virtualx-engine/modules/vorbis/SCsub
Rémi Verschelde 995dcb610c ogg/vorbis/opus/speex: Make them modules and unbundle thirdparty libs
Took the opportunity to undo the Godot changed made to the
opus source. The opus module should eventually be built in its
own environment to avoid polluting others with too many include
dirs and defines.

TODO: Fix the platform/ stuff for opus.
(cherry picked from commit d9a291f641)

speex module was only added while cherry-picking, as speex is removed
in the master branch but we don't want to break compatibility in 2.1.x.
Unbundling wasn't done as the module uses the internal speex_free,
so it would require some more work.
2016-10-30 14:51:31 +01:00

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Import('env')
Import('env_modules')
# Thirdparty source files
if (env["libvorbis"] != "system"): # builtin
thirdparty_dir = "#thirdparty/libvorbis/"
thirdparty_libvorbis_sources = [
#"analysis.c",
#"barkmel.c",
"bitrate.c",
"block.c",
"codebook.c",
"envelope.c",
"floor0.c",
"floor1.c",
"info.c",
"lookup.c",
"lpc.c",
"lsp.c",
"mapping0.c",
"mdct.c",
"psy.c",
#"psytune.c",
"registry.c",
"res0.c",
"sharedbook.c",
"smallft.c",
"synthesis.c",
#"tone.c",
#"vorbisenc.c",
"vorbisfile.c",
"window.c",
]
thirdparty_libvorbis_sources = [thirdparty_dir + file for file in thirdparty_libvorbis_sources]
env_modules.add_source_files(env.modules_sources, thirdparty_libvorbis_sources)
env_modules.Append(CPPPATH = [thirdparty_dir])
# Godot source files
env_modules.add_source_files(env.modules_sources, "*.cpp")
Export('env_modules')
Export('env')