0ee7e3102b
Adds 2D navigation mesh baking.
78 lines
4.1 KiB
C++
78 lines
4.1 KiB
C++
/**************************************************************************/
|
|
/* navigation_mesh_source_geometry_data_2d.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_2D_H
|
|
#define NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_2D_H
|
|
|
|
#include "scene/2d/node_2d.h"
|
|
#include "scene/resources/navigation_polygon.h"
|
|
|
|
class NavigationMeshSourceGeometryData2D : public Resource {
|
|
GDCLASS(NavigationMeshSourceGeometryData2D, Resource);
|
|
|
|
Vector<Vector<Vector2>> traversable_outlines;
|
|
Vector<Vector<Vector2>> obstruction_outlines;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void _set_traversable_outlines(const Vector<Vector<Vector2>> &p_traversable_outlines);
|
|
const Vector<Vector<Vector2>> &_get_traversable_outlines() const { return traversable_outlines; }
|
|
|
|
void _set_obstruction_outlines(const Vector<Vector<Vector2>> &p_obstruction_outlines);
|
|
const Vector<Vector<Vector2>> &_get_obstruction_outlines() const { return obstruction_outlines; }
|
|
|
|
void _add_traversable_outline(const Vector<Vector2> &p_shape_outline);
|
|
void _add_obstruction_outline(const Vector<Vector2> &p_shape_outline);
|
|
|
|
// kept root node transform here on the geometry data
|
|
// if we add this transform to all exposed functions we need to break comp on all functions later
|
|
// when navmesh changes from global transform to relative to navregion
|
|
// but if it stays here we can just remove it and change the internal functions only
|
|
Transform2D root_node_transform;
|
|
|
|
void set_traversable_outlines(const TypedArray<Vector<Vector2>> &p_traversable_outlines);
|
|
TypedArray<Vector<Vector2>> get_traversable_outlines() const;
|
|
|
|
void set_obstruction_outlines(const TypedArray<Vector<Vector2>> &p_obstruction_outlines);
|
|
TypedArray<Vector<Vector2>> get_obstruction_outlines() const;
|
|
|
|
void add_traversable_outline(const PackedVector2Array &p_shape_outline);
|
|
void add_obstruction_outline(const PackedVector2Array &p_shape_outline);
|
|
|
|
bool has_data() { return traversable_outlines.size(); };
|
|
void clear();
|
|
|
|
NavigationMeshSourceGeometryData2D();
|
|
~NavigationMeshSourceGeometryData2D();
|
|
};
|
|
|
|
#endif // NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_2D_H
|