990f6cf50e
-=-=-=-=-=-=- -Fixed a few bugs in Mixer, now playback of chiptunes works great :) -Changed how visibility AABB generation from skeletons work, it's fully automatic and real-time now, generated from current skeleton pose for the frame. -Fixed camera in 3D kinematic character demo.
5957 lines
149 KiB
C++
5957 lines
149 KiB
C++
/*************************************************************************/
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/* rasterizer_gles1.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef GLES1_ENABLED
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#include "rasterizer_gles1.h"
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#include "os/os.h"
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#include "globals.h"
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#include <stdio.h>
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#include "drivers/gl_context/context_gl.h"
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#include "servers/visual/shader_language.h"
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#include "servers/visual/particle_system_sw.h"
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#include "gl_context/context_gl.h"
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#include <string.h>
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_FORCE_INLINE_ static void _gl_load_transform(const Transform& tr) {
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GLfloat matrix[16]={ /* build a 16x16 matrix */
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tr.basis.elements[0][0],
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tr.basis.elements[1][0],
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tr.basis.elements[2][0],
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0,
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tr.basis.elements[0][1],
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tr.basis.elements[1][1],
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tr.basis.elements[2][1],
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0,
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tr.basis.elements[0][2],
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tr.basis.elements[1][2],
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tr.basis.elements[2][2],
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0,
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tr.origin.x,
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tr.origin.y,
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tr.origin.z,
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1
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};
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glLoadMatrixf(matrix);
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};
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_FORCE_INLINE_ static void _gl_mult_transform(const Transform& tr) {
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GLfloat matrix[16]={ /* build a 16x16 matrix */
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tr.basis.elements[0][0],
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tr.basis.elements[1][0],
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tr.basis.elements[2][0],
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0,
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tr.basis.elements[0][1],
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tr.basis.elements[1][1],
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tr.basis.elements[2][1],
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0,
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tr.basis.elements[0][2],
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tr.basis.elements[1][2],
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tr.basis.elements[2][2],
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0,
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tr.origin.x,
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tr.origin.y,
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tr.origin.z,
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1
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};
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glMultMatrixf(matrix);
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};
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_FORCE_INLINE_ static void _gl_mult_transform(const Matrix32& tr) {
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GLfloat matrix[16]={ /* build a 16x16 matrix */
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tr.elements[0][0],
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tr.elements[0][1],
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0,
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0,
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tr.elements[1][0],
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tr.elements[1][1],
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0,
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0,
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0,
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0,
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1,
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0,
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tr.elements[2][0],
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tr.elements[2][1],
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0,
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1
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};
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glMultMatrixf(matrix);
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};
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RasterizerGLES1::FX::FX() {
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bgcolor_active=false;
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bgcolor=Color(0,1,0,1);
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skybox_active=false;
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glow_active=false;
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glow_passes=4;
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glow_attenuation=0.7;
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glow_bloom=0.0;
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antialias_active=true;
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antialias_tolerance=15;
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ssao_active=true;
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ssao_attenuation=0.7;
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ssao_radius=0.18;
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ssao_max_distance=1.0;
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ssao_range_min=0.25;
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ssao_range_max=0.48;
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ssao_only=false;
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fog_active=false;
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fog_near=5;
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fog_far=100;
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fog_attenuation=1.0;
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fog_color_near=Color(1,1,1,1);
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fog_color_far=Color(1,1,1,1);
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fog_bg=false;
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toon_active=false;
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toon_treshold=0.4;
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toon_soft=0.001;
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edge_active=false;
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edge_color=Color(0,0,0,1);
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edge_size=1.0;
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}
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static const GLenum prim_type[]={GL_POINTS,GL_LINES,GL_TRIANGLES,GL_TRIANGLE_FAN};
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static void _draw_primitive(int p_points, const Vector3 *p_vertices, const Vector3 *p_normals, const Color* p_colors, const Vector3 *p_uvs,const Plane *p_tangents=NULL,int p_instanced=1) {
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ERR_FAIL_COND(!p_vertices);
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ERR_FAIL_COND(p_points <1 || p_points>4);
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GLenum type = prim_type[p_points - 1];
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//if (!p_colors) {
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// glColor4f(1, 1, 1, 1);
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//};
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)p_vertices);
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if (p_normals) {
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glEnableClientState(GL_NORMAL_ARRAY);
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glNormalPointer(GL_FLOAT, 0, (GLvoid*)p_normals);
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};
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if (p_colors) {
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glEnableClientState(GL_COLOR_ARRAY);
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glColorPointer(4,GL_FLOAT, 0, p_colors);
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};
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if (p_uvs) {
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glClientActiveTexture(GL_TEXTURE0);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glTexCoordPointer(3, GL_FLOAT, 0, p_uvs);
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};
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glDrawArrays( type, 0, p_points);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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};
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/* TEXTURE API */
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#define _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
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#define _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
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#define _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
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#define _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
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#define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
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#define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
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#define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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#define _EXT_COMPRESSED_RED_RGTC1_EXT 0x8DBB
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#define _EXT_COMPRESSED_RED_RGTC1 0x8DBB
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#define _EXT_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
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#define _EXT_COMPRESSED_RG_RGTC2 0x8DBD
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#define _EXT_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
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#define _EXT_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
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#define _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
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#define _EXT_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
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#define _EXT_ETC1_RGB8_OES 0x8D64
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/* TEXTURE API */
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Image RasterizerGLES1::_get_gl_image_and_format(const Image& p_image, Image::Format p_format, uint32_t p_flags,GLenum& r_gl_format,int &r_gl_components,bool &r_has_alpha_cache,bool &r_compressed) {
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r_has_alpha_cache=false;
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r_compressed=false;
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Image image=p_image;
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switch(p_format) {
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case Image::FORMAT_GRAYSCALE: {
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r_gl_components=1;
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r_gl_format=GL_LUMINANCE;
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} break;
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case Image::FORMAT_INTENSITY: {
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if (!image.empty())
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image.convert(Image::FORMAT_RGBA);
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r_gl_components=4;
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r_gl_format=GL_RGBA;
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r_has_alpha_cache=true;
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} break;
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case Image::FORMAT_GRAYSCALE_ALPHA: {
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//image.convert(Image::FORMAT_RGBA);
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r_gl_components=2;
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r_gl_format=GL_LUMINANCE_ALPHA;
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r_has_alpha_cache=true;
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} break;
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case Image::FORMAT_INDEXED: {
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if (!image.empty())
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image.convert(Image::FORMAT_RGB);
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r_gl_components=3;
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r_gl_format=GL_RGB;
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} break;
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case Image::FORMAT_INDEXED_ALPHA: {
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if (!image.empty())
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image.convert(Image::FORMAT_RGBA);
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r_gl_components=4;
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r_gl_format=GL_RGBA;
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r_has_alpha_cache=true;
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} break;
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case Image::FORMAT_RGB: {
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r_gl_components=3;
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r_gl_format=GL_RGB;
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} break;
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case Image::FORMAT_RGBA: {
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r_gl_components=4;
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r_gl_format=GL_RGBA;
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r_has_alpha_cache=true;
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} break;
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case Image::FORMAT_BC1: {
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r_gl_components=1; //doesn't matter much
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r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
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r_compressed=true;
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} break;
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case Image::FORMAT_BC2: {
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r_gl_components=1; //doesn't matter much
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r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
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r_has_alpha_cache=true;
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r_compressed=true;
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} break;
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case Image::FORMAT_BC3: {
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r_gl_components=1; //doesn't matter much
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r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
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r_has_alpha_cache=true;
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r_compressed=true;
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} break;
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case Image::FORMAT_BC4: {
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r_gl_format=_EXT_COMPRESSED_RED_RGTC1;
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r_gl_components=1; //doesn't matter much
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r_compressed=true;
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} break;
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case Image::FORMAT_BC5: {
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r_gl_format=_EXT_COMPRESSED_RG_RGTC2;
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r_gl_components=1; //doesn't matter much
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r_compressed=true;
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} break;
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case Image::FORMAT_PVRTC2: {
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if (!pvr_supported) {
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if (!image.empty())
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image.decompress();
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r_gl_components=4;
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r_gl_format=GL_RGBA;
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r_has_alpha_cache=true;
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print_line("Load Compat PVRTC2");
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} else {
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r_gl_format=_EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
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r_gl_components=1; //doesn't matter much
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r_compressed=true;
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print_line("Load Normal PVRTC2");
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}
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} break;
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case Image::FORMAT_PVRTC2_ALPHA: {
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if (!pvr_supported) {
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if (!image.empty())
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image.decompress();
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r_gl_components=4;
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r_gl_format=GL_RGBA;
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r_has_alpha_cache=true;
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print_line("Load Compat PVRTC2A");
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} else {
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r_gl_format=_EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
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r_gl_components=1; //doesn't matter much
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r_compressed=true;
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print_line("Load Normal PVRTC2A");
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}
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} break;
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case Image::FORMAT_PVRTC4: {
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if (!pvr_supported) {
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if (!image.empty())
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image.decompress();
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r_gl_components=4;
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r_gl_format=GL_RGBA;
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r_has_alpha_cache=true;
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print_line("Load Compat PVRTC4");
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} else {
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r_gl_format=_EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
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r_gl_components=1; //doesn't matter much
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r_compressed=true;
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print_line("Load Normal PVRTC4");
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}
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} break;
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case Image::FORMAT_PVRTC4_ALPHA: {
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if (!pvr_supported) {
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if (!image.empty())
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image.decompress();
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r_gl_components=4;
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r_gl_format=GL_RGBA;
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r_has_alpha_cache=true;
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print_line("Load Compat PVRTC4A");
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} else {
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r_gl_format=_EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
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r_gl_components=1; //doesn't matter much
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r_compressed=true;
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print_line("Load Normal PVRTC4A");
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}
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} break;
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case Image::FORMAT_ETC: {
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if (!pvr_supported) {
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if (!image.empty())
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image.decompress();
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} else {
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r_gl_format=_EXT_ETC1_RGB8_OES;
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r_gl_components=1; //doesn't matter much
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r_compressed=true;
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}
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} break;
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case Image::FORMAT_YUV_422:
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case Image::FORMAT_YUV_444: {
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if (!image.empty())
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image.convert(Image::FORMAT_RGB);
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r_gl_format=GL_RGB;
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r_gl_components=3;
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} break;
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default: {
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ERR_FAIL_V(Image());
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}
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}
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return image;
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}
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RID RasterizerGLES1::texture_create() {
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Texture *texture = memnew(Texture);
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ERR_FAIL_COND_V(!texture,RID());
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glGenTextures(1, &texture->tex_id);
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texture->active=false;
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texture->total_data_size=0;
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return texture_owner.make_rid( texture );
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}
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void RasterizerGLES1::texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags) {
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bool has_alpha_cache;
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int components;
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GLenum format;
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bool compressed;
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int po2_width = nearest_power_of_2(p_width);
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int po2_height = nearest_power_of_2(p_height);
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Texture *texture = texture_owner.get( p_texture );
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ERR_FAIL_COND(!texture);
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texture->width=p_width;
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texture->height=p_height;
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texture->format=p_format;
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texture->flags=p_flags;
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texture->target = /*(p_flags & VS::TEXTURE_FLAG_CUBEMAP) ? GL_TEXTURE_CUBE_MAP :*/ GL_TEXTURE_2D;
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bool scale_textures = (!npo2_textures_available || p_format&VS::TEXTURE_FLAG_MIPMAPS);
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if (scale_textures) {
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texture->alloc_width = po2_width;
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texture->alloc_height = po2_height;
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} else {
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texture->alloc_width = texture->width;
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texture->alloc_height = texture->height;
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};
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_get_gl_image_and_format(Image(),texture->format,texture->flags,format,components,has_alpha_cache,compressed);
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texture->gl_components_cache=components;
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texture->gl_format_cache=format;
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texture->format_has_alpha=has_alpha_cache;
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texture->compressed=compressed;
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texture->data_size=0;
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(texture->target, texture->tex_id);
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if (compressed) {
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glTexParameteri( texture->target, GL_GENERATE_MIPMAP, GL_FALSE );
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} else {
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if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS) {
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glTexParameteri( texture->target, GL_GENERATE_MIPMAP, GL_TRUE );
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} else {
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glTexParameteri( texture->target, GL_GENERATE_MIPMAP, GL_FALSE );
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}
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}
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if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS)
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glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
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else
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glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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if (texture->flags&VS::TEXTURE_FLAG_FILTER) {
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glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_LINEAR); // Linear Filtering
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} else {
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glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_NEAREST); // raw Filtering
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}
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bool force_clamp_to_edge = !(p_flags&VS::TEXTURE_FLAG_MIPMAPS) && (nearest_power_of_2(texture->alloc_height)!=texture->alloc_height || nearest_power_of_2(texture->alloc_width)!=texture->alloc_width);
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if (!force_clamp_to_edge && texture->flags&VS::TEXTURE_FLAG_REPEAT) {
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glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
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glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
|
|
} else {
|
|
|
|
//glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
|
|
glTexParameterf( texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
|
|
glTexParameterf( texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
|
|
}
|
|
|
|
texture->active=true;
|
|
}
|
|
|
|
void RasterizerGLES1::texture_set_data(RID p_texture,const Image& p_image,VS::CubeMapSide p_cube_side) {
|
|
|
|
Texture * texture = texture_owner.get(p_texture);
|
|
|
|
ERR_FAIL_COND(!texture);
|
|
ERR_FAIL_COND(!texture->active);
|
|
ERR_FAIL_COND(texture->format != p_image.get_format() );
|
|
|
|
int components;
|
|
GLenum format;
|
|
bool alpha;
|
|
bool compressed;
|
|
|
|
if (keep_copies && !(texture->flags&VS::TEXTURE_FLAG_VIDEO_SURFACE) && !(use_reload_hooks && texture->reloader)) {
|
|
texture->image[p_cube_side]=p_image;
|
|
}
|
|
|
|
|
|
Image img = _get_gl_image_and_format(p_image, p_image.get_format(),texture->flags,format,components,alpha,compressed);
|
|
if (texture->alloc_width != img.get_width() || texture->alloc_height != img.get_height()) {
|
|
|
|
img.resize(texture->alloc_width, texture->alloc_height, Image::INTERPOLATE_BILINEAR);
|
|
};
|
|
|
|
|
|
GLenum blit_target = /*(texture->target == GL_TEXTURE_CUBE_MAP)?_cube_side_enum[p_cube_side]:*/GL_TEXTURE_2D;
|
|
|
|
texture->data_size=img.get_data().size();
|
|
DVector<uint8_t>::Read read = img.get_data().read();
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(texture->target, texture->tex_id);
|
|
|
|
int mipmaps=(texture->flags&VS::TEXTURE_FLAG_MIPMAPS && img.get_mipmaps()>0) ? img.get_mipmaps() +1 : 1;
|
|
|
|
int w=img.get_width();
|
|
int h=img.get_height();
|
|
|
|
int tsize=0;
|
|
for(int i=0;i<mipmaps;i++) {
|
|
|
|
int size,ofs;
|
|
img.get_mipmap_offset_and_size(i,ofs,size);
|
|
|
|
if (texture->compressed) {
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
glCompressedTexImage2D( blit_target, i, format,w,h,0,size,&read[ofs] );
|
|
|
|
} else {
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
// glTexImage2D(blit_target, i, format==GL_RGB?GL_RGB8:format, w, h, 0, format, GL_UNSIGNED_BYTE,&read[ofs]);
|
|
glTexImage2D(blit_target, i, format, w, h, 0, format, GL_UNSIGNED_BYTE,&read[ofs]);
|
|
//glTexSubImage2D( blit_target, i, 0,0,w,h,format,GL_UNSIGNED_BYTE,&read[ofs] );
|
|
}
|
|
tsize+=size;
|
|
|
|
w = MAX(1,w>>1);
|
|
h = MAX(1,h>>1);
|
|
|
|
}
|
|
|
|
_rinfo.texture_mem-=texture->total_data_size;
|
|
texture->total_data_size=tsize;
|
|
_rinfo.texture_mem+=texture->total_data_size;
|
|
|
|
printf("texture: %i x %i - size: %i - total: %i\n",texture->width,texture->height,tsize,_rinfo.texture_mem);
|
|
|
|
|
|
if (mipmaps==1 && texture->flags&VS::TEXTURE_FLAG_MIPMAPS) {
|
|
glTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE );
|
|
|
|
} else {
|
|
glTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_FALSE );
|
|
|
|
}
|
|
|
|
if (mipmaps>1) {
|
|
|
|
//glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mipmaps-1 ); - assumed to have all, always
|
|
}
|
|
|
|
//texture_set_flags(p_texture,texture->flags);
|
|
|
|
|
|
}
|
|
|
|
Image RasterizerGLES1::texture_get_data(RID p_texture,VS::CubeMapSide p_cube_side) const {
|
|
|
|
Texture * texture = texture_owner.get(p_texture);
|
|
|
|
ERR_FAIL_COND_V(!texture,Image());
|
|
ERR_FAIL_COND_V(!texture->active,Image());
|
|
|
|
return texture->image[p_cube_side];
|
|
#if 0
|
|
|
|
Texture * texture = texture_owner.get(p_texture);
|
|
|
|
ERR_FAIL_COND_V(!texture,Image());
|
|
ERR_FAIL_COND_V(!texture->active,Image());
|
|
ERR_FAIL_COND_V(texture->data_size==0,Image());
|
|
|
|
DVector<uint8_t> data;
|
|
GLenum format,type=GL_UNSIGNED_BYTE;
|
|
Image::Format fmt;
|
|
int pixelsize=0;
|
|
int pixelshift=0;
|
|
int minw=1,minh=1;
|
|
bool compressed=false;
|
|
|
|
fmt=texture->format;
|
|
|
|
switch(texture->format) {
|
|
|
|
case Image::FORMAT_GRAYSCALE: {
|
|
|
|
format=GL_LUMINANCE;
|
|
type=GL_UNSIGNED_BYTE;
|
|
data.resize(texture->alloc_width*texture->alloc_height);
|
|
pixelsize=1;
|
|
|
|
} break;
|
|
case Image::FORMAT_INTENSITY: {
|
|
return Image();
|
|
} break;
|
|
case Image::FORMAT_GRAYSCALE_ALPHA: {
|
|
|
|
format=GL_LUMINANCE_ALPHA;
|
|
type=GL_UNSIGNED_BYTE;
|
|
pixelsize=2;
|
|
|
|
} break;
|
|
case Image::FORMAT_RGB: {
|
|
format=GL_RGB;
|
|
type=GL_UNSIGNED_BYTE;
|
|
pixelsize=3;
|
|
} break;
|
|
case Image::FORMAT_RGBA: {
|
|
|
|
format=GL_RGBA;
|
|
type=GL_UNSIGNED_BYTE;
|
|
pixelsize=4;
|
|
} break;
|
|
case Image::FORMAT_INDEXED: {
|
|
|
|
format=GL_RGB;
|
|
type=GL_UNSIGNED_BYTE;
|
|
fmt=Image::FORMAT_RGB;
|
|
pixelsize=3;
|
|
} break;
|
|
case Image::FORMAT_INDEXED_ALPHA: {
|
|
|
|
format=GL_RGBA;
|
|
type=GL_UNSIGNED_BYTE;
|
|
fmt=Image::FORMAT_RGBA;
|
|
pixelsize=4;
|
|
|
|
} break;
|
|
case Image::FORMAT_BC1: {
|
|
|
|
pixelsize=1; //doesn't matter much
|
|
format=GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
|
compressed=true;
|
|
pixelshift=1;
|
|
minw=minh=4;
|
|
|
|
} break;
|
|
case Image::FORMAT_BC2: {
|
|
pixelsize=1; //doesn't matter much
|
|
format=GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
|
compressed=true;
|
|
minw=minh=4;
|
|
|
|
} break;
|
|
case Image::FORMAT_BC3: {
|
|
|
|
pixelsize=1; //doesn't matter much
|
|
format=GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
|
compressed=true;
|
|
minw=minh=4;
|
|
|
|
} break;
|
|
case Image::FORMAT_BC4: {
|
|
|
|
format=GL_COMPRESSED_RED_RGTC1;
|
|
pixelsize=1; //doesn't matter much
|
|
compressed=true;
|
|
pixelshift=1;
|
|
minw=minh=4;
|
|
|
|
} break;
|
|
case Image::FORMAT_BC5: {
|
|
|
|
format=GL_COMPRESSED_RG_RGTC2;
|
|
pixelsize=1; //doesn't matter much
|
|
compressed=true;
|
|
minw=minh=4;
|
|
|
|
} break;
|
|
|
|
default:{}
|
|
}
|
|
|
|
data.resize(texture->data_size);
|
|
DVector<uint8_t>::Write wb = data.write();
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
int ofs=0;
|
|
glBindTexture(texture->target,texture->tex_id);
|
|
|
|
int w=texture->alloc_width;
|
|
int h=texture->alloc_height;
|
|
for(int i=0;i<texture->mipmaps+1;i++) {
|
|
|
|
if (compressed) {
|
|
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 4);
|
|
glGetCompressedTexImage(texture->target,i,&wb[ofs]);
|
|
|
|
} else {
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
|
glGetTexImage(texture->target,i,format,type,&wb[ofs]);
|
|
}
|
|
|
|
int size = (w*h*pixelsize)>>pixelshift;
|
|
ofs+=size;
|
|
|
|
w=MAX(minw,w>>1);
|
|
h=MAX(minh,h>>1);
|
|
|
|
}
|
|
|
|
|
|
wb=DVector<uint8_t>::Write();
|
|
|
|
Image img(texture->alloc_width,texture->alloc_height,texture->mipmaps,fmt,data);
|
|
|
|
if (texture->format<Image::FORMAT_INDEXED && (texture->alloc_width!=texture->width || texture->alloc_height!=texture->height))
|
|
img.resize(texture->width,texture->height);
|
|
|
|
return img;
|
|
#endif
|
|
}
|
|
|
|
void RasterizerGLES1::texture_set_flags(RID p_texture,uint32_t p_flags) {
|
|
|
|
Texture *texture = texture_owner.get( p_texture );
|
|
ERR_FAIL_COND(!texture);
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(texture->target, texture->tex_id);
|
|
uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP;
|
|
texture->flags=p_flags|cube; // can't remove a cube from being a cube
|
|
|
|
bool force_clamp_to_edge = !(p_flags&VS::TEXTURE_FLAG_MIPMAPS) && (nearest_power_of_2(texture->alloc_height)!=texture->alloc_height || nearest_power_of_2(texture->alloc_width)!=texture->alloc_width);
|
|
|
|
if (!force_clamp_to_edge && texture->flags&VS::TEXTURE_FLAG_REPEAT) {
|
|
|
|
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
|
|
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
|
|
} else {
|
|
//glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
|
|
glTexParameterf( texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
|
|
glTexParameterf( texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
|
|
|
|
}
|
|
|
|
|
|
if (texture->flags&VS::TEXTURE_FLAG_FILTER) {
|
|
|
|
glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_LINEAR); // Linear Filtering
|
|
if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS)
|
|
glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
|
|
else
|
|
glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR); // Linear Filtering
|
|
|
|
} else {
|
|
|
|
glTexParameteri(texture->target,GL_TEXTURE_MAG_FILTER,GL_NEAREST); // nearest
|
|
}
|
|
}
|
|
uint32_t RasterizerGLES1::texture_get_flags(RID p_texture) const {
|
|
|
|
Texture * texture = texture_owner.get(p_texture);
|
|
|
|
ERR_FAIL_COND_V(!texture,0);
|
|
|
|
return texture->flags;
|
|
|
|
}
|
|
Image::Format RasterizerGLES1::texture_get_format(RID p_texture) const {
|
|
|
|
Texture * texture = texture_owner.get(p_texture);
|
|
|
|
ERR_FAIL_COND_V(!texture,Image::FORMAT_GRAYSCALE);
|
|
|
|
return texture->format;
|
|
}
|
|
uint32_t RasterizerGLES1::texture_get_width(RID p_texture) const {
|
|
|
|
Texture * texture = texture_owner.get(p_texture);
|
|
|
|
ERR_FAIL_COND_V(!texture,0);
|
|
|
|
return texture->width;
|
|
}
|
|
uint32_t RasterizerGLES1::texture_get_height(RID p_texture) const {
|
|
|
|
Texture * texture = texture_owner.get(p_texture);
|
|
|
|
ERR_FAIL_COND_V(!texture,0);
|
|
|
|
return texture->height;
|
|
}
|
|
|
|
bool RasterizerGLES1::texture_has_alpha(RID p_texture) const {
|
|
|
|
Texture * texture = texture_owner.get(p_texture);
|
|
|
|
ERR_FAIL_COND_V(!texture,0);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::texture_set_size_override(RID p_texture,int p_width, int p_height) {
|
|
|
|
Texture * texture = texture_owner.get(p_texture);
|
|
|
|
ERR_FAIL_COND(!texture);
|
|
|
|
ERR_FAIL_COND(p_width<=0 || p_width>4096);
|
|
ERR_FAIL_COND(p_height<=0 || p_height>4096);
|
|
//real texture size is in alloc width and height
|
|
texture->width=p_width;
|
|
texture->height=p_height;
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const {
|
|
|
|
Texture * texture = texture_owner.get(p_texture);
|
|
|
|
ERR_FAIL_COND(!texture);
|
|
|
|
texture->reloader=p_owner;
|
|
texture->reloader_func=p_function;
|
|
if (use_reload_hooks && p_owner && keep_copies) {
|
|
|
|
for(int i=0;i<6;i++)
|
|
texture->image[i]=Image();
|
|
}
|
|
|
|
|
|
}
|
|
|
|
/* SHADER API */
|
|
|
|
/* SHADER API */
|
|
|
|
RID RasterizerGLES1::shader_create(VS::ShaderMode p_mode) {
|
|
|
|
Shader *shader = memnew( Shader );
|
|
shader->mode=p_mode;
|
|
shader->valid=false;
|
|
shader->has_alpha=false;
|
|
shader->fragment_line=0;
|
|
shader->vertex_line=0;
|
|
shader->light_line=0;
|
|
RID rid = shader_owner.make_rid(shader);
|
|
shader_set_mode(rid,p_mode);
|
|
// _shader_make_dirty(shader);
|
|
|
|
return rid;
|
|
|
|
}
|
|
|
|
|
|
|
|
void RasterizerGLES1::shader_set_mode(RID p_shader,VS::ShaderMode p_mode) {
|
|
|
|
ERR_FAIL_INDEX(p_mode,3);
|
|
Shader *shader=shader_owner.get(p_shader);
|
|
ERR_FAIL_COND(!shader);
|
|
// if (shader->custom_code_id && p_mode==shader->mode)
|
|
// return;
|
|
|
|
shader->mode=p_mode;
|
|
|
|
}
|
|
VS::ShaderMode RasterizerGLES1::shader_get_mode(RID p_shader) const {
|
|
|
|
Shader *shader=shader_owner.get(p_shader);
|
|
ERR_FAIL_COND_V(!shader,VS::SHADER_MATERIAL);
|
|
return shader->mode;
|
|
}
|
|
|
|
|
|
|
|
void RasterizerGLES1::shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light,int p_vertex_ofs,int p_fragment_ofs,int p_light_ofs) {
|
|
|
|
|
|
Shader *shader=shader_owner.get(p_shader);
|
|
ERR_FAIL_COND(!shader);
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
if (shader->vertex_code==p_vertex && shader->fragment_code==p_fragment && shader->light_code==p_light)
|
|
return;
|
|
#endif
|
|
shader->fragment_code=p_fragment;
|
|
shader->vertex_code=p_vertex;
|
|
shader->light_code=p_light;
|
|
shader->fragment_line=p_fragment_ofs;
|
|
shader->vertex_line=p_vertex_ofs;
|
|
shader->light_line=p_light_ofs;
|
|
|
|
}
|
|
|
|
String RasterizerGLES1::shader_get_vertex_code(RID p_shader) const {
|
|
|
|
Shader *shader=shader_owner.get(p_shader);
|
|
ERR_FAIL_COND_V(!shader,String());
|
|
return shader->vertex_code;
|
|
|
|
}
|
|
|
|
String RasterizerGLES1::shader_get_fragment_code(RID p_shader) const {
|
|
|
|
Shader *shader=shader_owner.get(p_shader);
|
|
ERR_FAIL_COND_V(!shader,String());
|
|
return shader->fragment_code;
|
|
|
|
}
|
|
|
|
String RasterizerGLES1::shader_get_light_code(RID p_shader) const {
|
|
|
|
Shader *shader=shader_owner.get(p_shader);
|
|
ERR_FAIL_COND_V(!shader,String());
|
|
return shader->light_code;
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
|
|
|
|
Shader *shader=shader_owner.get(p_shader);
|
|
ERR_FAIL_COND(!shader);
|
|
#if 0
|
|
|
|
if (shader->dirty_list.in_list())
|
|
_update_shader(shader); // ok should be not anymore dirty
|
|
|
|
|
|
Map<int,StringName> order;
|
|
|
|
|
|
for(Map<StringName,ShaderLanguage::Uniform>::Element *E=shader->uniforms.front();E;E=E->next()) {
|
|
|
|
|
|
order[E->get().order]=E->key();
|
|
}
|
|
|
|
|
|
for(Map<int,StringName>::Element *E=order.front();E;E=E->next()) {
|
|
|
|
PropertyInfo pi;
|
|
ShaderLanguage::Uniform &u=shader->uniforms[E->get()];
|
|
pi.name=E->get();
|
|
switch(u.type) {
|
|
|
|
case ShaderLanguage::TYPE_VOID:
|
|
case ShaderLanguage::TYPE_BOOL:
|
|
case ShaderLanguage::TYPE_FLOAT:
|
|
case ShaderLanguage::TYPE_VEC2:
|
|
case ShaderLanguage::TYPE_VEC3:
|
|
case ShaderLanguage::TYPE_MAT3:
|
|
case ShaderLanguage::TYPE_MAT4:
|
|
case ShaderLanguage::TYPE_VEC4:
|
|
pi.type=u.default_value.get_type();
|
|
break;
|
|
case ShaderLanguage::TYPE_TEXTURE:
|
|
pi.type=Variant::_RID;
|
|
pi.hint=PROPERTY_HINT_RESOURCE_TYPE;
|
|
pi.hint_string="Texture";
|
|
break;
|
|
case ShaderLanguage::TYPE_CUBEMAP:
|
|
pi.type=Variant::_RID;
|
|
pi.hint=PROPERTY_HINT_RESOURCE_TYPE;
|
|
pi.hint_string="Texture";
|
|
break;
|
|
};
|
|
|
|
p_param_list->push_back(pi);
|
|
|
|
}
|
|
#endif
|
|
|
|
}
|
|
|
|
/* COMMON MATERIAL API */
|
|
|
|
|
|
RID RasterizerGLES1::material_create() {
|
|
|
|
return material_owner.make_rid( memnew( Material ) );
|
|
}
|
|
|
|
void RasterizerGLES1::material_set_shader(RID p_material, RID p_shader) {
|
|
|
|
Material *material = material_owner.get(p_material);
|
|
ERR_FAIL_COND(!material);
|
|
material->shader=p_shader;
|
|
|
|
}
|
|
|
|
RID RasterizerGLES1::material_get_shader(RID p_material) const {
|
|
|
|
Material *material = material_owner.get(p_material);
|
|
ERR_FAIL_COND_V(!material,RID());
|
|
return material->shader;
|
|
}
|
|
|
|
#if 0
|
|
|
|
void RasterizerGLES1::_material_check_alpha(Material *p_material) {
|
|
|
|
p_material->has_alpha=false;
|
|
Color diffuse=p_material->parameters[VS::FIXED_MATERIAL_PARAM_DIFFUSE];
|
|
if (diffuse.a<0.98) {
|
|
|
|
p_material->has_alpha=true;
|
|
return;
|
|
}
|
|
|
|
if (p_material->textures[VS::FIXED_MATERIAL_PARAM_DIFFUSE].is_valid()) {
|
|
|
|
Texture *tex = texture_owner.get(p_material->textures[VS::FIXED_MATERIAL_PARAM_DIFFUSE]);
|
|
if (!tex)
|
|
return;
|
|
if (tex->has_alpha) {
|
|
|
|
p_material->has_alpha=true;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif
|
|
void RasterizerGLES1::material_set_param(RID p_material, const StringName& p_param, const Variant& p_value) {
|
|
|
|
Material *material = material_owner.get(p_material);
|
|
ERR_FAIL_COND(!material);
|
|
|
|
if (p_value.get_type()==Variant::NIL)
|
|
material->shader_params.erase(p_param);
|
|
else
|
|
material->shader_params[p_param]=p_value;
|
|
}
|
|
Variant RasterizerGLES1::material_get_param(RID p_material, const StringName& p_param) const {
|
|
|
|
Material *material = material_owner.get(p_material);
|
|
ERR_FAIL_COND_V(!material,Variant());
|
|
|
|
if (material->shader_params.has(p_param))
|
|
return material->shader_params[p_param];
|
|
else
|
|
return Variant();
|
|
}
|
|
|
|
|
|
void RasterizerGLES1::material_set_flag(RID p_material, VS::MaterialFlag p_flag,bool p_enabled) {
|
|
|
|
Material *material = material_owner.get(p_material);
|
|
ERR_FAIL_COND(!material);
|
|
ERR_FAIL_INDEX(p_flag,VS::MATERIAL_FLAG_MAX);
|
|
material->flags[p_flag]=p_enabled;
|
|
|
|
}
|
|
bool RasterizerGLES1::material_get_flag(RID p_material,VS::MaterialFlag p_flag) const {
|
|
|
|
Material *material = material_owner.get(p_material);
|
|
ERR_FAIL_COND_V(!material,false);
|
|
ERR_FAIL_INDEX_V(p_flag,VS::MATERIAL_FLAG_MAX,false);
|
|
return material->flags[p_flag];
|
|
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::material_set_depth_draw_mode(RID p_material, VS::MaterialDepthDrawMode p_mode) {
|
|
|
|
Material *material = material_owner.get(p_material);
|
|
ERR_FAIL_COND(!material);
|
|
material->depth_draw_mode=p_mode;
|
|
}
|
|
|
|
VS::MaterialDepthDrawMode RasterizerGLES1::material_get_depth_draw_mode(RID p_material) const{
|
|
|
|
|
|
Material *material = material_owner.get(p_material);
|
|
ERR_FAIL_COND_V(!material,VS::MATERIAL_DEPTH_DRAW_ALWAYS);
|
|
return material->depth_draw_mode;
|
|
}
|
|
|
|
|
|
void RasterizerGLES1::material_set_blend_mode(RID p_material,VS::MaterialBlendMode p_mode) {
|
|
|
|
Material *material = material_owner.get(p_material);
|
|
ERR_FAIL_COND(!material);
|
|
material->blend_mode=p_mode;
|
|
|
|
}
|
|
VS::MaterialBlendMode RasterizerGLES1::material_get_blend_mode(RID p_material) const {
|
|
|
|
Material *material = material_owner.get(p_material);
|
|
ERR_FAIL_COND_V(!material,VS::MATERIAL_BLEND_MODE_ADD);
|
|
return material->blend_mode;
|
|
}
|
|
|
|
void RasterizerGLES1::material_set_line_width(RID p_material,float p_line_width) {
|
|
|
|
Material *material = material_owner.get(p_material);
|
|
ERR_FAIL_COND(!material);
|
|
material->line_width=p_line_width;
|
|
|
|
}
|
|
float RasterizerGLES1::material_get_line_width(RID p_material) const {
|
|
|
|
Material *material = material_owner.get(p_material);
|
|
ERR_FAIL_COND_V(!material,0);
|
|
|
|
return material->line_width;
|
|
}
|
|
|
|
/* FIXED MATERIAL */
|
|
|
|
|
|
RID RasterizerGLES1::fixed_material_create() {
|
|
|
|
return material_create();
|
|
}
|
|
|
|
void RasterizerGLES1::fixed_material_set_flag(RID p_material, VS::FixedMaterialFlags p_flag, bool p_enabled) {
|
|
|
|
Material *m=material_owner.get( p_material );
|
|
ERR_FAIL_COND(!m);
|
|
ERR_FAIL_INDEX(p_flag, 3);
|
|
m->fixed_flags[p_flag]=p_enabled;
|
|
}
|
|
|
|
bool RasterizerGLES1::fixed_material_get_flag(RID p_material, VS::FixedMaterialFlags p_flag) const {
|
|
|
|
Material *m=material_owner.get( p_material );
|
|
ERR_FAIL_COND_V(!m,false);
|
|
ERR_FAIL_INDEX_V(p_flag,VS::FIXED_MATERIAL_FLAG_MAX, false);
|
|
return m->fixed_flags[p_flag];
|
|
}
|
|
|
|
void RasterizerGLES1::fixed_material_set_parameter(RID p_material, VS::FixedMaterialParam p_parameter, const Variant& p_value) {
|
|
|
|
Material *m=material_owner.get( p_material );
|
|
ERR_FAIL_COND(!m);
|
|
ERR_FAIL_INDEX(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX);
|
|
|
|
m->parameters[p_parameter] = p_value;
|
|
|
|
}
|
|
|
|
Variant RasterizerGLES1::fixed_material_get_parameter(RID p_material,VS::FixedMaterialParam p_parameter) const {
|
|
|
|
Material *m=material_owner.get( p_material );
|
|
ERR_FAIL_COND_V(!m, Variant());
|
|
ERR_FAIL_INDEX_V(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX, Variant());
|
|
|
|
return m->parameters[p_parameter];
|
|
}
|
|
|
|
void RasterizerGLES1::fixed_material_set_texture(RID p_material,VS::FixedMaterialParam p_parameter, RID p_texture) {
|
|
|
|
Material *m=material_owner.get( p_material );
|
|
ERR_FAIL_COND(!m);
|
|
ERR_FAIL_INDEX(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX);
|
|
|
|
m->textures[p_parameter] = p_texture;
|
|
|
|
}
|
|
RID RasterizerGLES1::fixed_material_get_texture(RID p_material,VS::FixedMaterialParam p_parameter) const {
|
|
|
|
Material *m=material_owner.get( p_material );
|
|
ERR_FAIL_COND_V(!m, RID());
|
|
ERR_FAIL_INDEX_V(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX, Variant());
|
|
|
|
return m->textures[p_parameter];
|
|
}
|
|
|
|
|
|
void RasterizerGLES1::fixed_material_set_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter, VS::FixedMaterialTexCoordMode p_mode) {
|
|
|
|
Material *m=material_owner.get( p_material );
|
|
ERR_FAIL_COND(!m);
|
|
ERR_FAIL_INDEX(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX);
|
|
ERR_FAIL_INDEX(p_mode,4);
|
|
|
|
m->texcoord_mode[p_parameter] = p_mode;
|
|
}
|
|
|
|
VS::FixedMaterialTexCoordMode RasterizerGLES1::fixed_material_get_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter) const {
|
|
|
|
Material *m=material_owner.get( p_material );
|
|
ERR_FAIL_COND_V(!m, VS::FIXED_MATERIAL_TEXCOORD_UV);
|
|
ERR_FAIL_INDEX_V(p_parameter, VisualServer::FIXED_MATERIAL_PARAM_MAX, VS::FIXED_MATERIAL_TEXCOORD_UV);
|
|
|
|
return m->texcoord_mode[p_parameter]; // for now
|
|
}
|
|
|
|
void RasterizerGLES1::fixed_material_set_uv_transform(RID p_material,const Transform& p_transform) {
|
|
|
|
Material *m=material_owner.get( p_material );
|
|
ERR_FAIL_COND(!m);
|
|
|
|
m->uv_transform = p_transform;
|
|
}
|
|
|
|
Transform RasterizerGLES1::fixed_material_get_uv_transform(RID p_material) const {
|
|
|
|
Material *m=material_owner.get( p_material );
|
|
ERR_FAIL_COND_V(!m, Transform());
|
|
|
|
return m->uv_transform;
|
|
}
|
|
|
|
void RasterizerGLES1::fixed_material_set_point_size(RID p_material,float p_size) {
|
|
|
|
Material *m=material_owner.get( p_material );
|
|
ERR_FAIL_COND(!m);
|
|
m->point_size=p_size;
|
|
|
|
}
|
|
float RasterizerGLES1::fixed_material_get_point_size(RID p_material) const {
|
|
|
|
const Material *m=material_owner.get( p_material );
|
|
ERR_FAIL_COND_V(!m, 0);
|
|
return m->point_size;
|
|
}
|
|
|
|
|
|
/* MESH API */
|
|
|
|
|
|
RID RasterizerGLES1::mesh_create() {
|
|
|
|
|
|
return mesh_owner.make_rid( memnew( Mesh ) );
|
|
}
|
|
|
|
|
|
|
|
void RasterizerGLES1::mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,bool p_alpha_sort) {
|
|
|
|
Mesh *mesh = mesh_owner.get( p_mesh );
|
|
ERR_FAIL_COND(!mesh);
|
|
|
|
ERR_FAIL_INDEX( p_primitive, VS::PRIMITIVE_MAX );
|
|
ERR_FAIL_COND(p_arrays.size()!=VS::ARRAY_MAX);
|
|
|
|
uint32_t format=0;
|
|
|
|
// validation
|
|
int index_array_len=0;
|
|
int array_len=0;
|
|
|
|
for(int i=0;i<p_arrays.size();i++) {
|
|
|
|
if (p_arrays[i].get_type()==Variant::NIL)
|
|
continue;
|
|
|
|
format|=(1<<i);
|
|
|
|
if (i==VS::ARRAY_VERTEX) {
|
|
|
|
array_len=Vector3Array(p_arrays[i]).size();
|
|
ERR_FAIL_COND(array_len==0);
|
|
} else if (i==VS::ARRAY_INDEX) {
|
|
|
|
index_array_len=IntArray(p_arrays[i]).size();
|
|
}
|
|
}
|
|
|
|
ERR_FAIL_COND((format&VS::ARRAY_FORMAT_VERTEX)==0); // mandatory
|
|
|
|
|
|
Surface *surface = memnew( Surface );
|
|
ERR_FAIL_COND( !surface );
|
|
|
|
bool use_VBO=true; //glGenBuffersARB!=NULL; // TODO detect if it's in there
|
|
if (format&VS::ARRAY_FORMAT_WEIGHTS || mesh->morph_target_count>0) {
|
|
|
|
use_VBO=false;
|
|
}
|
|
|
|
surface->packed=pack_arrays && use_VBO;
|
|
|
|
int total_elem_size=0;
|
|
|
|
for (int i=0;i<VS::ARRAY_MAX;i++) {
|
|
|
|
|
|
Surface::ArrayData&ad=surface->array[i];
|
|
ad.size=0;
|
|
ad.ofs=0;
|
|
int elem_size=0;
|
|
int elem_count=0;
|
|
bool valid_local=true;
|
|
GLenum datatype;
|
|
bool normalize=false;
|
|
bool bind=false;
|
|
|
|
if (!(format&(1<<i))) // no array
|
|
continue;
|
|
|
|
|
|
switch(i) {
|
|
|
|
case VS::ARRAY_VERTEX: {
|
|
|
|
if (surface->packed) {
|
|
elem_size=3*sizeof(int16_t); // vertex
|
|
datatype=GL_SHORT;
|
|
normalize=true;
|
|
|
|
} else {
|
|
elem_size=3*sizeof(GLfloat); // vertex
|
|
datatype=GL_FLOAT;
|
|
}
|
|
bind=true;
|
|
elem_count=3;
|
|
|
|
} break;
|
|
case VS::ARRAY_NORMAL: {
|
|
|
|
if (surface->packed) {
|
|
elem_size=3*sizeof(int8_t); // vertex
|
|
datatype=GL_BYTE;
|
|
normalize=true;
|
|
} else {
|
|
elem_size=3*sizeof(GLfloat); // vertex
|
|
datatype=GL_FLOAT;
|
|
}
|
|
bind=true;
|
|
elem_count=3;
|
|
} break;
|
|
case VS::ARRAY_TANGENT: {
|
|
if (surface->packed) {
|
|
elem_size=4*sizeof(int8_t); // vertex
|
|
datatype=GL_BYTE;
|
|
normalize=true;
|
|
} else {
|
|
elem_size=4*sizeof(GLfloat); // vertex
|
|
datatype=GL_FLOAT;
|
|
}
|
|
bind=true;
|
|
elem_count=4;
|
|
|
|
} break;
|
|
case VS::ARRAY_COLOR: {
|
|
|
|
elem_size=4*sizeof(uint8_t); /* RGBA */
|
|
datatype=GL_UNSIGNED_BYTE;
|
|
elem_count=4;
|
|
bind=true;
|
|
normalize=true;
|
|
} break;
|
|
case VS::ARRAY_TEX_UV:
|
|
case VS::ARRAY_TEX_UV2: {
|
|
if (surface->packed) {
|
|
elem_size=2*sizeof(int16_t); // vertex
|
|
datatype=GL_SHORT;
|
|
normalize=true;
|
|
} else {
|
|
elem_size=2*sizeof(GLfloat); // vertex
|
|
datatype=GL_FLOAT;
|
|
}
|
|
bind=true;
|
|
elem_count=2;
|
|
|
|
} break;
|
|
case VS::ARRAY_WEIGHTS: {
|
|
|
|
elem_size=VS::ARRAY_WEIGHTS_SIZE*sizeof(GLfloat);
|
|
elem_count=VS::ARRAY_WEIGHTS_SIZE;
|
|
valid_local=false;
|
|
datatype=GL_FLOAT;
|
|
|
|
} break;
|
|
case VS::ARRAY_BONES: {
|
|
|
|
elem_size=VS::ARRAY_WEIGHTS_SIZE*sizeof(GLuint);
|
|
elem_count=VS::ARRAY_WEIGHTS_SIZE;
|
|
valid_local=false;
|
|
datatype=GL_FLOAT;
|
|
|
|
|
|
} break;
|
|
case VS::ARRAY_INDEX: {
|
|
|
|
if (index_array_len<=0) {
|
|
ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
|
|
break;
|
|
}
|
|
/* determine wether using 16 or 32 bits indices */
|
|
elem_size=2;
|
|
datatype=GL_UNSIGNED_SHORT;
|
|
|
|
/*
|
|
if (use_VBO) {
|
|
|
|
glGenBuffers(1,&surface->index_id);
|
|
ERR_FAIL_COND(surface->index_id==0);
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,surface->index_id);
|
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER,index_array_len*elem_size,NULL,GL_STATIC_DRAW);
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); //unbind
|
|
} else {
|
|
surface->index_array_local = (uint8_t*)memalloc(index_array_len*elem_size);
|
|
};
|
|
*/
|
|
surface->index_array_len=index_array_len; // only way it can exist
|
|
ad.ofs=0;
|
|
ad.size=elem_size;
|
|
|
|
|
|
continue;
|
|
} break;
|
|
default: {
|
|
ERR_FAIL( );
|
|
}
|
|
}
|
|
|
|
ad.ofs=total_elem_size;
|
|
ad.size=elem_size;
|
|
ad.datatype=datatype;
|
|
ad.normalize=normalize;
|
|
ad.bind=bind;
|
|
ad.count=elem_count;
|
|
total_elem_size+=elem_size;
|
|
if (valid_local) {
|
|
surface->local_stride+=elem_size;
|
|
surface->morph_format|=(1<<i);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
surface->stride=total_elem_size;
|
|
surface->array_len=array_len;
|
|
surface->format=format;
|
|
surface->primitive=p_primitive;
|
|
surface->configured_format=0;
|
|
if (keep_copies) {
|
|
surface->data=p_arrays;
|
|
surface->morph_data=p_blend_shapes;
|
|
}
|
|
|
|
uint8_t *array_ptr=NULL;
|
|
uint8_t *index_array_ptr=NULL;
|
|
DVector<uint8_t> array_pre_vbo;
|
|
DVector<uint8_t>::Write vaw;
|
|
DVector<uint8_t> index_array_pre_vbo;
|
|
DVector<uint8_t>::Write iaw;
|
|
|
|
/* create pointers */
|
|
if (use_VBO) {
|
|
|
|
array_pre_vbo.resize(surface->array_len*surface->stride);
|
|
vaw = array_pre_vbo.write();
|
|
array_ptr=vaw.ptr();
|
|
|
|
if (surface->index_array_len) {
|
|
|
|
index_array_pre_vbo.resize(surface->index_array_len*surface->array[VS::ARRAY_INDEX].size);
|
|
iaw = index_array_pre_vbo.write();
|
|
index_array_ptr=iaw.ptr();
|
|
}
|
|
} else {
|
|
|
|
surface->array_local = (uint8_t*)memalloc(surface->array_len*surface->stride);
|
|
array_ptr=(uint8_t*)surface->array_local;
|
|
if (surface->index_array_len) {
|
|
surface->index_array_local = (uint8_t*)memalloc(index_array_len*surface->array[VS::ARRAY_INDEX].size);
|
|
index_array_ptr=(uint8_t*)surface->index_array_local;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
_surface_set_arrays(surface,array_ptr,index_array_ptr,p_arrays,true);
|
|
|
|
|
|
/* create buffers!! */
|
|
if (use_VBO) {
|
|
glGenBuffers(1,&surface->vertex_id);
|
|
ERR_FAIL_COND(surface->vertex_id==0);
|
|
glBindBuffer(GL_ARRAY_BUFFER,surface->vertex_id);
|
|
glBufferData(GL_ARRAY_BUFFER,surface->array_len*surface->stride,array_ptr,GL_STATIC_DRAW);
|
|
glBindBuffer(GL_ARRAY_BUFFER,0); //unbind
|
|
if (surface->index_array_len) {
|
|
|
|
glGenBuffers(1,&surface->index_id);
|
|
ERR_FAIL_COND(surface->index_id==0);
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,surface->index_id);
|
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER,index_array_len*surface->array[VS::ARRAY_INDEX].size,index_array_ptr,GL_STATIC_DRAW);
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); //unbind
|
|
|
|
}
|
|
}
|
|
|
|
mesh->surfaces.push_back(surface);
|
|
|
|
}
|
|
|
|
Error RasterizerGLES1::_surface_set_arrays(Surface *p_surface, uint8_t *p_mem,uint8_t *p_index_mem,const Array& p_arrays,bool p_main) {
|
|
|
|
uint32_t stride = p_main ? p_surface->stride : p_surface->local_stride;
|
|
|
|
for(int ai=0;ai<VS::ARRAY_MAX;ai++) {
|
|
if (ai>=p_arrays.size())
|
|
break;
|
|
if (p_arrays[ai].get_type()==Variant::NIL)
|
|
continue;
|
|
Surface::ArrayData &a=p_surface->array[ai];
|
|
|
|
switch(ai) {
|
|
|
|
|
|
case VS::ARRAY_VERTEX: {
|
|
|
|
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER );
|
|
|
|
DVector<Vector3> array = p_arrays[ai];
|
|
ERR_FAIL_COND_V( array.size() != p_surface->array_len, ERR_INVALID_PARAMETER );
|
|
|
|
|
|
DVector<Vector3>::Read read = array.read();
|
|
const Vector3* src=read.ptr();
|
|
|
|
// setting vertices means regenerating the AABB
|
|
AABB aabb;
|
|
|
|
float scale=1;
|
|
float max=0;
|
|
|
|
|
|
for (int i=0;i<p_surface->array_len;i++) {
|
|
|
|
|
|
GLfloat vector[3]={ src[i].x, src[i].y, src[i].z };
|
|
|
|
copymem(&p_mem[a.ofs+i*stride], vector, a.size);
|
|
|
|
if (i==0) {
|
|
|
|
aabb=AABB(src[i],Vector3());
|
|
} else {
|
|
|
|
aabb.expand_to( src[i] );
|
|
}
|
|
}
|
|
|
|
if (p_main) {
|
|
p_surface->aabb=aabb;
|
|
p_surface->vertex_scale=scale;
|
|
}
|
|
|
|
|
|
} break;
|
|
case VS::ARRAY_NORMAL: {
|
|
|
|
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY, ERR_INVALID_PARAMETER );
|
|
|
|
DVector<Vector3> array = p_arrays[ai];
|
|
ERR_FAIL_COND_V( array.size() != p_surface->array_len, ERR_INVALID_PARAMETER );
|
|
|
|
|
|
DVector<Vector3>::Read read = array.read();
|
|
const Vector3* src=read.ptr();
|
|
|
|
// setting vertices means regenerating the AABB
|
|
|
|
for (int i=0;i<p_surface->array_len;i++) {
|
|
|
|
|
|
GLfloat vector[3]={ src[i].x, src[i].y, src[i].z };
|
|
copymem(&p_mem[a.ofs+i*stride], vector, a.size);
|
|
|
|
}
|
|
|
|
|
|
} break;
|
|
case VS::ARRAY_TANGENT: {
|
|
|
|
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER );
|
|
|
|
DVector<real_t> array = p_arrays[ai];
|
|
|
|
ERR_FAIL_COND_V( array.size() != p_surface->array_len*4, ERR_INVALID_PARAMETER );
|
|
|
|
|
|
DVector<real_t>::Read read = array.read();
|
|
const real_t* src = read.ptr();
|
|
|
|
for (int i=0;i<p_surface->array_len;i++) {
|
|
|
|
GLfloat xyzw[4]={
|
|
src[i*4+0],
|
|
src[i*4+1],
|
|
src[i*4+2],
|
|
src[i*4+3]
|
|
};
|
|
|
|
copymem(&p_mem[a.ofs+i*stride], xyzw, a.size);
|
|
|
|
}
|
|
|
|
} break;
|
|
case VS::ARRAY_COLOR: {
|
|
|
|
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::COLOR_ARRAY, ERR_INVALID_PARAMETER );
|
|
|
|
|
|
DVector<Color> array = p_arrays[ai];
|
|
|
|
ERR_FAIL_COND_V( array.size() != p_surface->array_len, ERR_INVALID_PARAMETER );
|
|
|
|
|
|
DVector<Color>::Read read = array.read();
|
|
const Color* src = read.ptr();
|
|
bool alpha=false;
|
|
|
|
for (int i=0;i<p_surface->array_len;i++) {
|
|
|
|
if (src[i].a<0.98) // tolerate alpha a bit, for crappy exporters
|
|
alpha=true;
|
|
|
|
uint8_t colors[4];
|
|
|
|
for(int j=0;j<4;j++) {
|
|
|
|
colors[j]=CLAMP( int((src[i][j])*255.0), 0,255 );
|
|
}
|
|
|
|
copymem(&p_mem[a.ofs+i*stride], colors, a.size);
|
|
|
|
}
|
|
|
|
if (p_main)
|
|
p_surface->has_alpha=alpha;
|
|
|
|
} break;
|
|
case VS::ARRAY_TEX_UV:
|
|
case VS::ARRAY_TEX_UV2: {
|
|
|
|
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::VECTOR2_ARRAY, ERR_INVALID_PARAMETER );
|
|
|
|
DVector<Vector2> array = p_arrays[ai];
|
|
|
|
ERR_FAIL_COND_V( array.size() != p_surface->array_len , ERR_INVALID_PARAMETER);
|
|
|
|
DVector<Vector2>::Read read = array.read();
|
|
|
|
const Vector2 * src=read.ptr();
|
|
float scale=1.0;
|
|
|
|
|
|
for (int i=0;i<p_surface->array_len;i++) {
|
|
|
|
GLfloat uv[2]={ src[i].x , src[i].y };
|
|
|
|
copymem(&p_mem[a.ofs+i*stride], uv, a.size);
|
|
|
|
}
|
|
|
|
if (p_main) {
|
|
|
|
if (ai==VS::ARRAY_TEX_UV) {
|
|
|
|
p_surface->uv_scale=scale;
|
|
}
|
|
if (ai==VS::ARRAY_TEX_UV2) {
|
|
|
|
p_surface->uv2_scale=scale;
|
|
}
|
|
}
|
|
|
|
} break;
|
|
case VS::ARRAY_BONES:
|
|
case VS::ARRAY_WEIGHTS: {
|
|
|
|
|
|
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::REAL_ARRAY, ERR_INVALID_PARAMETER );
|
|
|
|
DVector<real_t> array = p_arrays[ai];
|
|
|
|
ERR_FAIL_COND_V( array.size() != p_surface->array_len*VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER );
|
|
|
|
|
|
DVector<real_t>::Read read = array.read();
|
|
|
|
const real_t * src = read.ptr();
|
|
|
|
p_surface->max_bone=0;
|
|
|
|
for (int i=0;i<p_surface->array_len;i++) {
|
|
|
|
GLfloat data[VS::ARRAY_WEIGHTS_SIZE];
|
|
for (int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) {
|
|
data[j]=src[i*VS::ARRAY_WEIGHTS_SIZE+j];
|
|
if (ai==VS::ARRAY_BONES) {
|
|
|
|
p_surface->max_bone=MAX(data[j],p_surface->max_bone);
|
|
}
|
|
}
|
|
|
|
copymem(&p_mem[a.ofs+i*stride], data, a.size);
|
|
|
|
|
|
}
|
|
|
|
} break;
|
|
case VS::ARRAY_INDEX: {
|
|
|
|
ERR_FAIL_COND_V( p_surface->index_array_len<=0, ERR_INVALID_DATA );
|
|
ERR_FAIL_COND_V( p_arrays[ai].get_type() != Variant::INT_ARRAY, ERR_INVALID_PARAMETER );
|
|
|
|
DVector<int> indices = p_arrays[ai];
|
|
ERR_FAIL_COND_V( indices.size() == 0, ERR_INVALID_PARAMETER );
|
|
ERR_FAIL_COND_V( indices.size() != p_surface->index_array_len, ERR_INVALID_PARAMETER );
|
|
|
|
/* determine wether using 16 or 32 bits indices */
|
|
|
|
DVector<int>::Read read = indices.read();
|
|
const int *src=read.ptr();
|
|
|
|
for (int i=0;i<p_surface->index_array_len;i++) {
|
|
|
|
|
|
if (a.size==2) {
|
|
uint16_t v=src[i];
|
|
|
|
copymem(&p_index_mem[i*a.size], &v, a.size);
|
|
} else {
|
|
uint32_t v=src[i];
|
|
|
|
copymem(&p_index_mem[i*a.size], &v, a.size);
|
|
}
|
|
}
|
|
|
|
|
|
} break;
|
|
|
|
|
|
default: { ERR_FAIL_V(ERR_INVALID_PARAMETER);}
|
|
}
|
|
|
|
p_surface->configured_format|=(1<<ai);
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
|
|
|
|
|
|
void RasterizerGLES1::mesh_add_custom_surface(RID p_mesh,const Variant& p_dat) {
|
|
|
|
ERR_EXPLAIN("OpenGL Rasterizer does not support custom surfaces. Running on wrong platform?");
|
|
ERR_FAIL_V();
|
|
}
|
|
|
|
Array RasterizerGLES1::mesh_get_surface_arrays(RID p_mesh,int p_surface) const {
|
|
|
|
Mesh *mesh = mesh_owner.get( p_mesh );
|
|
ERR_FAIL_COND_V(!mesh,Array());
|
|
ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Array() );
|
|
Surface *surface = mesh->surfaces[p_surface];
|
|
ERR_FAIL_COND_V( !surface, Array() );
|
|
|
|
return surface->data;
|
|
|
|
|
|
}
|
|
Array RasterizerGLES1::mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const{
|
|
|
|
Mesh *mesh = mesh_owner.get( p_mesh );
|
|
ERR_FAIL_COND_V(!mesh,Array());
|
|
ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Array() );
|
|
Surface *surface = mesh->surfaces[p_surface];
|
|
ERR_FAIL_COND_V( !surface, Array() );
|
|
|
|
return surface->morph_data;
|
|
|
|
}
|
|
|
|
|
|
void RasterizerGLES1::mesh_set_morph_target_count(RID p_mesh,int p_amount) {
|
|
|
|
Mesh *mesh = mesh_owner.get( p_mesh );
|
|
ERR_FAIL_COND(!mesh);
|
|
ERR_FAIL_COND( mesh->surfaces.size()!=0 );
|
|
|
|
mesh->morph_target_count=p_amount;
|
|
|
|
}
|
|
|
|
int RasterizerGLES1::mesh_get_morph_target_count(RID p_mesh) const{
|
|
|
|
Mesh *mesh = mesh_owner.get( p_mesh );
|
|
ERR_FAIL_COND_V(!mesh,-1);
|
|
|
|
return mesh->morph_target_count;
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::mesh_set_morph_target_mode(RID p_mesh,VS::MorphTargetMode p_mode) {
|
|
|
|
ERR_FAIL_INDEX(p_mode,2);
|
|
Mesh *mesh = mesh_owner.get( p_mesh );
|
|
ERR_FAIL_COND(!mesh);
|
|
|
|
mesh->morph_target_mode=p_mode;
|
|
|
|
}
|
|
|
|
VS::MorphTargetMode RasterizerGLES1::mesh_get_morph_target_mode(RID p_mesh) const {
|
|
|
|
Mesh *mesh = mesh_owner.get( p_mesh );
|
|
ERR_FAIL_COND_V(!mesh,VS::MORPH_MODE_NORMALIZED);
|
|
|
|
return mesh->morph_target_mode;
|
|
|
|
}
|
|
|
|
|
|
|
|
void RasterizerGLES1::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned) {
|
|
|
|
Mesh *mesh = mesh_owner.get( p_mesh );
|
|
ERR_FAIL_COND(!mesh);
|
|
ERR_FAIL_INDEX(p_surface, mesh->surfaces.size() );
|
|
Surface *surface = mesh->surfaces[p_surface];
|
|
ERR_FAIL_COND( !surface);
|
|
|
|
if (surface->material_owned && surface->material.is_valid())
|
|
free(surface->material);
|
|
|
|
surface->material_owned=p_owned;
|
|
|
|
surface->material=p_material;
|
|
}
|
|
|
|
RID RasterizerGLES1::mesh_surface_get_material(RID p_mesh, int p_surface) const {
|
|
|
|
Mesh *mesh = mesh_owner.get( p_mesh );
|
|
ERR_FAIL_COND_V(!mesh,RID());
|
|
ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), RID() );
|
|
Surface *surface = mesh->surfaces[p_surface];
|
|
ERR_FAIL_COND_V( !surface, RID() );
|
|
|
|
return surface->material;
|
|
}
|
|
|
|
int RasterizerGLES1::mesh_surface_get_array_len(RID p_mesh, int p_surface) const {
|
|
|
|
Mesh *mesh = mesh_owner.get( p_mesh );
|
|
ERR_FAIL_COND_V(!mesh,-1);
|
|
ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1 );
|
|
Surface *surface = mesh->surfaces[p_surface];
|
|
ERR_FAIL_COND_V( !surface, -1 );
|
|
|
|
return surface->array_len;
|
|
}
|
|
int RasterizerGLES1::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const {
|
|
|
|
Mesh *mesh = mesh_owner.get( p_mesh );
|
|
ERR_FAIL_COND_V(!mesh,-1);
|
|
ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1 );
|
|
Surface *surface = mesh->surfaces[p_surface];
|
|
ERR_FAIL_COND_V( !surface, -1 );
|
|
|
|
return surface->index_array_len;
|
|
}
|
|
uint32_t RasterizerGLES1::mesh_surface_get_format(RID p_mesh, int p_surface) const {
|
|
|
|
Mesh *mesh = mesh_owner.get( p_mesh );
|
|
ERR_FAIL_COND_V(!mesh,0);
|
|
ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0 );
|
|
Surface *surface = mesh->surfaces[p_surface];
|
|
ERR_FAIL_COND_V( !surface, 0 );
|
|
|
|
return surface->format;
|
|
}
|
|
VS::PrimitiveType RasterizerGLES1::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const {
|
|
|
|
Mesh *mesh = mesh_owner.get( p_mesh );
|
|
ERR_FAIL_COND_V(!mesh,VS::PRIMITIVE_POINTS);
|
|
ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), VS::PRIMITIVE_POINTS );
|
|
Surface *surface = mesh->surfaces[p_surface];
|
|
ERR_FAIL_COND_V( !surface, VS::PRIMITIVE_POINTS );
|
|
|
|
return surface->primitive;
|
|
}
|
|
|
|
void RasterizerGLES1::mesh_remove_surface(RID p_mesh,int p_index) {
|
|
|
|
Mesh *mesh = mesh_owner.get( p_mesh );
|
|
ERR_FAIL_COND(!mesh);
|
|
ERR_FAIL_INDEX(p_index, mesh->surfaces.size() );
|
|
Surface *surface = mesh->surfaces[p_index];
|
|
ERR_FAIL_COND( !surface);
|
|
|
|
if (mesh->morph_target_count) {
|
|
for(int i=0;i<mesh->morph_target_count;i++)
|
|
memfree(surface->morph_targets_local[i].array);
|
|
memfree( surface->morph_targets_local );
|
|
}
|
|
|
|
memdelete( mesh->surfaces[p_index] );
|
|
mesh->surfaces.remove(p_index);
|
|
|
|
}
|
|
int RasterizerGLES1::mesh_get_surface_count(RID p_mesh) const {
|
|
|
|
Mesh *mesh = mesh_owner.get( p_mesh );
|
|
ERR_FAIL_COND_V(!mesh,-1);
|
|
|
|
return mesh->surfaces.size();
|
|
}
|
|
|
|
AABB RasterizerGLES1::mesh_get_aabb(RID p_mesh,RID p_skeleton) const {
|
|
|
|
Mesh *mesh = mesh_owner.get( p_mesh );
|
|
ERR_FAIL_COND_V(!mesh,AABB());
|
|
|
|
if (mesh->custom_aabb!=AABB())
|
|
return mesh->custom_aabb;
|
|
|
|
AABB aabb;
|
|
|
|
for (int i=0;i<mesh->surfaces.size();i++) {
|
|
|
|
if (i==0)
|
|
aabb=mesh->surfaces[i]->aabb;
|
|
else
|
|
aabb.merge_with(mesh->surfaces[i]->aabb);
|
|
}
|
|
|
|
return aabb;
|
|
}
|
|
|
|
void RasterizerGLES1::mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb) {
|
|
|
|
Mesh *mesh = mesh_owner.get( p_mesh );
|
|
ERR_FAIL_COND(!mesh);
|
|
|
|
mesh->custom_aabb=p_aabb;
|
|
|
|
}
|
|
|
|
AABB RasterizerGLES1::mesh_get_custom_aabb(RID p_mesh) const {
|
|
|
|
const Mesh *mesh = mesh_owner.get( p_mesh );
|
|
ERR_FAIL_COND_V(!mesh,AABB());
|
|
|
|
return mesh->custom_aabb;
|
|
}
|
|
|
|
|
|
/* MULTIMESH API */
|
|
|
|
RID RasterizerGLES1::multimesh_create() {
|
|
|
|
return multimesh_owner.make_rid( memnew( MultiMesh ));
|
|
}
|
|
|
|
void RasterizerGLES1::multimesh_set_instance_count(RID p_multimesh,int p_count) {
|
|
|
|
MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
|
|
ERR_FAIL_COND(!multimesh);
|
|
|
|
multimesh->elements.clear(); // make sure to delete everything, so it "fails" in all implementations
|
|
multimesh->elements.resize(p_count);
|
|
|
|
}
|
|
int RasterizerGLES1::multimesh_get_instance_count(RID p_multimesh) const {
|
|
|
|
MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
|
|
ERR_FAIL_COND_V(!multimesh,-1);
|
|
|
|
return multimesh->elements.size();
|
|
}
|
|
|
|
void RasterizerGLES1::multimesh_set_mesh(RID p_multimesh,RID p_mesh) {
|
|
|
|
MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
|
|
ERR_FAIL_COND(!multimesh);
|
|
|
|
multimesh->mesh=p_mesh;
|
|
|
|
}
|
|
void RasterizerGLES1::multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb) {
|
|
|
|
MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
|
|
ERR_FAIL_COND(!multimesh);
|
|
multimesh->aabb=p_aabb;
|
|
}
|
|
void RasterizerGLES1::multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform) {
|
|
|
|
MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
|
|
ERR_FAIL_COND(!multimesh);
|
|
ERR_FAIL_INDEX(p_index,multimesh->elements.size());
|
|
MultiMesh::Element &e=multimesh->elements[p_index];
|
|
|
|
e.matrix[0]=p_transform.basis.elements[0][0];
|
|
e.matrix[1]=p_transform.basis.elements[1][0];
|
|
e.matrix[2]=p_transform.basis.elements[2][0];
|
|
e.matrix[3]=0;
|
|
e.matrix[4]=p_transform.basis.elements[0][1];
|
|
e.matrix[5]=p_transform.basis.elements[1][1];
|
|
e.matrix[6]=p_transform.basis.elements[2][1];
|
|
e.matrix[7]=0;
|
|
e.matrix[8]=p_transform.basis.elements[0][2];
|
|
e.matrix[9]=p_transform.basis.elements[1][2];
|
|
e.matrix[10]=p_transform.basis.elements[2][2];
|
|
e.matrix[11]=0;
|
|
e.matrix[12]=p_transform.origin.x;
|
|
e.matrix[13]=p_transform.origin.y;
|
|
e.matrix[14]=p_transform.origin.z;
|
|
e.matrix[15]=1;
|
|
|
|
}
|
|
void RasterizerGLES1::multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color) {
|
|
|
|
MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
|
|
ERR_FAIL_COND(!multimesh)
|
|
ERR_FAIL_INDEX(p_index,multimesh->elements.size());
|
|
MultiMesh::Element &e=multimesh->elements[p_index];
|
|
e.color[0]=CLAMP(p_color.r*255,0,255);
|
|
e.color[1]=CLAMP(p_color.g*255,0,255);
|
|
e.color[2]=CLAMP(p_color.b*255,0,255);
|
|
e.color[3]=CLAMP(p_color.a*255,0,255);
|
|
|
|
|
|
}
|
|
|
|
RID RasterizerGLES1::multimesh_get_mesh(RID p_multimesh) const {
|
|
|
|
MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
|
|
ERR_FAIL_COND_V(!multimesh,RID());
|
|
|
|
return multimesh->mesh;
|
|
}
|
|
AABB RasterizerGLES1::multimesh_get_aabb(RID p_multimesh) const {
|
|
|
|
MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
|
|
ERR_FAIL_COND_V(!multimesh,AABB());
|
|
|
|
return multimesh->aabb;
|
|
}
|
|
|
|
Transform RasterizerGLES1::multimesh_instance_get_transform(RID p_multimesh,int p_index) const {
|
|
|
|
MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
|
|
ERR_FAIL_COND_V(!multimesh,Transform());
|
|
|
|
ERR_FAIL_INDEX_V(p_index,multimesh->elements.size(),Transform());
|
|
MultiMesh::Element &e=multimesh->elements[p_index];
|
|
|
|
Transform tr;
|
|
|
|
tr.basis.elements[0][0]=e.matrix[0];
|
|
tr.basis.elements[1][0]=e.matrix[1];
|
|
tr.basis.elements[2][0]=e.matrix[2];
|
|
tr.basis.elements[0][1]=e.matrix[4];
|
|
tr.basis.elements[1][1]=e.matrix[5];
|
|
tr.basis.elements[2][1]=e.matrix[6];
|
|
tr.basis.elements[0][2]=e.matrix[8];
|
|
tr.basis.elements[1][2]=e.matrix[9];
|
|
tr.basis.elements[2][2]=e.matrix[10];
|
|
tr.origin.x=e.matrix[12];
|
|
tr.origin.y=e.matrix[13];
|
|
tr.origin.z=e.matrix[14];
|
|
|
|
return tr;
|
|
}
|
|
Color RasterizerGLES1::multimesh_instance_get_color(RID p_multimesh,int p_index) const {
|
|
|
|
MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
|
|
ERR_FAIL_COND_V(!multimesh,Color());
|
|
ERR_FAIL_INDEX_V(p_index,multimesh->elements.size(),Color());
|
|
MultiMesh::Element &e=multimesh->elements[p_index];
|
|
Color c;
|
|
c.r=e.color[0]/255.0;
|
|
c.g=e.color[1]/255.0;
|
|
c.b=e.color[2]/255.0;
|
|
c.a=e.color[3]/255.0;
|
|
|
|
return c;
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::multimesh_set_visible_instances(RID p_multimesh,int p_visible) {
|
|
|
|
MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
|
|
ERR_FAIL_COND(!multimesh);
|
|
multimesh->visible=p_visible;
|
|
|
|
}
|
|
|
|
int RasterizerGLES1::multimesh_get_visible_instances(RID p_multimesh) const {
|
|
|
|
MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
|
|
ERR_FAIL_COND_V(!multimesh,-1);
|
|
return multimesh->visible;
|
|
|
|
}
|
|
|
|
/* IMMEDIATE API */
|
|
|
|
|
|
RID RasterizerGLES1::immediate_create() {
|
|
|
|
Immediate *im = memnew( Immediate );
|
|
return immediate_owner.make_rid(im);
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture){
|
|
|
|
|
|
}
|
|
void RasterizerGLES1::immediate_vertex(RID p_immediate,const Vector3& p_vertex){
|
|
|
|
|
|
}
|
|
void RasterizerGLES1::immediate_normal(RID p_immediate,const Vector3& p_normal){
|
|
|
|
|
|
}
|
|
void RasterizerGLES1::immediate_tangent(RID p_immediate,const Plane& p_tangent){
|
|
|
|
|
|
}
|
|
void RasterizerGLES1::immediate_color(RID p_immediate,const Color& p_color){
|
|
|
|
|
|
}
|
|
void RasterizerGLES1::immediate_uv(RID p_immediate,const Vector2& tex_uv){
|
|
|
|
|
|
}
|
|
void RasterizerGLES1::immediate_uv2(RID p_immediate,const Vector2& tex_uv){
|
|
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::immediate_end(RID p_immediate){
|
|
|
|
|
|
}
|
|
void RasterizerGLES1::immediate_clear(RID p_immediate) {
|
|
|
|
|
|
}
|
|
|
|
AABB RasterizerGLES1::immediate_get_aabb(RID p_immediate) const {
|
|
|
|
return AABB(Vector3(-1,-1,-1),Vector3(2,2,2));
|
|
}
|
|
|
|
void RasterizerGLES1::immediate_set_material(RID p_immediate,RID p_material) {
|
|
|
|
Immediate *im = immediate_owner.get(p_immediate);
|
|
ERR_FAIL_COND(!im);
|
|
im->material=p_material;
|
|
}
|
|
|
|
RID RasterizerGLES1::immediate_get_material(RID p_immediate) const {
|
|
|
|
const Immediate *im = immediate_owner.get(p_immediate);
|
|
ERR_FAIL_COND_V(!im,RID());
|
|
return im->material;
|
|
|
|
}
|
|
|
|
|
|
/* PARTICLES API */
|
|
|
|
RID RasterizerGLES1::particles_create() {
|
|
|
|
Particles *particles = memnew( Particles );
|
|
ERR_FAIL_COND_V(!particles,RID());
|
|
return particles_owner.make_rid(particles);
|
|
}
|
|
|
|
void RasterizerGLES1::particles_set_amount(RID p_particles, int p_amount) {
|
|
|
|
ERR_FAIL_COND(p_amount<1);
|
|
Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND(!particles);
|
|
particles->data.amount=p_amount;
|
|
|
|
}
|
|
|
|
int RasterizerGLES1::particles_get_amount(RID p_particles) const {
|
|
|
|
Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND_V(!particles,-1);
|
|
return particles->data.amount;
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::particles_set_emitting(RID p_particles, bool p_emitting) {
|
|
|
|
Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND(!particles);
|
|
particles->data.emitting=p_emitting;;
|
|
|
|
}
|
|
bool RasterizerGLES1::particles_is_emitting(RID p_particles) const {
|
|
|
|
const Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND_V(!particles,false);
|
|
return particles->data.emitting;
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility) {
|
|
|
|
Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND(!particles);
|
|
particles->data.visibility_aabb=p_visibility;
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents) {
|
|
|
|
Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND(!particles);
|
|
|
|
particles->data.emission_half_extents=p_half_extents;
|
|
}
|
|
Vector3 RasterizerGLES1::particles_get_emission_half_extents(RID p_particles) const {
|
|
|
|
Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND_V(!particles,Vector3());
|
|
|
|
return particles->data.emission_half_extents;
|
|
}
|
|
|
|
void RasterizerGLES1::particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity) {
|
|
|
|
Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND(!particles);
|
|
|
|
particles->data.emission_base_velocity=p_base_velocity;
|
|
}
|
|
|
|
Vector3 RasterizerGLES1::particles_get_emission_base_velocity(RID p_particles) const {
|
|
|
|
Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND_V(!particles,Vector3());
|
|
|
|
return particles->data.emission_base_velocity;
|
|
}
|
|
|
|
|
|
void RasterizerGLES1::particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points) {
|
|
|
|
Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND(!particles);
|
|
|
|
particles->data.emission_points=p_points;
|
|
}
|
|
|
|
DVector<Vector3> RasterizerGLES1::particles_get_emission_points(RID p_particles) const {
|
|
|
|
Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND_V(!particles,DVector<Vector3>());
|
|
|
|
return particles->data.emission_points;
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::particles_set_gravity_normal(RID p_particles, const Vector3& p_normal) {
|
|
|
|
Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND(!particles);
|
|
|
|
particles->data.gravity_normal=p_normal;
|
|
|
|
}
|
|
Vector3 RasterizerGLES1::particles_get_gravity_normal(RID p_particles) const {
|
|
|
|
Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND_V(!particles,Vector3());
|
|
|
|
return particles->data.gravity_normal;
|
|
}
|
|
|
|
|
|
AABB RasterizerGLES1::particles_get_visibility_aabb(RID p_particles) const {
|
|
|
|
const Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND_V(!particles,AABB());
|
|
return particles->data.visibility_aabb;
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::particles_set_variable(RID p_particles, VS::ParticleVariable p_variable,float p_value) {
|
|
|
|
ERR_FAIL_INDEX(p_variable,VS::PARTICLE_VAR_MAX);
|
|
|
|
Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND(!particles);
|
|
particles->data.particle_vars[p_variable]=p_value;
|
|
|
|
}
|
|
float RasterizerGLES1::particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const {
|
|
|
|
const Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND_V(!particles,-1);
|
|
return particles->data.particle_vars[p_variable];
|
|
}
|
|
|
|
void RasterizerGLES1::particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable,float p_randomness) {
|
|
|
|
Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND(!particles);
|
|
particles->data.particle_randomness[p_variable]=p_randomness;
|
|
|
|
}
|
|
float RasterizerGLES1::particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const {
|
|
|
|
const Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND_V(!particles,-1);
|
|
return particles->data.particle_randomness[p_variable];
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::particles_set_color_phases(RID p_particles, int p_phases) {
|
|
|
|
Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND(!particles);
|
|
ERR_FAIL_COND( p_phases<0 || p_phases>VS::MAX_PARTICLE_COLOR_PHASES );
|
|
particles->data.color_phase_count=p_phases;
|
|
|
|
}
|
|
int RasterizerGLES1::particles_get_color_phases(RID p_particles) const {
|
|
|
|
Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND_V(!particles,-1);
|
|
return particles->data.color_phase_count;
|
|
}
|
|
|
|
|
|
void RasterizerGLES1::particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) {
|
|
|
|
ERR_FAIL_INDEX(p_phase, VS::MAX_PARTICLE_COLOR_PHASES);
|
|
if (p_pos<0.0)
|
|
p_pos=0.0;
|
|
if (p_pos>1.0)
|
|
p_pos=1.0;
|
|
|
|
Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND(!particles);
|
|
particles->data.color_phases[p_phase].pos=p_pos;
|
|
|
|
}
|
|
float RasterizerGLES1::particles_get_color_phase_pos(RID p_particles, int p_phase) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_phase, VS::MAX_PARTICLE_COLOR_PHASES, -1.0);
|
|
|
|
const Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND_V(!particles,-1);
|
|
return particles->data.color_phases[p_phase].pos;
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color) {
|
|
|
|
ERR_FAIL_INDEX(p_phase, VS::MAX_PARTICLE_COLOR_PHASES);
|
|
Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND(!particles);
|
|
particles->data.color_phases[p_phase].color=p_color;
|
|
|
|
//update alpha
|
|
particles->has_alpha=false;
|
|
for(int i=0;i<VS::MAX_PARTICLE_COLOR_PHASES;i++) {
|
|
if (particles->data.color_phases[i].color.a<0.99)
|
|
particles->has_alpha=true;
|
|
}
|
|
|
|
}
|
|
|
|
Color RasterizerGLES1::particles_get_color_phase_color(RID p_particles, int p_phase) const {
|
|
|
|
ERR_FAIL_INDEX_V(p_phase, VS::MAX_PARTICLE_COLOR_PHASES, Color());
|
|
|
|
const Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND_V(!particles,Color());
|
|
return particles->data.color_phases[p_phase].color;
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::particles_set_attractors(RID p_particles, int p_attractors) {
|
|
|
|
Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND(!particles);
|
|
ERR_FAIL_COND( p_attractors<0 || p_attractors>VisualServer::MAX_PARTICLE_ATTRACTORS );
|
|
particles->data.attractor_count=p_attractors;
|
|
|
|
}
|
|
int RasterizerGLES1::particles_get_attractors(RID p_particles) const {
|
|
|
|
Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND_V(!particles,-1);
|
|
return particles->data.attractor_count;
|
|
}
|
|
|
|
void RasterizerGLES1::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos) {
|
|
|
|
Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND(!particles);
|
|
ERR_FAIL_INDEX(p_attractor,particles->data.attractor_count);
|
|
particles->data.attractors[p_attractor].pos=p_pos;;
|
|
}
|
|
Vector3 RasterizerGLES1::particles_get_attractor_pos(RID p_particles,int p_attractor) const {
|
|
|
|
Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND_V(!particles,Vector3());
|
|
ERR_FAIL_INDEX_V(p_attractor,particles->data.attractor_count,Vector3());
|
|
return particles->data.attractors[p_attractor].pos;
|
|
}
|
|
|
|
void RasterizerGLES1::particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) {
|
|
|
|
Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND(!particles);
|
|
ERR_FAIL_INDEX(p_attractor,particles->data.attractor_count);
|
|
particles->data.attractors[p_attractor].force=p_force;
|
|
}
|
|
|
|
float RasterizerGLES1::particles_get_attractor_strength(RID p_particles,int p_attractor) const {
|
|
|
|
Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND_V(!particles,0);
|
|
ERR_FAIL_INDEX_V(p_attractor,particles->data.attractor_count,0);
|
|
return particles->data.attractors[p_attractor].force;
|
|
}
|
|
|
|
void RasterizerGLES1::particles_set_material(RID p_particles, RID p_material,bool p_owned) {
|
|
|
|
Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND(!particles);
|
|
if (particles->material_owned && particles->material.is_valid())
|
|
free(particles->material);
|
|
|
|
particles->material_owned=p_owned;
|
|
|
|
particles->material=p_material;
|
|
|
|
}
|
|
RID RasterizerGLES1::particles_get_material(RID p_particles) const {
|
|
|
|
const Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND_V(!particles,RID());
|
|
return particles->material;
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
|
|
|
|
Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND(!particles);
|
|
particles->data.local_coordinates=p_enable;
|
|
|
|
}
|
|
|
|
bool RasterizerGLES1::particles_is_using_local_coordinates(RID p_particles) const {
|
|
|
|
const Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND_V(!particles,false);
|
|
return particles->data.local_coordinates;
|
|
}
|
|
bool RasterizerGLES1::particles_has_height_from_velocity(RID p_particles) const {
|
|
|
|
const Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND_V(!particles,false);
|
|
return particles->data.height_from_velocity;
|
|
}
|
|
|
|
void RasterizerGLES1::particles_set_height_from_velocity(RID p_particles, bool p_enable) {
|
|
|
|
Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND(!particles);
|
|
particles->data.height_from_velocity=p_enable;
|
|
|
|
}
|
|
|
|
AABB RasterizerGLES1::particles_get_aabb(RID p_particles) const {
|
|
|
|
const Particles* particles = particles_owner.get( p_particles );
|
|
ERR_FAIL_COND_V(!particles,AABB());
|
|
return particles->data.visibility_aabb;
|
|
}
|
|
|
|
/* SKELETON API */
|
|
|
|
RID RasterizerGLES1::skeleton_create() {
|
|
|
|
Skeleton *skeleton = memnew( Skeleton );
|
|
ERR_FAIL_COND_V(!skeleton,RID());
|
|
return skeleton_owner.make_rid( skeleton );
|
|
}
|
|
void RasterizerGLES1::skeleton_resize(RID p_skeleton,int p_bones) {
|
|
|
|
Skeleton *skeleton = skeleton_owner.get( p_skeleton );
|
|
ERR_FAIL_COND(!skeleton);
|
|
if (p_bones == skeleton->bones.size()) {
|
|
return;
|
|
};
|
|
|
|
skeleton->bones.resize(p_bones);
|
|
|
|
}
|
|
int RasterizerGLES1::skeleton_get_bone_count(RID p_skeleton) const {
|
|
|
|
Skeleton *skeleton = skeleton_owner.get( p_skeleton );
|
|
ERR_FAIL_COND_V(!skeleton, -1);
|
|
return skeleton->bones.size();
|
|
}
|
|
void RasterizerGLES1::skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform) {
|
|
|
|
Skeleton *skeleton = skeleton_owner.get( p_skeleton );
|
|
ERR_FAIL_COND(!skeleton);
|
|
ERR_FAIL_INDEX( p_bone, skeleton->bones.size() );
|
|
|
|
skeleton->bones[p_bone] = p_transform;
|
|
}
|
|
|
|
Transform RasterizerGLES1::skeleton_bone_get_transform(RID p_skeleton,int p_bone) {
|
|
|
|
Skeleton *skeleton = skeleton_owner.get( p_skeleton );
|
|
ERR_FAIL_COND_V(!skeleton, Transform());
|
|
ERR_FAIL_INDEX_V( p_bone, skeleton->bones.size(), Transform() );
|
|
|
|
// something
|
|
return skeleton->bones[p_bone];
|
|
}
|
|
|
|
|
|
/* LIGHT API */
|
|
|
|
RID RasterizerGLES1::light_create(VS::LightType p_type) {
|
|
|
|
Light *light = memnew( Light );
|
|
light->type=p_type;
|
|
return light_owner.make_rid(light);
|
|
}
|
|
|
|
VS::LightType RasterizerGLES1::light_get_type(RID p_light) const {
|
|
|
|
Light *light = light_owner.get(p_light);
|
|
ERR_FAIL_COND_V(!light,VS::LIGHT_OMNI);
|
|
return light->type;
|
|
}
|
|
|
|
void RasterizerGLES1::light_set_color(RID p_light,VS::LightColor p_type, const Color& p_color) {
|
|
|
|
Light *light = light_owner.get(p_light);
|
|
ERR_FAIL_COND(!light);
|
|
ERR_FAIL_INDEX( p_type, 3 );
|
|
light->colors[p_type]=p_color;
|
|
}
|
|
Color RasterizerGLES1::light_get_color(RID p_light,VS::LightColor p_type) const {
|
|
|
|
Light *light = light_owner.get(p_light);
|
|
ERR_FAIL_COND_V(!light, Color());
|
|
ERR_FAIL_INDEX_V( p_type, 3, Color() );
|
|
return light->colors[p_type];
|
|
}
|
|
|
|
void RasterizerGLES1::light_set_shadow(RID p_light,bool p_enabled) {
|
|
|
|
Light *light = light_owner.get(p_light);
|
|
ERR_FAIL_COND(!light);
|
|
light->shadow_enabled=p_enabled;
|
|
}
|
|
|
|
bool RasterizerGLES1::light_has_shadow(RID p_light) const {
|
|
|
|
Light *light = light_owner.get(p_light);
|
|
ERR_FAIL_COND_V(!light,false);
|
|
return light->shadow_enabled;
|
|
}
|
|
|
|
void RasterizerGLES1::light_set_volumetric(RID p_light,bool p_enabled) {
|
|
|
|
Light *light = light_owner.get(p_light);
|
|
ERR_FAIL_COND(!light);
|
|
light->volumetric_enabled=p_enabled;
|
|
|
|
}
|
|
bool RasterizerGLES1::light_is_volumetric(RID p_light) const {
|
|
|
|
Light *light = light_owner.get(p_light);
|
|
ERR_FAIL_COND_V(!light,false);
|
|
return light->volumetric_enabled;
|
|
}
|
|
|
|
void RasterizerGLES1::light_set_projector(RID p_light,RID p_texture) {
|
|
|
|
Light *light = light_owner.get(p_light);
|
|
ERR_FAIL_COND(!light);
|
|
light->projector=p_texture;
|
|
}
|
|
RID RasterizerGLES1::light_get_projector(RID p_light) const {
|
|
|
|
Light *light = light_owner.get(p_light);
|
|
ERR_FAIL_COND_V(!light,RID());
|
|
return light->projector;
|
|
}
|
|
|
|
void RasterizerGLES1::light_set_var(RID p_light, VS::LightParam p_var, float p_value) {
|
|
|
|
Light * light = light_owner.get( p_light );
|
|
ERR_FAIL_COND(!light);
|
|
ERR_FAIL_INDEX( p_var, VS::LIGHT_PARAM_MAX );
|
|
|
|
light->vars[p_var]=p_value;
|
|
}
|
|
float RasterizerGLES1::light_get_var(RID p_light, VS::LightParam p_var) const {
|
|
|
|
Light * light = light_owner.get( p_light );
|
|
ERR_FAIL_COND_V(!light,0);
|
|
|
|
ERR_FAIL_INDEX_V( p_var, VS::LIGHT_PARAM_MAX,0 );
|
|
|
|
return light->vars[p_var];
|
|
}
|
|
|
|
void RasterizerGLES1::light_set_operator(RID p_light,VS::LightOp p_op) {
|
|
|
|
Light * light = light_owner.get( p_light );
|
|
ERR_FAIL_COND(!light);
|
|
|
|
|
|
};
|
|
|
|
VS::LightOp RasterizerGLES1::light_get_operator(RID p_light) const {
|
|
|
|
return VS::LightOp(0);
|
|
};
|
|
|
|
void RasterizerGLES1::light_omni_set_shadow_mode(RID p_light,VS::LightOmniShadowMode p_mode) {
|
|
|
|
|
|
}
|
|
|
|
VS::LightOmniShadowMode RasterizerGLES1::light_omni_get_shadow_mode(RID p_light) const{
|
|
|
|
return VS::LightOmniShadowMode(0);
|
|
}
|
|
|
|
void RasterizerGLES1::light_directional_set_shadow_mode(RID p_light,VS::LightDirectionalShadowMode p_mode) {
|
|
|
|
|
|
}
|
|
|
|
VS::LightDirectionalShadowMode RasterizerGLES1::light_directional_get_shadow_mode(RID p_light) const {
|
|
|
|
return VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
|
|
}
|
|
|
|
void RasterizerGLES1::light_directional_set_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param, float p_value) {
|
|
|
|
|
|
}
|
|
|
|
float RasterizerGLES1::light_directional_get_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param) const {
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
AABB RasterizerGLES1::light_get_aabb(RID p_light) const {
|
|
|
|
Light *light = light_owner.get( p_light );
|
|
ERR_FAIL_COND_V(!light,AABB());
|
|
|
|
switch( light->type ) {
|
|
|
|
case VS::LIGHT_SPOT: {
|
|
|
|
float len=light->vars[VS::LIGHT_PARAM_RADIUS];
|
|
float size=Math::tan(Math::deg2rad(light->vars[VS::LIGHT_PARAM_SPOT_ANGLE]))*len;
|
|
return AABB( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) );
|
|
} break;
|
|
case VS::LIGHT_OMNI: {
|
|
|
|
float r = light->vars[VS::LIGHT_PARAM_RADIUS];
|
|
return AABB( -Vector3(r,r,r), Vector3(r,r,r)*2 );
|
|
} break;
|
|
case VS::LIGHT_DIRECTIONAL: {
|
|
|
|
return AABB();
|
|
} break;
|
|
default: {}
|
|
}
|
|
|
|
ERR_FAIL_V( AABB() );
|
|
}
|
|
|
|
|
|
RID RasterizerGLES1::light_instance_create(RID p_light) {
|
|
|
|
Light *light = light_owner.get( p_light );
|
|
ERR_FAIL_COND_V(!light, RID());
|
|
|
|
LightInstance *light_instance = memnew( LightInstance );
|
|
|
|
light_instance->light=p_light;
|
|
light_instance->base=light;
|
|
light_instance->last_pass=0;
|
|
|
|
return light_instance_owner.make_rid( light_instance );
|
|
}
|
|
void RasterizerGLES1::light_instance_set_transform(RID p_light_instance,const Transform& p_transform) {
|
|
|
|
LightInstance *lighti = light_instance_owner.get( p_light_instance );
|
|
ERR_FAIL_COND(!lighti);
|
|
lighti->transform=p_transform;
|
|
|
|
}
|
|
|
|
bool RasterizerGLES1::light_instance_has_shadow(RID p_light_instance) const {
|
|
|
|
return false;
|
|
|
|
/*
|
|
LightInstance *lighti = light_instance_owner.get( p_light_instance );
|
|
ERR_FAIL_COND_V(!lighti, false);
|
|
|
|
if (!lighti->base->shadow_enabled)
|
|
return false;
|
|
|
|
if (lighti->base->type==VS::LIGHT_DIRECTIONAL) {
|
|
if (lighti->shadow_pass!=scene_pass)
|
|
return false;
|
|
|
|
} else {
|
|
if (lighti->shadow_pass!=frame)
|
|
return false;
|
|
}*/
|
|
|
|
|
|
|
|
//return !lighti->shadow_buffers.empty();
|
|
|
|
}
|
|
|
|
|
|
bool RasterizerGLES1::light_instance_assign_shadow(RID p_light_instance) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
Rasterizer::ShadowType RasterizerGLES1::light_instance_get_shadow_type(RID p_light_instance) const {
|
|
|
|
LightInstance *lighti = light_instance_owner.get( p_light_instance );
|
|
ERR_FAIL_COND_V(!lighti,Rasterizer::SHADOW_NONE);
|
|
|
|
switch(lighti->base->type) {
|
|
|
|
case VS::LIGHT_DIRECTIONAL: return SHADOW_PSM; break;
|
|
case VS::LIGHT_OMNI: return SHADOW_DUAL_PARABOLOID; break;
|
|
case VS::LIGHT_SPOT: return SHADOW_SIMPLE; break;
|
|
}
|
|
|
|
return Rasterizer::SHADOW_NONE;
|
|
}
|
|
|
|
Rasterizer::ShadowType RasterizerGLES1::light_instance_get_shadow_type(RID p_light_instance,bool p_far) const {
|
|
|
|
return SHADOW_NONE;
|
|
}
|
|
void RasterizerGLES1::light_instance_set_shadow_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near,float p_split_far) {
|
|
|
|
|
|
}
|
|
|
|
int RasterizerGLES1::light_instance_get_shadow_passes(RID p_light_instance) const {
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool RasterizerGLES1::light_instance_get_pssm_shadow_overlap(RID p_light_instance) const {
|
|
|
|
return false;
|
|
}
|
|
|
|
void RasterizerGLES1::light_instance_set_custom_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near,float p_split_far) {
|
|
|
|
LightInstance *lighti = light_instance_owner.get( p_light_instance );
|
|
ERR_FAIL_COND(!lighti);
|
|
|
|
ERR_FAIL_COND(lighti->base->type!=VS::LIGHT_DIRECTIONAL);
|
|
ERR_FAIL_INDEX(p_index,1);
|
|
|
|
lighti->custom_projection=p_camera;
|
|
lighti->custom_transform=p_transform;
|
|
|
|
}
|
|
void RasterizerGLES1::shadow_clear_near() {
|
|
|
|
|
|
}
|
|
|
|
bool RasterizerGLES1::shadow_allocate_near(RID p_light) {
|
|
|
|
return false;
|
|
}
|
|
|
|
bool RasterizerGLES1::shadow_allocate_far(RID p_light) {
|
|
|
|
return false;
|
|
}
|
|
|
|
/* PARTICLES INSTANCE */
|
|
|
|
RID RasterizerGLES1::particles_instance_create(RID p_particles) {
|
|
|
|
ERR_FAIL_COND_V(!particles_owner.owns(p_particles),RID());
|
|
ParticlesInstance *particles_instance = memnew( ParticlesInstance );
|
|
ERR_FAIL_COND_V(!particles_instance, RID() );
|
|
particles_instance->particles=p_particles;
|
|
return particles_instance_owner.make_rid(particles_instance);
|
|
}
|
|
|
|
void RasterizerGLES1::particles_instance_set_transform(RID p_particles_instance,const Transform& p_transform) {
|
|
|
|
ParticlesInstance *particles_instance=particles_instance_owner.get(p_particles_instance);
|
|
ERR_FAIL_COND(!particles_instance);
|
|
particles_instance->transform=p_transform;
|
|
}
|
|
|
|
|
|
/* RENDER API */
|
|
/* all calls (inside begin/end shadow) are always warranted to be in the following order: */
|
|
|
|
|
|
RID RasterizerGLES1::viewport_data_create() {
|
|
|
|
return RID();
|
|
}
|
|
|
|
RID RasterizerGLES1::render_target_create(){
|
|
|
|
return RID();
|
|
|
|
}
|
|
void RasterizerGLES1::render_target_set_size(RID p_render_target, int p_width, int p_height){
|
|
|
|
|
|
}
|
|
RID RasterizerGLES1::render_target_get_texture(RID p_render_target) const{
|
|
|
|
return RID();
|
|
|
|
}
|
|
bool RasterizerGLES1::render_target_renedered_in_frame(RID p_render_target){
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
void RasterizerGLES1::begin_frame() {
|
|
|
|
|
|
window_size = Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height );
|
|
//print_line("begin frame - winsize: "+window_size);
|
|
|
|
double time = (OS::get_singleton()->get_ticks_usec()/1000); // get msec
|
|
time/=1000.0; // make secs
|
|
time_delta=time-last_time;
|
|
last_time=time;
|
|
frame++;
|
|
clear_viewport(Color(1,0,0.5));
|
|
|
|
_rinfo.vertex_count=0;
|
|
_rinfo.object_count=0;
|
|
_rinfo.mat_change_count=0;
|
|
_rinfo.shader_change_count=0;
|
|
|
|
|
|
// material_shader.set_uniform_default(MaterialShaderGLES1::SCREENZ_SCALE, Math::fmod(time, 3600.0));
|
|
/* nehe ?*/
|
|
|
|
// glClearColor(0,0,1,1);
|
|
// glClear(GL_COLOR_BUFFER_BIT); //should not clear if anything else cleared..
|
|
}
|
|
|
|
void RasterizerGLES1::capture_viewport(Image* r_capture) {
|
|
|
|
|
|
}
|
|
|
|
|
|
void RasterizerGLES1::clear_viewport(const Color& p_color) {
|
|
|
|
glScissor( viewport.x, window_size.height-(viewport.height+viewport.y), viewport.width,viewport.height );
|
|
glEnable(GL_SCISSOR_TEST);
|
|
glClearColor(p_color.r,p_color.g,p_color.b,p_color.a);
|
|
glClear(GL_COLOR_BUFFER_BIT); //should not clear if anything else cleared..
|
|
glDisable(GL_SCISSOR_TEST);
|
|
|
|
};
|
|
|
|
void RasterizerGLES1::set_viewport(const VS::ViewportRect& p_viewport) {
|
|
|
|
|
|
|
|
viewport=p_viewport;
|
|
//print_line("viewport: "+itos(p_viewport.x)+","+itos(p_viewport.y)+","+itos(p_viewport.width)+","+itos(p_viewport.height));
|
|
|
|
glViewport( viewport.x, window_size.height-(viewport.height+viewport.y), viewport.width,viewport.height );
|
|
}
|
|
|
|
void RasterizerGLES1::set_render_target(RID p_render_target, bool p_transparent_bg, bool p_vflip) {
|
|
|
|
|
|
}
|
|
|
|
|
|
void RasterizerGLES1::begin_scene(RID p_viewport_data,RID p_env,VS::ScenarioDebugMode p_debug) {
|
|
|
|
|
|
opaque_render_list.clear();
|
|
alpha_render_list.clear();
|
|
light_instance_count=0;
|
|
scene_fx = NULL; // p_env.is_valid() ? fx_owner.get(p_env) : NULL;
|
|
scene_pass++;
|
|
last_light_id=0;
|
|
directional_light_count=0;
|
|
|
|
|
|
//set state
|
|
|
|
glCullFace(GL_FRONT);
|
|
cull_front=true;
|
|
};
|
|
|
|
void RasterizerGLES1::begin_shadow_map( RID p_light_instance, int p_shadow_pass ) {
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::set_camera(const Transform& p_world,const CameraMatrix& p_projection) {
|
|
|
|
camera_transform=p_world;
|
|
camera_transform_inverse=camera_transform.inverse();
|
|
camera_projection=p_projection;
|
|
camera_plane = Plane( camera_transform.origin, camera_transform.basis.get_axis(2) );
|
|
camera_z_near=camera_projection.get_z_near();
|
|
camera_z_far=camera_projection.get_z_far();
|
|
camera_projection.get_viewport_size(camera_vp_size.x,camera_vp_size.y);
|
|
}
|
|
|
|
void RasterizerGLES1::add_light( RID p_light_instance ) {
|
|
|
|
#define LIGHT_FADE_TRESHOLD 0.05
|
|
|
|
ERR_FAIL_COND( light_instance_count >= MAX_SCENE_LIGHTS );
|
|
|
|
LightInstance *li = light_instance_owner.get(p_light_instance);
|
|
ERR_FAIL_COND(!li);
|
|
|
|
|
|
/* make light hash */
|
|
|
|
// actually, not really a hash, but helps to sort the lights
|
|
// and avoid recompiling redudant shader versions
|
|
|
|
|
|
li->last_pass=scene_pass;
|
|
li->sort_key=light_instance_count;
|
|
|
|
switch(li->base->type) {
|
|
|
|
case VisualServer::LIGHT_DIRECTIONAL: {
|
|
|
|
li->light_vector = camera_transform_inverse.basis.xform(li->transform.basis.get_axis(2)).normalized();
|
|
if (directional_light_count<MAX_HW_LIGHTS) {
|
|
|
|
directional_lights[directional_light_count++]=li;
|
|
}
|
|
|
|
} break;
|
|
case VisualServer::LIGHT_OMNI: {
|
|
|
|
float radius = li->base->vars[VisualServer::LIGHT_PARAM_RADIUS];
|
|
if (radius==0)
|
|
radius=0.0001;
|
|
li->linear_att=(1/LIGHT_FADE_TRESHOLD)/radius;
|
|
li->light_vector = camera_transform_inverse.xform(li->transform.origin);
|
|
|
|
} break;
|
|
case VisualServer::LIGHT_SPOT: {
|
|
|
|
float radius = li->base->vars[VisualServer::LIGHT_PARAM_RADIUS];
|
|
if (radius==0)
|
|
radius=0.0001;
|
|
li->linear_att=(1/LIGHT_FADE_TRESHOLD)/radius;
|
|
li->light_vector = camera_transform_inverse.xform(li->transform.origin);
|
|
li->spot_vector = -camera_transform_inverse.basis.xform(li->transform.basis.get_axis(2)).normalized();
|
|
//li->sort_key|=LIGHT_SPOT_BIT; // this way, omnis go first, spots go last and less shader versions are generated
|
|
|
|
/*
|
|
if (li->base->projector.is_valid()) {
|
|
|
|
float far = li->base->vars[ VS::LIGHT_VAR_RADIUS ];
|
|
ERR_FAIL_COND( far<=0 );
|
|
float near= far/200.0;
|
|
if (near<0.05)
|
|
near=0.05;
|
|
|
|
float angle = li->base->vars[ VS::LIGHT_VAR_SPOT_ANGLE ];
|
|
|
|
//CameraMatrix proj;
|
|
//proj.set_perspective( angle*2.0, 1.0, near, far );
|
|
|
|
//Transform modelview=Transform(camera_transform_inverse * li->transform).inverse();
|
|
//li->projector_mtx= proj * modelview;
|
|
|
|
}*/
|
|
} break;
|
|
}
|
|
|
|
light_instances[light_instance_count++]=li;
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::_add_geometry( const Geometry* p_geometry, const InstanceData *p_instance, const Geometry *p_geometry_cmp, const GeometryOwner *p_owner) {
|
|
|
|
Material *m=NULL;
|
|
RID m_src=p_instance->material_override.is_valid() ? p_instance->material_override : p_geometry->material;
|
|
|
|
if (m_src)
|
|
m=material_owner.get( m_src );
|
|
|
|
if (!m) {
|
|
m=material_owner.get( default_material );
|
|
}
|
|
|
|
ERR_FAIL_COND(!m);
|
|
|
|
|
|
if (m->last_pass!=frame) {
|
|
|
|
m->last_pass=frame;
|
|
}
|
|
|
|
|
|
LightInstance *lights[RenderList::MAX_LIGHTS];
|
|
int light_count=0;
|
|
|
|
RenderList *render_list=&opaque_render_list;
|
|
if (m->fixed_flags[VS::FIXED_MATERIAL_FLAG_USE_ALPHA] || m->blend_mode!=VS::MATERIAL_BLEND_MODE_MIX) {
|
|
render_list = &alpha_render_list;
|
|
};
|
|
|
|
if (!m->flags[VS::MATERIAL_FLAG_UNSHADED]) {
|
|
|
|
int lis = p_instance->light_instances.size();
|
|
|
|
for(int i=0;i<lis;i++) {
|
|
if (light_count>=RenderList::MAX_LIGHTS)
|
|
break;
|
|
|
|
LightInstance *li=light_instance_owner.get( p_instance->light_instances[i] );
|
|
|
|
if (!li || li->last_pass!=scene_pass) //lit by light not in visible scene
|
|
continue;
|
|
lights[light_count++]=li;
|
|
}
|
|
}
|
|
|
|
RenderList::Element *e = render_list->add_element();
|
|
|
|
e->geometry=p_geometry;
|
|
// e->geometry_cmp=p_geometry_cmp;
|
|
e->material=m;
|
|
e->instance=p_instance;
|
|
//e->depth=camera_plane.distance_to(p_world->origin);
|
|
e->depth=camera_transform.origin.distance_to(p_instance->transform.origin);
|
|
e->owner=p_owner;
|
|
if (p_instance->skeleton.is_valid())
|
|
e->skeleton=skeleton_owner.get(p_instance->skeleton);
|
|
else
|
|
e->skeleton=NULL;
|
|
e->mirror=p_instance->mirror;
|
|
if (m->flags[VS::MATERIAL_FLAG_INVERT_FACES])
|
|
e->mirror=!e->mirror;
|
|
|
|
e->light_key=0;
|
|
e->light_count=0;
|
|
|
|
|
|
if (!shadow) {
|
|
|
|
|
|
if (m->flags[VS::MATERIAL_FLAG_UNSHADED]) {
|
|
|
|
|
|
e->light_key--; //special key for all the shadeless people
|
|
} else if (light_count) {
|
|
|
|
for(int i=0;i<light_count;i++) {
|
|
|
|
e->lights[i]=lights[i]->sort_key;
|
|
}
|
|
|
|
e->light_count=light_count;
|
|
int poslight_count=light_count;
|
|
if (poslight_count>1) {
|
|
SortArray<uint16_t> light_sort;
|
|
light_sort.sort(&e->lights[0],poslight_count); //generate an equal sort key
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void RasterizerGLES1::add_mesh( const RID& p_mesh, const InstanceData *p_data) {
|
|
|
|
Mesh *mesh = mesh_owner.get(p_mesh);
|
|
ERR_FAIL_COND(!mesh);
|
|
|
|
int ssize = mesh->surfaces.size();
|
|
|
|
for (int i=0;i<ssize;i++) {
|
|
|
|
Surface *s = mesh->surfaces[i];
|
|
_add_geometry(s,p_data,s,NULL);
|
|
}
|
|
|
|
mesh->last_pass=frame;
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::add_multimesh( const RID& p_multimesh, const InstanceData *p_data){
|
|
|
|
MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
|
|
ERR_FAIL_COND(!multimesh);
|
|
|
|
if (!multimesh->mesh.is_valid())
|
|
return;
|
|
if (multimesh->elements.empty())
|
|
return;
|
|
|
|
Mesh *mesh = mesh_owner.get(multimesh->mesh);
|
|
ERR_FAIL_COND(!mesh);
|
|
|
|
int surf_count = mesh->surfaces.size();
|
|
if (multimesh->last_pass!=scene_pass) {
|
|
|
|
multimesh->cache_surfaces.resize(surf_count);
|
|
for(int i=0;i<surf_count;i++) {
|
|
|
|
multimesh->cache_surfaces[i].material=mesh->surfaces[i]->material;
|
|
multimesh->cache_surfaces[i].has_alpha=mesh->surfaces[i]->has_alpha;
|
|
multimesh->cache_surfaces[i].surface=mesh->surfaces[i];
|
|
}
|
|
|
|
multimesh->last_pass=scene_pass;
|
|
}
|
|
|
|
for(int i=0;i<surf_count;i++) {
|
|
|
|
_add_geometry(&multimesh->cache_surfaces[i],p_data,multimesh->cache_surfaces[i].surface,multimesh);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::add_particles( const RID& p_particle_instance, const InstanceData *p_data){
|
|
|
|
//print_line("adding particles");
|
|
ParticlesInstance *particles_instance = particles_instance_owner.get(p_particle_instance);
|
|
ERR_FAIL_COND(!particles_instance);
|
|
Particles *p=particles_owner.get( particles_instance->particles );
|
|
ERR_FAIL_COND(!p);
|
|
|
|
_add_geometry(p,p_data,p,particles_instance);
|
|
|
|
}
|
|
|
|
|
|
void RasterizerGLES1::_set_cull(bool p_front,bool p_reverse_cull) {
|
|
|
|
bool front = p_front;
|
|
if (p_reverse_cull)
|
|
front=!front;
|
|
|
|
if (front!=cull_front) {
|
|
|
|
glCullFace(front?GL_FRONT:GL_BACK);
|
|
cull_front=front;
|
|
}
|
|
}
|
|
|
|
|
|
void RasterizerGLES1::_setup_fixed_material(const Geometry *p_geometry,const Material *p_material) {
|
|
|
|
if (!shadow) {
|
|
|
|
///ambient @TODO offer global ambient group option
|
|
|
|
//GLenum side = use_shaders?GL_FRONT:GL_FRONT_AND_BACK;
|
|
GLenum side = GL_FRONT_AND_BACK;
|
|
|
|
|
|
///diffuse
|
|
Color diffuse_color=p_material->parameters[VS::FIXED_MATERIAL_PARAM_DIFFUSE];
|
|
float diffuse_rgba[4]={
|
|
diffuse_color.r,
|
|
diffuse_color.g,
|
|
diffuse_color.b,
|
|
diffuse_color.a
|
|
};
|
|
|
|
//color array overrides this
|
|
glColor4f( diffuse_rgba[0],diffuse_rgba[1],diffuse_rgba[2],diffuse_rgba[3]);
|
|
last_color=diffuse_color;
|
|
glMaterialfv(side,GL_AMBIENT,diffuse_rgba);
|
|
glMaterialfv(side,GL_DIFFUSE,diffuse_rgba);
|
|
//specular
|
|
|
|
const Color specular_color=p_material->parameters[VS::FIXED_MATERIAL_PARAM_SPECULAR];
|
|
float specular_rgba[4]={
|
|
specular_color.r,
|
|
specular_color.g,
|
|
specular_color.b,
|
|
1.0
|
|
};
|
|
|
|
glMaterialfv(side,GL_SPECULAR,specular_rgba);
|
|
|
|
const Color emission=p_material->parameters[VS::FIXED_MATERIAL_PARAM_EMISSION];
|
|
|
|
|
|
float emission_rgba[4]={
|
|
emission.r,
|
|
emission.g,
|
|
emission.b,
|
|
1.0 //p_material->parameters[VS::FIXED_MATERIAL_PARAM_DETAIL_MIX]
|
|
};
|
|
|
|
glMaterialfv(side,GL_EMISSION,emission_rgba);
|
|
|
|
glMaterialf(side,GL_SHININESS,p_material->parameters[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP]);
|
|
|
|
Plane sparams=p_material->parameters[VS::FIXED_MATERIAL_PARAM_SHADE_PARAM];
|
|
//depth test?
|
|
|
|
|
|
}
|
|
|
|
|
|
if (p_material->textures[VS::FIXED_MATERIAL_PARAM_DIFFUSE].is_valid()) {
|
|
|
|
Texture *texture = texture_owner.get( p_material->textures[VS::FIXED_MATERIAL_PARAM_DIFFUSE] );
|
|
ERR_FAIL_COND(!texture);
|
|
glEnable(GL_TEXTURE_2D);
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture( GL_TEXTURE_2D,texture->tex_id );
|
|
} else {
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
}
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::_setup_material(const Geometry *p_geometry,const Material *p_material) {
|
|
|
|
if (p_material->flags[VS::MATERIAL_FLAG_DOUBLE_SIDED])
|
|
glDisable(GL_CULL_FACE);
|
|
else {
|
|
glEnable(GL_CULL_FACE);
|
|
}
|
|
|
|
/* if (p_material->flags[VS::MATERIAL_FLAG_WIREFRAME])
|
|
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
|
|
else
|
|
glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);*/
|
|
|
|
if (p_material->line_width > 0)
|
|
glLineWidth(p_material->line_width);
|
|
|
|
if (!shadow) {
|
|
|
|
|
|
if (blend_mode!=p_material->blend_mode) {
|
|
switch(p_material->blend_mode) {
|
|
|
|
|
|
case VS::MATERIAL_BLEND_MODE_MIX: {
|
|
//glBlendEquation(GL_FUNC_ADD);
|
|
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
} break;
|
|
case VS::MATERIAL_BLEND_MODE_ADD: {
|
|
|
|
//glBlendEquation(GL_FUNC_ADD);
|
|
glBlendFunc(GL_SRC_ALPHA,GL_ONE);
|
|
|
|
} break;
|
|
case VS::MATERIAL_BLEND_MODE_SUB: {
|
|
|
|
//glBlendEquation(GL_FUNC_SUBTRACT);
|
|
glBlendFunc(GL_SRC_ALPHA,GL_ONE);
|
|
} break;
|
|
case VS::MATERIAL_BLEND_MODE_MUL: {
|
|
//glBlendEquation(GL_FUNC_ADD);
|
|
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
} break;
|
|
|
|
}
|
|
blend_mode=p_material->blend_mode;
|
|
}
|
|
|
|
if (lighting!=!p_material->flags[VS::MATERIAL_FLAG_UNSHADED]) {
|
|
if (p_material->flags[VS::MATERIAL_FLAG_UNSHADED]) {
|
|
glDisable(GL_LIGHTING);
|
|
} else {
|
|
glEnable(GL_LIGHTING);
|
|
}
|
|
lighting=!p_material->flags[VS::MATERIAL_FLAG_UNSHADED];
|
|
}
|
|
|
|
}
|
|
|
|
bool current_depth_write=p_material->depth_draw_mode!=VS::MATERIAL_DEPTH_DRAW_ALWAYS; //broken
|
|
bool current_depth_test=!p_material->flags[VS::MATERIAL_FLAG_ONTOP];
|
|
|
|
|
|
_setup_fixed_material(p_geometry,p_material);
|
|
|
|
if (current_depth_write!=depth_write) {
|
|
|
|
depth_write=current_depth_write;
|
|
glDepthMask(depth_write);
|
|
}
|
|
|
|
if (current_depth_test!=depth_test) {
|
|
|
|
depth_test=current_depth_test;
|
|
if (depth_test)
|
|
glEnable(GL_DEPTH_TEST);
|
|
else
|
|
glDisable(GL_DEPTH_TEST);
|
|
}
|
|
}
|
|
/*
|
|
static const MaterialShaderGLES1::Conditionals _gl_light_version[4][3]={
|
|
{MaterialShaderGLES1::LIGHT_0_DIRECTIONAL,MaterialShaderGLES1::LIGHT_0_OMNI,MaterialShaderGLES1::LIGHT_0_SPOT},
|
|
{MaterialShaderGLES1::LIGHT_1_DIRECTIONAL,MaterialShaderGLES1::LIGHT_1_OMNI,MaterialShaderGLES1::LIGHT_1_SPOT},
|
|
{MaterialShaderGLES1::LIGHT_2_DIRECTIONAL,MaterialShaderGLES1::LIGHT_2_OMNI,MaterialShaderGLES1::LIGHT_2_SPOT},
|
|
{MaterialShaderGLES1::LIGHT_3_DIRECTIONAL,MaterialShaderGLES1::LIGHT_3_OMNI,MaterialShaderGLES1::LIGHT_3_SPOT}
|
|
};
|
|
|
|
static const MaterialShaderGLES1::Conditionals _gl_light_shadow[4]={
|
|
MaterialShaderGLES1::LIGHT_0_SHADOW,
|
|
MaterialShaderGLES1::LIGHT_1_SHADOW,
|
|
MaterialShaderGLES1::LIGHT_2_SHADOW,
|
|
MaterialShaderGLES1::LIGHT_3_SHADOW
|
|
};
|
|
*/
|
|
|
|
|
|
void RasterizerGLES1::_setup_light(LightInstance* p_instance, int p_idx) {
|
|
|
|
Light* ld = p_instance->base;
|
|
|
|
// material_shader.set_conditional(MaterialShaderGLES1::LIGHT_0_DIRECTIONAL, true);
|
|
|
|
//material_shader.set_uniform_default(MaterialShaderGLES1::LIGHT_0_DIFFUSE, ld->colors[VS::LIGHT_COLOR_DIFFUSE]);
|
|
//material_shader.set_uniform_default(MaterialShaderGLES1::LIGHT_0_SPECULAR, ld->colors[VS::LIGHT_COLOR_SPECULAR]);
|
|
//material_shader.set_uniform_default(MaterialShaderGLES1::LIGHT_0_AMBIENT, ld->colors[VS::LIGHT_COLOR_AMBIENT]);
|
|
|
|
GLenum glid = GL_LIGHT0+p_idx;
|
|
|
|
Color diff_color = ld->colors[VS::LIGHT_COLOR_DIFFUSE];
|
|
float emult = ld->vars[VS::LIGHT_PARAM_ENERGY];
|
|
|
|
if (ld->type!=VS::LIGHT_DIRECTIONAL)
|
|
emult*=4.0;
|
|
|
|
GLfloat diffuse_sdark[4]={
|
|
diff_color.r*emult,
|
|
diff_color.g*emult,
|
|
diff_color.b*emult,
|
|
1.0
|
|
};
|
|
|
|
glLightfv(glid , GL_DIFFUSE, diffuse_sdark);
|
|
|
|
Color amb_color = Color(0,0,0);
|
|
GLfloat amb_stexsize[4]={
|
|
amb_color.r,
|
|
amb_color.g,
|
|
amb_color.b,
|
|
1.0
|
|
};
|
|
|
|
glLightfv(glid , GL_AMBIENT, amb_stexsize );
|
|
|
|
Color spec_color = ld->colors[VS::LIGHT_COLOR_SPECULAR];
|
|
GLfloat spec_op[4]={
|
|
spec_color.r,
|
|
spec_color.g,
|
|
spec_color.b,
|
|
1.0
|
|
};
|
|
|
|
glLightfv(glid , GL_SPECULAR, spec_op );
|
|
|
|
switch(ld->type) {
|
|
|
|
case VS::LIGHT_DIRECTIONAL: {
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
|
|
glLightf(glid,GL_CONSTANT_ATTENUATION, 1);
|
|
glLightf(glid,GL_LINEAR_ATTENUATION, 0);
|
|
glLightf(glid,GL_QUADRATIC_ATTENUATION,0); // energy
|
|
|
|
float lightdir[4]={
|
|
p_instance->light_vector.x,
|
|
p_instance->light_vector.y,
|
|
p_instance->light_vector.z,
|
|
0.0
|
|
};
|
|
|
|
glLightfv(glid,GL_POSITION,lightdir); //at modelview
|
|
glLightf(glid,GL_SPOT_CUTOFF,180.0);
|
|
glLightf(glid,GL_SPOT_EXPONENT, 0);
|
|
|
|
float sdir[4]={
|
|
0,
|
|
0,
|
|
-1,
|
|
0
|
|
};
|
|
|
|
glLightfv(glid,GL_SPOT_DIRECTION,sdir); //at modelview
|
|
|
|
// material_shader.set_uniform_default(MaterialShaderGLES1::LIGHT_0_DIRECTION, p_instance->light_vector);
|
|
glPopMatrix();
|
|
|
|
} break;
|
|
|
|
case VS::LIGHT_OMNI: {
|
|
|
|
|
|
glLightf(glid,GL_SPOT_CUTOFF,180.0);
|
|
glLightf(glid,GL_SPOT_EXPONENT, 0);
|
|
|
|
|
|
glLightf(glid,GL_CONSTANT_ATTENUATION, 0);
|
|
glLightf(glid,GL_LINEAR_ATTENUATION, p_instance->linear_att);
|
|
glLightf(glid,GL_QUADRATIC_ATTENUATION, 0); // wut?
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
float lightpos[4]={
|
|
p_instance->light_vector.x,
|
|
p_instance->light_vector.y,
|
|
p_instance->light_vector.z,
|
|
1.0
|
|
};
|
|
|
|
glLightfv(glid,GL_POSITION,lightpos); //at modelview
|
|
|
|
glPopMatrix();
|
|
|
|
|
|
} break;
|
|
case VS::LIGHT_SPOT: {
|
|
|
|
glLightf(glid,GL_SPOT_CUTOFF, ld->vars[VS::LIGHT_PARAM_SPOT_ANGLE]);
|
|
glLightf(glid,GL_SPOT_EXPONENT, ld->vars[VS::LIGHT_PARAM_SPOT_ATTENUATION]);
|
|
|
|
|
|
glLightf(glid,GL_CONSTANT_ATTENUATION, 0);
|
|
glLightf(glid,GL_LINEAR_ATTENUATION, p_instance->linear_att);
|
|
glLightf(glid,GL_QUADRATIC_ATTENUATION, 0); // wut?
|
|
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
float lightpos[4]={
|
|
p_instance->light_vector.x,
|
|
p_instance->light_vector.y,
|
|
p_instance->light_vector.z,
|
|
1.0
|
|
};
|
|
|
|
glLightfv(glid,GL_POSITION,lightpos); //at modelview
|
|
|
|
float lightdir[4]={
|
|
p_instance->spot_vector.x,
|
|
p_instance->spot_vector.y,
|
|
p_instance->spot_vector.z,
|
|
1.0
|
|
};
|
|
|
|
glLightfv(glid,GL_SPOT_DIRECTION,lightdir); //at modelview
|
|
|
|
glPopMatrix();
|
|
|
|
|
|
|
|
} break;
|
|
|
|
default: break;
|
|
}
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
void RasterizerGLES1::_setup_lights(const uint16_t * p_lights,int p_light_count) {
|
|
|
|
if (shadow)
|
|
return;
|
|
|
|
|
|
|
|
for (int i=directional_light_count; i<MAX_HW_LIGHTS; i++) {
|
|
|
|
if (i<(directional_light_count+p_light_count)) {
|
|
|
|
|
|
glEnable(GL_LIGHT0 + i);
|
|
_setup_light(light_instances[p_lights[i]], i);
|
|
|
|
} else {
|
|
glDisable(GL_LIGHT0 + i);
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static const GLenum gl_client_states[] = {
|
|
|
|
GL_VERTEX_ARRAY,
|
|
GL_NORMAL_ARRAY,
|
|
0, // ARRAY_TANGENT
|
|
0,//GL_COLOR_ARRAY,
|
|
GL_TEXTURE_COORD_ARRAY, // ARRAY_TEX_UV
|
|
0,//GL_TEXTURE_COORD_ARRAY, // ARRAY_TEX_UV2
|
|
0, // ARRAY_BONES
|
|
0, // ARRAY_WEIGHTS
|
|
};
|
|
|
|
static const int gl_texcoord_index[VS::ARRAY_MAX-1] = {
|
|
|
|
-1,
|
|
-1,
|
|
-1, // ARRAY_TANGENT
|
|
-1,
|
|
0, // ARRAY_TEX_UV
|
|
-1,//1, // ARRAY_TEX_UV2
|
|
-1, // ARRAY_BONES
|
|
-1, // ARRAY_WEIGHTS
|
|
};
|
|
|
|
|
|
Error RasterizerGLES1::_setup_geometry(const Geometry *p_geometry, const Material* p_material, const Skeleton *p_skeleton,const float *p_morphs) {
|
|
|
|
|
|
switch(p_geometry->type) {
|
|
|
|
case Geometry::GEOMETRY_MULTISURFACE:
|
|
case Geometry::GEOMETRY_SURFACE: {
|
|
|
|
|
|
|
|
const Surface *surf=NULL;
|
|
if (p_geometry->type==Geometry::GEOMETRY_SURFACE)
|
|
surf=static_cast<const Surface*>(p_geometry);
|
|
else if (p_geometry->type==Geometry::GEOMETRY_MULTISURFACE)
|
|
surf=static_cast<const MultiMeshSurface*>(p_geometry)->surface;
|
|
|
|
|
|
if (surf->format != surf->configured_format) {
|
|
if (OS::get_singleton()->is_stdout_verbose()) {
|
|
|
|
print_line("has format: "+itos(surf->format));
|
|
print_line("configured format: "+itos(surf->configured_format));
|
|
}
|
|
ERR_EXPLAIN("Missing arrays (not set) in surface");
|
|
}
|
|
ERR_FAIL_COND_V( surf->format != surf->configured_format, ERR_UNCONFIGURED );
|
|
uint8_t *base=0;
|
|
int stride=surf->stride;
|
|
bool use_VBO = (surf->array_local==0);
|
|
_setup_geometry_vinfo=surf->array_len;
|
|
|
|
bool skeleton_valid = p_skeleton && (surf->format&VS::ARRAY_FORMAT_BONES) && (surf->format&VS::ARRAY_FORMAT_WEIGHTS) && !p_skeleton->bones.empty() && p_skeleton->bones.size() > surf->max_bone;
|
|
|
|
|
|
|
|
if (!use_VBO) {
|
|
|
|
base = surf->array_local;
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
bool can_copy_to_local=surf->local_stride * surf->array_len <= skinned_buffer_size;
|
|
if (!can_copy_to_local)
|
|
skeleton_valid=false;
|
|
|
|
/* compute morphs */
|
|
|
|
if (p_morphs && surf->morph_target_count && can_copy_to_local) {
|
|
|
|
base = skinned_buffer;
|
|
stride=surf->local_stride;
|
|
|
|
//copy all first
|
|
float coef=1.0;
|
|
|
|
for(int i=0;i<surf->morph_target_count;i++) {
|
|
if (surf->mesh->morph_target_mode==VS::MORPH_MODE_NORMALIZED)
|
|
coef-=p_morphs[i];
|
|
ERR_FAIL_COND_V( surf->morph_format != surf->morph_targets_local[i].configured_format, ERR_INVALID_DATA );
|
|
|
|
}
|
|
|
|
|
|
for(int i=0;i<VS::ARRAY_MAX-1;i++) {
|
|
|
|
const Surface::ArrayData& ad=surf->array[i];
|
|
if (ad.size==0)
|
|
continue;
|
|
|
|
int ofs = ad.ofs;
|
|
int src_stride=surf->stride;
|
|
int dst_stride=surf->local_stride;
|
|
int count = surf->array_len;
|
|
|
|
switch(i) {
|
|
|
|
case VS::ARRAY_VERTEX:
|
|
case VS::ARRAY_NORMAL:
|
|
case VS::ARRAY_TANGENT:
|
|
{
|
|
|
|
for(int k=0;k<count;k++) {
|
|
|
|
const float *src = (const float*)&surf->array_local[ofs+k*src_stride];
|
|
float *dst = (float*)&base[ofs+k*dst_stride];
|
|
|
|
dst[0]= src[0]*coef;
|
|
dst[1]= src[1]*coef;
|
|
dst[2]= src[2]*coef;
|
|
} break;
|
|
|
|
} break;
|
|
case VS::ARRAY_TEX_UV:
|
|
case VS::ARRAY_TEX_UV2: {
|
|
|
|
for(int k=0;k<count;k++) {
|
|
|
|
const float *src = (const float*)&surf->array_local[ofs+k*src_stride];
|
|
float *dst = (float*)&base[ofs+k*dst_stride];
|
|
|
|
dst[0]= src[0]*coef;
|
|
dst[1]= src[1]*coef;
|
|
} break;
|
|
|
|
} break;
|
|
}
|
|
}
|
|
|
|
|
|
for(int j=0;j<surf->morph_target_count;j++) {
|
|
|
|
for(int i=0;i<VS::ARRAY_MAX-1;i++) {
|
|
|
|
const Surface::ArrayData& ad=surf->array[i];
|
|
if (ad.size==0)
|
|
continue;
|
|
|
|
|
|
int ofs = ad.ofs;
|
|
int dst_stride=surf->local_stride;
|
|
int count = surf->array_len;
|
|
const uint8_t *morph=surf->morph_targets_local[j].array;
|
|
float w = p_morphs[j];
|
|
|
|
switch(i) {
|
|
|
|
case VS::ARRAY_VERTEX:
|
|
case VS::ARRAY_NORMAL:
|
|
case VS::ARRAY_TANGENT:
|
|
{
|
|
|
|
for(int k=0;k<count;k++) {
|
|
|
|
const float *src_morph = (const float*)&morph[ofs+k*dst_stride];
|
|
float *dst = (float*)&base[ofs+k*dst_stride];
|
|
|
|
dst[0]+= src_morph[0]*w;
|
|
dst[1]+= src_morph[1]*w;
|
|
dst[2]+= src_morph[2]*w;
|
|
} break;
|
|
|
|
} break;
|
|
case VS::ARRAY_TEX_UV:
|
|
case VS::ARRAY_TEX_UV2: {
|
|
|
|
for(int k=0;k<count;k++) {
|
|
|
|
const float *src_morph = (const float*)&morph[ofs+k*dst_stride];
|
|
float *dst = (float*)&base[ofs+k*dst_stride];
|
|
|
|
dst[0]+= src_morph[0]*w;
|
|
dst[1]+= src_morph[1]*w;
|
|
} break;
|
|
|
|
} break;
|
|
}
|
|
}
|
|
}
|
|
|
|
} else if (skeleton_valid) {
|
|
|
|
base = skinned_buffer;
|
|
//copy stuff and get it ready for the skeleton
|
|
|
|
int len = surf->array_len;
|
|
int src_stride = surf->stride;
|
|
int dst_stride = surf->stride - ( surf->array[VS::ARRAY_BONES].size + surf->array[VS::ARRAY_WEIGHTS].size );
|
|
|
|
for(int i=0;i<len;i++) {
|
|
const uint8_t *src = &surf->array_local[i*src_stride];
|
|
uint8_t *dst = &base[i*dst_stride];
|
|
memcpy(dst,src,dst_stride);
|
|
}
|
|
|
|
|
|
stride=dst_stride;
|
|
}
|
|
|
|
|
|
if (skeleton_valid) {
|
|
//transform stuff
|
|
|
|
const uint8_t *src_weights=&surf->array_local[surf->array[VS::ARRAY_WEIGHTS].ofs];
|
|
const uint8_t *src_bones=&surf->array_local[surf->array[VS::ARRAY_BONES].ofs];
|
|
int src_stride = surf->stride;
|
|
int count = surf->array_len;
|
|
const Transform *skeleton = &p_skeleton->bones[0];
|
|
|
|
for(int i=0;i<VS::ARRAY_MAX-1;i++) {
|
|
|
|
const Surface::ArrayData& ad=surf->array[i];
|
|
if (ad.size==0)
|
|
continue;
|
|
|
|
int ofs = ad.ofs;
|
|
|
|
|
|
switch(i) {
|
|
|
|
case VS::ARRAY_VERTEX: {
|
|
for(int k=0;k<count;k++) {
|
|
|
|
float *ptr= (float*)&base[ofs+k*stride];
|
|
const GLfloat* weights = reinterpret_cast<const GLfloat*>(&src_weights[k*src_stride]);
|
|
const GLfloat *bones = reinterpret_cast<const GLfloat*>(&src_bones[k*src_stride]);
|
|
|
|
Vector3 src( ptr[0], ptr[1], ptr[2] );
|
|
Vector3 dst;
|
|
for(int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) {
|
|
|
|
float w = weights[j];
|
|
if (w==0)
|
|
break;
|
|
|
|
//print_line("accum "+itos(i)+" += "+rtos(Math::ftoi(bones[j]))+" * "+skeleton[ Math::ftoi(bones[j]) ]+" * "+rtos(w));
|
|
dst+=skeleton[ Math::fast_ftoi(bones[j]) ].xform(src) * w;
|
|
}
|
|
|
|
ptr[0]=dst.x;
|
|
ptr[1]=dst.y;
|
|
ptr[2]=dst.z;
|
|
|
|
} break;
|
|
|
|
} break;
|
|
case VS::ARRAY_NORMAL:
|
|
case VS::ARRAY_TANGENT: {
|
|
for(int k=0;k<count;k++) {
|
|
|
|
float *ptr= (float*)&base[ofs+k*stride];
|
|
const GLfloat* weights = reinterpret_cast<const GLfloat*>(&src_weights[k*src_stride]);
|
|
const GLfloat *bones = reinterpret_cast<const GLfloat*>(&src_bones[k*src_stride]);
|
|
|
|
Vector3 src( ptr[0], ptr[1], ptr[2] );
|
|
Vector3 dst;
|
|
for(int j=0;j<VS::ARRAY_WEIGHTS_SIZE;j++) {
|
|
|
|
float w = weights[j];
|
|
if (w==0)
|
|
break;
|
|
|
|
//print_line("accum "+itos(i)+" += "+rtos(Math::ftoi(bones[j]))+" * "+skeleton[ Math::ftoi(bones[j]) ]+" * "+rtos(w));
|
|
dst+=skeleton[ Math::fast_ftoi(bones[j]) ].basis.xform(src) * w;
|
|
}
|
|
|
|
ptr[0]=dst.x;
|
|
ptr[1]=dst.y;
|
|
ptr[2]=dst.z;
|
|
|
|
} break;
|
|
|
|
} break;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, surf->vertex_id);
|
|
};
|
|
|
|
|
|
for (int i=0;i<(VS::ARRAY_MAX-1);i++) {
|
|
|
|
const Surface::ArrayData& ad=surf->array[i];
|
|
|
|
// if (!gl_texcoord_shader[i])
|
|
// continue;
|
|
|
|
if (ad.size==0 || i==VS::ARRAY_BONES || i==VS::ARRAY_WEIGHTS || gl_client_states[i]==0 ) {
|
|
|
|
if (gl_texcoord_index[i] != -1) {
|
|
glClientActiveTexture(GL_TEXTURE0+gl_texcoord_index[i]);
|
|
}
|
|
|
|
if (gl_client_states[i] != 0)
|
|
glDisableClientState(gl_client_states[i]);
|
|
|
|
if (i == VS::ARRAY_COLOR) {
|
|
glColor4f(last_color.r,last_color.g,last_color.b,last_color.a);
|
|
};
|
|
continue; // this one is disabled.
|
|
}
|
|
|
|
if (gl_texcoord_index[i] != -1) {
|
|
glClientActiveTexture(GL_TEXTURE0+gl_texcoord_index[i]);
|
|
}
|
|
|
|
glEnableClientState(gl_client_states[i]);
|
|
|
|
switch (i) {
|
|
|
|
case VS::ARRAY_VERTEX: {
|
|
|
|
glVertexPointer(3,ad.datatype,stride,&base[ad.ofs]);
|
|
|
|
} break; /* fallthrough to normal */
|
|
case VS::ARRAY_NORMAL: {
|
|
|
|
glNormalPointer(ad.datatype,stride,&base[ad.ofs]);
|
|
} break;
|
|
case VS::ARRAY_COLOR: {
|
|
glColorPointer(4,ad.datatype,stride,&base[ad.ofs]);
|
|
} break;
|
|
case VS::ARRAY_TEX_UV:
|
|
case VS::ARRAY_TEX_UV2: {
|
|
|
|
glTexCoordPointer(2,ad.datatype,stride,&base[ad.ofs]);
|
|
} break;
|
|
case VS::ARRAY_TANGENT: {
|
|
|
|
//glVertexAttribPointer(i, 4, use_VBO?GL_BYTE:GL_FLOAT, use_VBO?GL_TRUE:GL_FALSE, stride, &base[ad.ofs]);
|
|
|
|
} break;
|
|
case VS::ARRAY_BONES:
|
|
case VS::ARRAY_WEIGHTS: {
|
|
|
|
//do none
|
|
//glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, surf->stride, &base[ad.ofs]);
|
|
|
|
} break;
|
|
case VS::ARRAY_INDEX:
|
|
ERR_PRINT("Bug");
|
|
break;
|
|
};
|
|
}
|
|
|
|
|
|
} break;
|
|
|
|
default: break;
|
|
|
|
};
|
|
|
|
return OK;
|
|
};
|
|
|
|
static const GLenum gl_primitive[]={
|
|
GL_POINTS,
|
|
GL_LINES,
|
|
GL_LINE_STRIP,
|
|
GL_LINE_LOOP,
|
|
GL_TRIANGLES,
|
|
GL_TRIANGLE_STRIP,
|
|
GL_TRIANGLE_FAN
|
|
};
|
|
|
|
static const GLenum gl_poly_primitive[4]={
|
|
GL_POINTS,
|
|
GL_LINES,
|
|
GL_TRIANGLES,
|
|
//GL_QUADS
|
|
|
|
};
|
|
|
|
|
|
void RasterizerGLES1::_render(const Geometry *p_geometry,const Material *p_material, const Skeleton* p_skeleton, const GeometryOwner *p_owner) {
|
|
|
|
|
|
_rinfo.object_count++;
|
|
|
|
switch(p_geometry->type) {
|
|
|
|
case Geometry::GEOMETRY_SURFACE: {
|
|
|
|
Surface *s = (Surface*)p_geometry;
|
|
|
|
_rinfo.vertex_count+=s->array_len;
|
|
|
|
if (s->packed && s->array_local==0) {
|
|
|
|
float sc = (1.0/32767.0)*s->vertex_scale;
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
glScalef(sc,sc,sc);
|
|
if (s->format&VS::ARRAY_FORMAT_TEX_UV) {
|
|
float uvs=(1.0/32767.0)*s->uv_scale;
|
|
//glActiveTexture(GL_TEXTURE0);
|
|
glClientActiveTexture(GL_TEXTURE0);
|
|
glMatrixMode(GL_TEXTURE);
|
|
glPushMatrix();
|
|
glScalef(uvs,uvs,uvs);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
if (s->index_array_len>0) {
|
|
|
|
if (s->index_array_local) {
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0);
|
|
glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len>(1<<16))?GL_UNSIGNED_SHORT:GL_UNSIGNED_SHORT, s->index_array_local);
|
|
|
|
} else {
|
|
// print_line("indices: "+itos(s->index_array_local) );
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,s->index_id);
|
|
glDrawElements(gl_primitive[s->primitive],s->index_array_len, (s->array_len>(1<<16))?GL_UNSIGNED_SHORT:GL_UNSIGNED_SHORT,0);
|
|
}
|
|
|
|
|
|
} else {
|
|
|
|
glDrawArrays(gl_primitive[s->primitive],0,s->array_len);
|
|
|
|
};
|
|
|
|
if (s->packed && s->array_local==0) {
|
|
if (s->format&VS::ARRAY_FORMAT_TEX_UV) {
|
|
glPopMatrix();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
}
|
|
glPopMatrix();
|
|
};
|
|
} break;
|
|
|
|
case Geometry::GEOMETRY_MULTISURFACE: {
|
|
|
|
Surface *s = static_cast<const MultiMeshSurface*>(p_geometry)->surface;
|
|
const MultiMesh *mm = static_cast<const MultiMesh*>(p_owner);
|
|
int element_count=mm->elements.size();
|
|
|
|
if (element_count==0)
|
|
return;
|
|
|
|
const MultiMesh::Element *elements=&mm->elements[0];
|
|
|
|
_rinfo.vertex_count+=s->array_len*element_count;
|
|
|
|
|
|
if (s->index_array_len>0) {
|
|
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,s->index_id);
|
|
for(int i=0;i<element_count;i++) {
|
|
//glUniformMatrix4fv(material_shader.get_uniform_location(MaterialShaderGLES1::INSTANCE_TRANSFORM), 1, false, elements[i].matrix);
|
|
glDrawElements(gl_primitive[s->primitive],s->index_array_len, (s->array_len>(1<<16))?GL_UNSIGNED_SHORT:GL_UNSIGNED_SHORT,0);
|
|
}
|
|
|
|
|
|
} else {
|
|
|
|
for(int i=0;i<element_count;i++) {
|
|
// glUniformMatrix4fv(material_shader.get_uniform_location(MaterialShaderGLES1::INSTANCE_TRANSFORM), 1, false, elements[i].matrix);
|
|
glDrawArrays(gl_primitive[s->primitive],0,s->array_len);
|
|
}
|
|
|
|
|
|
};
|
|
} break;
|
|
case Geometry::GEOMETRY_PARTICLES: {
|
|
|
|
|
|
//print_line("particulinas");
|
|
const Particles *particles = static_cast<const Particles*>( p_geometry );
|
|
ERR_FAIL_COND(!p_owner);
|
|
ParticlesInstance *particles_instance = (ParticlesInstance*)p_owner;
|
|
|
|
ParticleSystemProcessSW &pp = particles_instance->particles_process;
|
|
float td = time_delta; //MIN(time_delta,1.0/10.0);
|
|
pp.process(&particles->data,particles_instance->transform,td);
|
|
ERR_EXPLAIN("A parameter in the particle system is not correct.");
|
|
ERR_FAIL_COND(!pp.valid);
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); //unbind
|
|
glBindBuffer(GL_ARRAY_BUFFER,0);
|
|
|
|
|
|
Transform camera;
|
|
if (shadow)
|
|
camera=shadow->transform;
|
|
else
|
|
camera=camera_transform;
|
|
|
|
particle_draw_info.prepare(&particles->data,&pp,particles_instance->transform,camera);
|
|
|
|
_rinfo.vertex_count+=4*particles->data.amount;
|
|
|
|
{
|
|
static const Vector3 points[4]={
|
|
Vector3(-1.0,1.0,0),
|
|
Vector3(1.0,1.0,0),
|
|
Vector3(1.0,-1.0,0),
|
|
Vector3(-1.0,-1.0,0)
|
|
};
|
|
static const Vector3 uvs[4]={
|
|
Vector3(0.0,0.0,0.0),
|
|
Vector3(1.0,0.0,0.0),
|
|
Vector3(1.0,1.0,0.0),
|
|
Vector3(0,1.0,0.0)
|
|
};
|
|
static const Vector3 normals[4]={
|
|
Vector3(0,0,1),
|
|
Vector3(0,0,1),
|
|
Vector3(0,0,1),
|
|
Vector3(0,0,1)
|
|
};
|
|
|
|
static const Plane tangents[4]={
|
|
Plane(Vector3(1,0,0),0),
|
|
Plane(Vector3(1,0,0),0),
|
|
Plane(Vector3(1,0,0),0),
|
|
Plane(Vector3(1,0,0),0)
|
|
};
|
|
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
_gl_load_transform(camera_transform_inverse);
|
|
for(int i=0;i<particles->data.amount;i++) {
|
|
|
|
ParticleSystemDrawInfoSW::ParticleDrawInfo &pinfo=*particle_draw_info.draw_info_order[i];
|
|
if (!pinfo.data->active)
|
|
continue;
|
|
glPushMatrix();
|
|
_gl_mult_transform(pinfo.transform);
|
|
|
|
glColor4f(pinfo.color.r*last_color.r,pinfo.color.g*last_color.g,pinfo.color.b*last_color.b,pinfo.color.a*last_color.a);
|
|
_draw_primitive(4,points,normals,NULL,uvs,tangents);
|
|
glPopMatrix();
|
|
|
|
}
|
|
glPopMatrix();
|
|
|
|
}
|
|
|
|
} break;
|
|
default: break;
|
|
};
|
|
|
|
};
|
|
|
|
void RasterizerGLES1::_setup_shader_params(const Material *p_material) {
|
|
#if 0
|
|
int idx=0;
|
|
int tex_idx=0;
|
|
|
|
for(Map<StringName,Variant>::Element *E=p_material->shader_cache->params.front();E;E=E->next(),idx++) {
|
|
|
|
Variant v; //
|
|
v = E->get();
|
|
const Map<StringName,Variant>::Element *F=p_material->shader_params.find(E->key());
|
|
if (F)
|
|
v=F->get();
|
|
|
|
switch(v.get_type() ) {
|
|
case Variant::OBJECT:
|
|
case Variant::_RID: {
|
|
|
|
RID tex=v;
|
|
if (!tex.is_valid())
|
|
break;
|
|
|
|
Texture *texture = texture_owner.get(tex);
|
|
if (!texture)
|
|
break;
|
|
glUniform1i( material_shader.get_custom_uniform_location(idx), tex_idx);
|
|
glActiveTexture(tex_idx);
|
|
glBindTexture(texture->target,texture->tex_id);
|
|
|
|
} break;
|
|
case Variant::COLOR: {
|
|
|
|
Color c=v;
|
|
material_shader.set_custom_uniform(idx,Vector3(c.r,c.g,c.b));
|
|
} break;
|
|
default: {
|
|
|
|
material_shader.set_custom_uniform(idx,v);
|
|
} break;
|
|
}
|
|
|
|
}
|
|
#endif
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::_render_list_forward(RenderList *p_render_list,bool p_reverse_cull) {
|
|
|
|
const Material *prev_material=NULL;
|
|
uint64_t prev_light_key=0;
|
|
const Skeleton *prev_skeleton=NULL;
|
|
const Geometry *prev_geometry=NULL;
|
|
|
|
Geometry::Type prev_geometry_type=Geometry::GEOMETRY_INVALID;
|
|
|
|
for (int i=0;i<p_render_list->element_count;i++) {
|
|
|
|
RenderList::Element *e = p_render_list->elements[i];
|
|
const Material *material = e->material;
|
|
uint64_t light_key = e->light_key;
|
|
const Skeleton *skeleton = e->skeleton;
|
|
const Geometry *geometry = e->geometry;
|
|
|
|
if (material!=prev_material || geometry->type!=prev_geometry_type) {
|
|
_setup_material(e->geometry,material);
|
|
_rinfo.mat_change_count++;
|
|
//_setup_material_overrides(e->material,NULL,material_overrides);
|
|
//_setup_material_skeleton(material,skeleton);
|
|
} else {
|
|
|
|
if (prev_skeleton!=skeleton) {
|
|
//_setup_material_skeleton(material,skeleton);
|
|
};
|
|
}
|
|
|
|
|
|
if (geometry!=prev_geometry || geometry->type!=prev_geometry_type || prev_skeleton!=skeleton) {
|
|
|
|
_setup_geometry(geometry, material,e->skeleton,e->instance->morph_values.ptr());
|
|
};
|
|
|
|
if (i==0 || light_key!=prev_light_key)
|
|
_setup_lights(e->lights,e->light_count);
|
|
|
|
_set_cull(e->mirror,p_reverse_cull);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPopMatrix();
|
|
glPushMatrix();
|
|
|
|
|
|
if (e->instance->billboard || e->instance->depth_scale) {
|
|
|
|
Transform xf=e->instance->transform;
|
|
if (e->instance->depth_scale) {
|
|
|
|
if (camera_projection.matrix[3][3]) {
|
|
//orthogonal matrix, try to do about the same
|
|
//with viewport size
|
|
//real_t w = Math::abs( 1.0/(2.0*(p_projection.matrix[0][0])) );
|
|
real_t h = Math::abs( 1.0/(2.0*camera_projection.matrix[1][1]) );
|
|
float sc = (h*2.0); //consistent with Y-fov
|
|
xf.basis.scale( Vector3(sc,sc,sc));
|
|
} else {
|
|
//just scale by depth
|
|
real_t sc = -camera_plane.distance_to(xf.origin);
|
|
xf.basis.scale( Vector3(sc,sc,sc));
|
|
}
|
|
}
|
|
|
|
if (e->instance->billboard) {
|
|
|
|
Vector3 scale = xf.basis.get_scale();
|
|
xf.set_look_at(xf.origin,xf.origin+camera_transform.get_basis().get_axis(2),camera_transform.get_basis().get_axis(1));
|
|
xf.basis.scale(scale);
|
|
}
|
|
_gl_mult_transform(xf); // for fixed pipeline
|
|
|
|
} else {
|
|
_gl_mult_transform(e->instance->transform); // for fixed pipeline
|
|
}
|
|
|
|
|
|
|
|
//bool changed_shader = material_shader.bind();
|
|
//if ( changed_shader && material->shader_cache && !material->shader_cache->params.empty())
|
|
// _setup_shader_params(material);
|
|
|
|
_render(geometry, material, skeleton,e->owner);
|
|
|
|
|
|
|
|
prev_material=material;
|
|
prev_skeleton=skeleton;
|
|
prev_geometry=geometry;
|
|
prev_light_key=e->light_key;
|
|
prev_geometry_type=geometry->type;
|
|
}
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
void RasterizerGLES1::end_scene() {
|
|
|
|
glEnable(GL_BLEND);
|
|
glDepthMask(GL_TRUE);
|
|
glEnable(GL_DEPTH_TEST);
|
|
glDisable(GL_SCISSOR_TEST);
|
|
depth_write=true;
|
|
depth_test=true;
|
|
|
|
if (scene_fx && scene_fx->skybox_active) {
|
|
|
|
//skybox
|
|
} else if (scene_fx && scene_fx->bgcolor_active) {
|
|
|
|
glClearColor(scene_fx->bgcolor.r,scene_fx->bgcolor.g,scene_fx->bgcolor.b,1.0);
|
|
|
|
} else {
|
|
|
|
glClearColor(0.3,0.3,0.3,1.0);
|
|
}
|
|
#ifdef GLES_OVER_GL
|
|
//glClearDepth(1.0);
|
|
#else
|
|
//glClearDepthf(1.0);
|
|
#endif
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
|
|
|
if (scene_fx && scene_fx->fog_active) {
|
|
|
|
/*
|
|
glEnable(GL_FOG);
|
|
glFogf(GL_FOG_MODE,GL_LINEAR);
|
|
glFogf(GL_FOG_DENSITY,scene_fx->fog_attenuation);
|
|
glFogf(GL_FOG_START,scene_fx->fog_near);
|
|
glFogf(GL_FOG_END,scene_fx->fog_far);
|
|
glFogfv(GL_FOG_COLOR,scene_fx->fog_color_far.components);
|
|
glLightfv(GL_LIGHT5,GL_DIFFUSE,scene_fx->fog_color_near.components);
|
|
|
|
material_shader.set_conditional( MaterialShaderGLES1::USE_FOG,true);
|
|
*/
|
|
}
|
|
|
|
|
|
|
|
for(int i=0;i<directional_light_count;i++) {
|
|
|
|
glEnable(GL_LIGHT0+i);
|
|
_setup_light(directional_lights[i],i);
|
|
}
|
|
|
|
opaque_render_list.sort_mat_light();
|
|
|
|
//material_shader.set_uniform_camera(MaterialShaderGLES1::PROJECTION_MATRIX, camera_projection);
|
|
|
|
/*
|
|
printf("setting projection to ");
|
|
for (int i=0; i<16; i++) {
|
|
printf("%f, ", ((float*)camera_projection.matrix)[i]);
|
|
};
|
|
printf("\n");
|
|
|
|
print_line(String("setting camera to ")+camera_transform_inverse);
|
|
*/
|
|
// material_shader.set_uniform_default(MaterialShaderGLES1::CAMERA_INVERSE, camera_transform_inverse);
|
|
|
|
//projection
|
|
//glEnable(GL_RESCALE_NORMAL);
|
|
glEnable(GL_NORMALIZE);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadMatrixf(&camera_projection.matrix[0][0]);
|
|
//modelview (fixedpipie)
|
|
glMatrixMode(GL_MODELVIEW);
|
|
_gl_load_transform(camera_transform_inverse);
|
|
glPushMatrix();
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
blend_mode=VS::MATERIAL_BLEND_MODE_MIX;
|
|
lighting=true;
|
|
glEnable(GL_LIGHTING);
|
|
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
_render_list_forward(&opaque_render_list);
|
|
|
|
|
|
alpha_render_list.sort_z();
|
|
glEnable(GL_BLEND);
|
|
|
|
_render_list_forward(&alpha_render_list);
|
|
|
|
glPopMatrix();
|
|
|
|
|
|
// material_shader.set_conditional( MaterialShaderGLES1::USE_FOG,false);
|
|
|
|
_debug_shadows();
|
|
}
|
|
void RasterizerGLES1::end_shadow_map() {
|
|
#if 0
|
|
ERR_FAIL_COND(!shadow);
|
|
ERR_FAIL_INDEX(shadow_pass,shadow->shadow_buffers.size());
|
|
|
|
glDisable(GL_BLEND);
|
|
glDisable(GL_SCISSOR_TEST);
|
|
glEnable(GL_DEPTH_TEST);
|
|
glDepthMask(true);
|
|
|
|
|
|
ShadowBuffer *sb = shadow->shadow_buffers[shadow_pass];
|
|
|
|
ERR_FAIL_COND(!sb);
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, sb->fbo);
|
|
glViewport(0, 0, sb->size, sb->size);
|
|
|
|
glColorMask(0, 0, 0, 0);
|
|
|
|
glEnable(GL_POLYGON_OFFSET_FILL);
|
|
//glPolygonOffset(4,8);
|
|
glPolygonOffset( 4.0f, 4096.0f);
|
|
glPolygonOffset( 8.0f, 16.0f);
|
|
|
|
glClearDepth(1.0f);
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
CameraMatrix cm;
|
|
float z_near,z_far;
|
|
Transform light_transform;
|
|
|
|
float dp_direction=0.0;
|
|
bool flip_facing=false;
|
|
|
|
switch(shadow->base->type) {
|
|
|
|
case VS::LIGHT_DIRECTIONAL: {
|
|
|
|
cm = shadow->custom_projection;
|
|
light_transform=shadow->custom_transform;
|
|
z_near=cm.get_z_near();
|
|
z_far=cm.get_z_far();
|
|
|
|
} break;
|
|
case VS::LIGHT_OMNI: {
|
|
|
|
material_shader.set_conditional(MaterialShaderGLES1::USE_DUAL_PARABOLOID,true);
|
|
dp_direction = shadow_pass?1.0:0.0;
|
|
flip_facing = (shadow_pass == 1);
|
|
light_transform=shadow->transform;
|
|
z_near=0;
|
|
z_far=shadow->base->vars[ VS::LIGHT_VAR_RADIUS ];
|
|
} break;
|
|
case VS::LIGHT_SPOT: {
|
|
|
|
float far = shadow->base->vars[ VS::LIGHT_VAR_RADIUS ];
|
|
ERR_FAIL_COND( far<=0 );
|
|
float near= far/200.0;
|
|
if (near<0.05)
|
|
near=0.05;
|
|
|
|
float angle = shadow->base->vars[ VS::LIGHT_VAR_SPOT_ANGLE ];
|
|
|
|
cm.set_perspective( angle*2.0, 1.0, near, far );
|
|
shadow->projection=cm; // cache
|
|
light_transform=shadow->transform;
|
|
z_near=cm.get_z_near();
|
|
z_far=cm.get_z_far();
|
|
|
|
} break;
|
|
}
|
|
|
|
Transform light_transform_inverse = light_transform.inverse();
|
|
|
|
opaque_render_list.sort_mat();
|
|
|
|
glLightf(GL_LIGHT5,GL_LINEAR_ATTENUATION,z_near);
|
|
glLightf(GL_LIGHT5,GL_QUADRATIC_ATTENUATION,z_far);
|
|
glLightf(GL_LIGHT5,GL_CONSTANT_ATTENUATION,dp_direction);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadMatrixf(&cm.matrix[0][0]);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
_gl_load_transform(light_transform_inverse);
|
|
glPushMatrix();
|
|
|
|
for(int i=0;i<4;i++) {
|
|
for(int j=0;j<3;j++) {
|
|
|
|
material_shader.set_conditional(_gl_light_version[i][j],false); //start false by default
|
|
}
|
|
material_shader.set_conditional(_gl_light_shadow[i],false);
|
|
}
|
|
|
|
_render_list_forward(&opaque_render_list,flip_facing);
|
|
|
|
material_shader.set_conditional(MaterialShaderGLES1::USE_DUAL_PARABOLOID,false);
|
|
glViewport( viewport.x, window_size.height-(viewport.height+viewport.y), viewport.width,viewport.height );
|
|
if (framebuffer.active)
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER,framebuffer.fbo);
|
|
else
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER,0);
|
|
|
|
glDisable(GL_POLYGON_OFFSET_FILL);
|
|
|
|
glColorMask(1, 1, 1, 1);
|
|
shadow=NULL;
|
|
#endif
|
|
}
|
|
|
|
void RasterizerGLES1::_debug_draw_shadow(ShadowBuffer *p_buffer, const Rect2& p_rect) {
|
|
|
|
/*
|
|
|
|
Transform modelview;
|
|
modelview.translate(-(viewport.width / 2.0f), -(viewport.height / 2.0f), 0.0f);
|
|
modelview.scale( Vector3( 2.0f / viewport.width, -2.0f / viewport.height, 1.0f ) );
|
|
modelview.translate(p_rect.pos.x, p_rect.pos.y, 0);
|
|
material_shader.set_uniform_default(MaterialShaderGLES1::MODELVIEW_TRANSFORM, *e->transform);
|
|
glBindTexture(GL_TEXTURE_2D,p_buffer->depth);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
|
|
|
|
Vector3 coords[4]= {
|
|
Vector3(p_rect.pos.x, p_rect.pos.y, 0 ),
|
|
Vector3(p_rect.pos.x+p_rect.size.width,
|
|
p_rect.pos.y, 0 ),
|
|
Vector3(p_rect.pos.x+p_rect.size.width,
|
|
p_rect.pos.y+p_rect.size.height, 0 ),
|
|
Vector3(p_rect.pos.x,
|
|
p_rect.pos.y+p_rect.size.height, 0 )
|
|
};
|
|
|
|
Vector3 texcoords[4]={
|
|
Vector3( 0.0f,0.0f, 0),
|
|
Vector3( 1.0f,0.0f, 0),
|
|
Vector3( 1.0f, 1.0f, 0),
|
|
Vector3( 0.0f, 1.0f, 0),
|
|
};
|
|
|
|
_draw_primitive(4,coords,0,0,texcoords);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
|
|
*/
|
|
}
|
|
|
|
void RasterizerGLES1::_debug_draw_shadows_type(Vector<ShadowBuffer>& p_shadows,Point2& ofs) {
|
|
|
|
|
|
// Size2 debug_size(128,128);
|
|
Size2 debug_size(512,512);
|
|
|
|
for (int i=0;i<p_shadows.size();i++) {
|
|
|
|
ShadowBuffer *sb=&p_shadows[i];
|
|
|
|
if (!sb->owner)
|
|
continue;
|
|
|
|
if (sb->owner->base->type==VS::LIGHT_DIRECTIONAL) {
|
|
|
|
if (sb->owner->shadow_pass!=scene_pass-1)
|
|
continue;
|
|
} else {
|
|
|
|
if (sb->owner->shadow_pass!=frame)
|
|
continue;
|
|
}
|
|
_debug_draw_shadow(sb, Rect2( ofs, debug_size ));
|
|
ofs.x+=debug_size.x;
|
|
if ( (ofs.x+debug_size.x) > viewport.width ) {
|
|
|
|
ofs.x=0;
|
|
ofs.y+=debug_size.y;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void RasterizerGLES1::_debug_shadows() {
|
|
|
|
return;
|
|
#if 0
|
|
canvas_begin();
|
|
glUseProgram(0);
|
|
glDisable(GL_BLEND);
|
|
Size2 ofs;
|
|
|
|
/*
|
|
for(int i=0;i<16;i++) {
|
|
glActiveTexture(GL_TEXTURE0+i);
|
|
//glDisable(GL_TEXTURE_2D);
|
|
}
|
|
glActiveTexture(GL_TEXTURE0);
|
|
//glEnable(GL_TEXTURE_2D);
|
|
*/
|
|
|
|
|
|
_debug_draw_shadows_type(near_shadow_buffers,ofs);
|
|
_debug_draw_shadows_type(far_shadow_buffers,ofs);
|
|
#endif
|
|
}
|
|
|
|
void RasterizerGLES1::end_frame() {
|
|
|
|
/*
|
|
if (framebuffer.active) {
|
|
|
|
canvas_begin(); //resets stuff and goes back to fixedpipe
|
|
glBindFramebuffer(GL_FRAMEBUFFER,0);
|
|
|
|
//copy to main bufferz
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
glBindTexture(GL_TEXTURE_2D,framebuffer.color);
|
|
glBegin(GL_QUADS);
|
|
glTexCoord2f(0,0);
|
|
glVertex2f(-1,-1);
|
|
glTexCoord2f(0,1);
|
|
glVertex2f(-1,+1);
|
|
glTexCoord2f(1,1);
|
|
glVertex2f(+1,+1);
|
|
glTexCoord2f(1,0);
|
|
glVertex2f(+1,-1);
|
|
glEnd();
|
|
|
|
|
|
}
|
|
*/
|
|
|
|
//print_line("VTX: "+itos(_rinfo.vertex_count)+" OBJ: "+itos(_rinfo.object_count)+" MAT: "+itos(_rinfo.mat_change_count)+" SHD: "+itos(_rinfo.shader_change_count));
|
|
|
|
OS::get_singleton()->swap_buffers();
|
|
}
|
|
|
|
/* CANVAS API */
|
|
|
|
|
|
void RasterizerGLES1::reset_state() {
|
|
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0); //unbind
|
|
glBindBuffer(GL_ARRAY_BUFFER,0);
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glClientActiveTexture(GL_TEXTURE0);
|
|
glMatrixMode(GL_TEXTURE);
|
|
glLoadIdentity();
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
glColor4f(1,1,1,1);
|
|
|
|
glDisable(GL_CULL_FACE);
|
|
glDisable(GL_DEPTH_TEST);
|
|
glEnable(GL_BLEND);
|
|
// glBlendEquation(GL_FUNC_ADD);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
// glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
|
|
canvas_blend=VS::MATERIAL_BLEND_MODE_MIX;
|
|
glLineWidth(1.0);
|
|
glDisable(GL_LIGHTING);
|
|
|
|
}
|
|
|
|
_FORCE_INLINE_ static void _set_glcoloro(const Color& p_color,const float p_opac) {
|
|
|
|
glColor4f(p_color.r, p_color.g, p_color.b, p_color.a*p_opac);
|
|
}
|
|
|
|
|
|
void RasterizerGLES1::canvas_begin() {
|
|
|
|
|
|
reset_state();
|
|
canvas_opacity=1.0;
|
|
glEnable(GL_BLEND);
|
|
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::canvas_disable_blending() {
|
|
|
|
glDisable(GL_BLEND);
|
|
}
|
|
|
|
void RasterizerGLES1::canvas_set_opacity(float p_opacity) {
|
|
|
|
canvas_opacity = p_opacity;
|
|
}
|
|
|
|
void RasterizerGLES1::canvas_set_blend_mode(VS::MaterialBlendMode p_mode) {
|
|
|
|
switch(p_mode) {
|
|
|
|
case VS::MATERIAL_BLEND_MODE_MIX: {
|
|
//glBlendEquation(GL_FUNC_ADD);
|
|
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
} break;
|
|
case VS::MATERIAL_BLEND_MODE_ADD: {
|
|
|
|
//glBlendEquation(GL_FUNC_ADD);
|
|
glBlendFunc(GL_SRC_ALPHA,GL_ONE);
|
|
|
|
} break;
|
|
case VS::MATERIAL_BLEND_MODE_SUB: {
|
|
|
|
//glBlendEquation(GL_FUNC_SUBTRACT);
|
|
glBlendFunc(GL_SRC_ALPHA,GL_ONE);
|
|
} break;
|
|
case VS::MATERIAL_BLEND_MODE_MUL: {
|
|
//glBlendEquation(GL_FUNC_ADD);
|
|
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
} break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void RasterizerGLES1::canvas_begin_rect(const Matrix32& p_transform) {
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
glScalef(2.0 / viewport.width, -2.0 / viewport.height, 0);
|
|
glTranslatef((-(viewport.width / 2.0)), (-(viewport.height / 2.0)), 0);
|
|
_gl_mult_transform(p_transform);
|
|
|
|
glPushMatrix();
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::canvas_set_clip(bool p_clip, const Rect2& p_rect) {
|
|
|
|
if (p_clip) {
|
|
|
|
glEnable(GL_SCISSOR_TEST);
|
|
// glScissor(viewport.x+p_rect.pos.x,viewport.y+ (viewport.height-(p_rect.pos.y+p_rect.size.height)),
|
|
//p_rect.size.width,p_rect.size.height);
|
|
//glScissor(p_rect.pos.x,(viewport.height-(p_rect.pos.y+p_rect.size.height)),p_rect.size.width,p_rect.size.height);
|
|
glScissor(viewport.x+p_rect.pos.x,viewport.y+ (window_size.y-(p_rect.pos.y+p_rect.size.height)),
|
|
p_rect.size.width,p_rect.size.height);
|
|
} else {
|
|
|
|
glDisable(GL_SCISSOR_TEST);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::canvas_end_rect() {
|
|
|
|
glPopMatrix();
|
|
}
|
|
|
|
void RasterizerGLES1::canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width) {
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
_set_glcoloro( p_color,canvas_opacity );
|
|
|
|
Vector3 verts[2]={
|
|
Vector3(p_from.x,p_from.y,0),
|
|
Vector3(p_to.x,p_to.y,0)
|
|
};
|
|
Color colors[2]={
|
|
p_color,
|
|
p_color
|
|
};
|
|
colors[0].a*=canvas_opacity;
|
|
colors[1].a*=canvas_opacity;
|
|
glLineWidth(p_width);
|
|
_draw_primitive(2,verts,0,colors,0);
|
|
|
|
}
|
|
|
|
static void _draw_textured_quad(const Rect2& p_rect, const Rect2& p_src_region, const Size2& p_tex_size,bool p_flip_h=false,bool p_flip_v=false ) {
|
|
|
|
|
|
Vector3 texcoords[4]= {
|
|
Vector3( p_src_region.pos.x/p_tex_size.width,
|
|
p_src_region.pos.y/p_tex_size.height, 0),
|
|
|
|
Vector3((p_src_region.pos.x+p_src_region.size.width)/p_tex_size.width,
|
|
p_src_region.pos.y/p_tex_size.height, 0),
|
|
|
|
Vector3( (p_src_region.pos.x+p_src_region.size.width)/p_tex_size.width,
|
|
(p_src_region.pos.y+p_src_region.size.height)/p_tex_size.height, 0),
|
|
|
|
Vector3( p_src_region.pos.x/p_tex_size.width,
|
|
(p_src_region.pos.y+p_src_region.size.height)/p_tex_size.height, 0)
|
|
};
|
|
|
|
|
|
if (p_flip_h) {
|
|
SWAP( texcoords[0], texcoords[1] );
|
|
SWAP( texcoords[2], texcoords[3] );
|
|
}
|
|
if (p_flip_v) {
|
|
SWAP( texcoords[1], texcoords[2] );
|
|
SWAP( texcoords[0], texcoords[3] );
|
|
}
|
|
|
|
Vector3 coords[4]= {
|
|
Vector3( p_rect.pos.x, p_rect.pos.y, 0 ),
|
|
Vector3( p_rect.pos.x+p_rect.size.width, p_rect.pos.y, 0 ),
|
|
Vector3( p_rect.pos.x+p_rect.size.width, p_rect.pos.y+p_rect.size.height, 0 ),
|
|
Vector3( p_rect.pos.x,p_rect.pos.y+p_rect.size.height, 0 )
|
|
};
|
|
|
|
_draw_primitive(4,coords,0,0,texcoords);
|
|
}
|
|
|
|
static void _draw_quad(const Rect2& p_rect) {
|
|
|
|
Vector3 coords[4]= {
|
|
Vector3( p_rect.pos.x,p_rect.pos.y, 0 ),
|
|
Vector3( p_rect.pos.x+p_rect.size.width,p_rect.pos.y, 0 ),
|
|
Vector3( p_rect.pos.x+p_rect.size.width,p_rect.pos.y+p_rect.size.height, 0 ),
|
|
Vector3( p_rect.pos.x,p_rect.pos.y+p_rect.size.height, 0 )
|
|
};
|
|
|
|
_draw_primitive(4,coords,0,0,0);
|
|
|
|
}
|
|
|
|
|
|
void RasterizerGLES1::canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate) {
|
|
|
|
_set_glcoloro( p_modulate,canvas_opacity );
|
|
|
|
if ( p_texture.is_valid() ) {
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
Texture *texture = texture_owner.get( p_texture );
|
|
ERR_FAIL_COND(!texture);
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture( GL_TEXTURE_2D,texture->tex_id );
|
|
|
|
if (!(p_flags&CANVAS_RECT_REGION)) {
|
|
|
|
Rect2 region = Rect2(0,0,texture->width,texture->height);
|
|
_draw_textured_quad(p_rect,region,region.size,p_flags&CANVAS_RECT_FLIP_H,p_flags&CANVAS_RECT_FLIP_V);
|
|
|
|
} else {
|
|
|
|
|
|
_draw_textured_quad(p_rect, p_source, Size2(texture->width,texture->height),p_flags&CANVAS_RECT_FLIP_H,p_flags&CANVAS_RECT_FLIP_V );
|
|
|
|
}
|
|
} else {
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
_draw_quad( p_rect );
|
|
|
|
}
|
|
|
|
|
|
}
|
|
void RasterizerGLES1::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
|
|
|
|
_set_glcoloro( p_modulate,canvas_opacity );
|
|
|
|
|
|
Texture *texture = texture_owner.get( p_texture );
|
|
ERR_FAIL_COND(!texture);
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture( GL_TEXTURE_2D,texture->tex_id );
|
|
|
|
|
|
/* CORNERS */
|
|
|
|
_draw_textured_quad( // top left
|
|
Rect2( p_rect.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
|
|
Rect2( Point2(), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
|
|
Size2( texture->width, texture->height ) );
|
|
|
|
_draw_textured_quad( // top right
|
|
Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
|
|
Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],0), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
|
|
Size2( texture->width, texture->height ) );
|
|
|
|
|
|
_draw_textured_quad( // bottom left
|
|
Rect2( Point2(p_rect.pos.x,p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
|
|
Rect2( Point2(0,texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
|
|
Size2( texture->width, texture->height ) );
|
|
|
|
_draw_textured_quad( // bottom right
|
|
Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
|
|
Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
|
|
Size2( texture->width, texture->height ) );
|
|
|
|
Rect2 rect_center( p_rect.pos+Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( p_rect.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], p_rect.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
|
|
|
|
Rect2 src_center( Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( texture->width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], texture->height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
|
|
|
|
|
|
_draw_textured_quad( // top
|
|
Rect2( Point2(rect_center.pos.x,p_rect.pos.y),Size2(rect_center.size.width,p_margin[MARGIN_TOP])),
|
|
Rect2( Point2(p_margin[MARGIN_LEFT],0), Size2(src_center.size.width,p_margin[MARGIN_TOP])),
|
|
Size2( texture->width, texture->height ) );
|
|
|
|
_draw_textured_quad( // bottom
|
|
Rect2( Point2(rect_center.pos.x,rect_center.pos.y+rect_center.size.height),Size2(rect_center.size.width,p_margin[MARGIN_BOTTOM])),
|
|
Rect2( Point2(p_margin[MARGIN_LEFT],src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])),
|
|
Size2( texture->width, texture->height ) );
|
|
|
|
_draw_textured_quad( // left
|
|
Rect2( Point2(p_rect.pos.x,rect_center.pos.y),Size2(p_margin[MARGIN_LEFT],rect_center.size.height)),
|
|
Rect2( Point2(0,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)),
|
|
Size2( texture->width, texture->height ) );
|
|
|
|
_draw_textured_quad( // right
|
|
Rect2( Point2(rect_center.pos.x+rect_center.size.width,rect_center.pos.y),Size2(p_margin[MARGIN_RIGHT],rect_center.size.height)),
|
|
Rect2( Point2(src_center.pos.x+src_center.size.width,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)),
|
|
Size2( texture->width, texture->height ) );
|
|
|
|
if (p_draw_center) {
|
|
|
|
_draw_textured_quad(
|
|
rect_center,
|
|
src_center,
|
|
Size2( texture->width, texture->height ));
|
|
}
|
|
|
|
}
|
|
void RasterizerGLES1::canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width) {
|
|
|
|
ERR_FAIL_COND(p_points.size()<1);
|
|
Vector3 verts[4];
|
|
Vector3 uvs[4];
|
|
|
|
_set_glcoloro( Color(1,1,1),canvas_opacity );
|
|
|
|
for(int i=0;i<p_points.size();i++) {
|
|
|
|
verts[i]=Vector3(p_points[i].x,p_points[i].y,0);
|
|
}
|
|
|
|
for(int i=0;i<p_uvs.size();i++) {
|
|
|
|
uvs[i]=Vector3(p_uvs[i].x,p_uvs[i].y,0);
|
|
}
|
|
|
|
if (p_texture.is_valid()) {
|
|
glEnable(GL_TEXTURE_2D);
|
|
Texture *texture = texture_owner.get( p_texture );
|
|
if (texture) {
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture( GL_TEXTURE_2D,texture->tex_id );
|
|
}
|
|
}
|
|
|
|
glLineWidth(p_width);
|
|
_draw_primitive(p_points.size(),&verts[0],NULL,p_colors.size()?&p_colors[0]:NULL,p_uvs.size()?uvs:NULL);
|
|
|
|
}
|
|
|
|
static const int _max_draw_poly_indices = 8*1024;
|
|
static uint16_t _draw_poly_indices[_max_draw_poly_indices];
|
|
static float _verts3[_max_draw_poly_indices];
|
|
|
|
void RasterizerGLES1::canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor) {
|
|
|
|
bool do_colors=false;
|
|
|
|
//reset_state();
|
|
if (p_singlecolor) {
|
|
Color m = *p_colors;
|
|
m.a*=canvas_opacity;
|
|
glColor4f(m.r, m.g, m.b, m.a);
|
|
} else if (!p_colors) {
|
|
glColor4f(1, 1, 1, canvas_opacity);
|
|
} else
|
|
do_colors=true;
|
|
|
|
glColor4f(1, 1, 1, 1);
|
|
|
|
Texture* texture = NULL;
|
|
if (p_texture.is_valid()) {
|
|
glEnable(GL_TEXTURE_2D);
|
|
texture = texture_owner.get( p_texture );
|
|
if (texture) {
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture( GL_TEXTURE_2D,texture->tex_id );
|
|
}
|
|
}
|
|
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
glVertexPointer(2, GL_FLOAT, 0, (GLvoid*)p_vertices);
|
|
if (do_colors) {
|
|
|
|
glEnableClientState(GL_COLOR_ARRAY);
|
|
glColorPointer(4,GL_FLOAT, 0, p_colors);
|
|
|
|
} else {
|
|
glDisableClientState(GL_COLOR_ARRAY);
|
|
}
|
|
|
|
if (texture && p_uvs) {
|
|
|
|
glClientActiveTexture(GL_TEXTURE0);
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
glTexCoordPointer(2, GL_FLOAT, 0, p_uvs);
|
|
|
|
} else {
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
}
|
|
|
|
if (p_indices) {
|
|
|
|
for (int i=0; i<p_vertex_count; i++) {
|
|
_draw_poly_indices[i] = p_indices[i];
|
|
};
|
|
glDrawElements(GL_TRIANGLES, p_vertex_count, GL_UNSIGNED_SHORT, _draw_poly_indices );
|
|
} else {
|
|
|
|
glDrawArrays(GL_TRIANGLES,0,p_vertex_count);
|
|
}
|
|
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
glDisableClientState(GL_COLOR_ARRAY);
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::canvas_set_transform(const Matrix32& p_transform) {
|
|
|
|
//restore
|
|
glPopMatrix();
|
|
glPushMatrix();
|
|
//set
|
|
_gl_mult_transform(p_transform);
|
|
}
|
|
|
|
/* FX */
|
|
|
|
RID RasterizerGLES1::fx_create() {
|
|
|
|
FX *fx = memnew( FX );
|
|
ERR_FAIL_COND_V(!fx,RID());
|
|
return fx_owner.make_rid(fx);
|
|
|
|
}
|
|
void RasterizerGLES1::fx_get_effects(RID p_fx,List<String> *p_effects) const {
|
|
|
|
FX *fx = fx_owner.get(p_fx);
|
|
ERR_FAIL_COND(!fx);
|
|
|
|
p_effects->clear();
|
|
p_effects->push_back("bgcolor");
|
|
p_effects->push_back("skybox");
|
|
p_effects->push_back("antialias");
|
|
//p_effects->push_back("hdr");
|
|
p_effects->push_back("glow"); // glow has a bloom parameter, too
|
|
p_effects->push_back("ssao");
|
|
p_effects->push_back("fog");
|
|
p_effects->push_back("dof_blur");
|
|
p_effects->push_back("toon");
|
|
p_effects->push_back("edge");
|
|
|
|
}
|
|
void RasterizerGLES1::fx_set_active(RID p_fx,const String& p_effect, bool p_active) {
|
|
|
|
FX *fx = fx_owner.get(p_fx);
|
|
ERR_FAIL_COND(!fx);
|
|
|
|
if (p_effect=="bgcolor")
|
|
fx->bgcolor_active=p_active;
|
|
else if (p_effect=="skybox")
|
|
fx->skybox_active=p_active;
|
|
else if (p_effect=="antialias")
|
|
fx->antialias_active=p_active;
|
|
else if (p_effect=="glow")
|
|
fx->glow_active=p_active;
|
|
else if (p_effect=="ssao")
|
|
fx->ssao_active=p_active;
|
|
else if (p_effect=="fog")
|
|
fx->fog_active=p_active;
|
|
// else if (p_effect=="dof_blur")
|
|
// fx->dof_blur_active=p_active;
|
|
else if (p_effect=="toon")
|
|
fx->toon_active=p_active;
|
|
else if (p_effect=="edge")
|
|
fx->edge_active=p_active;
|
|
}
|
|
bool RasterizerGLES1::fx_is_active(RID p_fx,const String& p_effect) const {
|
|
|
|
FX *fx = fx_owner.get(p_fx);
|
|
ERR_FAIL_COND_V(!fx,false);
|
|
|
|
if (p_effect=="bgcolor")
|
|
return fx->bgcolor_active;
|
|
else if (p_effect=="skybox")
|
|
return fx->skybox_active;
|
|
else if (p_effect=="antialias")
|
|
return fx->antialias_active;
|
|
else if (p_effect=="glow")
|
|
return fx->glow_active;
|
|
else if (p_effect=="ssao")
|
|
return fx->ssao_active;
|
|
else if (p_effect=="fog")
|
|
return fx->fog_active;
|
|
//else if (p_effect=="dof_blur")
|
|
// return fx->dof_blur_active;
|
|
else if (p_effect=="toon")
|
|
return fx->toon_active;
|
|
else if (p_effect=="edge")
|
|
return fx->edge_active;
|
|
|
|
return false;
|
|
}
|
|
void RasterizerGLES1::fx_get_effect_params(RID p_fx,const String& p_effect,List<PropertyInfo> *p_params) const {
|
|
|
|
FX *fx = fx_owner.get(p_fx);
|
|
ERR_FAIL_COND(!fx);
|
|
|
|
|
|
if (p_effect=="bgcolor") {
|
|
|
|
p_params->push_back( PropertyInfo( Variant::COLOR, "color" ) );
|
|
} else if (p_effect=="skybox") {
|
|
p_params->push_back( PropertyInfo( Variant::_RID, "cubemap" ) );
|
|
} else if (p_effect=="antialias") {
|
|
|
|
p_params->push_back( PropertyInfo( Variant::REAL, "tolerance", PROPERTY_HINT_RANGE,"1,128,1" ) );
|
|
|
|
} else if (p_effect=="glow") {
|
|
|
|
p_params->push_back( PropertyInfo( Variant::INT, "passes", PROPERTY_HINT_RANGE,"1,4,1" ) );
|
|
p_params->push_back( PropertyInfo( Variant::REAL, "attenuation", PROPERTY_HINT_RANGE,"0.01,8.0,0.01" ) );
|
|
p_params->push_back( PropertyInfo( Variant::REAL, "bloom", PROPERTY_HINT_RANGE,"-1.0,1.0,0.01" ) );
|
|
|
|
} else if (p_effect=="ssao") {
|
|
|
|
p_params->push_back( PropertyInfo( Variant::REAL, "radius", PROPERTY_HINT_RANGE,"0.0,16.0,0.01" ) );
|
|
p_params->push_back( PropertyInfo( Variant::REAL, "max_distance", PROPERTY_HINT_RANGE,"0.0,256.0,0.01" ) );
|
|
p_params->push_back( PropertyInfo( Variant::REAL, "range_max", PROPERTY_HINT_RANGE,"0.0,1.0,0.01" ) );
|
|
p_params->push_back( PropertyInfo( Variant::REAL, "range_min", PROPERTY_HINT_RANGE,"0.0,1.0,0.01" ) );
|
|
p_params->push_back( PropertyInfo( Variant::REAL, "attenuation", PROPERTY_HINT_RANGE,"0.0,8.0,0.01" ) );
|
|
|
|
} else if (p_effect=="fog") {
|
|
|
|
p_params->push_back( PropertyInfo( Variant::REAL, "begin", PROPERTY_HINT_RANGE,"0.0,8192,0.01" ) );
|
|
p_params->push_back( PropertyInfo( Variant::REAL, "end", PROPERTY_HINT_RANGE,"0.0,8192,0.01" ) );
|
|
p_params->push_back( PropertyInfo( Variant::REAL, "attenuation", PROPERTY_HINT_RANGE,"0.0,8.0,0.01" ) );
|
|
p_params->push_back( PropertyInfo( Variant::COLOR, "color_begin" ) );
|
|
p_params->push_back( PropertyInfo( Variant::COLOR, "color_end" ) );
|
|
p_params->push_back( PropertyInfo( Variant::BOOL, "fog_bg" ) );
|
|
|
|
// } else if (p_effect=="dof_blur") {
|
|
// return fx->dof_blur_active;
|
|
} else if (p_effect=="toon") {
|
|
p_params->push_back( PropertyInfo( Variant::REAL, "treshold", PROPERTY_HINT_RANGE,"0.0,1.0,0.01" ) );
|
|
p_params->push_back( PropertyInfo( Variant::REAL, "soft", PROPERTY_HINT_RANGE,"0.001,1.0,0.001" ) );
|
|
} else if (p_effect=="edge") {
|
|
|
|
}
|
|
}
|
|
Variant RasterizerGLES1::fx_get_effect_param(RID p_fx,const String& p_effect,const String& p_param) const {
|
|
|
|
FX *fx = fx_owner.get(p_fx);
|
|
ERR_FAIL_COND_V(!fx,Variant());
|
|
|
|
if (p_effect=="bgcolor") {
|
|
|
|
if (p_param=="color")
|
|
return fx->bgcolor;
|
|
} else if (p_effect=="skybox") {
|
|
if (p_param=="cubemap")
|
|
return fx->skybox_cubemap;
|
|
} else if (p_effect=="antialias") {
|
|
|
|
if (p_param=="tolerance")
|
|
return fx->antialias_tolerance;
|
|
|
|
} else if (p_effect=="glow") {
|
|
|
|
if (p_param=="passes")
|
|
return fx->glow_passes;
|
|
if (p_param=="attenuation")
|
|
return fx->glow_attenuation;
|
|
if (p_param=="bloom")
|
|
return fx->glow_bloom;
|
|
|
|
} else if (p_effect=="ssao") {
|
|
|
|
if (p_param=="attenuation")
|
|
return fx->ssao_attenuation;
|
|
if (p_param=="max_distance")
|
|
return fx->ssao_max_distance;
|
|
if (p_param=="range_max")
|
|
return fx->ssao_range_max;
|
|
if (p_param=="range_min")
|
|
return fx->ssao_range_min;
|
|
if (p_param=="radius")
|
|
return fx->ssao_radius;
|
|
|
|
} else if (p_effect=="fog") {
|
|
|
|
if (p_param=="begin")
|
|
return fx->fog_near;
|
|
if (p_param=="end")
|
|
return fx->fog_far;
|
|
if (p_param=="attenuation")
|
|
return fx->fog_attenuation;
|
|
if (p_param=="color_begin")
|
|
return fx->fog_color_near;
|
|
if (p_param=="color_end")
|
|
return fx->fog_color_far;
|
|
if (p_param=="fog_bg")
|
|
return fx->fog_bg;
|
|
// } else if (p_effect=="dof_blur") {
|
|
// return fx->dof_blur_active;
|
|
} else if (p_effect=="toon") {
|
|
if (p_param=="treshold")
|
|
return fx->toon_treshold;
|
|
if (p_param=="soft")
|
|
return fx->toon_soft;
|
|
|
|
} else if (p_effect=="edge") {
|
|
|
|
}
|
|
return Variant();
|
|
}
|
|
void RasterizerGLES1::fx_set_effect_param(RID p_fx,const String& p_effect, const String& p_param, const Variant& p_value) {
|
|
|
|
FX *fx = fx_owner.get(p_fx);
|
|
ERR_FAIL_COND(!fx);
|
|
|
|
if (p_effect=="bgcolor") {
|
|
|
|
if (p_param=="color")
|
|
fx->bgcolor=p_value;
|
|
} else if (p_effect=="skybox") {
|
|
if (p_param=="cubemap")
|
|
fx->skybox_cubemap=p_value;
|
|
|
|
} else if (p_effect=="antialias") {
|
|
|
|
if (p_param=="tolerance")
|
|
fx->antialias_tolerance=p_value;
|
|
|
|
} else if (p_effect=="glow") {
|
|
|
|
if (p_param=="passes")
|
|
fx->glow_passes=p_value;
|
|
if (p_param=="attenuation")
|
|
fx->glow_attenuation=p_value;
|
|
if (p_param=="bloom")
|
|
fx->glow_bloom=p_value;
|
|
|
|
} else if (p_effect=="ssao") {
|
|
|
|
if (p_param=="attenuation")
|
|
fx->ssao_attenuation=p_value;
|
|
if (p_param=="radius")
|
|
fx->ssao_radius=p_value;
|
|
if (p_param=="max_distance")
|
|
fx->ssao_max_distance=p_value;
|
|
if (p_param=="range_max")
|
|
fx->ssao_range_max=p_value;
|
|
if (p_param=="range_min")
|
|
fx->ssao_range_min=p_value;
|
|
|
|
} else if (p_effect=="fog") {
|
|
|
|
if (p_param=="begin")
|
|
fx->fog_near=p_value;
|
|
if (p_param=="end")
|
|
fx->fog_far=p_value;
|
|
if (p_param=="attenuation")
|
|
fx->fog_attenuation=p_value;
|
|
if (p_param=="color_begin")
|
|
fx->fog_color_near=p_value;
|
|
if (p_param=="color_end")
|
|
fx->fog_color_far=p_value;
|
|
if (p_param=="fog_bg")
|
|
fx->fog_bg=p_value;
|
|
// } else if (p_effect=="dof_blur") {
|
|
// fx->dof_blur_active=p_value;
|
|
} else if (p_effect=="toon") {
|
|
|
|
if (p_param=="treshold")
|
|
fx->toon_treshold=p_value;
|
|
if (p_param=="soft")
|
|
fx->toon_soft=p_value;
|
|
|
|
} else if (p_effect=="edge") {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/* ENVIRONMENT */
|
|
|
|
RID RasterizerGLES1::environment_create() {
|
|
|
|
Environment * env = memnew( Environment );
|
|
return environment_owner.make_rid(env);
|
|
}
|
|
|
|
void RasterizerGLES1::environment_set_background(RID p_env,VS::EnvironmentBG p_bg) {
|
|
|
|
ERR_FAIL_INDEX(p_bg,VS::ENV_BG_MAX);
|
|
Environment * env = environment_owner.get(p_env);
|
|
ERR_FAIL_COND(!env);
|
|
env->bg_mode=p_bg;
|
|
}
|
|
|
|
VS::EnvironmentBG RasterizerGLES1::environment_get_background(RID p_env) const{
|
|
|
|
const Environment * env = environment_owner.get(p_env);
|
|
ERR_FAIL_COND_V(!env,VS::ENV_BG_MAX);
|
|
return env->bg_mode;
|
|
}
|
|
|
|
void RasterizerGLES1::environment_set_background_param(RID p_env,VS::EnvironmentBGParam p_param, const Variant& p_value){
|
|
|
|
ERR_FAIL_INDEX(p_param,VS::ENV_BG_PARAM_MAX);
|
|
Environment * env = environment_owner.get(p_env);
|
|
ERR_FAIL_COND(!env);
|
|
env->bg_param[p_param]=p_value;
|
|
|
|
}
|
|
Variant RasterizerGLES1::environment_get_background_param(RID p_env,VS::EnvironmentBGParam p_param) const{
|
|
|
|
ERR_FAIL_INDEX_V(p_param,VS::ENV_BG_PARAM_MAX,Variant());
|
|
const Environment * env = environment_owner.get(p_env);
|
|
ERR_FAIL_COND_V(!env,Variant());
|
|
return env->bg_param[p_param];
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::environment_set_enable_fx(RID p_env,VS::EnvironmentFx p_effect,bool p_enabled){
|
|
|
|
ERR_FAIL_INDEX(p_effect,VS::ENV_FX_MAX);
|
|
Environment * env = environment_owner.get(p_env);
|
|
ERR_FAIL_COND(!env);
|
|
env->fx_enabled[p_effect]=p_enabled;
|
|
}
|
|
bool RasterizerGLES1::environment_is_fx_enabled(RID p_env,VS::EnvironmentFx p_effect) const{
|
|
|
|
ERR_FAIL_INDEX_V(p_effect,VS::ENV_FX_MAX,false);
|
|
const Environment * env = environment_owner.get(p_env);
|
|
ERR_FAIL_COND_V(!env,false);
|
|
return env->fx_enabled[p_effect];
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::environment_fx_set_param(RID p_env,VS::EnvironmentFxParam p_param,const Variant& p_value){
|
|
|
|
ERR_FAIL_INDEX(p_param,VS::ENV_FX_PARAM_MAX);
|
|
Environment * env = environment_owner.get(p_env);
|
|
ERR_FAIL_COND(!env);
|
|
env->fx_param[p_param]=p_value;
|
|
}
|
|
Variant RasterizerGLES1::environment_fx_get_param(RID p_env,VS::EnvironmentFxParam p_param) const{
|
|
|
|
ERR_FAIL_INDEX_V(p_param,VS::ENV_FX_PARAM_MAX,Variant());
|
|
const Environment * env = environment_owner.get(p_env);
|
|
ERR_FAIL_COND_V(!env,Variant());
|
|
return env->fx_param[p_param];
|
|
|
|
}
|
|
|
|
/*MISC*/
|
|
|
|
bool RasterizerGLES1::is_texture(const RID& p_rid) const {
|
|
|
|
return texture_owner.owns(p_rid);
|
|
}
|
|
bool RasterizerGLES1::is_material(const RID& p_rid) const {
|
|
|
|
return material_owner.owns(p_rid);
|
|
}
|
|
bool RasterizerGLES1::is_mesh(const RID& p_rid) const {
|
|
|
|
return mesh_owner.owns(p_rid);
|
|
}
|
|
|
|
bool RasterizerGLES1::is_immediate(const RID& p_rid) const {
|
|
|
|
return immediate_owner.owns(p_rid);
|
|
}
|
|
|
|
bool RasterizerGLES1::is_multimesh(const RID& p_rid) const {
|
|
|
|
return multimesh_owner.owns(p_rid);
|
|
}
|
|
bool RasterizerGLES1::is_particles(const RID &p_beam) const {
|
|
|
|
return particles_owner.owns(p_beam);
|
|
}
|
|
|
|
bool RasterizerGLES1::is_light(const RID& p_rid) const {
|
|
|
|
return light_owner.owns(p_rid);
|
|
}
|
|
bool RasterizerGLES1::is_light_instance(const RID& p_rid) const {
|
|
|
|
return light_instance_owner.owns(p_rid);
|
|
}
|
|
bool RasterizerGLES1::is_particles_instance(const RID& p_rid) const {
|
|
|
|
return particles_instance_owner.owns(p_rid);
|
|
}
|
|
bool RasterizerGLES1::is_skeleton(const RID& p_rid) const {
|
|
|
|
return skeleton_owner.owns(p_rid);
|
|
}
|
|
bool RasterizerGLES1::is_environment(const RID& p_rid) const {
|
|
|
|
return environment_owner.owns(p_rid);
|
|
}
|
|
bool RasterizerGLES1::is_fx(const RID& p_rid) const {
|
|
|
|
return fx_owner.owns(p_rid);
|
|
}
|
|
bool RasterizerGLES1::is_shader(const RID& p_rid) const {
|
|
|
|
return false;
|
|
}
|
|
|
|
void RasterizerGLES1::free(const RID& p_rid) {
|
|
|
|
if (texture_owner.owns(p_rid)) {
|
|
|
|
// delete the texture
|
|
Texture *texture = texture_owner.get(p_rid);
|
|
|
|
glDeleteTextures( 1,&texture->tex_id );
|
|
_rinfo.texture_mem-=texture->total_data_size;
|
|
texture_owner.free(p_rid);
|
|
memdelete(texture);
|
|
|
|
} else if (shader_owner.owns(p_rid)) {
|
|
|
|
// delete the texture
|
|
Shader *shader = shader_owner.get(p_rid);
|
|
|
|
|
|
|
|
shader_owner.free(p_rid);
|
|
memdelete(shader);
|
|
|
|
} else if (material_owner.owns(p_rid)) {
|
|
|
|
Material *material = material_owner.get( p_rid );
|
|
ERR_FAIL_COND(!material);
|
|
|
|
material_owner.free(p_rid);
|
|
memdelete(material);
|
|
|
|
} else if (mesh_owner.owns(p_rid)) {
|
|
|
|
Mesh *mesh = mesh_owner.get(p_rid);
|
|
ERR_FAIL_COND(!mesh);
|
|
for (int i=0;i<mesh->surfaces.size();i++) {
|
|
|
|
Surface *surface = mesh->surfaces[i];
|
|
if (surface->array_local != 0) {
|
|
memfree(surface->array_local);
|
|
};
|
|
if (surface->index_array_local != 0) {
|
|
memfree(surface->index_array_local);
|
|
};
|
|
|
|
if (mesh->morph_target_count>0) {
|
|
|
|
for(int i=0;i<mesh->morph_target_count;i++) {
|
|
|
|
memfree(surface->morph_targets_local[i].array);
|
|
}
|
|
memfree(surface->morph_targets_local);
|
|
surface->morph_targets_local=NULL;
|
|
}
|
|
|
|
if (surface->vertex_id)
|
|
glDeleteBuffers(1,&surface->vertex_id);
|
|
if (surface->index_id)
|
|
glDeleteBuffers(1,&surface->index_id);
|
|
|
|
memdelete( surface );
|
|
};
|
|
|
|
mesh->surfaces.clear();
|
|
|
|
mesh_owner.free(p_rid);
|
|
memdelete(mesh);
|
|
|
|
} else if (multimesh_owner.owns(p_rid)) {
|
|
|
|
MultiMesh *multimesh = multimesh_owner.get(p_rid);
|
|
ERR_FAIL_COND(!multimesh);
|
|
|
|
multimesh_owner.free(p_rid);
|
|
memdelete(multimesh);
|
|
|
|
} else if (particles_owner.owns(p_rid)) {
|
|
|
|
Particles *particles = particles_owner.get(p_rid);
|
|
ERR_FAIL_COND(!particles);
|
|
|
|
particles_owner.free(p_rid);
|
|
memdelete(particles);
|
|
} else if (immediate_owner.owns(p_rid)) {
|
|
|
|
Immediate *immediate = immediate_owner.get(p_rid);
|
|
ERR_FAIL_COND(!immediate);
|
|
|
|
immediate_owner.free(p_rid);
|
|
memdelete(immediate);
|
|
} else if (particles_instance_owner.owns(p_rid)) {
|
|
|
|
ParticlesInstance *particles_isntance = particles_instance_owner.get(p_rid);
|
|
ERR_FAIL_COND(!particles_isntance);
|
|
|
|
particles_instance_owner.free(p_rid);
|
|
memdelete(particles_isntance);
|
|
|
|
} else if (skeleton_owner.owns(p_rid)) {
|
|
|
|
Skeleton *skeleton = skeleton_owner.get( p_rid );
|
|
ERR_FAIL_COND(!skeleton)
|
|
|
|
skeleton_owner.free(p_rid);
|
|
memdelete(skeleton);
|
|
|
|
} else if (light_owner.owns(p_rid)) {
|
|
|
|
Light *light = light_owner.get( p_rid );
|
|
ERR_FAIL_COND(!light)
|
|
|
|
light_owner.free(p_rid);
|
|
memdelete(light);
|
|
|
|
} else if (light_instance_owner.owns(p_rid)) {
|
|
|
|
LightInstance *light_instance = light_instance_owner.get( p_rid );
|
|
ERR_FAIL_COND(!light_instance);
|
|
light_instance->clear_shadow_buffers();
|
|
light_instance_owner.free(p_rid);
|
|
memdelete( light_instance );
|
|
|
|
} else if (fx_owner.owns(p_rid)) {
|
|
|
|
FX *fx = fx_owner.get( p_rid );
|
|
ERR_FAIL_COND(!fx);
|
|
|
|
fx_owner.free(p_rid);
|
|
memdelete( fx );
|
|
|
|
} else if (environment_owner.owns(p_rid)) {
|
|
|
|
Environment *env = environment_owner.get( p_rid );
|
|
ERR_FAIL_COND(!env);
|
|
|
|
environment_owner.free(p_rid);
|
|
memdelete( env );
|
|
};
|
|
}
|
|
|
|
|
|
void RasterizerGLES1::custom_shade_model_set_shader(int p_model, RID p_shader) {
|
|
|
|
|
|
};
|
|
|
|
RID RasterizerGLES1::custom_shade_model_get_shader(int p_model) const {
|
|
|
|
return RID();
|
|
};
|
|
|
|
void RasterizerGLES1::custom_shade_model_set_name(int p_model, const String& p_name) {
|
|
|
|
};
|
|
|
|
String RasterizerGLES1::custom_shade_model_get_name(int p_model) const {
|
|
|
|
return String();
|
|
};
|
|
|
|
void RasterizerGLES1::custom_shade_model_set_param_info(int p_model, const List<PropertyInfo>& p_info) {
|
|
|
|
};
|
|
|
|
void RasterizerGLES1::custom_shade_model_get_param_info(int p_model, List<PropertyInfo>* p_info) const {
|
|
|
|
};
|
|
|
|
|
|
void RasterizerGLES1::ShadowBuffer::init(int p_size) {
|
|
|
|
|
|
#if 0
|
|
size=p_size;
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glGenTextures(1, &depth);
|
|
ERR_FAIL_COND(depth==0);
|
|
|
|
/* Setup Depth Texture */
|
|
glBindTexture(GL_TEXTURE_2D, depth);
|
|
glTexImage2D (GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, p_size, p_size, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
|
|
float border_color[]={1.0f, 1.0f, 1.0f, 1.0f};
|
|
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border_color);
|
|
|
|
/* Create FBO */
|
|
glGenFramebuffers(1, &fbo);
|
|
|
|
ERR_FAIL_COND( fbo==0 );
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0);
|
|
glDrawBuffer(GL_FALSE);
|
|
glReadBuffer(GL_FALSE);
|
|
|
|
/* Check FBO creation */
|
|
GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);
|
|
|
|
ERR_FAIL_COND( status==GL_FRAMEBUFFER_UNSUPPORTED );
|
|
|
|
glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
|
|
#endif
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::_init_shadow_buffers() {
|
|
|
|
int near_shadow_size=GLOBAL_DEF("rasterizer/near_shadow_size",512);
|
|
int far_shadow_size=GLOBAL_DEF("rasterizer/far_shadow_size",64);
|
|
|
|
near_shadow_buffers.resize( GLOBAL_DEF("rasterizer/near_shadow_count",4) );
|
|
far_shadow_buffers.resize( GLOBAL_DEF("rasterizer/far_shadow_count",16) );
|
|
|
|
shadow_near_far_split_size_ratio = GLOBAL_DEF("rasterizer/shadow_near_far_split_size_ratio",0.3);
|
|
|
|
for (int i=0;i<near_shadow_buffers.size();i++) {
|
|
|
|
near_shadow_buffers[i].init(near_shadow_size );
|
|
}
|
|
|
|
for (int i=0;i<far_shadow_buffers.size();i++) {
|
|
|
|
far_shadow_buffers[i].init(far_shadow_size);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void RasterizerGLES1::_update_framebuffer() {
|
|
|
|
return;
|
|
|
|
#if 0
|
|
bool want_16 = GLOBAL_DEF("rasterizer/support_hdr",true);
|
|
int blur_buffer_div=GLOBAL_DEF("rasterizer/blur_buffer_div",4);
|
|
bool use_fbo = GLOBAL_DEF("rasterizer/use_fbo",true);
|
|
|
|
|
|
if (blur_buffer_div<1)
|
|
blur_buffer_div=2;
|
|
|
|
|
|
if (use_fbo==framebuffer.active && framebuffer.width==window_size.width && framebuffer.height==window_size.height && framebuffer.buff16==want_16)
|
|
return; //nuthin to change
|
|
|
|
if (framebuffer.fbo!=0) {
|
|
|
|
WARN_PRINT("Resizing the screen multiple times while using to FBOs may decrease performance on some hardware.");
|
|
//free the framebuffarz
|
|
glDeleteRenderbuffers(1,&framebuffer.fbo);
|
|
glDeleteTextures(1,&framebuffer.depth);
|
|
glDeleteTextures(1,&framebuffer.color);
|
|
for(int i=0;i<2;i++) {
|
|
glDeleteRenderbuffers(1,&framebuffer.blur[i].fbo);
|
|
glDeleteTextures(1,&framebuffer.blur[i].color);
|
|
|
|
}
|
|
|
|
framebuffer.fbo=0;
|
|
}
|
|
|
|
framebuffer.active=use_fbo;
|
|
framebuffer.width=window_size.width;
|
|
framebuffer.height=window_size.height;
|
|
framebuffer.buff16=want_16;
|
|
|
|
|
|
if (!use_fbo)
|
|
return;
|
|
|
|
|
|
glGenFramebuffers(1, &framebuffer.fbo);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.fbo);
|
|
|
|
print_line("generating fbo, id: "+itos(framebuffer.fbo));
|
|
//depth
|
|
glGenTextures(1, &framebuffer.depth);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, framebuffer.depth);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, framebuffer.width, framebuffer.height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE );
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, framebuffer.depth, 0);
|
|
//color
|
|
glGenTextures(1, &framebuffer.color);
|
|
glBindTexture(GL_TEXTURE_2D, framebuffer.color);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, want_16?GL_RGB16F:GL_RGBA8, framebuffer.width, framebuffer.height, 0, GL_RGBA, want_16?GL_HALF_FLOAT:GL_UNSIGNED_BYTE, NULL);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, framebuffer.color, 0);
|
|
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
ERR_FAIL_COND( status != GL_FRAMEBUFFER_COMPLETE );
|
|
|
|
for(int i=0;i<2;i++) {
|
|
|
|
glGenFramebuffers(1, &framebuffer.blur[i].fbo);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.blur[i].fbo);
|
|
|
|
glGenTextures(1, &framebuffer.blur[i].color);
|
|
glBindTexture(GL_TEXTURE_2D, framebuffer.blur[i].color);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, framebuffer.width/blur_buffer_div, framebuffer.height/blur_buffer_div, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, framebuffer.blur[i].color, 0);
|
|
|
|
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
ERR_FAIL_COND( status != GL_FRAMEBUFFER_COMPLETE );
|
|
}
|
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
#endif
|
|
}
|
|
|
|
void RasterizerGLES1::init() {
|
|
|
|
#ifdef GLES_OVER_GL
|
|
glewInit();
|
|
#endif
|
|
|
|
|
|
|
|
|
|
scene_pass=1;
|
|
if (ContextGL::get_singleton())
|
|
ContextGL::get_singleton()->make_current();
|
|
|
|
|
|
|
|
Set<String> extensions;
|
|
Vector<String> strings = String((const char*)glGetString( GL_EXTENSIONS )).split(" ",false);
|
|
for(int i=0;i<strings.size();i++) {
|
|
|
|
extensions.insert(strings[i]);
|
|
// print_line(strings[i]);
|
|
}
|
|
|
|
|
|
|
|
GLint tmp = 0;
|
|
// glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &tmp);
|
|
// print_line("GL_MAX_VERTEX_ATTRIBS "+itos(tmp));
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
glDepthFunc(GL_LEQUAL);
|
|
glFrontFace(GL_CW);
|
|
//glEnable(GL_TEXTURE_2D);
|
|
|
|
default_material=create_default_material();
|
|
|
|
_init_shadow_buffers();
|
|
|
|
shadow=NULL;
|
|
shadow_pass=0;
|
|
|
|
framebuffer.fbo=0;
|
|
framebuffer.width=0;
|
|
framebuffer.height=0;
|
|
framebuffer.buff16=false;
|
|
framebuffer.blur[0].fbo=false;
|
|
framebuffer.blur[1].fbo=false;
|
|
framebuffer.active=false;
|
|
|
|
//do a single initial clear
|
|
glClearColor(0,0,0,1);
|
|
//glClearDepth(1.0);
|
|
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
|
|
|
skinned_buffer_size = GLOBAL_DEF("rasterizer/skinned_buffer_size",DEFAULT_SKINNED_BUFFER_SIZE);
|
|
skinned_buffer = memnew_arr( uint8_t, skinned_buffer_size );
|
|
|
|
glGenTextures(1, &white_tex);
|
|
unsigned char whitetexdata[8*8*3];
|
|
for(int i=0;i<8*8*3;i++) {
|
|
whitetexdata[i]=255;
|
|
}
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_2D,white_tex);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE,whitetexdata);
|
|
|
|
npo2_textures_available=false;
|
|
pvr_supported=extensions.has("GL_IMG_texture_compression_pvrtc");
|
|
etc_supported=true;
|
|
s3tc_supported=false;
|
|
_rinfo.texture_mem=0;
|
|
|
|
|
|
}
|
|
|
|
void RasterizerGLES1::finish() {
|
|
|
|
memdelete(skinned_buffer);
|
|
}
|
|
|
|
int RasterizerGLES1::get_render_info(VS::RenderInfo p_info) {
|
|
|
|
switch(p_info) {
|
|
|
|
case VS::INFO_OBJECTS_IN_FRAME: {
|
|
|
|
return _rinfo.object_count;
|
|
} break;
|
|
case VS::INFO_VERTICES_IN_FRAME: {
|
|
|
|
return _rinfo.vertex_count;
|
|
} break;
|
|
case VS::INFO_MATERIAL_CHANGES_IN_FRAME: {
|
|
|
|
return _rinfo.mat_change_count;
|
|
} break;
|
|
case VS::INFO_SHADER_CHANGES_IN_FRAME: {
|
|
|
|
return _rinfo.shader_change_count;
|
|
} break;
|
|
case VS::INFO_USAGE_VIDEO_MEM_TOTAL: {
|
|
|
|
return 0;
|
|
} break;
|
|
case VS::INFO_VIDEO_MEM_USED: {
|
|
|
|
return get_render_info(VS::INFO_TEXTURE_MEM_USED)+get_render_info(VS::INFO_VERTEX_MEM_USED);
|
|
} break;
|
|
case VS::INFO_TEXTURE_MEM_USED: {
|
|
|
|
_rinfo.texture_mem;
|
|
} break;
|
|
case VS::INFO_VERTEX_MEM_USED: {
|
|
|
|
return 0;
|
|
} break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool RasterizerGLES1::needs_to_draw_next_frame() const {
|
|
|
|
return false;
|
|
}
|
|
|
|
void RasterizerGLES1::reload_vram() {
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
glDepthFunc(GL_LEQUAL);
|
|
glFrontFace(GL_CW);
|
|
|
|
//do a single initial clear
|
|
glClearColor(0,0,0,1);
|
|
//glClearDepth(1.0);
|
|
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
|
|
|
/*
|
|
glGenTextures(1, &white_tex);
|
|
unsigned char whitetexdata[8*8*3];
|
|
for(int i=0;i<8*8*3;i++) {
|
|
whitetexdata[i]=255;
|
|
}
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_2D,white_tex);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE,whitetexdata);
|
|
glGenerateMipmap(GL_TEXTURE_2D);
|
|
glBindTexture(GL_TEXTURE_2D,0);
|
|
|
|
*/
|
|
glEnable(GL_TEXTURE_2D);
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
List<RID> textures;
|
|
texture_owner.get_owned_list(&textures);
|
|
keep_copies=false;
|
|
for(List<RID>::Element *E=textures.front();E;E=E->next()) {
|
|
|
|
RID tid = E->get();
|
|
Texture *t=texture_owner.get(tid);
|
|
ERR_CONTINUE(!t);
|
|
t->tex_id=0;
|
|
t->data_size=0;
|
|
glGenTextures(1, &t->tex_id);
|
|
t->active=false;
|
|
texture_allocate(tid,t->width,t->height,t->format,t->flags);
|
|
bool had_image=false;
|
|
for(int i=0;i<6;i++) {
|
|
if (!t->image[i].empty()) {
|
|
texture_set_data(tid,t->image[i],VS::CubeMapSide(i));
|
|
had_image=true;
|
|
}
|
|
}
|
|
|
|
if (!had_image && t->reloader) {
|
|
Object *rl = ObjectDB::get_instance(t->reloader);
|
|
if (rl)
|
|
rl->call(t->reloader_func,tid);
|
|
}
|
|
}
|
|
|
|
keep_copies=true;
|
|
|
|
|
|
}
|
|
|
|
bool RasterizerGLES1::has_feature(VS::Features p_feature) const {
|
|
|
|
switch( p_feature) {
|
|
case VS::FEATURE_SHADERS: return false;
|
|
case VS::FEATURE_NEEDS_RELOAD_HOOK: return use_reload_hooks;
|
|
default: return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
RasterizerGLES1::RasterizerGLES1(bool p_keep_copies,bool p_use_reload_hooks) {
|
|
keep_copies=p_keep_copies;
|
|
pack_arrays=false;
|
|
use_reload_hooks=p_use_reload_hooks;
|
|
|
|
frame = 0;
|
|
};
|
|
|
|
RasterizerGLES1::~RasterizerGLES1() {
|
|
|
|
};
|
|
|
|
|
|
#endif
|