a7f49ac9a1
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
169 lines
5.7 KiB
C++
169 lines
5.7 KiB
C++
/*************************************************************************/
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/* export.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "export.h"
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#include "core/os/file_access.h"
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#include "editor/editor_export.h"
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#include "platform/x11/logo.gen.h"
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#include "scene/resources/texture.h"
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static Error fixup_embedded_pck(const String &p_path, int64_t p_embedded_start, int64_t p_embedded_size);
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void register_x11_exporter() {
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Ref<EditorExportPlatformPC> platform;
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platform.instance();
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Ref<Image> img = memnew(Image(_x11_logo));
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Ref<ImageTexture> logo;
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logo.instance();
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logo->create_from_image(img);
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platform->set_logo(logo);
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platform->set_name("Linux/X11");
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platform->set_extension("x86");
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platform->set_extension("x86_64", "binary_format/64_bits");
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platform->set_release_32("linux_x11_32_release");
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platform->set_debug_32("linux_x11_32_debug");
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platform->set_release_64("linux_x11_64_release");
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platform->set_debug_64("linux_x11_64_debug");
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platform->set_os_name("X11");
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platform->set_chmod_flags(0755);
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platform->set_fixup_embedded_pck_func(&fixup_embedded_pck);
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EditorExport::get_singleton()->add_export_platform(platform);
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}
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static Error fixup_embedded_pck(const String &p_path, int64_t p_embedded_start, int64_t p_embedded_size) {
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// Patch the header of the "pck" section in the ELF file so that it corresponds to the embedded data
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FileAccess *f = FileAccess::open(p_path, FileAccess::READ_WRITE);
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if (!f) {
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return ERR_CANT_OPEN;
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}
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// Read and check ELF magic number
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{
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uint32_t magic = f->get_32();
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if (magic != 0x464c457f) { // 0x7F + "ELF"
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f->close();
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return ERR_FILE_CORRUPT;
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}
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}
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// Read program architecture bits from class field
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int bits = f->get_8() * 32;
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if (bits == 32 && p_embedded_size >= 0x100000000) {
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f->close();
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ERR_FAIL_V_MSG(ERR_INVALID_DATA, "32-bit executables cannot have embedded data >= 4 GiB.");
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}
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// Get info about the section header table
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int64_t section_table_pos;
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int64_t section_header_size;
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if (bits == 32) {
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section_header_size = 40;
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f->seek(0x20);
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section_table_pos = f->get_32();
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f->seek(0x30);
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} else { // 64
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section_header_size = 64;
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f->seek(0x28);
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section_table_pos = f->get_64();
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f->seek(0x3c);
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}
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int num_sections = f->get_16();
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int string_section_idx = f->get_16();
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// Load the strings table
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uint8_t *strings;
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{
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// Jump to the strings section header
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f->seek(section_table_pos + string_section_idx * section_header_size);
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// Read strings data size and offset
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int64_t string_data_pos;
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int64_t string_data_size;
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if (bits == 32) {
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f->seek(f->get_position() + 0x10);
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string_data_pos = f->get_32();
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string_data_size = f->get_32();
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} else { // 64
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f->seek(f->get_position() + 0x18);
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string_data_pos = f->get_64();
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string_data_size = f->get_64();
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}
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// Read strings data
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f->seek(string_data_pos);
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strings = (uint8_t *)memalloc(string_data_size);
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if (!strings) {
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f->close();
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return ERR_OUT_OF_MEMORY;
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}
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f->get_buffer(strings, string_data_size);
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}
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// Search for the "pck" section
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bool found = false;
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for (int i = 0; i < num_sections; ++i) {
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int64_t section_header_pos = section_table_pos + i * section_header_size;
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f->seek(section_header_pos);
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uint32_t name_offset = f->get_32();
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if (strcmp((char *)strings + name_offset, "pck") == 0) {
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// "pck" section found, let's patch!
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if (bits == 32) {
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f->seek(section_header_pos + 0x10);
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f->store_32(p_embedded_start);
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f->store_32(p_embedded_size);
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} else { // 64
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f->seek(section_header_pos + 0x18);
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f->store_64(p_embedded_start);
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f->store_64(p_embedded_size);
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}
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found = true;
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break;
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}
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}
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memfree(strings);
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f->close();
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return found ? OK : ERR_FILE_CORRUPT;
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}
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