.. |
default_theme
|
Added icons and API for indeterminate checkmarks for the Tree class.
|
2021-08-16 10:13:06 -07:00 |
animation.cpp
|
Some work on double support
|
2021-08-09 17:43:48 -05:00 |
animation.h
|
Some work on double support
|
2021-08-09 17:43:48 -05:00 |
audio_stream_sample.cpp
|
Invert how global_rate_scale value works, and rename it to playback_speed_scale
|
2021-08-07 12:32:42 -03:00 |
audio_stream_sample.h
|
|
|
bit_map.cpp
|
Rename instance() ->instantiate() when it's a verb
|
2021-06-19 20:49:18 -06:00 |
bit_map.h
|
|
|
box_shape_3d.cpp
|
Re-add extents property to box shapes for compatibility
|
2021-06-17 17:10:52 -04:00 |
box_shape_3d.h
|
Re-add extents property to box shapes for compatibility
|
2021-06-17 17:10:52 -04:00 |
camera_effects.cpp
|
Fix editor suffixes and degrees conversion
|
2021-06-30 12:38:25 -03:00 |
camera_effects.h
|
|
|
canvas_item_material.cpp
|
Add a comment at the top of generated shaders
|
2021-08-16 05:19:39 +02:00 |
canvas_item_material.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
capsule_shape_2d.cpp
|
Improve CapsuleShape2D size clamping
|
2021-08-11 21:39:18 +02:00 |
capsule_shape_2d.h
|
Make radius & height in CapsuleShape2D independent
|
2021-08-11 17:34:27 +02:00 |
capsule_shape_3d.cpp
|
Make radius & height in CapsuleShape3D independent
|
2021-08-11 14:54:53 -07:00 |
capsule_shape_3d.h
|
Make radius & height in CapsuleShape3D independent
|
2021-08-11 14:54:53 -07:00 |
circle_shape_2d.cpp
|
|
|
circle_shape_2d.h
|
|
|
concave_polygon_shape_2d.cpp
|
|
|
concave_polygon_shape_2d.h
|
|
|
concave_polygon_shape_3d.cpp
|
|
|
concave_polygon_shape_3d.h
|
|
|
convex_polygon_shape_2d.cpp
|
|
|
convex_polygon_shape_2d.h
|
|
|
convex_polygon_shape_3d.cpp
|
Replace QuickHull with Bullet's convex hull computer.
|
2021-05-22 22:35:42 +02:00 |
convex_polygon_shape_3d.h
|
|
|
curve.cpp
|
Some work on double support
|
2021-08-09 17:43:48 -05:00 |
curve.h
|
Some work on double support
|
2021-08-09 17:43:48 -05:00 |
cylinder_shape_3d.cpp
|
|
|
cylinder_shape_3d.h
|
|
|
environment.cpp
|
Validates set_sdfgi_cascades argument range
|
2021-08-02 23:50:59 +08:00 |
environment.h
|
|
|
font.cpp
|
Rename instance() ->instantiate() when it's a verb
|
2021-06-19 20:49:18 -06:00 |
font.h
|
|
|
gradient.cpp
|
|
|
gradient.h
|
|
|
height_map_shape_3d.cpp
|
Some work on double support
|
2021-08-09 17:43:48 -05:00 |
height_map_shape_3d.h
|
Some work on double support
|
2021-08-09 17:43:48 -05:00 |
immediate_mesh.cpp
|
Fix various typos with codespell
|
2021-07-25 11:21:51 +02:00 |
immediate_mesh.h
|
Deprecate ImmediateGeometry
|
2021-06-30 14:14:41 -03:00 |
material.cpp
|
Add a comment at the top of generated shaders
|
2021-08-16 05:19:39 +02:00 |
material.h
|
Merge pull request #50193 from reduz/fix-command-queue-crash
|
2021-07-07 16:36:13 +02:00 |
mesh.cpp
|
Enclose unused components in DISABLE_DEPRECATED
|
2021-08-10 00:54:24 -04:00 |
mesh.h
|
Options to clean/simplify convex hull generated from mesh
|
2021-07-07 12:14:12 -07:00 |
mesh_data_tool.cpp
|
Some work on double support
|
2021-08-09 17:43:48 -05:00 |
mesh_data_tool.h
|
Rename Reference to RefCounted
|
2021-06-11 18:48:42 +02:00 |
mesh_library.cpp
|
Rename Variant TRANSFORM to TRANSFORM3D
|
2021-06-03 07:30:01 -04:00 |
mesh_library.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
multimesh.cpp
|
Add PROPERTY_USAGE_NONE and use it
|
2021-06-17 19:10:26 -04:00 |
multimesh.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
navigation_mesh.cpp
|
Uniformize layer names, script methods and documentation
|
2021-08-12 08:06:42 -07:00 |
navigation_mesh.h
|
Uniformize layer names, script methods and documentation
|
2021-08-12 08:06:42 -07:00 |
packed_scene.cpp
|
Disable Node3D when compiling without 3D and fix disable_3d option
|
2021-08-13 08:59:48 -05:00 |
packed_scene.h
|
Rename instance() ->instantiate() when it's a verb
|
2021-06-19 20:49:18 -06:00 |
particles_material.cpp
|
Add a comment at the top of generated shaders
|
2021-08-16 05:19:39 +02:00 |
particles_material.h
|
Use real_t and double where appropriate in Particles
|
2021-08-12 11:35:31 -05:00 |
physics_material.cpp
|
Allow values > 1 for friction and bounce in PhysicsMaterial
|
2021-05-03 17:48:23 -07:00 |
physics_material.h
|
|
|
polygon_path_finder.cpp
|
Some work on double support
|
2021-08-09 17:43:48 -05:00 |
polygon_path_finder.h
|
|
|
primitive_meshes.cpp
|
Make radius & height in CapsuleShape3D independent
|
2021-08-11 14:54:53 -07:00 |
primitive_meshes.h
|
Make radius & height in CapsuleShape3D independent
|
2021-08-11 14:54:53 -07:00 |
rectangle_shape_2d.cpp
|
Re-add extents property to box shapes for compatibility
|
2021-06-17 17:10:52 -04:00 |
rectangle_shape_2d.h
|
Re-add extents property to box shapes for compatibility
|
2021-06-17 17:10:52 -04:00 |
resource_format_text.cpp
|
Assign embedded text resource path earlier to prevent error on embedded scripts.
|
2021-08-10 05:42:35 +01:00 |
resource_format_text.h
|
Implement Resource UIDs
|
2021-07-24 09:16:52 -03:00 |
SCsub
|
|
|
segment_shape_2d.cpp
|
|
|
segment_shape_2d.h
|
|
|
shader.cpp
|
Preserve original name in shader params cache
|
2021-08-05 18:31:08 -05:00 |
shader.h
|
|
|
shape_2d.cpp
|
|
|
shape_2d.h
|
|
|
shape_3d.cpp
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
shape_3d.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
skeleton_modification_2d.cpp
|
Use get_global_* functions instead of using transforms.
|
2021-08-14 14:01:57 +05:45 |
skeleton_modification_2d.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_ccdik.cpp
|
Use get_global_* functions instead of using transforms.
|
2021-08-14 14:01:57 +05:45 |
skeleton_modification_2d_ccdik.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_fabrik.cpp
|
Fixed magnet vector not working correctly in SkeletonModification2DFABRIK
|
2021-08-17 20:56:07 -04:00 |
skeleton_modification_2d_fabrik.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_jiggle.cpp
|
Use get_global_* functions instead of using transforms.
|
2021-08-14 14:01:57 +05:45 |
skeleton_modification_2d_jiggle.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_lookat.cpp
|
Use get_global_* functions instead of using transforms.
|
2021-08-14 14:01:57 +05:45 |
skeleton_modification_2d_lookat.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_physicalbones.cpp
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_physicalbones.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_stackholder.cpp
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_stackholder.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_twoboneik.cpp
|
Use get_global_* functions instead of using transforms.
|
2021-08-14 14:01:57 +05:45 |
skeleton_modification_2d_twoboneik.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_3d.cpp
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d.h
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_ccdik.cpp
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_ccdik.h
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_fabrik.cpp
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_fabrik.h
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_jiggle.cpp
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_jiggle.h
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_lookat.cpp
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_lookat.h
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_stackholder.cpp
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_stackholder.h
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_twoboneik.cpp
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_twoboneik.h
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_stack_2d.cpp
|
Validate parameter of SkeletonModificationStack2D::add_modification
|
2021-06-13 14:07:01 +08:00 |
skeleton_modification_stack_2d.h
|
New and improved IK system for Skeleton2D
|
2021-06-05 15:19:51 -04:00 |
skeleton_modification_stack_3d.cpp
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_modification_stack_3d.h
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skin.cpp
|
Rename Variant TRANSFORM to TRANSFORM3D
|
2021-06-03 07:30:01 -04:00 |
skin.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
sky.cpp
|
|
|
sky.h
|
|
|
sky_material.cpp
|
Merge pull request #50159 from Calinou/standardmaterial3d-add-shader-comment
|
2021-08-16 13:00:55 +02:00 |
sky_material.h
|
Make Sky initialize shaders only once
|
2021-07-21 09:23:51 -03:00 |
sphere_shape_3d.cpp
|
|
|
sphere_shape_3d.h
|
|
|
sprite_frames.cpp
|
Use doubles for time in many other places
|
2021-08-09 14:05:42 -05:00 |
sprite_frames.h
|
Use doubles for time in many other places
|
2021-08-09 14:05:42 -05:00 |
style_box.cpp
|
Use real_t and double where appropriate in Particles
|
2021-08-12 11:35:31 -05:00 |
style_box.h
|
Use real_t and double where appropriate in Particles
|
2021-08-12 11:35:31 -05:00 |
surface_tool.cpp
|
Fix crash when number of indices to optimize is not a multiple of 3
|
2021-08-02 23:07:18 +08:00 |
surface_tool.h
|
Rename Reference to RefCounted
|
2021-06-11 18:48:42 +02:00 |
syntax_highlighter.cpp
|
Use const references where possible for List range iterators
|
2021-07-25 12:22:25 +02:00 |
syntax_highlighter.h
|
|
|
text_file.cpp
|
Core: Move DirAccess and FileAccess to core/io
|
2021-06-11 14:52:39 +02:00 |
text_file.h
|
|
|
text_line.cpp
|
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
|
2021-08-11 07:51:57 +02:00 |
text_line.h
|
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
|
2021-08-11 07:51:57 +02:00 |
text_paragraph.cpp
|
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
|
2021-08-11 07:51:57 +02:00 |
text_paragraph.h
|
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
|
2021-08-11 07:51:57 +02:00 |
texture.cpp
|
Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs.
|
2021-08-13 12:32:01 +03:00 |
texture.h
|
Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs.
|
2021-08-13 12:32:01 +03:00 |
theme.cpp
|
Add support for partial custom editor themes
|
2021-08-14 02:03:07 +03:00 |
theme.h
|
Add support for partial custom editor themes
|
2021-08-14 02:03:07 +03:00 |
tile_set.cpp
|
Merge pull request #51185 from timothyqiu/tile-data-enum-range
|
2021-08-02 17:20:44 +02:00 |
tile_set.h
|
Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead
|
2021-08-02 13:54:39 +02:00 |
video_stream.h
|
|
|
visual_shader.cpp
|
Added missed limiters for Visual Shader node enums
|
2021-08-15 19:10:51 +03:00 |
visual_shader.h
|
Added missed limiters for Visual Shader node enums
|
2021-08-15 19:10:51 +03:00 |
visual_shader_nodes.cpp
|
Added missed limiters for Visual Shader node enums
|
2021-08-15 19:10:51 +03:00 |
visual_shader_nodes.h
|
Added missed limiters for Visual Shader node enums
|
2021-08-15 19:10:51 +03:00 |
visual_shader_particle_nodes.cpp
|
Added missed limiters for Visual Shader node enums
|
2021-08-15 19:10:51 +03:00 |
visual_shader_particle_nodes.h
|
Fix incorrect inheritance of VisualShaderNodeParticleAccelerator
|
2021-08-16 14:17:31 +03:00 |
visual_shader_sdf_nodes.cpp
|
Use C++11 raw literals for shader code to improve readability
|
2021-07-19 08:19:50 +02:00 |
visual_shader_sdf_nodes.h
|
|
|
world_2d.cpp
|
Add PROPERTY_USAGE_NONE and use it
|
2021-06-17 19:10:26 -04:00 |
world_2d.h
|
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
|
2021-06-16 22:01:39 -03:00 |
world_3d.cpp
|
Add PROPERTY_USAGE_NONE and use it
|
2021-06-17 19:10:26 -04:00 |
world_3d.h
|
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
|
2021-06-16 22:01:39 -03:00 |
world_margin_shape_2d.cpp
|
Rename LineShape2D to WorldMarginShape2D
|
2021-08-14 03:12:13 +02:00 |
world_margin_shape_2d.h
|
Rename LineShape2D to WorldMarginShape2D
|
2021-08-14 03:12:13 +02:00 |
world_margin_shape_3d.cpp
|
|
|
world_margin_shape_3d.h
|
|
|