Virtualx Game Engine. Forked from Godot 3.6
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George Marques 997a8ae9e8
Make Variant setget use set() method of Array
This ensure that typed arrays are properly checked when setting an
element.

Moved the macro to a straight declaration since the macro was only used
for Array and it now is quite specific to the Array class.
2021-03-18 10:18:59 -03:00
.github [HTML5] Add jsdoc2rst tool. 2021-02-26 11:33:59 +01:00
core Make Variant setget use set() method of Array 2021-03-18 10:18:59 -03:00
doc Merge pull request #47024 from groud/navigation 2021-03-17 09:18:54 +01:00
drivers Allow nullptr with zero length in FileAccess get_buffer 2021-03-16 22:55:11 +01:00
editor Merge pull request #46378 from reduz/static-method-in-variant-types 2021-03-16 15:44:04 +01:00
main Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
misc clang-format: Fix version number in hook warning 2021-03-14 01:07:14 +01:00
modules Added static method information the generated builtin API JSON 2021-03-17 08:33:08 -03:00
platform Enable doNotStrip when doing development/debugging within Android Studio 2021-03-16 17:21:00 -07:00
scene Merge pull request #47091 from gongpha/again-with-err-macro!-animation_tree_node 2021-03-17 13:05:25 +01:00
servers Merge pull request #47067 from nekomatata/cylinder-fix-margins 2021-03-17 11:05:13 +01:00
tests Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization 2021-03-09 14:54:33 +01:00
thirdparty HarfBuzz: Update to version 2.8.0 2021-03-16 19:56:52 +02:00
.clang-format Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
.editorconfig Use space indentation for all YAML files in .editorconfig 2021-02-20 02:53:10 +01:00
.gitattributes Mark *.tza files as binary in .gitattributes for old Git versions 2020-05-12 09:49:19 +02:00
.gitignore gitignore: Ignore Kate swap files 2021-01-27 01:07:57 +03:00
.lgtm.yml Create a basic .lgtm.yml file. 2020-09-03 14:49:14 +01:00
.mailmap Update AUTHORS and DONORS list 2021-03-08 17:36:20 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2021-03-08 17:36:20 +01:00
CHANGELOG.md Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
CONTRIBUTING.md Link to Godot Contributors Chat instead of IRC 2021-03-05 22:32:48 +01:00
COPYRIGHT.txt miniupnpc: Update to version 2.2.2 2021-03-16 10:54:38 +01:00
DONORS.md Update AUTHORS and DONORS list 2021-03-08 17:36:20 +01:00
glsl_builders.py RenderingServer reorganization 2020-12-04 18:39:46 -03:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
LICENSE.txt Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-03 14:30:06 +01:00
methods.py Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
platform_methods.py Merge python EnvironmentError, IOError and WindowsError into OSError. 2020-09-02 15:58:07 +01:00
README.md Link to Godot Contributors Chat instead of IRC 2021-03-05 22:32:48 +01:00
SConstruct Merge pull request #46799 from goostengine/module-includes 2021-03-14 01:16:11 +01:00
version.py Update copyright statements to 2021 2021-01-01 20:19:21 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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