991e6e90ba
Breaking compatibility: If a StateMachineTransition is connected to a nested StateMachine prior to this, it is removed. Also, there was a feature to connect another StateMachine as the End of a StateMachine, which is also removed to avoid reference confusion. It was like a GoTo Statement, also further passing the same reference to the blending process, causing the blending calculation to break or causing some StateMachines to not work. |
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.. | ||
animation_blend_space_1d.cpp | ||
animation_blend_space_1d.h | ||
animation_blend_space_2d.cpp | ||
animation_blend_space_2d.h | ||
animation_blend_tree.cpp | ||
animation_blend_tree.h | ||
animation_node_state_machine.cpp | ||
animation_node_state_machine.h | ||
animation_player.cpp | ||
animation_player.h | ||
animation_tree.cpp | ||
animation_tree.h | ||
easing_equations.h | ||
root_motion_view.cpp | ||
root_motion_view.h | ||
SCsub | ||
tween.cpp | ||
tween.h |