virtualx-engine/servers/rendering/renderer_rd/shaders
2022-05-11 11:08:56 +10:00
..
effects Split out bokeh_dof and copy effects 2022-05-11 11:08:56 +10:00
blit.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
canvas.glsl Implement Label3D node. 2022-04-22 12:08:46 +03:00
canvas_occlusion.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
canvas_sdf.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
canvas_uniforms_inc.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cluster_data_inc.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00
cluster_debug.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cluster_render.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cluster_store.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cube_to_dp.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cubemap_downsampler.glsl Porting cubemap compute shaders to raster for the mobile renderer 2021-08-01 21:22:38 +10:00
cubemap_downsampler_inc.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cubemap_downsampler_raster.glsl Porting cubemap compute shaders to raster for the mobile renderer 2021-08-01 21:22:38 +10:00
cubemap_filter.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
cubemap_filter_raster.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cubemap_roughness.glsl Use prefiltered radiance 2022-02-16 21:37:18 -08:00
cubemap_roughness_inc.glsl Use prefiltered radiance 2022-02-16 21:37:18 -08:00
cubemap_roughness_raster.glsl Use prefiltered radiance 2022-02-16 21:37:18 -08:00
decal_data_inc.glsl More fixes to mobile renderer 2021-08-18 12:20:19 -03:00
fsr_upscale.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
gi.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
giprobe_write.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
light_data_inc.glsl Remove unused shadow_color property from Light3D 2022-03-04 23:12:18 +01:00
luminance_reduce.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
luminance_reduce_raster.glsl Use fragment shader instead of compute shader for effects for mobile renderer 2021-07-25 13:58:21 +10:00
luminance_reduce_raster_inc.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
particles.glsl Add Particle Shader Userdata 2022-02-15 19:20:31 +01:00
particles_copy.glsl Revert "Fix particle trail glitch" 2022-03-01 20:16:10 +01:00
resolve.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
roughness_limiter.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
scene_forward_aa_inc.glsl clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
scene_forward_clustered.glsl Use less blur for distant directional shadow splits 2022-04-11 19:37:49 +02:00
scene_forward_clustered_inc.glsl Rename several transform built-ins in shaders 2022-03-18 12:10:55 +03:00
scene_forward_gi_inc.glsl Rename GI Classes 2021-06-05 09:28:56 -03:00
scene_forward_lights_inc.glsl Fix D_GGX code which can cause divide-by-zero val 2022-03-14 13:25:05 +09:00
scene_forward_mobile.glsl Use less blur for distant directional shadow splits 2022-04-11 19:37:49 +02:00
scene_forward_mobile_inc.glsl Rename several transform built-ins in shaders 2022-03-18 12:10:55 +03:00
screen_space_reflection.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
screen_space_reflection_filter.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
screen_space_reflection_scale.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
SCsub Splitting tonemapper into its own class 2022-04-28 15:00:30 +10:00
sdfgi_debug.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
sdfgi_debug_probes.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
sdfgi_direct_light.glsl Remove unused shadow_color property from Light3D 2022-03-04 23:12:18 +01:00
sdfgi_integrate.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
sdfgi_preprocess.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
skeleton.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
sky.glsl Sky renderer: Only flip Z when calculating panorama_coords 2022-03-08 19:51:43 -08:00
sort.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
specular_merge.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
ss_effects_downsample.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssao.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssao_blur.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssao_importance_map.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssao_interleave.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssil.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssil_blur.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssil_importance_map.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssil_interleave.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
subsurface_scattering.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
volumetric_fog.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
volumetric_fog_process.glsl Remove unused shadow_color property from Light3D 2022-03-04 23:12:18 +01:00
voxel_gi.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
voxel_gi_debug.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
voxel_gi_sdf.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00