In scenes that have little to no overdraw, disabling the depth prepass can give a small performance boost. Nonetheless, in most other scenarios, the depth prepass should be left enabled as it improves performance significantly. |
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render_forward_clustered.cpp | ||
render_forward_clustered.h | ||
scene_shader_forward_clustered.cpp | ||
scene_shader_forward_clustered.h | ||
SCsub |