virtualx-engine/main/tests/test_containers.cpp

92 lines
3.1 KiB
C++

/*************************************************************************/
/* test_containers.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_containers.h"
#include "dvector.h"
#include "math_funcs.h"
#include "print_string.h"
#include "servers/visual/default_mouse_cursor.xpm"
#include "set.h"
#include "image.h"
#include "list.h"
#include "variant.h"
namespace TestContainers {
MainLoop *test() {
/*
HashMap<int,int> int_map;
for (int i=0;i<68000;i++) {
int num=(int)Math::random(0,1024);
int_map[i]=num;
}
*/
{
};
#if 0
Set<int> set;
print_line("Begin Insert");
for (int i=0;i<1100;i++) {
int num=i;//(int)Math::random(0,1024);
//print_line("inserting "+itos(num));
set.insert( num );
}
/*
for (int i=0;i<400;i++) {
int num=(int)Math::random(0,1024);
set.erase(num);
}
*/
//set.print_tree();
for(Set<int>::Element *I=set.front();I;I=I->next()) {
print_line("inserted "+itos(I->get())+" prev is "+itos(I->prev()?I->prev()->get():-100));
}
print_line("depth is "+itos(set.calculate_depth()));
print_line("Insert Success");
#endif
return NULL;
}
}