Virtualx Game Engine. Forked from Godot 3.6
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Juan Linietsky 98c086edaf -fix forced texture repeat in Polygon2D, now depends on texture.
-added a new function, Camera::is_position_behind to aid to unproject(), fixes #1725
2015-04-28 22:05:01 -03:00
bin -Changed Godot exit to be clean. 2015-04-20 19:38:02 -03:00
core Fixed bug in array comparison, fixes #1712 2015-04-26 12:12:53 -03:00
demos missing file for bbcode demo 2015-04-26 09:48:17 -03:00
doc updated outdated or missing Plane class documentation 2015-04-20 23:31:53 +02:00
drivers -made normalmaps easier in 2D, fixes #1467 2015-04-27 08:11:54 -03:00
main -disabled thread model 2 for the time being, crashes on linux without reason, fixes #1482 2015-04-27 00:19:07 -03:00
modules made parser accept EOF after "pass", fixes #1488 2015-04-26 20:28:41 -03:00
platform fixes in handling of DirAccess for resource path on Android, fixes #1447 2015-04-28 09:38:07 -03:00
scene -fix forced texture repeat in Polygon2D, now depends on texture. 2015-04-28 22:05:01 -03:00
servers -made normalmaps easier in 2D, fixes #1467 2015-04-27 08:11:54 -03:00
tools fix quit bug on linux when using alt-f4, fixes #1677 2015-04-26 19:02:32 -03:00
.gitignore Fix Javascript build. 2015-03-19 10:31:36 +05:30
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
LICENSE.md lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
methods.py merges from okam repo 2015-03-03 14:39:13 -03:00
README.md Update README.md 2014-12-15 22:41:50 -03:00
SConstruct Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix 2015-04-07 20:22:58 -03:00
version.py Beta1 Attempt #1 2015-04-02 12:59:23 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced