_shader_forward_clustered.h Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00