d7d65fa2f2
-html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
428 lines
9.2 KiB
C++
428 lines
9.2 KiB
C++
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#include "os_android.h"
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#include "java_glue.h"
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#include "drivers/gles2/rasterizer_gles2.h"
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#include "servers/visual/visual_server_raster.h"
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#include "file_access_jandroid.h"
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#include "dir_access_jandroid.h"
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#include "core/io/file_access_buffered_fa.h"
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#include "main/main.h"
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int OS_Android::get_video_driver_count() const {
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return 1;
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}
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const char * OS_Android::get_video_driver_name(int p_driver) const {
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return "GLES2";
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}
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OS::VideoMode OS_Android::get_default_video_mode() const {
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return OS::VideoMode();
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}
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int OS_Android::get_audio_driver_count() const {
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return 1;
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}
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const char * OS_Android::get_audio_driver_name(int p_driver) const {
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return "Android";
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}
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void OS_Android::initialize_core() {
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OS_Unix::initialize_core();
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//FileAccessJAndroid::make_default();
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DirAccessJAndroid::make_default();
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FileAccessBufferedFA<FileAccessJAndroid>::make_default();
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}
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void OS_Android::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) {
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AudioDriverManagerSW::add_driver(&audio_driver_android);
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rasterizer = memnew( RasterizerGLES2 );
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visual_server = memnew( VisualServerRaster(rasterizer) );
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visual_server->init();
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visual_server->cursor_set_visible(false, 0);
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AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
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if (AudioDriverManagerSW::get_driver(p_audio_driver)->init()!=OK) {
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ERR_PRINT("Initializing audio failed.");
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}
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sample_manager = memnew( SampleManagerMallocSW );
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audio_server = memnew( AudioServerSW(sample_manager) );
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audio_server->set_mixer_params(AudioMixerSW::INTERPOLATION_LINEAR,false);
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audio_server->init();
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spatial_sound_server = memnew( SpatialSoundServerSW );
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spatial_sound_server->init();
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spatial_sound_2d_server = memnew( SpatialSound2DServerSW );
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spatial_sound_2d_server->init();
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//
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physics_server = memnew( PhysicsServerSW );
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physics_server->init();
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physics_2d_server = memnew( Physics2DServerSW );
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physics_2d_server->init();
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input = memnew( InputDefault );
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}
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void OS_Android::set_main_loop( MainLoop * p_main_loop ) {
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main_loop=p_main_loop;
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}
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void OS_Android::delete_main_loop() {
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memdelete( main_loop );
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}
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void OS_Android::finalize() {
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memdelete(input);
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}
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void OS_Android::vprint(const char* p_format, va_list p_list, bool p_stderr) {
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__android_log_vprint(p_stderr?ANDROID_LOG_ERROR:ANDROID_LOG_INFO,"godot",p_format,p_list);
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}
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void OS_Android::print(const char *p_format, ... ) {
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va_list argp;
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va_start(argp, p_format);
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__android_log_vprint(ANDROID_LOG_INFO,"godot",p_format,argp);
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va_end(argp);
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}
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void OS_Android::alert(const String& p_alert) {
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print("ALERT: %s\n",p_alert.utf8().get_data());
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}
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void OS_Android::set_mouse_show(bool p_show) {
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//android has no mouse...
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}
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void OS_Android::set_mouse_grab(bool p_grab) {
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//it really has no mouse...!
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}
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bool OS_Android::is_mouse_grab_enabled() const {
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//*sigh* technology has evolved so much since i was a kid..
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return false;
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}
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Point2 OS_Android::get_mouse_pos() const {
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return Point2();
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}
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int OS_Android::get_mouse_button_state() const {
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return 0;
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}
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void OS_Android::set_window_title(const String& p_title) {
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}
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//interesting byt not yet
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//void set_clipboard(const String& p_text);
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//String get_clipboard() const;
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void OS_Android::set_video_mode(const VideoMode& p_video_mode,int p_screen) {
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}
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OS::VideoMode OS_Android::get_video_mode(int p_screen) const {
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return default_videomode;
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}
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void OS_Android::get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen) const {
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p_list->push_back(default_videomode);
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}
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String OS_Android::get_name() {
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return "Android";
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}
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MainLoop *OS_Android::get_main_loop() const {
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return main_loop;
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}
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bool OS_Android::can_draw() const {
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return true; //always?
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}
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void OS_Android::set_cursor_shape(CursorShape p_shape) {
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//android really really really has no mouse.. how amazing..
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}
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void OS_Android::main_loop_begin() {
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if (main_loop)
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main_loop->init();
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}
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bool OS_Android::main_loop_iterate() {
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if (!main_loop)
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return false;
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return Main::iteration();
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}
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void OS_Android::main_loop_end() {
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if (main_loop)
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main_loop->finish();
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}
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void OS_Android::process_touch(int p_what,int p_pointer, const Vector<TouchPos>& p_points) {
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switch(p_what) {
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case 0: { //gesture begin
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if (touch.size()) {
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//end all if exist
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InputEvent ev;
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ev.type=InputEvent::MOUSE_BUTTON;
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ev.ID=++last_id;
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ev.mouse_button.button_index=BUTTON_LEFT;
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ev.mouse_button.button_mask=BUTTON_MASK_LEFT;
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ev.mouse_button.pressed=false;
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ev.mouse_button.x=touch[0].pos.x;
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ev.mouse_button.y=touch[0].pos.y;
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ev.mouse_button.global_x=touch[0].pos.x;
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ev.mouse_button.global_y=touch[0].pos.y;
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input->set_mouse_pos(Point2(ev.mouse_button.x,ev.mouse_button.y));
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main_loop->input_event(ev);
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for(int i=0;i<touch.size();i++) {
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InputEvent ev;
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ev.type=InputEvent::SCREEN_TOUCH;
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ev.ID=++last_id;
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ev.screen_touch.index=touch[i].id;
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ev.screen_touch.pressed=false;
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ev.screen_touch.x=touch[i].pos.x;
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ev.screen_touch.y=touch[i].pos.y;
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main_loop->input_event(ev);
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}
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}
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touch.resize(p_points.size());
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for(int i=0;i<p_points.size();i++) {
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touch[i].id=p_points[i].id;
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touch[i].pos=p_points[i].pos;
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}
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{
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//send mouse
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InputEvent ev;
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ev.type=InputEvent::MOUSE_BUTTON;
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ev.ID=++last_id;
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ev.mouse_button.button_index=BUTTON_LEFT;
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ev.mouse_button.button_mask=BUTTON_MASK_LEFT;
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ev.mouse_button.pressed=true;
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ev.mouse_button.x=touch[0].pos.x;
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ev.mouse_button.y=touch[0].pos.y;
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ev.mouse_button.global_x=touch[0].pos.x;
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ev.mouse_button.global_y=touch[0].pos.y;
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last_mouse=touch[0].pos;
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input->set_mouse_pos(Point2(ev.mouse_button.x,ev.mouse_button.y));
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main_loop->input_event(ev);
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}
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//send touch
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for(int i=0;i<touch.size();i++) {
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InputEvent ev;
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ev.type=InputEvent::SCREEN_TOUCH;
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ev.ID=++last_id;
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ev.screen_touch.index=touch[i].id;
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ev.screen_touch.pressed=true;
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ev.screen_touch.x=touch[i].pos.x;
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ev.screen_touch.y=touch[i].pos.y;
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main_loop->input_event(ev);
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}
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} break;
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case 1: { //motion
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if (p_points.size()) {
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//send mouse, should look for point 0?
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InputEvent ev;
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ev.type=InputEvent::MOUSE_MOTION;
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ev.ID=++last_id;
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ev.mouse_motion.button_mask=BUTTON_MASK_LEFT;
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ev.mouse_motion.x=p_points[0].pos.x;
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ev.mouse_motion.y=p_points[0].pos.y;
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input->set_mouse_pos(Point2(ev.mouse_motion.x,ev.mouse_motion.y));
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ev.mouse_motion.speed_x=input->get_mouse_speed().x;
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ev.mouse_motion.speed_y=input->get_mouse_speed().y;
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ev.mouse_motion.relative_x=p_points[0].pos.x-last_mouse.x;
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ev.mouse_motion.relative_y=p_points[0].pos.y-last_mouse.y;
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last_mouse=p_points[0].pos;
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main_loop->input_event(ev);
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}
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ERR_FAIL_COND(touch.size()!=p_points.size());
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for(int i=0;i<touch.size();i++) {
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int idx=-1;
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for(int j=0;j<p_points.size();j++) {
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if (touch[i].id==p_points[j].id) {
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idx=j;
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break;
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}
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}
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ERR_CONTINUE(idx==-1);
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if (touch[i].pos==p_points[idx].pos)
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continue; //no move unncesearily
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InputEvent ev;
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ev.type=InputEvent::SCREEN_DRAG;
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ev.ID=++last_id;
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ev.screen_drag.index=touch[i].id;
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ev.screen_drag.x=p_points[idx].pos.x;
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ev.screen_drag.y=p_points[idx].pos.y;
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ev.screen_drag.x=p_points[idx].pos.x - touch[i].pos.x;
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ev.screen_drag.y=p_points[idx].pos.y - touch[i].pos.y;
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main_loop->input_event(ev);
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touch[i].pos=p_points[idx].pos;
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}
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} break;
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case 2: { //release
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if (touch.size()) {
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//end all if exist
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InputEvent ev;
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ev.type=InputEvent::MOUSE_BUTTON;
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ev.ID=++last_id;
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ev.mouse_button.button_index=BUTTON_LEFT;
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ev.mouse_button.button_mask=BUTTON_MASK_LEFT;
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ev.mouse_button.pressed=false;
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ev.mouse_button.x=touch[0].pos.x;
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ev.mouse_button.y=touch[0].pos.y;
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ev.mouse_button.global_x=touch[0].pos.x;
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ev.mouse_button.global_y=touch[0].pos.y;
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main_loop->input_event(ev);
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for(int i=0;i<touch.size();i++) {
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InputEvent ev;
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ev.type=InputEvent::SCREEN_TOUCH;
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ev.ID=++last_id;
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ev.screen_touch.index=touch[i].id;
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ev.screen_touch.pressed=false;
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ev.screen_touch.x=touch[i].pos.x;
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ev.screen_touch.y=touch[i].pos.y;
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main_loop->input_event(ev);
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}
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}
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} break;
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case 3: { // add tuchi
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ERR_FAIL_INDEX(p_pointer,p_points.size());
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TouchPos tp=p_points[p_pointer];
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touch.push_back(tp);
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InputEvent ev;
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ev.type=InputEvent::SCREEN_TOUCH;
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ev.ID=++last_id;
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ev.screen_touch.index=tp.id;
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ev.screen_touch.pressed=true;
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ev.screen_touch.x=tp.pos.x;
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ev.screen_touch.y=tp.pos.y;
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main_loop->input_event(ev);
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} break;
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case 4: {
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for(int i=0;i<touch.size();i++) {
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if (touch[i].id==p_pointer) {
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InputEvent ev;
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ev.type=InputEvent::SCREEN_TOUCH;
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ev.ID=++last_id;
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ev.screen_touch.index=touch[i].id;
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ev.screen_touch.pressed=false;
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ev.screen_touch.x=touch[i].pos.x;
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ev.screen_touch.y=touch[i].pos.y;
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main_loop->input_event(ev);
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touch.remove(i);
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i--;
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}
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}
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} break;
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}
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}
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OS_Android::OS_Android(int p_video_width,int p_video_height) {
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default_videomode.width=p_video_width;
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default_videomode.height=p_video_height;
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default_videomode.fullscreen=true;
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default_videomode.resizable=false;
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main_loop=NULL;
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last_id=1;
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}
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OS_Android::~OS_Android() {
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}
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