9992509b0d
(cherry picked from commit 481e511082
)
457 lines
17 KiB
Text
457 lines
17 KiB
Text
/*************************************************************************/
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/* app_delegate.mm */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#import "app_delegate.h"
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#import "gl_view.h"
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#include "os_iphone.h"
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#include "core/globals.h"
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#include "main/main.h"
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#ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED
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#include "modules/FacebookScorer_ios/FacebookScorer.h"
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#endif
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#ifdef MODULE_GAME_ANALYTICS_ENABLED
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#import "modules/game_analytics/ios/MobileAppTracker.framework/Headers/MobileAppTracker.h"
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//#import "modules/game_analytics/ios/MobileAppTracker.h"
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#import <AdSupport/AdSupport.h>
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#endif
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#ifdef MODULE_PARSE_ENABLED
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#import <Parse/Parse.h>
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#import "FBSDKCoreKit/FBSDKCoreKit.h"
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#endif
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#define kFilteringFactor 0.1
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#define kRenderingFrequency 60
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#define kAccelerometerFrequency 100.0 // Hz
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Error _shell_open(String);
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void _set_keep_screen_on(bool p_enabled);
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Error _shell_open(String p_uri) {
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NSString* url = [[NSString alloc] initWithUTF8String:p_uri.utf8().get_data()];
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if (![[UIApplication sharedApplication] canOpenURL:[NSURL URLWithString:url]])
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return ERR_CANT_OPEN;
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printf("opening url %ls\n", p_uri.c_str());
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[[UIApplication sharedApplication] openURL:[NSURL URLWithString:url]];
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[url release];
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return OK;
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};
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void _set_keep_screen_on(bool p_enabled) {
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[[UIApplication sharedApplication] setIdleTimerDisabled:(BOOL)p_enabled];
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};
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@implementation AppDelegate
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@synthesize window;
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extern int gargc;
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extern char** gargv;
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extern int iphone_main(int, int, int, char**);
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extern void iphone_finish();
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CMMotionManager *motionManager;
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bool motionInitialised;
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static ViewController* mainViewController = nil;
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+ (ViewController*) getViewController
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{
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return mainViewController;
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}
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static int frame_count = 0;
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- (void)drawView:(GLView*)view; {
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switch (frame_count) {
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case 0: {
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int backingWidth;
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int backingHeight;
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glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
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glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
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OS::VideoMode vm;
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vm.fullscreen = true;
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vm.width = backingWidth;
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vm.height = backingHeight;
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vm.resizable = false;
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OS::get_singleton()->set_video_mode(vm);
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if (!OS::get_singleton()) {
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exit(0);
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};
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++frame_count;
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NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
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NSString *documentsDirectory = [paths objectAtIndex:0];
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//NSString *documentsDirectory = [[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] lastObject];
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OSIPhone::get_singleton()->set_data_dir(String::utf8([documentsDirectory UTF8String]));
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NSString *locale_code = [[[NSLocale preferredLanguages] objectAtIndex:0] substringToIndex:2];
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OSIPhone::get_singleton()->set_locale(String::utf8([locale_code UTF8String]));
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NSString* uuid;
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if ([[UIDevice currentDevice]respondsToSelector:@selector(identifierForVendor)]) {
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uuid = [UIDevice currentDevice].identifierForVendor.UUIDString;
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}else{
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// before iOS 6, so just generate an identifier and store it
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uuid = [[NSUserDefaults standardUserDefaults] objectForKey:@"identiferForVendor"];
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if( !uuid ) {
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CFUUIDRef cfuuid = CFUUIDCreate(NULL);
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uuid = (__bridge_transfer NSString*)CFUUIDCreateString(NULL, cfuuid);
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CFRelease(cfuuid);
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[[NSUserDefaults standardUserDefaults] setObject:uuid forKey:@"identifierForVendor"];
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}
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}
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OSIPhone::get_singleton()->set_unique_ID(String::utf8([uuid UTF8String]));
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}; break;
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/*
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case 1: {
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++frame_count;
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} break;
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*/
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case 1: {
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Main::setup2();
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++frame_count;
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// this might be necessary before here
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NSDictionary* dict = [[NSBundle mainBundle] infoDictionary];
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for (NSString* key in dict) {
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NSObject* value = [dict objectForKey:key];
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String ukey = String::utf8([key UTF8String]);
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// we need a NSObject to Variant conversor
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if ([value isKindOfClass:[NSString class]]) {
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NSString* str = (NSString*)value;
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String uval = String::utf8([str UTF8String]);
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Globals::get_singleton()->set("Info.plist/"+ukey, uval);
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} else if ([value isKindOfClass:[NSNumber class]]) {
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NSNumber* n = (NSNumber*)value;
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double dval = [n doubleValue];
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Globals::get_singleton()->set("Info.plist/"+ukey, dval);
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};
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// do stuff
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}
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} break;
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/*
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case 3: {
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++frame_count;
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} break;
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*/
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case 2: {
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Main::start();
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++frame_count;
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}; break; // no fallthrough
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default: {
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if (OSIPhone::get_singleton()) {
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if (motionInitialised) {
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// Just using polling approach for now, we can set this up so it sends data to us in intervals, might be better.
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// See Apple reference pages for more details:
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// https://developer.apple.com/reference/coremotion/cmmotionmanager?language=objc
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// Apple splits our accelerometer date into a gravity and user movement component. We add them back together
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CMAcceleration gravity = motionManager.deviceMotion.gravity;
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CMAcceleration acceleration = motionManager.deviceMotion.userAcceleration;
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///@TODO We don't seem to be getting data here, is my device broken or is this code incorrect?
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CMMagneticField magnetic = motionManager.deviceMotion.magneticField.field;
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///@TODO we can access rotationRate as a CMRotationRate variable (processed date) or CMGyroData (raw data), have to see what works best
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CMRotationRate rotation = motionManager.deviceMotion.rotationRate;
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// Adjust for screen orientation.
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// [[UIDevice currentDevice] orientation] changes even if we've fixed our orientation which is not
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// a good thing when you're trying to get your user to move the screen in all directions and want consistent output
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///@TODO Using [[UIApplication sharedApplication] statusBarOrientation] is a bit of a hack. Godot obviously knows the orientation so maybe we
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// can use that instead? (note that left and right seem swapped)
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switch ([[UIApplication sharedApplication] statusBarOrientation]) {
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case UIDeviceOrientationLandscapeLeft: {
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OSIPhone::get_singleton()->update_gravity(-gravity.y, gravity.x, gravity.z);
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OSIPhone::get_singleton()->update_accelerometer(-(acceleration.y + gravity.y), (acceleration.x + gravity.x), acceleration.z + gravity.z);
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OSIPhone::get_singleton()->update_magnetometer(-magnetic.y, magnetic.x, magnetic.z);
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OSIPhone::get_singleton()->update_gyroscope(-rotation.y, rotation.x, rotation.z);
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}; break;
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case UIDeviceOrientationLandscapeRight: {
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OSIPhone::get_singleton()->update_gravity(gravity.y, -gravity.x, gravity.z);
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OSIPhone::get_singleton()->update_accelerometer((acceleration.y + gravity.y), -(acceleration.x + gravity.x), acceleration.z + gravity.z);
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OSIPhone::get_singleton()->update_magnetometer(magnetic.y, -magnetic.x, magnetic.z);
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OSIPhone::get_singleton()->update_gyroscope(rotation.y, -rotation.x, rotation.z);
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}; break;
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case UIDeviceOrientationPortraitUpsideDown: {
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OSIPhone::get_singleton()->update_gravity(-gravity.x, gravity.y, gravity.z);
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OSIPhone::get_singleton()->update_accelerometer(-(acceleration.x + gravity.x), (acceleration.y + gravity.y), acceleration.z + gravity.z);
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OSIPhone::get_singleton()->update_magnetometer(-magnetic.x, magnetic.y, magnetic.z);
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OSIPhone::get_singleton()->update_gyroscope(-rotation.x, rotation.y, rotation.z);
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}; break;
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default: { // assume portrait
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OSIPhone::get_singleton()->update_gravity(gravity.x, gravity.y, gravity.z);
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OSIPhone::get_singleton()->update_accelerometer(acceleration.x + gravity.x, acceleration.y + gravity.y, acceleration.z + gravity.z);
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OSIPhone::get_singleton()->update_magnetometer(magnetic.x, magnetic.y, magnetic.z);
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OSIPhone::get_singleton()->update_gyroscope(rotation.x, rotation.y, rotation.z);
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}; break;
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};
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}
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bool quit_request = OSIPhone::get_singleton()->iterate();
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};
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};
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};
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};
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- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
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printf("****************** did receive memory warning!\n");
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OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_MEMORY_WARNING);
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};
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- (void)applicationDidFinishLaunching:(UIApplication*)application {
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printf("**************** app delegate init\n");
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CGRect rect = [[UIScreen mainScreen] bounds];
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[application setStatusBarHidden:YES withAnimation:UIStatusBarAnimationNone];
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// disable idle timer
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//application.idleTimerDisabled = YES;
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//Create a full-screen window
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window = [[UIWindow alloc] initWithFrame:rect];
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//window.autoresizesSubviews = YES;
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//[window setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth];
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//Create the OpenGL ES view and add it to the window
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GLView *glView = [[GLView alloc] initWithFrame:rect];
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printf("glview is %p\n", glView);
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//[window addSubview:glView];
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glView.delegate = self;
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//glView.autoresizesSubviews = YES;
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//[glView setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth];
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int backingWidth;
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int backingHeight;
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glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
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glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
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iphone_main(backingWidth, backingHeight, gargc, gargv);
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view_controller = [[ViewController alloc] init];
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view_controller.view = glView;
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window.rootViewController = view_controller;
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_set_keep_screen_on(bool(GLOBAL_DEF("display/keep_screen_on",true)) ? YES : NO);
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glView.useCADisplayLink = bool(GLOBAL_DEF("display.iOS/use_cadisplaylink",true)) ? YES : NO;
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printf("cadisaplylink: %d", glView.useCADisplayLink);
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glView.animationInterval = 1.0 / kRenderingFrequency;
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[glView startAnimation];
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//Show the window
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[window makeKeyAndVisible];
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if (!motionInitialised) {
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motionManager = [[CMMotionManager alloc] init];
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if (motionManager.deviceMotionAvailable) {
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motionManager.deviceMotionUpdateInterval = 1.0/70.0;
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[motionManager startDeviceMotionUpdates];
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motionInitialised = YES;
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};
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};
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//OSIPhone::screen_width = rect.size.width - rect.origin.x;
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//OSIPhone::screen_height = rect.size.height - rect.origin.y;
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mainViewController = view_controller;
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#ifdef MODULE_GAME_ANALYTICS_ENABLED
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printf("********************* didFinishLaunchingWithOptions\n");
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if(!Globals::get_singleton()->has("mobileapptracker/advertiser_id"))
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{
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return;
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}
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if(!Globals::get_singleton()->has("mobileapptracker/conversion_key"))
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{
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return;
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}
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String adid = GLOBAL_DEF("mobileapptracker/advertiser_id","");
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String convkey = GLOBAL_DEF("mobileapptracker/conversion_key","");
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NSString * advertiser_id = [NSString stringWithUTF8String:adid.utf8().get_data()];
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NSString * conversion_key = [NSString stringWithUTF8String:convkey.utf8().get_data()];
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// Account Configuration info - must be set
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[MobileAppTracker initializeWithMATAdvertiserId:advertiser_id
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MATConversionKey:conversion_key];
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// Used to pass us the IFA, enables highly accurate 1-to-1 attribution.
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// Required for many advertising networks.
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[MobileAppTracker setAppleAdvertisingIdentifier:[[ASIdentifierManager sharedManager] advertisingIdentifier]
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advertisingTrackingEnabled:[[ASIdentifierManager sharedManager] isAdvertisingTrackingEnabled]];
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#endif
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};
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- (void)applicationWillTerminate:(UIApplication*)application {
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printf("********************* will terminate\n");
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if (motionInitialised) {
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///@TODO is this the right place to clean this up?
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[motionManager stopDeviceMotionUpdates];
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[motionManager release];
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motionManager = nil;
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motionInitialised = NO;
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};
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iphone_finish();
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};
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- (void)applicationDidEnterBackground:(UIApplication *)application
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{
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printf("********************* did enter background\n");
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///@TODO maybe add pause motionManager? and where would we unpause it?
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if (OS::get_singleton()->get_main_loop())
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OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
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[view_controller.view stopAnimation];
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if (OS::get_singleton()->native_video_is_playing()) {
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OSIPhone::get_singleton()->native_video_focus_out();
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};
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}
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- (void)applicationWillEnterForeground:(UIApplication *)application
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{
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printf("********************* did enter foreground\n");
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//OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
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[view_controller.view startAnimation];
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}
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- (void) applicationWillResignActive:(UIApplication *)application
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{
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printf("********************* will resign active\n");
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//OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
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[view_controller.view stopAnimation]; // FIXME: pause seems to be recommended elsewhere
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}
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- (void) applicationDidBecomeActive:(UIApplication *)application
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{
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printf("********************* did become active\n");
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#ifdef MODULE_GAME_ANALYTICS_ENABLED
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printf("********************* mobile app tracker found\n");
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[MobileAppTracker measureSession];
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#endif
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if (OS::get_singleton()->get_main_loop())
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OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
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[view_controller.view startAnimation]; // FIXME: resume seems to be recommended elsewhere
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if (OSIPhone::get_singleton()->native_video_is_playing()) {
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OSIPhone::get_singleton()->native_video_unpause();
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};
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}
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- (BOOL)application:(UIApplication *)application handleOpenURL:(NSURL *)url {
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#ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED
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return [[[FacebookScorer sharedInstance] facebook] handleOpenURL:url];
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#else
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return false;
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#endif
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}
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// For 4.2+ support
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- (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation {
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#ifdef MODULE_PARSE_ENABLED
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NSLog(@"Handling application openURL");
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return [[FBSDKApplicationDelegate sharedInstance] application:application
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openURL:url
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sourceApplication:sourceApplication
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annotation:annotation];
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#endif
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#ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED
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return [[[FacebookScorer sharedInstance] facebook] handleOpenURL:url];
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#else
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return false;
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#endif
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}
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- (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)deviceToken {
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#ifdef MODULE_PARSE_ENABLED
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// Store the deviceToken in the current installation and save it to Parse.
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PFInstallation *currentInstallation = [PFInstallation currentInstallation];
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//NSString* token = [[NSString alloc] initWithData:deviceToken encoding:NSUTF8StringEncoding];
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NSLog(@"Device Token : %@ ", deviceToken);
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[currentInstallation setDeviceTokenFromData:deviceToken];
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[currentInstallation saveInBackground];
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#endif
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}
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- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo {
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#ifdef MODULE_PARSE_ENABLED
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[PFPush handlePush:userInfo];
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NSDictionary *aps = [userInfo objectForKey:UIApplicationLaunchOptionsRemoteNotificationKey];
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NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
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NSLog(@"Push Notification Payload (app active) %@", aps);
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[defaults setObject:aps forKey:@"notificationInfo"];
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[defaults synchronize];
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if (application.applicationState == UIApplicationStateInactive) {
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[PFAnalytics trackAppOpenedWithRemoteNotificationPayload:userInfo];
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}
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#endif
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}
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- (void)dealloc
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{
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[window release];
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[super dealloc];
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}
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@end
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