virtualx-engine/editor/plugins/gizmos/occluder_instance_3d_gizmo_plugin.cpp
smix8 808af8e837 Split Node3DGizmos into dedicated files
Splits Node3DGizmos into dedicated files.
2023-04-20 20:12:47 +02:00

284 lines
8.9 KiB
C++

/**************************************************************************/
/* occluder_instance_3d_gizmo_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "occluder_instance_3d_gizmo_plugin.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/occluder_instance_3d.h"
OccluderInstance3DGizmoPlugin::OccluderInstance3DGizmoPlugin() {
create_material("line_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/occluder", Color(0.8, 0.5, 1)));
create_handle_material("handles");
}
bool OccluderInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<OccluderInstance3D>(p_spatial) != nullptr;
}
String OccluderInstance3DGizmoPlugin::get_gizmo_name() const {
return "OccluderInstance3D";
}
int OccluderInstance3DGizmoPlugin::get_priority() const {
return -1;
}
String OccluderInstance3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
const OccluderInstance3D *cs = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
Ref<Occluder3D> o = cs->get_occluder();
if (o.is_null()) {
return "";
}
if (Object::cast_to<SphereOccluder3D>(*o)) {
return "Radius";
}
if (Object::cast_to<BoxOccluder3D>(*o) || Object::cast_to<QuadOccluder3D>(*o)) {
return "Size";
}
return "";
}
Variant OccluderInstance3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
OccluderInstance3D *oi = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
Ref<Occluder3D> o = oi->get_occluder();
if (o.is_null()) {
return Variant();
}
if (Object::cast_to<SphereOccluder3D>(*o)) {
Ref<SphereOccluder3D> so = o;
return so->get_radius();
}
if (Object::cast_to<BoxOccluder3D>(*o)) {
Ref<BoxOccluder3D> bo = o;
return bo->get_size();
}
if (Object::cast_to<QuadOccluder3D>(*o)) {
Ref<QuadOccluder3D> qo = o;
return qo->get_size();
}
return Variant();
}
void OccluderInstance3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
OccluderInstance3D *oi = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
Ref<Occluder3D> o = oi->get_occluder();
if (o.is_null()) {
return;
}
Transform3D gt = oi->get_global_transform();
Transform3D gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
bool snap_enabled = Node3DEditor::get_singleton()->is_snap_enabled();
float snap = Node3DEditor::get_singleton()->get_translate_snap();
if (Object::cast_to<SphereOccluder3D>(*o)) {
Ref<SphereOccluder3D> so = o;
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
float d = ra.x;
if (snap_enabled) {
d = Math::snapped(d, snap);
}
if (d < 0.001) {
d = 0.001;
}
so->set_radius(d);
}
if (Object::cast_to<BoxOccluder3D>(*o)) {
Vector3 axis;
axis[p_id] = 1.0;
Ref<BoxOccluder3D> bo = o;
Vector3 ra, rb;
Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
float d = ra[p_id] * 2;
if (snap_enabled) {
d = Math::snapped(d, snap);
}
if (d < 0.001) {
d = 0.001;
}
Vector3 he = bo->get_size();
he[p_id] = d;
bo->set_size(he);
}
if (Object::cast_to<QuadOccluder3D>(*o)) {
Ref<QuadOccluder3D> qo = o;
Plane p = Plane(Vector3(0.0f, 0.0f, 1.0f), 0.0f);
Vector3 intersection;
if (!p.intersects_segment(sg[0], sg[1], &intersection)) {
return;
}
if (p_id == 2) {
Vector2 s = Vector2(intersection.x, intersection.y) * 2.0f;
if (snap_enabled) {
s = s.snapped(Vector2(snap, snap));
}
s = s.max(Vector2(0.001, 0.001));
qo->set_size(s);
} else {
float d = intersection[p_id];
if (snap_enabled) {
d = Math::snapped(d, snap);
}
if (d < 0.001) {
d = 0.001;
}
Vector2 he = qo->get_size();
he[p_id] = d * 2.0f;
qo->set_size(he);
}
}
}
void OccluderInstance3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
OccluderInstance3D *oi = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
Ref<Occluder3D> o = oi->get_occluder();
if (o.is_null()) {
return;
}
if (Object::cast_to<SphereOccluder3D>(*o)) {
Ref<SphereOccluder3D> so = o;
if (p_cancel) {
so->set_radius(p_restore);
return;
}
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Change Sphere Shape Radius"));
ur->add_do_method(so.ptr(), "set_radius", so->get_radius());
ur->add_undo_method(so.ptr(), "set_radius", p_restore);
ur->commit_action();
}
if (Object::cast_to<BoxOccluder3D>(*o)) {
Ref<BoxOccluder3D> bo = o;
if (p_cancel) {
bo->set_size(p_restore);
return;
}
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Change Box Shape Size"));
ur->add_do_method(bo.ptr(), "set_size", bo->get_size());
ur->add_undo_method(bo.ptr(), "set_size", p_restore);
ur->commit_action();
}
if (Object::cast_to<QuadOccluder3D>(*o)) {
Ref<QuadOccluder3D> qo = o;
if (p_cancel) {
qo->set_size(p_restore);
return;
}
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Change Box Shape Size"));
ur->add_do_method(qo.ptr(), "set_size", qo->get_size());
ur->add_undo_method(qo.ptr(), "set_size", p_restore);
ur->commit_action();
}
}
void OccluderInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
OccluderInstance3D *occluder_instance = Object::cast_to<OccluderInstance3D>(p_gizmo->get_node_3d());
p_gizmo->clear();
Ref<Occluder3D> o = occluder_instance->get_occluder();
if (!o.is_valid()) {
return;
}
Vector<Vector3> lines = o->get_debug_lines();
if (!lines.is_empty()) {
Ref<Material> material = get_material("line_material", p_gizmo);
p_gizmo->add_lines(lines, material);
p_gizmo->add_collision_segments(lines);
}
Ref<Material> handles_material = get_material("handles");
if (Object::cast_to<SphereOccluder3D>(*o)) {
Ref<SphereOccluder3D> so = o;
float r = so->get_radius();
Vector<Vector3> handles = { Vector3(r, 0, 0) };
p_gizmo->add_handles(handles, handles_material);
}
if (Object::cast_to<BoxOccluder3D>(*o)) {
Ref<BoxOccluder3D> bo = o;
Vector<Vector3> handles;
for (int i = 0; i < 3; i++) {
Vector3 ax;
ax[i] = bo->get_size()[i] / 2;
handles.push_back(ax);
}
p_gizmo->add_handles(handles, handles_material);
}
if (Object::cast_to<QuadOccluder3D>(*o)) {
Ref<QuadOccluder3D> qo = o;
Vector2 size = qo->get_size();
Vector3 s = Vector3(size.x, size.y, 0.0f) / 2.0f;
Vector<Vector3> handles = { Vector3(s.x, 0.0f, 0.0f), Vector3(0.0f, s.y, 0.0f), Vector3(s.x, s.y, 0.0f) };
p_gizmo->add_handles(handles, handles_material);
}
}