270af6fa08
Make the build system automatically build the C# Api assemblies to be shipped with the editor. Make the editor, editor player and debug export templates use Api assemblies built with debug symbols. Always run MSBuild to build the editor tools and Api assemblies when building Godot. Several bugs fixed related to assembly hot reloading and restoring state. Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException.
122 lines
3.5 KiB
C#
122 lines
3.5 KiB
C#
using GodotTools.Core;
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using System.Collections.Generic;
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using System.IO;
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namespace GodotTools.ProjectEditor
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{
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public class DotNetSolution
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{
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private string directoryPath;
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private readonly Dictionary<string, ProjectInfo> projects = new Dictionary<string, ProjectInfo>();
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public string Name { get; }
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public string DirectoryPath
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{
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get => directoryPath;
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set => directoryPath = value.IsAbsolutePath() ? value : Path.GetFullPath(value);
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}
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public class ProjectInfo
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{
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public string Guid;
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public string PathRelativeToSolution;
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public List<string> Configs = new List<string>();
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}
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public void AddNewProject(string name, ProjectInfo projectInfo)
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{
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projects[name] = projectInfo;
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}
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public bool HasProject(string name)
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{
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return projects.ContainsKey(name);
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}
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public ProjectInfo GetProjectInfo(string name)
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{
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return projects[name];
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}
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public bool RemoveProject(string name)
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{
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return projects.Remove(name);
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}
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public void Save()
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{
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if (!Directory.Exists(DirectoryPath))
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throw new FileNotFoundException("The solution directory does not exist.");
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string projectsDecl = string.Empty;
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string slnPlatformsCfg = string.Empty;
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string projPlatformsCfg = string.Empty;
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bool isFirstProject = true;
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foreach (var pair in projects)
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{
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string name = pair.Key;
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ProjectInfo projectInfo = pair.Value;
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if (!isFirstProject)
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projectsDecl += "\n";
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projectsDecl += string.Format(ProjectDeclaration,
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name, projectInfo.PathRelativeToSolution.Replace("/", "\\"), projectInfo.Guid);
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for (int i = 0; i < projectInfo.Configs.Count; i++)
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{
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string config = projectInfo.Configs[i];
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if (i != 0 || !isFirstProject)
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{
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slnPlatformsCfg += "\n";
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projPlatformsCfg += "\n";
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}
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slnPlatformsCfg += string.Format(SolutionPlatformsConfig, config);
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projPlatformsCfg += string.Format(ProjectPlatformsConfig, projectInfo.Guid, config);
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}
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isFirstProject = false;
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}
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string solutionPath = Path.Combine(DirectoryPath, Name + ".sln");
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string content = string.Format(SolutionTemplate, projectsDecl, slnPlatformsCfg, projPlatformsCfg);
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File.WriteAllText(solutionPath, content);
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}
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public DotNetSolution(string name)
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{
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Name = name;
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}
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const string SolutionTemplate =
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@"Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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{0}
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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{1}
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{2}
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EndGlobalSection
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EndGlobal
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";
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const string ProjectDeclaration =
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@"Project(""{{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}}"") = ""{0}"", ""{1}"", ""{{{2}}}""
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EndProject";
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const string SolutionPlatformsConfig =
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@" {0}|Any CPU = {0}|Any CPU";
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const string ProjectPlatformsConfig =
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@" {{{0}}}.{1}|Any CPU.ActiveCfg = {1}|Any CPU
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{{{0}}}.{1}|Any CPU.Build.0 = {1}|Any CPU";
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}
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}
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